• 제목/요약/키워드: virtual-twin

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가상 착의 시스템에 의한 복부 비만 중년 남성의 슬랙스 원형 개발 (A Development of Slacks Patterns for the Abdomen-obese Middle-aged Males from a Virtual Garment Simulation)

  • 임지영
    • 복식문화연구
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    • 제19권5호
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    • pp.1009-1018
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    • 2011
  • The purpose of this study was to develop slacks patterns for middle-aged abdomen-obese adult males by using the 3D virtual-twin and virtual-garment simulation system. The criteria for subjects in this study were males who had over $25kg/m^2$ of BMI, over 90cm of waist, and over 0.90 of WHR. A total of 211 adult males who met these criteria were enrolled. The results were as follows: first, a new slacks pattern considerate of abdomen-obese men was development. The basic numerical formula were as follows: front and back hip girth H/4+3.5, front waist girth W/4+1+0.5, back waist girth W/4+1-0.5, front crotch extension H/16, back crotch extension H/8-0.5, front pleats amount 2.7, and back dart amount 1.5. Second, according to the results of the new slacks patterns appearance evaluation, the new slacks pattern scored more highly than the existing pattern in silhouette and ease amount, confirming that the new slacks pattern is appropriate for the abdomen-obese men. Also, the new slacks pattern was evaluated allowing proper space length of waist, abdomen and hip. Virtual models of production through data from a 3D body scan, pattern draft and virtual garment digital program were applied to a prototypic design method in order to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

Digital Twin 개념을 적용한 제조환경 시뮬레이션 모형 설계 (The Design of Manufacturing Simulation Modeling Based on Digital Twin Concept)

  • 황성범;정석재;윤성욱
    • 한국시뮬레이션학회논문지
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    • 제29권2호
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    • pp.11-20
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    • 2020
  • 제조환경이 더욱 복잡해짐에 따라 전통적인 시뮬레이션만으로는 실시간 현장 결과를 평가하는 데 많은 어려움을 겪고 있다. 이를 극복하기 위한 대안으로 Digital Twin개념이 활발히 논의되고 있지만, 제품설계 단계에 국한되어 연구가 진행되고 있는 실정이다. 본 연구는 Digital Twin개념이 생산 공정 프로세스에 적용되기 위한 Digital Twin 기반 제조환경 프레임워크를 제시하였다. 구성요소는 실제 생산환경인 물리적 시스템과 데이터베이스, 그리고 가상 시스템인 트윈 모델을 제안하였다. 본 연구에서는 Arena 소프트웨어와 엑셀 VBA를 활용하여 컨베이어 시스템을 대상으로 간단한 Digital Twin 기반 제조시스템을 모의실험하였다. 실험결과 트윈 모델이 실제 물리적 시스템의 실시간 데이터를 전송받아 동일한 시간단위로 작동됨을 확인하였고, 엑셀 VBA에서 축적된 실시간 데이터와 학습 데이터를 기반으로 조정된 파라미터를 생성하고 있음을 확인하였다. 또한, 간단한 모의실험을 통해 Digital Twin 모델 구동 방법을 제안하였으며, Digital Twin 모델의 구현 가능성을 보여주었다.

가상착의 평가에 따른 복부비만 중년남성의 재킷 길 원형 여유량 설정 (A Study on the Ease in Jacket Bodice Pattern for Abdomen-obese Middle-aged Men from Virtual Appearance Evaluation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권6호
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    • pp.789-795
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a jacket bodice pattern of middle-aged obese men by using the 3D virtual twin and virtual garment simulation system. The results were as follows ; 1. BMI rate of middle-aged males was 28.13 which was equivalent to mild obesity, whereas WHR(W/H ratio from waist to hips) rate was near 1.00 which was highly dangerous against their obesity. In case of middle-aged obese men, the WHR was significantly higher than the entire middle-aged men's average and the section shape in which their thickness was relatively more than width. 2. As a result of appearances evaluation through virtual garment simulation, the cut-off amount of the side seam and the center back was regulated accordingly. Hereby, the final tolerance range was set up at 21.15 cm at the hips, so that the appearances became better and the bilateral distribution of the cross section and space length was formed symmetrically. Especially in case of increasing the cross amount of hems to produce a natural silhouette of the waist-to-hips parts, the ease of buttocks was judged to be moderate, but it turned out that a wavy cross section was made and the silhouette was not good. Thus it was found to be not good that the ease of the hips became excessively increased in proportion as circumference of waist and belly were increased in obesity. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

Towards a digital twin realization of the blade system design study wind turbine blade

  • Baldassarre, Alessandro;Ceruti, Alessandro;Valyou, Daniel N.;Marzocca, Pier
    • Wind and Structures
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    • 제28권5호
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    • pp.271-284
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    • 2019
  • This paper describes the application of a novel virtual prototyping methodology to wind turbine blade design. Numeric modelling data and experimental data about turbine blade geometry and structural/dynamical behaviour are combined to obtain an affordable digital twin model useful in reducing the undesirable uncertainties during the entire turbine lifecycle. Moreover, this model can be used to track and predict blade structural changes, due for example to structural damage, and to assess its remaining life. A new interactive and recursive process is proposed. It includes CAD geometry generation and finite element analyses, combined with experimental data gathered from the structural testing of a new generation wind turbine blade. The goal of the research is to show how the unique features of a complex wind turbine blade are considered in the virtual model updating process, fully exploiting the computational capabilities available to the designer in modern engineering. A composite Sandia National Laboratories Blade System Design Study (BSDS) turbine blade is used to exemplify the proposed process. Static, modal and fatigue experimental testing are conducted at Clarkson University Blade Test Facility. A digital model was created and updated to conform to all the information available from experimental testing. When an updated virtual digital model is available the performance of the blade during operation can be assessed with higher confidence.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.58-67
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    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.

디지털 트윈 기반 스마트 시티 모델 연구 동향 분석 (Research on Digital twin-based Smart City model: Survey)

  • 한군희;홍성혁
    • 융합정보논문지
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    • 제11권11호
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    • pp.172-177
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    • 2021
  • 디지털시대의 일환으로 현실세계를 가상으로 정확하게 옮겨서 현실에서 할 수 없는 어떤 고가의 장비 수명을 저하시키는 스트레스 테스트를 실시하여 제품의 취약부분을 시뮬레이션 하는 디지털 트윈이 제조업에서 활발히 사용되고 있다. IoT의 발전으로 인해 현실세계에서 수집되는 데이터를 정확하게 수집하여 가상의 공간에 동일하게 만드는 디지털 트윈은 교통, 재난, 주거, 방역, 에너지, 환경, 고령화 같은 도시 생활의 문제에 대한 정확한 예측을 할 수 있기 때문에 스마트 시티 건설에 필요한 도구로 자리매김하고 있다. 디지털 트윈은 제조업분야에 적용이 많이 되고 있지만 본 연구에서는 스마트 시티에 적용하여 4차산업혁명시대에 걸 맞는 스마트 시티 모델을 제안하고 제안된 모델을 통한 시민의 안전, 복지와 편리성을 증가시켜 기술의 발전이 삶의 질을 향상시키는 데 기여하고 한다. 또한, 디지털 트윈을 스마트 시티에 적용할 경우 실시간 상호작용을 통하여 현실성과 즉시성을 유지함으로써 현실과 가상간의 실시간 동기화를 통화여 보다 정확한 예측 및 분석을 할 수 있을 것으로 기대한다.

메타버스(가상·증강·혼합·확장현실)를 이용한 운동재활의 활용 방안 (Utilization Exercise Rehabilitation Using Metaverse (VR·AR·MR·XR))

  • Yang, Jeong Ok;Lee, Jook Sook
    • 한국운동역학회지
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    • 제31권4호
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    • pp.249-258
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    • 2021
  • Objective: The aim of this study was to analyze domestic and foreign studies using virtual reality or metaverse for exercise rehabilitation in order to help the disabled or elderly patients with exercise rehabilitation, and suggest a method for using metaverse for exercise rehabilitation. Method: In this study, after analyzing and discussing various information related to the metaverse and exercise rehabilitation through electronic search of recently published papers, academic journals, books, and internet websites, the exercise rehabilitation plan using the metaverse was proposed. Results: In the case of domestic research, the diversity of virtual reality application technology for the rehabilitation of disabled and elderly patients was not secured, but recently, virtual reality or metaverse-related technologies were developed and specialized in a form suitable for exercise rehabilitation. In the case of overseas studies, it was analyzed that exercise rehabilitation using virtual reality and metaverse games for the rehabilitation of disabled and elderly patients can help improve brain, physical ability, and anti-aging by activating the body and mind. Conclusion: Smart metaverse health care is actively introduced to exercise rehabilitation, metaverse telemedicine business is applied to exercise rehabilitation programs, and digital twin games and exercise rehabilitation programs developed by metaverse related companies take into account the characteristics of disabled and elderly patients. If customized smart metaverse healthcare is used for exercise rehabilitation, it is analyzed that it can lead this field.

IoT 플랫폼 기반 디지털 트윈 프로토타입 설계 및 구현 (Design and Implementation of IoT Platform-based Digital Twin Prototype)

  • 김지형;최원기;송민환;이상신
    • 방송공학회논문지
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    • 제26권4호
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    • pp.356-367
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    • 2021
  • 최근 사물인터넷 및 인공지능 기술의 발전에 따라 제조, 스마트시티 등 다양한 분야에서 실시간으로 데이터를 수집하고 분석하여 현실세계 문제에 대한 최적화를 수행하는 연구 및 적용사례가 증가하고 있다. 대표적으로 현실세계를 디지털화한 가상세계와 양방향으로 실시간 동기화를 지원하는 디지털 트윈 기술이 주목받고 있다. 본 논문에서는 디지털 트윈을 정의하고 사물인터넷 국제표준인 oneM2M 기반의 IoT 플랫폼을 활용하여 현실사물과 가상세계의 예측결과를 실시간으로 연결하는 디지털 트윈 플랫폼의 프로토타입을 제안한다. 또한, 제안된 프로토타입을 적용하여 물체의 충돌을 사전에 예측하여 사고를 예방할 수 있는 응용서비스를 구현한다. 응용서비스에서는 사전 정의한 테스트 케이스 수행을 통해 제안한 디지털 트윈 프로토타입이 크레인의 동작을 사전 예측하여 충돌 위험을 감지하고 이를 기반으로 최적 제어를 수행할 수 있으며 실제 환경에 응용 가능함을 보였다.

Implementation of CNN-based Masking Algorithm for Post Processing of Aerial Image

  • CHOI, Eunsoo;QUAN, Zhixuan;JUNG, Sangwoo
    • 한국인공지능학회지
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    • 제9권2호
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    • pp.7-14
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    • 2021
  • Purpose: To solve urban problems, empirical research is being actively conducted to implement a smart city based on various ICT technologies, and digital twin technology is needed to effectively implement a smart city. A digital twin is essential for the realization of a smart city. A digital twin is a virtual environment that intuitively visualizes multidimensional data in the real world based on 3D. Digital twin is implemented on the premise of the convergence of GIS and BIM, and in particular, a lot of time is invested in data pre-processing and labeling in the data construction process. In digital twin, data quality is prioritized for consistency with reality, but there is a limit to data inspection with the naked eye. Therefore, in order to improve the required time and quality of digital twin construction, it was attempted to detect a building using Mask R-CNN, a deep learning-based masking algorithm for aerial images. If the results of this study are advanced and used to build digital twin data, it is thought that a high-quality smart city can be realized.

먹매김 시공 자동화 로봇의 디지털 트윈 모델 구축 방안 연구 (A Study on Establishing a Digital Twin Model for Automated Layout Robots)

  • 박규선;이도현;장민호;김태훈;임현수;조규만
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 가을 학술논문 발표대회
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    • pp.155-156
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    • 2022
  • In the process of developing an industrial robot, various simulations should be conducted to evaluate the driving, movement, and performance of the robot. Space and time constraints exist to manufacture existing robots and implement various simulations, and efficiency is reduced due to high costs. To solve this problem, many simulations can be conducted by implementing the same movement and working environment as the real environment in virtual reality using digital twin technology. This study proposes a process for establishing a digital twin model of automated layout robots. Using the digital twin model, it is expected that it will not only evaluate the hardware performance of the robot in the future, but also verify the robot's algorithms such as motion planning and work process, identify and solve potential problems in advance, and prevent problems caused by software.

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