• Title/Summary/Keyword: virtual products

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Virtual Manufacturing for an Automotive Company(III) - Construction and Operation of a Virtual Paint Shop (자동차 가상생산 기술 적용(III) - 가상 도장공장구축 및 운영)

  • Noh, Sang-Do;Kim, Duck-Young;Park, Young-Jin
    • IE interfaces
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    • v.15 no.4
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    • pp.356-363
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    • 2002
  • Virtual Manufacturing is a technology to facilitate effective product development and agile production by computer models representing the physical and logical schema and the behavior of real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated virtual factory model of an automotive company's paint shop, and performed precise simulations of unit cells, lines and whole plant operations for collision check and off-line programming. It is expected that this virtual paint shop is useful for achieving time and cost savings in many manufacturing preparation and planning activities of new car development processes.

EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.34-38
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    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

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A Study on Problems and Development Plan of the NFT Digital Goods Transaction in Metaverse (메타버스 내의 NFT 디지털 상품거래의 문제점 분석과 발전 방향에 관한 연구)

  • Jong Ryul Seo;Chang Kyung Choi;Dong Sung Woo;Dongho Kim
    • Journal of Information Technology Services
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    • v.22 no.1
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    • pp.15-27
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    • 2023
  • As the number of users of the Metaverse platform increases and virtual assets in the Metaverse can be converted into reality, various commercial trading activities are occurring within the Metaverse. Considering that users can earn profits through selling digital products and the profits can be converted into fiat money or virtual assets, the commerce activities within Metaverse are similar to existing e-commerce. However, due to the peculiarity of transactions performed in Metaverse platform, the current legal system is insufficient to apply to Metaverse commerce, and many researches have been conducted for this purpose. But, regulatory research on NFT(Non-Fungible Token) digital products that can be applied to all types of physical products is inadequate. Therefore, This study investigated the types of digital products commerce in Metaverse, investigated the issues of commerce transactions related to NFT digital products and the regulations related to them. Based on this, research results can be used as the development direction of NFT digital products trading and consideration of related policy to protect NFT digital products.

Construction and Applications of the Virtual Automotive Plant for a Victual Manufacturing (가상생산기술 적용을 위한 자동차 가상플랜트 구축 및 활용)

  • No, Sang-Do;Lee, Gyo-Il;Son, Chang-Yeong;Han, Hyeong-Sang;Park, Yeong-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.10
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    • pp.1627-1635
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    • 2001
  • Virtual manufacturing is a technology facilitating effective development and agile manufacturing of products via sophisticated computer models representing physical and logical schema and behavior of real manufacturing systems including manufacturing resources, environments, and products. For the successful application of this technology, a virtual plant as a well-designed and integrated environment is essential fur sharing information and engineering collaboration among diverse engineering activities. The systematic approaches and effective methods for construction and application of a virtual plant are proposed in this paper, such as a 3-D CAD modeling, cell and line simulations, databases and some information technologies. Measuring and 3-D CAD modeling technologies of many equipments, facilities and structures of the building are developed, and effective information management system managing CAD models, related files and data is implemented in WWW environments. Finally, precise simulations of unit cell lines and the whole plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant fur the Body Shop of a Korean automotive company is constructed and implemented. We could obtain the benefit of savings in time and cost in many manufacturing preparation activities in the new car development processes.

Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors - (한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 -)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.21 no.4
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.

Collaboration Design Review Using Realistic Virtual Prototype (실감형 가상 시작품을 이용한 협업 디자인 품평)

  • Choi, Sang-Su;Jo, Hyun-Jei;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.150-158
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    • 2009
  • In these days, the importance of design becomes increasing and the design aspect that customers decide to purchase products such as television, mobile phone is more important than functional one. And the progress of virtual reality technology enables us to feel the reality from the virtual prototype as the real one. In this paper, we introduce the collaboration design review system consist of MEMPHIS, CORE. We can create a realistic virtual prototype more fastly, conveniently and efficiently using MEMPHIS and carry out the design review through collaboration using CORE. As a result of this study, it would be possible that decision making can be done effectively at early stage of the design process.

Virtual Manufacturing for an Automotive Company (II) - Constuction and Operation of a Virtual Body Shop (자동차 가상생산 기술 적용 (II) - 차체공장 가상플랜트 구축 및 운영)

  • Noh, Sang-Do;Hong, Sung-Won;Kim, Duk-Young;Sohn, Chang-Young;Hahn, Hyung-Sang
    • IE interfaces
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    • v.14 no.2
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    • pp.127-133
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    • 2001
  • Virtual Manufacturing is a technology facilitating effective development and agile production of products via computer models representing physical and logical schema and the behavior of the real manufacturing systems. For the successful application of this technology, a virtual plant as a well-designed and integrated environment is essential. We propose a series of systematic approaches and effective methods for construction and operation of a virtual plant in this paper, such as a 3-D CAD modeling, cell and line simulations and databases. We developed key technologies for measuring and 3-D CAD modeling of many equipments, facilities and structures of the buildings. In order to study the benefit of virtual manufacturing, we constructed a sophisticated virtual plant model of a Korean automotive company's body shop, and conducted precise simulations of unit cell, lines and the whole plant. We could obtain the benefit of savings in time and cost in many manufacturing preparation activities in the new car development processes.

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Study of previous Factors of Switching barrier at Online shop (온라인 쇼핑몰 전환장벽의 선행요인 연구)

  • Park, Soo-Min;Yoo, Chul-Woo;Choe, Young-Chan
    • Journal of Agricultural Extension & Community Development
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    • v.15 no.3
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    • pp.433-460
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    • 2008
  • The objectives of this study were to figure out the relationships of factors, e-quality, interactivity, trust and switching barrier, to affect the online customers loyalty. Moreover, e-quality was considered because of the problem of ssability originated from the environment that a lot of information and products are given at online business. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and 100 responses were collected. The data were analyzed using PLS method, a structural equation modeling method. The results of the study indicate that e-quality, interactivity, and trust influence switching barrier and that the switching barrier affects virtual relationship, which has an positive effect on loyalty. This study provides valuable theoretical and practical perspectives that e-quality is the most influential factor on virtual relationship and that, of the three factors of switching barrier, the virtual relationship is the most effective one to prevent customers online from changing their main online shop for products.

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Kansei Comparison of Form-ratio by Factor Analysis

  • Nishino, Tatsuo;Nagamachi, Mitsuo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.248-252
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    • 2000
  • Form-ratio means the ratio of height/Width/Depth in 3-dimensions. The golden ratio or golden section is included as one of the form-ratio. We conducted two kinds of kansei experiments of cubic model and refrigerator varied from 1:1:1 to 1:1:3.66 on the scale of x:y:z. The subjects evaluate the form-ratios of 3-dimensional cubes and virtual products with SD-scale Kansei words(feelings and images). We applied the factor analysis to identify semantic space in cube model and virtual products. Finally, we compared with kansei structure of cube model and virtual product.

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Calculating virtual water for international water transactions: deriving water footprints in South Korea (국제 물거래 대비 가상수 거래량 산정 : 국내 물발자국 적용값 도출)

  • Park, Sungje;Lee, Minhyeon;Park, Kyeyoung;An, Yosep
    • Journal of Korea Water Resources Association
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    • v.53 no.spc1
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    • pp.765-772
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    • 2020
  • The amount of water resources identified by water balance analysis are usually used to formulate water resources plans. However, this does not consider the trade in goods between countries. It is possible to use virtual water to come up with a supply and demand plan by looking at the export and import of products. This is because it looks comprehensively at the direct water use (water resources within the region) and indirect water use (water resources of other regions from imported products). Yet South Korea does not actively use the concept of virtual water in the national water resources plan. There is difficulty with calculating and identifying the appropriate virtual water amount as many of the research papers present only few of the cases or omit the calculation process. This paper introduces detailed water footprint values for calculating the virtual water trade for South Korea. The international movement, water footprint, and virtual water trade of agricultural and livestock products are presented and compared to existing research. The water footprint and virtual water research in this paper can be utilized as baseline data for future researchers.