• 제목/요약/키워드: virtual-simulation

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가상목업을 활용한 협업 정비 시뮬레이션 시스템 (Collaborative Maintenance Simulation System Using Virtual Mockup)

  • 이준규
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.148-165
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    • 2012
  • 가상목업을 이용한 정비 시뮬레이션을 제품 설계 단계에 적용함으로써 시제품 제작 전 정비성을 검증할 수 있고, 제품 개발 비용을 절감할 것으로 기대되고 있다. 정비 시뮬레이션 결과는 정비 매뉴얼 컨텐츠로 재사용하거나 RAM (Reliability, Availability, Maintainability) 분석 자료로 활용할 수 있다. 가상 환경에서 설계 타당성을 검증하기 위해 정비 시뮬레이션은 가상 제품의 물리특성, 부품의 조립관계, 조작 과정을 실제 환경과 유사하게 제공해야 한다. 시뮬레이션 시스템은 협업 정비 절차를 수행하기 위해 가상 협업 환경으로 확장되어야 한다. 본 논문은 현재 알려진 정비 시뮬레이션을 가상 협업 환경으로 확장하기 위한 3계층 시스템 구조와 물리모의 기반 협업 인터렉션 기술을 제안한다. 제안된 협업 정비 시뮬레이션 시스템은 가상목업 정비 시뮬레이션 시스템으로 구현하였으며, 시뮬레이션 결과를 VADE (Virtual Assembly Design Environment) 사례와 비교하여 물리모의 기반 협업 인터렉션 기술로 다양한 정비 작업을 모의하는 것이 가능함을 확인하였다.

A GPU-based point kernel gamma dose rate computing code for virtual simulation in radiation-controlled area

  • Zhihui Xu;Mengkun Li;Bowen Zou;Ming Yang
    • Nuclear Engineering and Technology
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    • 제55권6호
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    • pp.1966-1973
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    • 2023
  • Virtual reality technology has been widely used in the field of nuclear and radiation safety, dose rate computing in virtual environment is essential for optimizing radiation protection and planning the work in radioactive-controlled area. Because the CPU-based gamma dose rate computing takes up a large amount of time and computing power for voxelization of volumetric radioactive source, it is inefficient and limited in its applied scope. This study is to develop an efficient gamma dose rate computing code and apply into fast virtual simulation. To improve the computing efficiency of the point kernel algorithm in the reference (Li et al., 2020), we design a GPU-based computing framework for taking full advantage of computing power of virtual engine, propose a novel voxelization algorithm of volumetric radioactive source. According to the framework, we develop the GPPK(GPU-based point kernel gamma dose rate computing) code using GPU programming, to realize the fast dose rate computing in virtual world. The test results show that the GPPK code is play and plug for different scenarios of virtual simulation, has a better performance than CPU-based gamma dose rate computing code, especially on the voxelization of three-dimensional (3D) model. The accuracy of dose rates from the proposed method is in the acceptable range.

Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • 대한치과의사협회지
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    • 제58권11호
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    • pp.670-682
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    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

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제어시뮬레이션을 위한 생산시스템 로그데이터 기반 플랜트 모델 생성 방법 (A Method for Generating a Plant Model Based on Log Data for Control Level Simulation)

  • 고민석;천상욱;박상철
    • 한국CDE학회논문집
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    • 제18권1호
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    • pp.21-27
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    • 2013
  • Presented in the paper is a log data based modeling method for effective construction of a virtual plant model which can be used for the virtual PLC (Programmable Logic Controller) simulation. For the PLC simulation, the corresponding virtual plant, consisting of virtual devices, is required to interact with the input and output symbols of a PLC. In other words, the behavior of a virtual device should be the same as that of the real device. Conventionally, the DEVS (Discrete Event Systems Specifications) formalism has been used to represent the behavior a virtual device. The modeling using DEVS formalism, however, requires in-depth knowledge in the simulation area, as well as the significant amount of time and efforts. One of the key ideas of the proposed method is to generate a plant model based on the log data obtained from the production system. The proposed method is very intuitive, and it can be used to generate the full behavior model of a virtual device. The proposed approach was applied to an AGV (Automated Guided Vehicle).

가상제조환경을 위한 형상기구학 모델링 및 시뮬레이션으로의 DEVS 확장 (Extending the DEVS formalism toward Geometrical Kinematic Modeling and Simulation for Virtual Manufacturing Environment)

  • 황문호
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1999년도 추계학술대회 논문집
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    • pp.24-29
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    • 1999
  • Proposed in this paper is a modeling and simulation methodology for a virtual manufacturing environment. Based on DEVS formalism[Zeigler 76], the proposed model, so called GKDEVS, is designed to descript the geometrical knematic structure as well as event-driven and continuous state dynamics. In terms of abstract simulation algorithm[Zeigler 84], the simulation method of GKDEVS is proposed for combined discrete-continuous simulation. Using the GKDEVS, and FMS model consisting of a turing machine, a 3-axis machine and a RGV-mounted robot is constructed and simulated.

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자동차 현가모듈의 내구설계를 위한 가상 내구시험기법 정립 및 응용 (Virtual Durability Test Procedures and Applications on Design of a Vehicle Suspension Module)

  • 손성효;허승진
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.144-150
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    • 2003
  • Recently, the virtual test techniques using computer simulation play an important part in the vehicle development procedures in order to reduce the development time and cost by replacing the physical prototypes of the vehicle components or systems with the virtual prototypes. In this paper, virtual durability test procedures for the vehicle suspension module have been developed. Virtual durability test consists of dynamic simulation computing load history of suspension components, fatigue analysis computing the life of components. A vehicle suspension module for dynamic simulation are developed and validated by comparison with the measured data obtained from the field vehicle test. And on the basis of the validated vehicle suspension model, fatigue analysis has been performed for the virtual durability design of the suspension components.

드럼형 보일러의 동특성 해석을 위한 모듈 개념의 가상 플랜트 구현 (Implementation of virtual plant using module concept for the dynamic simulation of drum type boiler)

  • 남채호;권상혁;노태정;이광식
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.476-479
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    • 1997
  • The focus of this paper is to implement of virtual plant using module concept for the dynamic simulation of drum type boiler and to simulate the control trends of dynamic characteristics. MAtlab & Simulink is used for implement virtual plant & analyzation the dynamics & control trends. They are available for analyzing the dynamic characteristics of drum type Boiler by means of applying well measured data to virtual plant.

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3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계 (A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • 제52권7호
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

온라인 의류구매 시 가상착의 시뮬레이션 활용 및 선호도 분석 (Analysis of Utilization of Virtual Try on Simulation and Consumers' Preference in Apparel Online Shopping)

  • 임호선
    • 한국의류산업학회지
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    • 제14권1호
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    • pp.83-89
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    • 2012
  • Recent rapid development of computer, information communication and Web service technologies is exerting considerable effects on all industrial areas. As such digital technologies are also introduced to the clothing and fashion industry and create 'virtual garment environment' consisting of 3D virtual bodies, virtual garments and virtual try-on systems, consumers are now able to try virtual garments on their virtual body online. This study was conducted in order to analyze consumers' tendency of clothing purchase using 3D virtual simulation technology, which is increasing attention throughout the world, and to propose strategies on the development of virtual try-on technology for activating apparel online shopping. The subjects of this study were men and women aged 18 or older living in the North Carolina State, U.S., and a questionnaire survey was conducted with them on their tendency of apparel online shopping and their preference for real garments and virtual garments. According to the results of this study, consumers' awareness of apparel shopping using virtual try-on was still low. Moreover, in the results of surveying consumers' purchase preference for real garments and virtual garments, preference was highest for real garment (P), which was followed by virtual garments OA, OB and BB. Based on the results of this study, for the activation of apparel online shopping using virtual simulation technology, it is considered necessary to provide services implementing virtual try-on similar to consumers' actual try-on. This requires further active research and technology development on virtual try-on simulation using digital technologies.