• Title/Summary/Keyword: virtual plane

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Image Encryption and Decryption System using Frequency Phase Encoding and Phase Wrapping Method (주파수 위상 부호화와 위상 랩핑 방법을 이용한 영상 암호화 및 복호화 시스템)

  • Seo, Dong-Hoan;Shin, Chang-Mok;Cho, Kyu-Bo
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.507-513
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    • 2006
  • In this paper, we propose an improved image encryption and fault-tolerance decryption method using phase wrapping and phase encoding in the frequency domain. To generate an encrypted image, an encrypting key which denotes the product of a phase-encoded virtual image, not an original image, and a random phase image is zero-padded and Fourier transformed and its real-valued data is phase-encoded. The decryption process is simply performed by performing the inverse Fourier transform for multiplication of the encrypted key with the decrypting key, made of the proposed phase wrapping method, in the output plane with a spatial filter. This process has the advantages of solving optical alignment and pixel-to-pixel mapping problems. The proposed method using the virtual image, which does not contain any information from the original image, prevents the possibility of counterfeiting from unauthorized people and also can be used as a current spatial light modulator technology by phase encoding of the real-valued data. Computer simulations show the validity of the encryption scheme and the robustness to noise of the encrypted key or the decryption key in the proposed technique.

Simulation of Time-Domain Acoustic Wave Signals Backscattered from Underwater Targets (수중표적의 시간영역 음파 후방산란 신호 모의)

  • Kim, Kook-Hyun;Cho, Dae-Seung;Seong, Woo-Jae
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.3
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    • pp.140-148
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    • 2008
  • In this study, a numerical method for a time-domain acoustic wave backscattering analysis is established based on a physical optics and a Fourier transform. The frequency responses of underwater targets are calculated based on physical optics derived from the Kirchhoff-Helmholtz integral equation by applying Kirchhoff approximation and the time-domain signals are simulated taking inverse fast Fourier transform to the obtained frequency responses. Particularly, the adaptive triangular beam method is introduced to calculate the areas impinged directly by acoustic incident wave and the virtual surface concept is adopted to consider the multiple reflection effect. The numerical analysis result for an acoustic plane wave field incident normally upon a square flat plate is coincident with the result by the analytic time-domain physical optics derived theoretically from a conventional physical optics. The numerical simulation result for a hemi-spherical end-capped cylinder model is compared with the measurement result, so that it is recognized that the presented method is valid when the specular reflection effect is predominant, but, for small targets, gives errors due to higher order scattering components. The numerical analysis of an idealized submarine shows that the established method is effectively applicable to large and complex-shaped underwater targets.

Wyner-Ziv Video Compression using Noise Model Selection (잡음 모델 선택을 이용한 Wyner-Ziv 비디오 압축)

  • Park, Chun-Ho;Shim, Hiuk-Jae;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.58-66
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    • 2009
  • Recently the emerging demands of the light-video encoder promotes lots of research efforts on DVC (Distributed Video Coding). As an appropriate video compression method, DVC has been studied, and Wyner-Ziv (WZ) video compression is its one representative structure. The WZ encoder splits the image into two kinds of frames, one is key frame which is compressed by conventional intra coding, and the other is WZ frame which is encoded by WZ coding. The WZ decoder decodes the key frame first, and estimates the WZ frame using temporal correlation between key frames. Estimated WZ frame (Side Information) cannot be the same as the original WZ frame due to the absence of the WZ frame information at decoder. As a result, the difference between the estimated and original WZ frames are regarded as virtual channel noise. The WZ frame is reconstructed by removing noise in side information. Therefore precise noise estimation produces good performance gain in WZ video compression by improving error correcting capability by channel code. But noise cannot be estimated precisely at WZ decoder unless there is good WZ frame information, and generally it is estimated from the difference of corresponding key frames. Also the estimated noise is limited by comparing with frame level noise to reduce the uncertainty of the estimation method. However these methods cannot provide good noise estimation for every frame or each bit plane. In this paper, we propose a noise nodel selection method which chooses a better noise model for each bit plane after generating candidate noise models. Experimental result shows PSNR gain up to 0.8 dB.

Development of FURA Code and Application for Load Follow Operation (FURA 코드 개발과 부하 추종 운전에 대한 적용)

  • Park, Young-Seob;Lee, Byong-Whi
    • Nuclear Engineering and Technology
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    • v.20 no.2
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    • pp.88-104
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    • 1988
  • The FUel Rod Analysis(FURA) code is developed using two-dimensional finite element methods for axisymmetric and plane stress analysis of fuel rod. It predicts the thermal and mechanical behavior of fuel rod during normal and load follow operations. To evaluate the exact temperature distribution and the inner gas pressure, the radial deformation of pellet and clad, the fission gas release are considered over the full-length of fuel rod. The thermal element equation is derived using Galerkin's techniques. The displacement element equation is derived using the principle of virtual works. The mechanical analysis can accommodate various components of strain: elastic, plastic, creep and thermal strain as well as strain due to swelling, relocation and densification. The 4-node quadratic isoparametric elements are adopted, and the geometric model is confined to a half-pellet-height region with the assumption that pellet-pellet interaction is symmetrical. The pellet cracking and crack healing, pellet-cladding interaction are modelled. The Newton-Raphson iteration with an implicit algorithm is applied to perform the analysis of non-linear material behavior accurately and stably. The pellet and cladding model has been compared with both analytical solutions and experimental results. The observed and predicted results are in good agreement. The general behavior of fuel rod is calculated by axisymmetric system and the cladding behavior against radial crack is used by plane stress system. The sensitivity of strain aging of PWR fuel cladding tube due to load following is evaluated in terms of linear power, load cycle frequency and amplitude.

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2D Interpolation of 3D Points using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 3차원 포인트의 2차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.692-703
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    • 2021
  • Recently, with the development of computer graphics technology, research on technology for expressing real objects as more realistic virtual graphics is being actively conducted. Point cloud is a technology that uses numerous points, including 2D spatial coordinates and color information, to represent 3D objects, and they require huge data storage and high-performance computing devices to provide various services. Video-based Point Cloud Compression (V-PCC) technology is currently being studied by the international standard organization MPEG, which is a projection based method that projects point cloud into 2D plane, and then compresses them using 2D video codecs. V-PCC technology compresses point cloud objects using 2D images such as Occupancy map, Geometry image, Attribute image, and other auxiliary information that includes the relationship between 2D plane and 3D space. When increasing the density of point cloud or expanding an object, 3D calculation is generally used, but there are limitations in that the calculation method is complicated, requires a lot of time, and it is difficult to determine the correct location of a new point. This paper proposes a method to generate additional points at more accurate locations with less computation by applying 2D interpolation to the image on which the point cloud is projected, in the V-PCC technology.

A theoretical Study on the Motive of Movement in Animation (애니메이션의 Movement 동인(動因)에 대한 이론적 고찰)

  • Lee Sang-Won
    • Journal of Science of Art and Design
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    • v.3
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    • pp.62-86
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    • 2001
  • This study is based on theoretical background about movements of visual communication highlighted in digital age. Such movements are variously expressed in animation with the advancement of media, and their expression has great effect on visual art. Artists' concern and endeavor about movement expression techniques have been continued by impressionism, expressionism, futurism, cubism closely related with the birth of movie from late 19th century to early 20th century. At that time, stationary 2D space in plane screen couldn't express movement or time directly. Later, artists and designers have attempted to approach illusions in pictures or 4 dimension and movements by 2D or 3D computer graphics. The visual image in present digital age is to see, to hear, to feel by timing, so it is necessary for the most efficient way of message communication. And then, it is the time to start new, scientific, and creative study about production techniques of animation and expression of movements, since domestic animation productions are rapidly changed from cell to digital. The aim of this study is to clarify the motive of movement by theoretical inquiry of animation. Various aspects of animation as synthetic art have been examined by mathematical, scientific, and philosophical viewpoint. The results will be useful to the expression of motions for maximization of emotional effect in animation production or basic data of virtual simulation about certain situation. Therefore, such study should be managed as multidisciplinary research in the rapidly changing visual culture paradigm. namely, animation includes much more imaginative & creative power than simple function or techniques, so it has to be recognized as special synthetic art(visual art) constructing an area, the formative art with philosophical viewpoint and scientific principles.

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Effects of Form Errors of a Micromirror Surface on the Optical System of the TMATM(Thin-film Micromirror ArrayTM) Projector

  • Jo, Yong-Shik;Kim, Byoung-Chang;Kim, Seung-Woo;Hwang, Kyu-Ho
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.98-105
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    • 2000
  • The projectors using liquid crystal display(LCD) have faults such as low optical efficiency, low brightness and even heat generation. To solve these problems reflective-type spatial light modulators based on MEMS (Microelectromechanical Systems) technology have emerged. Digital Micromirror DeviceTM(DMDTM), which was already developed by Texas Instruments Inc., and Thin-film Micromirror ArrayTM(TMATM), which has been recently developed by Daewoo Electronics Co., are the representative examples. The display using TMATM has particularly much higher optical efficiency than other projectors. But the micromirrors manufactured by semiconductor processes have inevitable distortion because of the limitations of the manufacturing processes, so that the distortions of their surfaces have great influence on the optical efficiency of the projector. This study investigated the effects of mirror flatness on the optical performance, including the optical efficiency, of the TMATM projector. That is to say, as a part of the efforts to enhance the performance of the TMATM projector, how much influence the form errors of a micromirror surface exert on the optical efficiency and the modulation of gray scale of the projector were analyzed through a pertinent modeling and simulations.

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Bending analysis of functionally graded thick plates with in-plane stiffness variation

  • Mazari, Ali;Attia, Amina;Sekkal, Mohamed;Kaci, Abdelhakim;Tounsi, Abdelouahed;Bousahla, Abdelmoumen Anis;Mahmoud, S.R.
    • Structural Engineering and Mechanics
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    • v.68 no.4
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    • pp.409-421
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    • 2018
  • In the present paper, functionally graded (FG) materials are presented to investigate the bending analysis of simply supported plates. It is assumed that the material properties of the plate vary through their length according to the power-law form. The displacement field of the present model is selected based on quasi-3D hyperbolic shear deformation theory. By splitting the deflection into bending, shear and stretching parts, the number of unknowns and equations of motion of the present formulation is reduced and hence makes them simple to use. Governing equations are derived from the principle of virtual displacements. Numerical results for deflections and stresses of powerly graded plates under simply supported boundary conditions are presented. The accuracy of the present formulation is demonstrated by comparing the computed results with those available in the literature. As conclusion, this theory is as accurate as other shear deformation theories and so it becomes more attractive due to smaller number of unknowns. Some numerical results are provided to examine the effects of the material gradation, shear deformation on the static behavior of FG plates with variation of material stiffness through their length.

Efficient generation of concentric mosaics using image-strip mosaicking (스트립 영상 배치를 이용한 동심원 모자익의 효율적인 생성)

  • Jang, Kyung Ho;Jung, Soon Ki
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.29-35
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    • 2001
  • In general, image-based virtual environment is represented by panoramic images created by image mosaic algorithm. The cylindrical panoramic image supports the fixed-viewpoint navigation due to the constraints of construction. Shum proposed concentric mosaics to allow users to navigate freely within a circular area[10]. It is constructed by a sequence of images which is acquired from a regularly rotating camera. Concentric mosaics technique, proposed by Shum, is considered as 3D plenoptic function which is defined three parameters : distance, height and angle. In this paper, we suggest an effective method for creating concentric mosaics, in which we first align a set of strip images on the cylinder plane and stitch the aligned strips to build a panoramic image. The proposed method has no constraints such as regular panning motion of camera. Furthermore, our proposed method minimizes the use of interpolation image to create a novel view images from the concentric mosaics. It allows the result image on a novel view to have better quality with respect to the number of input images.

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Automatic Virtual Camera Control Using Motion Area (모션 면적을 이용한 버추얼 카메라의 자동 제어 기법)

  • Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.9-17
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    • 2008
  • We propose a method to determine camera parameters for character motion, which confiders the motion by itself. The basic idea is to approximately compute the area swept by the motion of the character's links that are orthogonally projected onto the image plane, which we call "Motion Area". Using the motion area, we can determine good fixed camera parameters and camera paths for a given character motion in the off-line or real-time camera control. In our experimental results, we demonstrate that our camera path generation algorithms can compute a smooth moving camera path while the camera effectively displays the dynamic features of character motion. Our methods can be easily used in combination with the method for generating occlusion-free camera paths. We expect that our methods can also be utilized by the general camera planning method as one of heuristics for measuring the visual quality of the scenes that include dynamically moving characters.

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