• 제목/요약/키워드: virtual information grounds

검색결과 3건 처리시간 0.021초

청소년의 가상 정보 공간에서의 정보 이용 행태에 관한 연구 (Research on Virtual Information Grounds and the Information Use Behavior of Korean Youths)

  • 김성은;이지연
    • 정보관리학회지
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    • 제30권4호
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    • pp.155-173
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    • 2013
  • 본 연구는 청소년의 가상 정보 공간에서의 일상적인 활동을 위한 정보 이용 행태에 관해 살펴보았다. 기존의 물리적 정보 공간의 개념을 가상 정보 공간으로 확장하였고, 청소년 시기의 특징을 반영하여 다양한 일상적인 활동과 또래집단을 고려하였다. 이를 위하여 서울시 중고등학생을 대상으로 사전 면담 및 설문조사를 실시하였고, 청소년들의 가상 정보 공간과 정보 이용에 대한 양상을 분석하였다. 본 연구를 통해 학교도서관에서 청소년들을 위한 교육 프로그램 및 서비스 제공 시에 고려할 수 있는 시사점을 제안하였고, 추후 학교도서관에서의 정보 서비스 기획에 활용될 수 있을 것이다.

20대 여성을 위한 재킷패턴 개발에 관한 연구 (A Study of the Development of Jacket Patterns for Women in Their 20's)

  • 신장희
    • 한국의상디자인학회지
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    • 제16권3호
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    • pp.1-13
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    • 2014
  • This study investigated body type among women in their 20s and the development of prototypes for tailored jackets by body type in order to design clothes in consideration of an imbalance in body type caused by the popularity of portable devices such as smartphones and Netbooks. This study aims to create a design of jacket patterns by body type through both actual and virtual wear testing among women in their 20s, who are the major consumer of ready-made clothes and are very sensitive to size fit. This study will provide pattern information for the manufacture of jackets with a goal of securing the latest scientific body type information and establish the grounds for a research method in the manufacture of clothes. According to actual and virtual wear tests of four different body types, a significant difference was found in armhole circumference in most types because it was scanned with the arms slightly apart to prevent the armhole area from being missed during the 3D scanning. This has resulted in a slight distortion in measurements. To correct this problem, it is necessary to verify the precision of the body scanner and its program. In categories in which a large significant difference was found, it is necessary to test them against many subjects. In addition, it would be required to perform a further study on the 3D virtual wear system, which could be useful in the clothing industry.

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A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권5호
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.