• Title/Summary/Keyword: visual illusion

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A Study on the Expression of Movement in the Space-Time of Modern Visual Art -Focused on the Constructivist Works- (근대 시각예술에서의 시-공간 운동성 표현에 관한 고찰 -구성주의 작품을 중심으로-)

  • Lee, Kwang-In
    • Journal of The Korean Digital Architecture Interior Association
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    • v.7 no.1
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    • pp.15-20
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    • 2007
  • This study is aimed to analyze the method of movement expression in the Space-Time of Modern Visual Art. According to the results of analysis. the following is obtained. (1) The still object is perceived by the sense or optical illusion, and its whole image is made through the information processing prodedure. The concept of Space-Time is integrated into the constructivist works by the composition of image through transforming the position of the fundamental geometry and projecting it. (2) The traditional notion that the work of art is still concept of is changed. The movement of observer is caused by inducing the direction and concept of time through the object in three dimensional space.

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A Study on Property of Light Representation based on CGI(Computer-Generated Imagery) in IBL(Image Based Lighting) (IBL(Image Based Lighting)에서 나타나는 CGI기반 빛 재현의 특성에 관한 연구)

  • Chung, Kue-Hyung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.371-378
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    • 2014
  • We understand the real form with light and it make us to visualize the world. Hence, light have got a great influence on formative arts in many ways from ancient time to now. Invisible and substantial light is described by many representational tools in various way and project the illusion. Projected illusion caused the change in human and general social culture. For such a reason, the representation of light is most important issue without distinction of age, space and genre. Now we are faced with CGI light just same as real light. So we need to study about properties of CGI light representation.

A Study on the Scenographic and Perspective Space in the Palladio's Architecture (팔라디오 건축의 씨노그래피적 공간과 투시도적 공간에 관한 연구)

  • Jeon, Young-Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.3-12
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    • 2006
  • The renaissance architects had considered perspective system as accurate tool for the visual representation, but Palladio did not agree with this belief and demonstrated that it is a system based on optical illusionism. On the base of this faith, he created another optical illusion system can be called 'scenographic space'. But the remainder of his works reveals many perspective installations mobilized as well as it. In this context, this study aimed to analyze the meaning and usage of these two space composition systems in the Palladio's architecture. For the purpose of it, a preliminary study examine the background of his idea and make a comparative analysis between the two systems, and then finally analyze the concrete works in compliance with the building types. And then, this study comes to the following conclusion. The scenographic space create the cognition of discontinuity which was produced by the perceptual mask perpendicular to the subject's eye. In opposition to it, the perspective techniques join the space between the subject and his outer world. In result, the viewer lost or attach his attention on the connection between the real and the virtual, the secular and the divine, and the inside and the outside. Palladio applied these two illusion systems to all types of his architecture. By means of it, he could achieve the desire of his patrons and reconstruct the classical architecture of the late renaissance age.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

A Study on the Change of a Formative Expression in the Restorative Fashion (복고풍 패션의 조형적 표현기법 변화에 관한 연구)

  • Lee, Eun-Sook;Chang, Geung-Hae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.2
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    • pp.55-65
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    • 2010
  • The present study purposed to compare formative expression between the fashion of the end of 19th century - early 20th century and that of the 21st century which were influenced by art nouveau and art deco. For this purpose, we analyzed contents in literature, Internet, etc.,. According to the results of this study, the formative expression of art nouveau were divided into continuous movement, optical illusion and decorative expression. Continuous movement was used to express fancy and soft images in the end of 19th century, and to express images giving the feeling of speed and tension in the 21st century. Optical illusion was expressed by the movement the thin and soft materials with the body movement and the movement of excessive frills adornment. And in movement produced using thin and soft materials and by the bias cutting method in the 21st century. Decorative expression was expressed as fantasy and decadent image in the end of 19th century and as mild passionate and modern image with color combination in the 21st century. The formative expression of art deco were divided into visual simplicity, contrastive loudness, and functional expression. Visual simplicity was expressed as a boyish image in the early of 20th century, but as a complex expression combining simplicity and femininity in the 21st century. Contrastive loudness was expressed by using colors both in the early of 20th century and 21st century. Functional expression was reinforced through the lightening of design and materials in the early of 20th century, but through using bias cutting high tech materials in the 21st century.

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A Study on Illusion of Digital Image (디지털영상의 환상성에 관한 연구)

  • Choi, Won-Ho;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.647-656
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    • 2013
  • The desire of humankind that longed for reappearance of visual makes progress within the development of linear history. The directing point at the moment was the 'eye'. Upon completion of setting the aiming point, visual image attempts reflection of main agent beyond reappearance of it and, by extension, aimed to visualize desire which was latent in the instance of main agent. It was able to experience a fantasy in paintings, photos and movies as a stage of desire, of course. Digital, however, suggested a new phasis in creating a fantasy world. This study aimed to research the fantastic nature in digital image that a fantastic image is created as a reflection of both independence and unconsciousness. As a result of research, this study revealed that digital image, as a channel that image and imaginative desire which were saved in id, is created as a perfect stage on the basis of verisimilitude, granting an experience toward realization of desire to a main agent raising id which was repressed by the ego and superego to the surface.

A Visual Model for the Perception of the Optical illusions from Discrete Dot Stimuli (이산 도트 자극에서 시각적 착시를 인식하는 시각 모델)

  • Jung, Eun-Hwa;Hong, Keong-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.639-646
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    • 2003
  • This paper proposes a neural network model for extracting optical illusions produced by a sequence of discontinuous dot stimuli. The proposed model is based on visual cell's characters founded by visual information processing path. This study approaches on the basis of physiological observation of the perceptual phenomena that some simple ways of discrete dots are perceived as a continuous virtual contour rather than as separate dots. This paper presents the implementation of the optical illusions from discrete dot stimuli that are composed of virtual polygons from 6 to 10 dots. This experimental data are similar to those of Smith & Vos's physiological experiments. The proposed model shows that it can extract continuous illusion contours from discrete dot stimuli successfully.

Distortion in Visual Memory for Wide-angle Image (광각 이미지에 대한 시각적 기억의 왜곡)

  • Jang, Phil-Sik
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.11-16
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    • 2007
  • Viewers remember seeing more of the scene than was present in the physical input: an illusion known as boundary extension. This study examined the aspects of the distortion by presenting 69 subjects with wide-angle views of four scenes. Results of recognition and reproduction test showed that the boundary extension is not a unidirectional phenomenon. On the contrary, boundary restriction and foreground extension were observed with extreme wide-angle views of scenes. Results support the hypothesis that boundary restriction and foreground extension were mediated by the activation of a memory schema during picture perception.

Dual Autostereoscopic Display Platform for Multi-user Collaboration with Natural Interaction

  • Kim, Hye-Mi;Lee, Gun-A.;Yang, Ung-Yeon;Kwak, Tae-Jin;Kim, Ki-Hong
    • ETRI Journal
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    • v.34 no.3
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    • pp.466-469
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    • 2012
  • In this letter, we propose a dual autostereoscopic display platform employing a natural interaction method, which will be useful for sharing visual data with users. To provide 3D visualization of a model to users who collaborate with each other, a beamsplitter is used with a pair of autostereoscopic displays, providing a visual illusion of a floating 3D image. To interact with the virtual object, we track the user's hands with a depth camera. The gesture recognition technique we use operates without any initialization process, such as specific poses or gestures, and supports several commands to control virtual objects by gesture recognition. Experiment results show that our system performs well in visualizing 3D models in real-time and handling them under unconstrained conditions, such as complicated backgrounds or a user wearing short sleeves.

An Experimental Study for Letter Size Perception (문자의 크기지각에 대한 실험연구)

  • Kim, Hyeon-Jeong;Paik, Jun-Kyung
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.181-190
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    • 2006
  • This study was designed to investigate how the size perception of letters is influenced by its relation to the ground, visual angle, physical size, letter space and cognitive direction. As a stimulus, a word in the Numeral and Hangul respectively were used in Experiments I and II. Fifty four different configurations consisting of two grounds, three visual angles and nine physical sizes were used as test patterns in Experiment I, and one hundred and eight different configurations consisting of two ground, three directions, two letter spaces and nine physical sizes were used in Experiment II. Subjects were asked to make magnitude estimates for perceived size of test patterns in both Experiments I and II. The results imply that the ground and visual angle affected the perceived size of the Numeral as a focal figure. We found that in Experiment I, the perceived size of the focal letter was clearly underestimated when the rate of physical size was larger than the real size which was a hundred(as the size of standard stimulus), and it was overestimated when the rate of physical size was smaller than a hundred. It was found that the effect of Delboeuf illusion influenced the perceived size of letter. The result of Experiment II shows that the ground, physical size, letter space and the cognitive direction affected the perceived size of Hangul as a focal figure. These findings suggest that size illusion of letters is caused by the size relationship (contrast or assimilation) between a letter perceived as figure and its ground.

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