• Title/Summary/Keyword: virtual reality system

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Research Trend on Digital Twin Based on Keyword Frequency and Centrality Analysis : Focusing on Germany, the United States, Korea (키워드 빈도 및 중심성 분석에 기반한 디지털 트윈 연구 동향 : 독일·미국·한국을 중심으로)

  • Lee Taekkyeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.2
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    • pp.11-25
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    • 2024
  • This study aims to analyze research trends in digital twin focusing on Germany, the US, and Korea. In Elsevier's Scopus, we collected 4,657 papers about digital twin published in from 2019 to 2023. Keyword frequency and centrality analysis were conducted on the abstracts of the collected papers. Through the obtained keyword frequencies, we tried to identify keywords with high frequency of occurrence and through centrality analysis, we tried to identify central research keywords for each country. In each country, 'digital_twin', 'machine_learning', and 'iot' appeared as research keywords with the highest interest. As a result of the centrality analysis, research on digital twin, simulation, cyber physical system, Internet of Things, artificial intelligence, and smart manufacturing was conducted as research with high centrality in each country. The implication for Korea is that research on virtual reality, digital transformation, reinforcement learning, industrial Internet of Things, robotics, and data analysis appears to have been conducted with low centrality, and intensive research in related areas appears to be necessary.

Hand Haptic Interface for Intuitive 3D Interaction (직관적인 3D 인터랙션을 위한 핸드 햅틱 인터페이스)

  • Jang, Yong-Seok;Kim, Yong-Wan;Son, Wook-Ho;Kim, Kyung-Hwan
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.53-59
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    • 2007
  • Several researches in 3D interaction have identified and extensively studied the four basic interaction tasks for 3D/VE applications, namely, navigation, selection, manipulation and system control. These interaction schemes in the real world or VE are generally suitable for interacting with small graspable objects. In some applications, it is important to duplicate real world behavior. For example, a training system for a manual assembly task and usability verification system benefits from a realistic system for object grasping and manipulation. However, it is not appropriate to instantly apply these interaction technologies to such applications, because the quality of simulated grasping and manipulation has been limited. Therefore, we introduce the intuitive and natural 3D interaction haptic interface supporting high-precision hand operations and realistic haptic feedback.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

A Web-based Spatial Layout Planning System with Constraint Satisfaction Problems (웹 환경 하에서의 제약 만족 기법에 의한 공간 계획 시스템)

  • Jung, Jae-Eun;Jeon, Seung-Bum;Jo, Geun-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.216-224
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    • 2000
  • The spatial layout planning system allocates rectangular resources in the limited space according to user requirements, This system also can optimizes the spatial allocation problem to maximize the user's requirement. The spatial layout planning Problems for this system can be solved by searching a wide area of space since this problem entails the non-polynomial algorithm. By accommodating the user's dynamic requirements, the modification of a specific space and the redesign of the whole area can be accomplished. In this paper, the spatial layout planning problem is solved efficiently with a resource allocation method based on CSP. The dynamic constraints by adding user requirements are accommodated through the intelligent user Interface. The 3-D layout on the web environment by using VRML is also shown for providing for the visual verification of the 2-D layout and, thereafter, the additional modification of the 2-D layout.

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The Development of 3-D System for Visualizing Information on Geotechnical Site Investigation (지반조사 정보의 3차원 가시화 시스템 개발)

  • 홍성완;배규진;서용석;김창용;김광염
    • The Journal of Engineering Geology
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    • v.12 no.2
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    • pp.179-188
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    • 2002
  • With improving computer penormance and advancing simulation techniques, a growing number of softwares are being developed for visualization of investigation results in geotechnical problems. It is a very important subject for geological site investigation to understand or predict if there would be any hazardous geological conclition that might cause any increase of construction costs or an extension of construction period. A 3-D (three-climensional) visualization technique may be one of the powerful tools to overcome an uncertainty problem of geologica] site investigatior. The paper describes an overview of a newly developed geotechnical 3-D interpretation system for the purpose of applying the 3-D visualization technique, GIS (geographic information system) and D/B (database) to tunnel design and construction. VR (virtual reality) and 3-D visualization techniques are applied in order to develope the 3-D model of characteristics and structures of rock mass. D/B system for all the materials related to site investigation and tunnel construction is developed using GIS technique. This system is very useful for civil engineers to make a plan of tunnel construction at the design stage and also during construction with the advantage of improving the economy and safety of tunnels.

Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3876-3881
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    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.

Design of a Tracking & Recall Management System for Implantable Devices (이식형 의료기기의 추적 및 회수 관리를 위한 통합전산관리시스템 설계)

  • Park, Soon-Mahn;Yoo, Sun-Kook
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.5
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    • pp.74-80
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    • 2011
  • Medical implant devices are one of the targets of the US's Food & Drug Administration (FDA) for tracking in case of a serious adverse event since they are directly connected to the lives of patients. The US law stipulates that the public health agency shall order implantable device makers to track their product down to the patient level if a serious adverse event has occurred or defects have been discovered; in reality, however, the agency can pass on the responsibility for tracking or recalling faulty devices to the manufacturers or use mass media. This article proposes an efficient tracking and recall management system and examines four main virtual scenarios based on such. This research seeks to suggest a system that enables FDA to perform accurate and prompt tracking and recall management for patients' enhanced safety.

Web based 3-D Medical Image Visualization System on the PC (웹 기반 3차원 의료모델 시각화 시스템)

  • Kim, Nam-Kug;Lee, Dong-Hyuk;Kim, Jong-Hyo;Kang, Heung-Sik;Min, Byung-Goo;Kim, Young-Ho
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.201-205
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    • 1997
  • With the recent advance of Web and its associated technologies, information sharing on distribute computing environments has gained a great amount of attention from many researchers in many application areas, such as medicine, engineering, and business. One basic requirement of distributed medical consultation systems is that geographically dispersed, disparate participants are allowed to exchange information readily with each other. Such software also needs to be supported on a broad range of computer platforms to increase the software's accessibility. In this paper, the development of world-wide-web based medical consultation system or radiology imaging is addressed to provide the platform independence and great accessibility. The system supports sharing of 3-dimensional objects. We use VRML (Virtual Reality Modeling Language), which is the de-facto standard in 3-D modeling on the Web. 3-D objects are reconstructed from CT or MRI volume data using a VRML format, which can be viewed and manipulated easily in Web-browsers with a VRML plug-in. A Marching cubes method is used in the transformation of scanned volume data set to polygonal surfaces of VRML. A decimation algorithm is adopted to reduce the number of meshes in the resulting VRML file. 3-D volume data are often very large-sized, and hence loading the data on PC level computers requires a significant reduction of the size of the data, while minimizing the loss of the original shape information. This is also important to decrease network delays. A prototype system has been implemented (http://netopia.snu.ac.kr/-cyber/). and several sessions of experiments are carried out.

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Optical Resonance-based Three Dimensional Sensing Device and its Signal Processing (광공진 현상을 이용한 입체 영상센서 및 신호처리 기법)

  • Park, Yong-Hwa;You, Jang-Woo;Park, Chang-Young;Yoon, Heesun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2013.10a
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    • pp.763-764
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    • 2013
  • A three-dimensional image capturing device and its signal processing algorithm and apparatus are presented. Three dimensional information is one of emerging differentiators that provides consumers with more realistic and immersive experiences in user interface, game, 3D-virtual reality, and 3D display. It has the depth information of a scene together with conventional color image so that full-information of real life that human eyes experience can be captured, recorded and reproduced. 20 Mega-Hertz-switching high speed image shutter device for 3D image capturing and its application to system prototype are presented[1,2]. For 3D image capturing, the system utilizes Time-of-Flight (TOF) principle by means of 20MHz high-speed micro-optical image modulator, so called 'optical resonator'. The high speed image modulation is obtained using the electro-optic operation of the multi-layer stacked structure having diffractive mirrors and optical resonance cavity which maximizes the magnitude of optical modulation[3,4]. The optical resonator is specially designed and fabricated realizing low resistance-capacitance cell structures having small RC-time constant. The optical shutter is positioned in front of a standard high resolution CMOS image sensor and modulates the IR image reflected from the object to capture a depth image (Figure 1). Suggested novel optical resonator enables capturing of a full HD depth image with depth accuracy of mm-scale, which is the largest depth image resolution among the-state-of-the-arts, which have been limited up to VGA. The 3D camera prototype realizes color/depth concurrent sensing optical architecture to capture 14Mp color and full HD depth images, simultaneously (Figure 2,3). The resulting high definition color/depth image and its capturing device have crucial impact on 3D business eco-system in IT industry especially as 3D image sensing means in the fields of 3D camera, gesture recognition, user interface, and 3D display. This paper presents MEMS-based optical resonator design, fabrication, 3D camera system prototype and signal processing algorithms.

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Development of Evaluation Scheme for Usability of AR/VR Contents (AR/VR 콘텐츠의 사용성 평가 체계 개발)

  • Han, Sumin;Jeong, Hanil;Lee, Hoijun;Lee, Jaeyoung
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.236-249
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    • 2021
  • Due to the spread of AR/VR headset, AR/VR contents market gains huge interests. However, various obstacles such as discomfort that restricts usability and absence of standard to evaluate usability block the growth of AR/VR contents industry. To overcome these problems, this study tries to develop an evaluation scheme for the usability of R/VR contents and a prototype system. The proposed evaluation system divides usability related items into safety and convenience items and performs evaluation by item through automatic and experience evaluation by system and experts/experience teams according to characteristics, and comprehensively evaluates the usability of AR/VR content. In this study, a detailed process fo usability evaluation and the prototype system are developed to verify the evaluation scheme. Developed scheme is expected to help the AR/VR content industry overcome the usability issues, and develop high-quality AR/VR content.