• Title/Summary/Keyword: virtual rotation

Search Result 122, Processing Time 0.033 seconds

Design of a Virtual Walking Machine for Virtural Reality Interface (가상현실 대화용 가상걸음 장치의 설계)

  • 윤정원;류제하
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.10 no.11
    • /
    • pp.1044-1051
    • /
    • 2004
  • This paper described a novel locomotion interface that can generate infinite floor for various surface, named as virtual walking machine. This interface allows users to participate in a life-like walking experience in virtual environments, which include various terrains such as plains, slopes and stair ground surfaces. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two four-DOF (Pitch, Roll, Z, and relative rotation) footpads. The planar devices are driven by AC servomotors for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. To simulate natural human walking, the locomotion interface design specification are acquired based on gait analysis and each mechanism is optimally designed and manufactured to satisfy the given requirements. The designed locomotion interface allows natural walking(step: 0.8m, height: 20cm, load capability: 100kg, slope:30deg) for various terrains.

The Study for an Impulsive Spin-Up Flow in a Shallow Rectangular Container (얕은 사각용기에서의 순간 회전가속 유동에 관한 연구)

  • Im, Gwang-Ok;Gwon, Tae-Jong
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.25 no.3
    • /
    • pp.339-346
    • /
    • 2001
  • The impulsive spin-up flow in a shallow rectangular container is analyzed numerically by quasi 3-D unsteady laminar flow. In the non-inertia coordinates, the flow is generated by the virtual forces as Coriolis force, etc.. After the boundary layers grow up near sidewalls, primary vortexes separate from the sidewalls. As the Reynolds number increases, the subsidiary vortexes take place in the boundary layer. The rigid body rotation is started from the inner region and propagated to the outer region, finally all the fluid reaches the rigid body rotation. According to the Reynolds number and the aspect ratio, the development of vortex pattern is symmetric or asymmetric.

Large displacement geometrically nonlinear finite element analysis of 3D Timoshenko fiber beam element

  • Hu, Zhengzhou;Wu, Minger
    • Structural Engineering and Mechanics
    • /
    • v.51 no.4
    • /
    • pp.601-625
    • /
    • 2014
  • Based on continuum mechanics and the principle of virtual displacements, incremental total Lagrangian formulation (T.L.) and incremental updated Lagrangian formulation (U.L.) were presented. Both T.L. and U.L. considered the large displacement stiffness matrix, which was modified to be symmetrical matrix. According to the incremental updated Lagrangian formulation, small strain, large displacement, finite rotation of three dimensional Timoshenko fiber beam element tangent stiffness matrix was developed. Considering large displacement and finite rotation, a new type of tangent stiffness matrix of the beam element was developed. According to the basic assumption of plane section, the displacement field of an arbitrary fiber was presented in terms of nodal displacement of centroid of cross-area. In addition, shear deformation effect was taken account. Furthermore, a nonlinear finite element method program has been developed and several examples were tested to demonstrate the accuracy and generality of the three dimensional beam element.

Navigation based on Multi Cylindrical Environment Map

  • Park, Youngsup;Hyekyung Ko;Cheungwoon Cho;Kyunghyun Yoon
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.167.6-167
    • /
    • 2001
  • The cylindrical environment maps of image-based representation methods make high-quality, simple and low-price real-time navigation possible. In this paper, we propose a method to navigate from one viewpoint to the next in the virtual inside space, composed of several cylindrical environment maps. Our system is classified into the two modules. first of all, the panoramic image viewer that employs the rotation and zoom-in/out methods to navigate the virtual inside space, such as the Quicklime VR. The other is smooth real-time navigation using cubic mesh interpolation when the viewpoint moves from one environment map to another in the virtual space.

  • PDF

Panoramic Image Generation for the Virtual Environment (가상환경을 위한 파노라마 생성에 관한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.365-370
    • /
    • 2007
  • This paper proposes a new algorithm that generates a panorama image for reconstruction of image-based virtual environment. Proposed algorithm can generate panorama image from input images using the projective transform based on the feature model and a fully immersive image-based virtual environment according to the user's view point by the sphere mapping. Especially, proposed algorithm supports robust methods of camera rotation and is applied to various images to estimate ist performance.

  • PDF

A Study on 3D View Design of Images and Voices Integration for Effective Information Transfer (효과적 정보전달을 위한 영상정보의 3D 뷰 및 음성정보와의 융합 연구)

  • Shin, C.H.;Lee, J.S.
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.1B
    • /
    • pp.35-41
    • /
    • 2010
  • In this paper, we propose a 3D view design scheme which arranges 2D information in a 3D virtual space with a flexible interface and voice information. The scheme allows the user interface of the 2D image in 3D virtual space anytime from any view point. Voice information can be easily attached. It is this simple and efficient image and voice information arrangement in 3D virtual space that improves information transfer.

A Study on System Configuration of Grid-connected CTTS System with Soft Switching (소프트 절환이 가능한 계통 연계형 CTTS 시스템 구성에 관한 연구)

  • Lee, Hyoung-Mook;Yang, Ji-Hoon;Lee, Jung-Hwan;Park, Seong-Mi;Park, Sung-Jun
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.21 no.6
    • /
    • pp.361-368
    • /
    • 2018
  • This paper proposes a grid - connected CTTS system that can be soft switched to meet the government's effective resource allocation policy for emergency generator. In order to eliminate the system instability caused by the large inrush current generation in the system switching, a new virtual rotation coordinate method for the dissimilar power source is proposed. The proposed virtual rotation coordinate method improves the voltage detection accuracy of the voltage difference of the dissimilar power supply, and it is proved that the synchronous switching characteristic is excellent. In addition, zero current and system stabilization can be achieved by realizing zero current when blocking CTTS with instantaneous reactive power control. Simulation was carried out to verify the validity of the proposed method, and the 500[kVA] system was fabricated and verified to demonstrate the superiority of the proposed method.

The Analysis and Implementation of Realistic Sound using Doppler Effect (도플러 효과를 이용한 실감 음향 분석 및 구현)

  • Yim, Yong-Min;Lim, Heung-Jun;Heo, Jun-Seok;Park, Jun-Young;Do, Yun-Hyung;Lee, Kangwhan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.523-526
    • /
    • 2017
  • In modern recently technology, 3D-Audio is used to enhance immersion in Virtual Reality. This includes interest of people about VR and AR, which related to the field of computer graphics. In fact, a lot of research has been carried out in recent years into a 3D sound field. However, the existing 3D generator device used for virtual reality does not contain Doppler effect occurred by the sound comes to or leave from a listener, while an angle from the listener and the altitude of the source sound are applied. Therefore, this paper present 3D real sound utilizing Doppler effect with spatial-rotation-speaker. We map the source sound in 3D-space into a real space where a user stays and present 3D real sound by manipulating with rotation angle, phase difference, sound output volume of the sound in 3D-space, according to the location of a virtual source sound. Utilizing both natural Doppler effect of rotating sound that is occurring by spatial-rotation-speaker and artificial Doppler effect generated by frequency-modulation of sound quality could improving the virtual reality for sound condition for perspective listening.

  • PDF

Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
    • /
    • v.12 no.4
    • /
    • pp.612-630
    • /
    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

Postural Control During Virtual Moving Surround Stimulation in Patients with Brain Injury (뇌기능 장애 환자의 가상 환경 움직임(Virtual Moving Surround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Science of Emotion and Sensibility
    • /
    • v.5 no.4
    • /
    • pp.67-75
    • /
    • 2002
  • The purpose of this study is to assess the ability of balance control in virtual moving surround stimulation using head mount display (HMD) device and force platform in patients with brain injury. Fifteen patients with stroke (mean age 54.47 yrs) and fifteen healthy normal persons participated. COP parameters were obtained total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) during comfortable standing with opened or closed eyes, (2) during virtual moving surround stimulation delivered using HMD with four different moving pattern. Moving patterns consisted of close-far, superior-inferior lilting (pitch) , right-left tilting (roll) and horizontal rotation (yaw) movement. In all parameters, the test-retest reliability was high. Also, the construct validity of virtual moving surround stimulation was excellent (p<0.05). A posturographic balance assessment system equiped with virtual moving surround stimulation using HMD is considered clinically useful in evaluation of balance control in patients with brain injury.

  • PDF