• Title/Summary/Keyword: visual language

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Education of Algorithms Using the RAPTOR Programming Educational Tool (RAPTOR 프로그래밍 교육도구를 이용한 알고리즘 교육)

  • KIM, SungYul;LEE, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.23-31
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    • 2015
  • The main aim in software education is to improve problem-solving ability based on computational thinking with the healthy information ethics. For this purpose, many institutions have attempted various educational programs such as Educational Programming Language, Physical Computing, and Robot education. However, it is possible to obscure the essence of computer education for computational thinking if the computer education focuses on using certain special education programming language and products. Therefore, this paper suggests a method of algorithm education using RAPTOR which is a visual programming development environment and is based on flowcharts. In order to verify the effectiveness of the algorithms education using the RAPTOR, 16 high-school students were applied to an educational program for twelve hours on five steps and then we obtained positive results.

A Study on the Characteristics of Rudolph M. Schindler's Furniture Design based on his Architectural Language (루돌프 마이클 쉰들러의 건축언어를 기초로 한 가구 디자인의 특징에 관한 연구)

  • Lee, Hong-Kyu;Park, Jin-Ho
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.122-129
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    • 2008
  • Rudolph Michael Schindler(1887-1953) has been known as one of the pioneering modem architects who pursued not merely stylistic expression but a true embodiment for the human life. His furniture design is particularly noteworthy in Schindler's building. He designed numerous furniture designs where it serves as a core principal of his interior design of each building. Nevertheless, despite his architectural accomplishments, his furniture design has less been discussed. This research focuses on investigating the notion and the characteristics of Schindler's furniture designs based on his architectural language. For an in depth study of Schindler's furniture, this study reconstructs the archival material by analyzing drawings and by fabricating scaled models to reveal the characteristics of Schindler's furniture. To do so, it concentrates on two things: On the one hand, the stylistic characteristics that have to do with simple geometry, human proportion, the use of material and visual technique; on the other hand, different furniture types. This article concludes by describing Schindler's furniture design that has grown from his unique design approach and its underlying formal and spatial design principles.

Elementary Children's Mental Functioning and Internalization in Social Constructivist Teaching with Dialogic Inquiry about Strata and Fossils (대화적 탐구를 적용한 '지층과 화석' 단원 수업에서 초등학생들의 심리기능 형성 및 내면화 과정)

  • Lee, Younjin;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.37 no.4
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    • pp.416-429
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    • 2018
  • In social constructivist teaching, knowledge construction is achieved through learners' collective social interaction. Vygotsky argued that this process is mediated with language use, and the development of higher order thinking is realized through the transition from inter-personal psychological functions to intra-personal psychological functions. In so doing scientific concepts are internalized to learners. This study examined the third grade elementary students' inter/intra-personal psychological functions and their internalization processes during social constructivist teaching plan about strata and fossils. The lessons were designed along with Wells' dialogic inquiry and Leach and Scott's social constructivist teaching-learning sequences. Results showed that a teacher's utterances of talking with questioning to switch attention, creating cognitive disequilibrium, and expanding the width of students' opinions could make effective inter-personal psychological function. In addition, a learner's inner speech expressed into social discourse through talking about personal experiences, comparing epistemic idea with visual representation, or applying to different situation showed his/her intra-personal psychological function. Some cases of learners' internalization through language use could be at the stage of knowledge building and understanding of the spiral of knowing, but not all. Thus it is argued that a teacher's deeper insight into Vygotskian social constructivist teaching can make elementary science classroom teaching more effective in their inter/intra-psychological functions.

"Entanglement of Echoes in Near / Miss" Bernstein, Charles. Near / Miss Chicago: U of Chicago P, 2018.

  • Feng, Yi
    • Journal of English Language & Literature
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    • v.64 no.2
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    • pp.299-305
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    • 2018
  • Near / Miss, Charles Bernstein's poetry collection, is replete with poems of distinctive styles and pluralistic forms in his idiosyncratic and artistic cosmos. With poetic antics, queerness, sarcasm, irony, and humor, the book showcases the motif of loss, chaos and trauma in postmodern America and the world. The multiplicity and multi-dimensional $M{\ddot{o}}bius$ effect in Near / Miss echo earlier Bernstein's poems, as well as poems by ancient and contemporary poets, with visual artists and musicians, and rabbis and Jewish philosophers. I argue that Near / Miss offers an apotheosis of echopoetics, which has been launched in his previous book Pitch of Poetry. Poems in the book reveal the dark and thick "pitch," namely the queer, the uncanny, the invisible, the disabled, the dispossessed, and the silenced poetic Other and make it explicit. The estrangement and alienation of $clich{\acute{e}}$ through diverse malaprops, mondegreens, non-sequiturs and fragmentations in Near / Miss aim at deconstructing the fixation of language so as to display the poetic Other. The motif of "nothingness" in echopoetics significantly multiplies its meanings. Nothingness mainly refers to the loss of origin, the defiance of tyranny, and the sublimity of the universe and the poetic Other. Melding his personal loss and misfortune, the current political discontent and the postmodern chaos in America and the world, nothingness in echopoetics resonates with American literary tradition and Zen with a healing and transforming power.

Audio-Visual Scene Aware Dialogue System Utilizing Action From Vision and Language Features (이미지-텍스트 자질을 이용한 행동 포착 비디오 기반 대화시스템)

  • Jungwoo Lim;Yoonna Jang;Junyoung Son;Seungyoon Lee;Kinam Park;Heuiseok Lim
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.253-257
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    • 2023
  • 최근 다양한 대화 시스템이 스마트폰 어시스턴트, 자동 차 내비게이션, 음성 제어 스피커, 인간 중심 로봇 등의 실세계 인간-기계 인터페이스에 적용되고 있다. 하지만 대부분의 대화 시스템은 텍스트 기반으로 작동해 다중 모달리티 입력을 처리할 수 없다. 이 문제를 해결하기 위해서는 비디오와 같은 다중 모달리티 장면 인식을 통합한 대화 시스템이 필요하다. 기존의 비디오 기반 대화 시스템은 주로 시각, 이미지, 오디오 등의 다양한 자질을 합성하거나 사전 학습을 통해 이미지와 텍스트를 잘 정렬하는 데에만 집중하여 중요한 행동 단서와 소리 단서를 놓치고 있다는 한계가 존재한다. 본 논문은 이미지-텍스트 정렬의 사전학습 임베딩과 행동 단서, 소리 단서를 활용해 비디오 기반 대화 시스템을 개선한다. 제안한 모델은 텍스트와 이미지, 그리고 오디오 임베딩을 인코딩하고, 이를 바탕으로 관련 프레임과 행동 단서를 추출하여 발화를 생성하는 과정을 거친다. AVSD 데이터셋에서의 실험 결과, 제안한 모델이 기존의 모델보다 높은 성능을 보였으며, 대표적인 이미지-텍스트 자질들을 비디오 기반 대화시스템에서 비교 분석하였다.

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NEUROPSYCHOLOGY IN NEURODEVELOPMENT (발달 신경심리학)

  • Shin Min-Sup;Kim Hyun-Mi
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.16 no.1
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    • pp.33-46
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    • 2005
  • First, the author reviewed the relationship between human brain development and cognitive functions such as attention, perception, memory, and language. And then Luria's neurodevelopmental theory and its application on the Neuropsychological test battery for children were reviewed. Finally, various assessment tools to evaluate attention, intellectual function, visual-perception, visual-motor coordination, and executive function were examined.

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Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;조흥식;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle (궤도 차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김용태;김종수;이경식;염만오;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.376-380
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    • 2002
  • In this paper, we developed a Widows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Widows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of Prediction Program for Moving Capability of Track Vehicle (궤도 차량의 기동성능 예측 프로그램 개발)

  • 서정길;김종수;김용태;이경식;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.04a
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    • pp.310-316
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    • 2004
  • In this paper, we developed a Windows XP version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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A Study on Surrealism Expression in Furniture Design (가구디자인에 나타난 초현실주의적 표현 연구)

  • Kang, Hyung-Goo
    • Journal of the Korea Furniture Society
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    • v.22 no.1
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    • pp.34-41
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    • 2011
  • Surrealism is 20th century avant-garde art movement that gave the greatest impact. Surrealism art as Visual us consciousness that exists or is worth checking out. 1920 around the concept of the surreal appears on the Visual language is fine art molding, including design, fashion, advertising, etc, all of the art field. In addition, their artistic concept is limited to pure art without the commercialization and product as the transition you want to find a way to be. As a result, the concept of the surreal fine art as well as the design sector in particular, furniture design, but many more impact art trends. Therefore, this study examines the concept of the surrealism, appeared in the furniture design based on surrealism representation of research aims. And how these representations are modern furniture design in any affected for research. Representation and features about the analysis is largely four separated by the survey, and classified representation of research and analysis features.

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