• Title/Summary/Keyword: virtual learning environment

검색결과 278건 처리시간 0.028초

Virtual World-Based Information Security Learning: Design and Evaluation

  • Ryoo, Jungwoo;Lee, Dongwon;Techatassanasoontorn, Angsana A.
    • Journal of Information Science Theory and Practice
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    • 제4권3호
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    • pp.6-27
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    • 2016
  • There has been a growing interest and enthusiasm for the application of virtual worlds in learning and training. This research proposes a design framework of a virtual world-based learning environment that integrates two unique features of the virtual world technology, immersion and interactivity, with an instructional strategy that promotes self-regulatory learning. We demonstrate the usefulness and assess the effectiveness of our design in the context of information security learning. In particular, the information security learning module implemented in Second Life was incorporated into an Introduction to Information Security course. Data from pre- and post- learning surveys were used to evaluate the effectiveness of the learning module. Overall, the results strongly suggest that the virtual world-based learning environment enhances information security learning, thus supporting the effectiveness of the proposed design framework. Additional results suggest that learner traits have an important influence on learning outcomes through perceived enjoyment. The study offers useful design and implementation guidelines for organizations and universities to develop a virtual world-based learning environment. It also represents an initial step towards the design and explanation theories of virtual world-based learning environments.

가상 환경과 실제 환경의 병행 강화학습을 통한 실내 자율주행 (Indoor Autonomous Driving through Parallel Reinforcement Learning of Virtual and Real Environments)

  • 정유석;이창우
    • 한국산업정보학회논문지
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    • 제26권4호
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    • pp.11-18
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    • 2021
  • 강화 학습을 통한 실내 자율주행을 위해 가상 환경과 실제 환경에서 학습을 병행하는 방법을 제안한다. 실제 환경에서만 학습을 진행했을 경우 80시간 정도의 소요 시간이 필요하지만, 실제 환경과 가상 환경을 병행하며 학습을 진행했을 경우 50시간의 소요 시간이 필요하다. 가상 환경과 실제 환경에서 학습을 병행하면서 빠른 학습으로 다양한 실험을 거쳐 최적화된 파라미터를 얻을 수 있는 이점이 있다. 실내복도 이미지를 이용하여 가상 환경을 구성한 후 데스크톱으로 선행학습을 진행하였고 실제 환경에서의 학습은 Jetson Xavier를 기반으로 다양한 센서와 연결하여 학습을 진행하였다. 또한, 실내복도 환경의 반복되는 텍스처에 따른 정확도 문제를 해결하기 위해 복도 벽의 아랫선을 강조하는 특징점 검출을 학습하여 복도 벽 객체를 판단하고 정확도를 높일 수 있었다. 학습을 진행할수록 실험 차량은 실내복도 환경에서 복도 중앙을 기준으로 주행하며 평균 70회의 조향명령을 통해 움직인다.

혼합현실 기반의 가상 세계 온라인 강의 시스템 (Virtual World On-line Lecture System based on Mixed Reality)

  • 권오영;서효석;구스타보 텔레스
    • 한국실천공학교육학회논문지
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    • 제3권1호
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    • pp.97-102
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    • 2011
  • 가상 환경에서의 학습 시스템은 기존 E-Learning 시스템에서 부족했던 몰입감을 주고 사용자의 흥미 유발을 촉진할 수 있고 위험하거나 비용이 많이 드는 교육 컨텐츠를 제공할 수 있다. 본 논문에서 학습 유형을 실시간 강의, 상시 학습, 실습 교육, 그리고 스터디 그룹 활동으로 구분하였다. 혼합 현실을 제공하는 가상 세계인 Second Life를 이용하여 이들 학습 유형을 지원하는 온라인 강의 시스템을 구축하였다. 구축된 온라인 강의 시스템을 운영함으로써 가상 학습 환경을 제공하였다.

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심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적 (Digital Twin and Visual Object Tracking using Deep Reinforcement Learning)

  • 박진혁;;최필주;이석환;권기룡
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

가상 학습 공간에서의 협력 학습이 학업 성취도 및 만족도에 미치는 영향 (Effects of Collaborative Learning in a Virtual Environment on Students' Academic Achievement and Satisfaction)

  • 김미화
    • 디지털융복합연구
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    • 제19권4호
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    • pp.1-8
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    • 2021
  • 본 연구는 가상 환경에서의 협력 학습에의 참여가 학생들의 학업 성취도와 만족도에 미치는 영향을 조사하고자 하였다. 세컨드라이프라는 가상현실 플랫폼에 고등학생이 국사 과목을 학습할 수 있는 공간을 만들고 이를 활용하였다. 총 119명의 참가자를 '협력학습 유형'이나 '개인학습 유형'에 무선 할당하였으며, 학생들의 학업 성취도와 만족도를 측정 도구로 수집하였다. 가상공간에서의 협력학습의 효과를 검토하려 독립표본 t검증 및 대응표본 t검증을 실행하였고, 연구의 결과는 개인학습 유형에 참여한 경우보다 협력학습 유형에 참여한 경우가 학업성취도와 만족도에 유의미하게 긍정적 영향을 미치는 것으로 나타났다. 마지막으로 향후 가상현실을 기반으로 한 협력학습의 활용에 대한 제언이 논의되었다.

Investigating Islamic Studies Teachers' Attitudes Towards Utilizing Virtual Learning Environment in Distance Teaching among Primary Stage Pupils

  • Osama Mohamed Ahmed Salem;Mohammed bin Muthayb Al-Baqami
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.152-163
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    • 2023
  • This research aimed at investigating Islamic Studies teachers' attitudes towards utilizing virtual learning environment in distance teaching among primary stage pupils. It also aimed at determining the statistical differences among variables due to sex, educational qualification, number of years of experience, and training sessions. This research adopted the descriptive approach. The sample consisted of male and female primary teachers of Islamic Studies (N=250) in governmental schools in Taif. The questionnaire was used as a main research tool. It included (20) items. Results showed that Islamic Studies teachers' attitudes towards utilizing virtual learning environment in distance teaching among primary stage pupils were ranked to a medium degree. There was a statistically significant difference among primary Islamic Studies teachers' attitudes due to sex variable. It was recommended to adopt more training sessions and seminars for adopting the idea of utilizing virtual learning environments among Islamic Studies teachers at boys' and girls' school in Mecca through emphasizing its significance and benefits in Teaching.

상호작용적인 웹기반 디지털 논리회로 가상실험실의 구현 (Implementation of An Interactive Web-based Virtual Laboratory For Digital Logic Circuits)

  • 김동식;서호준;서삼준
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2622-2624
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    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components: principle classroom simulation classroom, virtual experiment classroom and management system. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Prototyping Training Program in Immersive Virtual Learning Environment with Head Mounted Displays and Touchless Interfaces for Hearing-Impaired Learners

  • HAN, Insook;RYU, Jeeheon;KIM, Minjeong
    • Educational Technology International
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    • 제18권1호
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    • pp.49-71
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    • 2017
  • The purpose of the study was to identify key design features of virtual reality with head-mounted displays (HMD) and touchless interface for the hearing-impaired and hard-of-hearing learners. The virtual reality based training program was aimed to help hearing-impaired learners in machine operating learning, which requires spatial understanding to operate. We developed an immersive virtual learning environment prototype with an HMD (Oculus Rift) and a touchless natural user interface (Leap Motion) to identify the key design features required to enhance virtual reality for the hearing-impaired and hard-of-hearing learners. Two usability tests of the prototype were conducted, which revealed that several features in the system need revision and that the technology presents an enormous potential to help hearing-impaired learners by providing realistic and immersive learning experiences. After the usability tests of hearing-impaired students' exploring the 3D virtual space, interviews were conducted, which also established that further revision of the system is needed, which would take into account the learners' physical as well as cognitive characteristics.

학습자 참여도 정보기반 가상강좌 출석평가 모델 (Attendance Appraisal for Learner Participation Degree Based Virtual Lecture)

  • 김현주
    • 한국컴퓨터정보학회논문지
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    • 제14권4호
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    • pp.119-129
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    • 2009
  • 최근 컴퓨터 보급의 대중화와 초고속 통신망 사용의 보편화는 전통적인 교육형식에 많은 변화를 주는 계기가 되었다. 그 중에서도 웹 기반의 다양한 멀티미디어 매체 기술, 컴퓨터 네트워크를 통한 정보의 상호작용 등은 시 공간을 초월한 가상교육 등장에 촉진제 역할을 하고 있다. 이러한 가상교육은 교수자와 학습자간의 상호작용이 가상공간에서 이루어져 학습지도, 학습평가, 피드백 등의 학습수행 측면에서 문제점이 제기되고 있다. 이에 본 논문에서는 가상강좌의 학습평가요수 중 하나인 출석평가에 대해 학습자 참여도를 기반으로 평가하는 모델을 제안한다. 학습자 참여도란 개설된 가상교육에 학습자의 자발적인 참여 정도를 말한다. 본 논문에서 제안한 학습자 참여도 기반 출석 평가모델은 교수자에게는 자동화된 출석평가 기능을 제공하며, 학습자에게는 가상강좌의 능동적인 참여 동기유발 효과를 기대한다.

가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 - (A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine -)

  • 김한중
    • 한국농공학회논문집
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    • 제54권3호
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.