• Title/Summary/Keyword: virtual model

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Design and Implementation of Virtual Aquarium

  • Bak, Seon-Hui;Lee, Heeman
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.43-49
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    • 2016
  • This paper presents the design and implementation of virtual aquarium by generating 3D models of fishes that are colored by viewers in an aim to create interaction among viewers and aquarium. The virtual aquarium system is composed of multiple texture extraction modules, a single interface module and a single display module. The texture extraction module recognize the QR code on the canvas to get information of the predefined mapping table and then extract the texture data for the corresponding 3D model. The scanned image is segmented and warp transformed onto the texture image by using the mapping information. The extracted texture is transferred to the interface module to save on the server computer and the interface module sends the fish code and texture information to the display module. The display module generates a fish on the virtual aquarium by using predefined 3D model with the transmitted texture. The fishes on the virtual aquarium have three different swimming methods: self-swimming, autonomous swimming, and leader-following swimming. The three different swimming methods are discussed in this paper. The future study will be the implementation of virtual aquarium based on storytelling to further increase interactions with the viewer.

Development of a Virtual Machine Tool - Part 2 (Dynamic Cutting Force Model, Thermal Behavior Model, Feed Drive Model and Comprehensive Software Environment) (가상 공작기계의 연구 개발 - Part 2 (동절삭력 모델, 열적 거동 모델, 이송계 모델 및 통합 소프트웨어))

  • Go, Jeong-Hun;Yun, Won-Su;Gang, Seok-Jae;Jo, Dong-U;An, Gyeong-Gi;Yun, Seung-Hyeon
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.11
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    • pp.80-85
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    • 2001
  • In Part 2, dynamic cutting force model, thermal behavior model, and feed drive model are presented for development of a virtual machine tool. Some relevant results with brief descriptions for each model are presented to verify the proposed models. Experimental results for each model agreed well with the estimated ones. The developed models in this two-part paper are partially integrated as a comprehensive software environment.

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Study of Model Based 3D Facial Modeling for Virtual Reality (가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구)

  • 한희철;권중장
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.193-196
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    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

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Development of a Virtual Machine Tool - Part 2: Dynamic Cutting Force Model, Thermal Behavior Model, Feed Drive System Model, and Comprehensive Software Environment

  • Ko, Jeong-Hoon;Yun, Won-Soo;Kang, Seok-Jae;Cho, Dong-Woo;Ahn, Kyung-Gee;Yun, Seung-Hyun
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.3
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    • pp.42-47
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    • 2003
  • In Part 2 of this paper, the dynamic cutting force model, thermal behavior model, and feed drive model used in the development of a virtual machine tool (VMT) are briefly described. Some results are presented to verify the proposed models. Experimental data agreed well with the predicted results fer each model. A comprehensive software environment to integrate the models into a VMT is also proposed.

Study on Statecharts-based Progressive Behavior LOD Model for Virtual Objects (가상 객체를 위한 스테이트챠트 기반의 점진적인 행위 LOD 모델 연구)

  • Seo, Jin-Seok;Youn, Joo-Sang
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.185-194
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    • 2011
  • This paper introduces a Statecharts-based progressive behavior LOD model for computer games and virtual reality systems. In order to use computing resources efficiently and generate an LOD model having arbitrary complexity, we defined a progressive behavior LOD model which including a Statecharts-based specification process, refinement operations, a switching policy, and an LOD selection policy. Additionally, in order to show the possibility of the proposed approach, we demonstrate an example of progressive LOD models by illustrating a step-by-step design of a virtual vehicle.

Testbed Design of PWM Controlled High Voltage Relay (PWM 제어용 고전압 릴레이의 테스트베드 설계)

  • Kim, Jin-Kwang
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.5
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    • pp.419-424
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    • 2017
  • The purpose of this study is to develop a virtual testbed capable of predicting the functional performance of a linear electromagnetic actuator for a high voltage relay in order to reduce its development costs and time. The virtual testbed is defined by a multiphysics coupling approach in order to consider the complex interactions of multi-domains such as the solenoid model of electromagnets, the mass-spring-damper model of mechanical systems, the electric circuit model for an external control unit, and the thermal model for predicting temperature variations. The performances of the existing high voltage relay were estimated by the virtual testbed, and then the effectiveness and validation of the proposed testbed were discussed in comparison with the experimental test results. This study showed that the virtual testbed can be applied in design, optimization, and investigation of high voltage relays.

Walking gait generation and walking stability for the quadruped robot (4족 로봇의 보행 걸음새 생성 및 보행 안정성 판별)

  • 유창범;박검모;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.989-992
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    • 2004
  • In general, it is known that walking stability of a quadruped is determined by its COG(Center of Gravity). In this paper, in order to know whether our virtual quadruped robot is applicable to the real quadruped robot, we simulated our virtual model using the data from the real robot‘s walking. We were able to evaluate the stride of quadruped based on direct and inverse kinematics and compared the stride of the simulation with real robot’s it. During the simulation we calculated the COG of the virtual model and evaluated the walking stability of real model.

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Development of an Efficient Force Reflection Algorithm for a Virtual Environment (가상환경을 위한 효율적인 힘방향 알고리즘의 개발)

  • 권혁조;김기호;오재윤
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.60-63
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    • 2000
  • In this study, efficient force reflection algorithm is developed for the Haptic Display by using a proxy concept and friction model. When there are not any contacted obstacles the proxy is following human operator's command trajectory in the 3D virtual space. But when the operator's command trajectory is locating inside of the object, the proxy is constrained by the surface of the object. Here only with the information of the proxy position and operator's command trajectory at every time step, we can calculate the reflection force and its orientation. To display the friction force between two virtual stiff material which are sliding against each other, modified Karnopp's friction model is used. In the friction model, a damping term and a Stribeck effect term are included to display the relative velocity effect and stick-slip effect at the very low relative velocity region respectively.

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Durability Design of a Passenger Car Front Aluminum Sub-frame using Virtual Testing Method (가상시험기법을 이용한 승용차 전륜 알루미늄 서브프레임 내구설계)

  • Nam, Jin-Suk;Shin, Hang-Woo;Choi, Gyoo-Jae
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.21 no.3
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    • pp.368-375
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    • 2012
  • Durability performance evaluation of automotive components is very important and time consuming task. In this paper, to reduce vehicle component development time and cost virtual testing simulation technology is used to evaluate durability performance of a passenger car front aluminum sub-frame. Multibody dynamics based vehicle model and virtual test simulation model of a half car road simulator are validated by comparisons between rig test results and simulation results. Durability life prediction of the sub-frame is carried out using the model with road load data of proving ground which can evaluate accelerated durability life. We found that the durability performance of the sub-frame is sufficient and it can be predicted within short time compared to rig test time.

A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.