• Title/Summary/Keyword: virtual products

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Virtual Manufacturing for an Automotive Company(V) - Parametric Modeling of the Digital General Assembly Shop using Object-Oriented Methods (자동차 가상생산 기술 적용(V) - 객체지향 방법에 의한 디지털 조립공장의 파라메트릭 모델링)

  • Park, Tae-Keun;Kim, Gun-Yeon;Noh, Sang-Do;Park, Young-Jin
    • IE interfaces
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    • v.18 no.1
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    • pp.94-103
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital factory of an automotive company’ general assembly shop by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the general assembly shop. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

Impact of Communication Technology on Global Creative Trends

  • Um, Nam-Hyun
    • International Journal of Contents
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    • v.13 no.1
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    • pp.62-67
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    • 2017
  • This study attempts to explain how communication technology impacts global creative trends. We explore global creative trends based on award-winning creative topics presented at the 2016 Cannes Lions International Festival of Creativity. After analyzing award-winning topics, five main creative trends were selected with the keywords: technology, story-telling, social media, causes, and humor. The 2016 Cannes Lions Festival demonstrated that technology (i.e., virtual reality, artificial intelligence) has expanded the limits of creativity. Story-telling is still considered to be effective for raising audience attention. Social media enhances consumer engagement while nurturing future consumer relationships. Supporting social causes allows companies to garner goodwill from the public. Humor is powerful when it appropriately appeals to both products and customers.

A Study on Sharing Architectural Design Information through the Computer Network (네트워크 기반 건축설계정보 공유 방안에 관한 연구)

  • 김인한
    • The Journal of Society for e-Business Studies
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    • v.3 no.2
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    • pp.113-124
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    • 1998
  • The architectural design requires collaboration among various participants, such as architects, clients and engineers in the stages of the design process. Rapid development of information technology enables effective and prompt exchange and sharing of digital architectural information, otherwise should have been exchanged and managed by traditional ways. However, the core technology for supporting this demands has not been fully investigated so far. This paper aims to show the possibility of adopting network based architectural design information sharing system through surveying and analyzing the state-of-the-art network technology and its uses in architectural information exchange among various design actors. To realize these aims, this paper 1) investigates and analyzes the current status of network technology in the architectural and construction practice, 2) suggests systematic information exchange and sharing mechanism for architectural products and drawings data, and 3) demonstrates network based prototypical architectural information system.

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A Study on Merchant Server Construction based on the Personalization (개별화를 기반으로 한 Merchant Server 구축에 관한 연구)

  • 황병연
    • The Journal of Society for e-Business Studies
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    • v.3 no.2
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    • pp.95-112
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    • 1998
  • With the advent and proliferation of the Internet, Electronic Commerce(EC) on the Internet has become one of the most rapidly growing area and has been the subject of much research lately. EC is commercial transactions using computers in virtual environment through computer networks. The computer system deals with various ranges of things such as products, services, and information on EC. In this paper we describe the construction methods of web site based on the personalization, Also, we present the personalization technology and architecture of the P-Commerce proposed in this paper. Finally, we describe the methods constructing EC site using P-Commerce solution.

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Die Design in Mandrel Drawing by using Backward Tracing Scheme: A Case for Hollow Linear Motion Guide Rail (역추적 기법을 활용한 중공형 LM-Guide Rail의 맨드렐 인발 금형 설계)

  • Kim, B.M.;Kim, S.H.;Lee, K.H.
    • Transactions of Materials Processing
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    • v.26 no.5
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    • pp.300-305
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    • 2017
  • In this paper, a design method for an intermediate die was developed to manufacture a hollow linear motion guide rail in mandrel drawing process based on virtual die method and backward tracing scheme. FE simulations and mandrel drawing experiments using Mn55Cr carbon steel were performed to prove the effectiveness of the proposed design method. Results of FE simulations and experiments showed that the proposed design method could lead to drawn products with sound shape and the highest dimensional precision.

Human Sensibility Ergonomics Approach to Dynamics-Based Vehicle Simulator (동역학 기반의 차량 시뮬레이터에 대한 감성공학적 접근)

  • Son, Kwon;Choi, Kyung-Hyun;Eom, Sung-Suk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.2
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    • pp.123-131
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    • 2002
  • Simulators have been used to evaluate drivers'reactions to various transportation products. Most researches, however, have been concentrated on their technical performance, thus this paper considers drivers'senses of moving on a vehicle simulator through the analysis of human sensibility ergonomics. A sensibility ergonomic method is proposed in order to improve the faithfulness of vehicle simulators. A simulator of passenger vehicle consists of such three modules as vehicle dynamics, virtual environment, and motion representation modules. To evaluate drivers'feedback, human feelings are categorized into a set verbal expressions collected and investigated to find the most appropriate ones for translational and angular accelerations of the simulator The cutoff frequency of the washout alter ill the representation module is selected as one sensibility factor Sensibility experiments were carried out to find correlation between the expressions and the cut-off frequency of the filter. This study suggests a methodology to obtain an ergonomic database which can be applied to the sensibility evaluation of dynamic simulators.

A Study on Security, Interaction and Navigation Functionality for Customer Trust on Line - focus on internet bookshops -

  • Deng Hua;Kim Chang-Eun
    • Journal of the Korea Safety Management & Science
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    • v.7 no.4
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    • pp.193-206
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    • 2005
  • In recent years, electronic commerce has provided another access for consumers to purchase products. Shopping on line provides much information and less searching cost for customers, but some researches have pointed out that there are difficulties for companies to do business on web. For lack of trust, many people not prefer purchasing through virtual channels. Based on the literature review, this study aims at empirically testing the impact of website design on individual trust in internet firms. From statistic analysis, we will conclude that security, interaction, and navigation functionality will affect on-line trust. The result of this study may provide some managerial implications, especially for firms which want to enter on-line businesses.

The Performance of An Inspection System Providing 3D Spatial Proximity Data and Its' Design Considerations (3차원 근접정보를 이용한 검사시스템의 성능평가와 디자인 고려사항)

  • Jeong, Gyeong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.1
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    • pp.13-22
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    • 2004
  • Due to economical or technological reasons. humans are responsible for inspection functions in many cases. Humans. however. are rarely perfect. thus allowing non-confirming parts to be processed. As the attributes of interest or the variety of products increases. the inspection system becomes less effective because of the sensory and cognitive limitations of human inspectors. Any means that can support or aid the human inspectors is necessary to compensate for inspection difficulty. Augmented reality (AR) offers a new approach in designing an inspection system as a means to augment the cognitive capability of inspectors by providing the 3D spatial proximity between two information channels. The experimental results suggest that AR might be an effective tool that reduces inspection time without sacrificing the measuring accuracy.

A study on the development of mobile services for the trading of agricultural products in the virtual space (가상공간에서의 농산물 거래를 위한 모바일 서비스 개발에 관한 연구)

  • Min, Geum-Young;Jeong, Min-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.575-577
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    • 2015
  • 최근 스마트 기기를 통한 농업활동을 통해 생산과 유통, 소비에서 새로운 유통체계를 구축하기 위한 노력이 활발해지고, 스마트 모바일 기기와 IT융합으로 유통, 판매 구조가 빠르게 변함에 따라 차세대 유통모델인 가상공간에서의 농산물 거래를 위한 서비스 모델 개발이 필요한 시점이다. 본 연구에서 제안하는 가상공간에서의 농산물 서비스 모델은 모바일 통합 플랫폼으로 스마트폰(App)을 통하여 서비스를 제공한다.

Social Media Marketing Strategy

  • Nam, Jeongjung;Kang, Min Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.219-223
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    • 2022
  • The Internet can deliver various information and services at the lowest cost without time and space constraints while targeting the world among all existing means of communication. Unlike traditional media such as TV, newspapers, and radio in the past, promotions through mobile environments allow target customers to use two-way low-cost, high-efficiency promotional strategies regardless of time and place. With the development of the Internet, social media has developed into a place to acquire information about favorite companies and their products. Social media greatly contributes to the production of text, photos, videos, and various networks, and has expanded global communication and communication media through the interaction and sharing of various information. In addition, through social media, users can communicate in various ways, reveal themselves, and share and exchange information such as knowledge and personal thoughts. In line with these changes, corporate marketers and sellers are striving to provide consumers with appropriate information more quickly. We aims to find out about social media marketing strategies useful for companies.