• Title/Summary/Keyword: virtual face image

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Correlation between Head Movement Data and Virtual Reality Content Immersion (헤드 무브먼트 데이터와 가상현실 콘텐츠 몰입도 상관관계)

  • Kim, Jungho;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.500-507
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    • 2021
  • The virtual reality industry has an opportunity to take another leap forward with the surge in demand for non-face-to-face content and interest in the metaverse after Covid-19. Therefore, in order to popularize virtual reality content along with this trend, high-quality content production and storytelling research suitable for the characteristics of virtual reality should be continuously conducted. In order for content to which virtual reality characteristics are applied to be effectively produced through user feedback, a quantitative index that can evaluate the content is needed. In this study, the process of viewing virtual reality contents was analyzed and head movement was set as a quantitative indicator. Afterwards, the experimenter watched five animations and analyzed the correlation between recorded head movement information and immersion. As a result of the analysis, high immersion was shown when the head movement speed was relatively slow, and it was found that the head movement speed can be used significantly as an index indicating the degree of content immersion. The result derived in this way can be used as a quantitative indicator that can verify the validity of the storytelling method applied after the prototype is produced when the creator creates virtual reality content. This method can improve the quality of content by quickly identifying the problems of the proposed storytelling method and suggesting a better method. This study aims to contribute to the production of high-quality virtual reality content and the popularization of virtual reality content as a basic research to analyze immersion based on the quantitative indicator of head movement speed.

Intelligent Drowsiness Drive Warning System (지능형 졸음 운전 경고 시스템)

  • Joo, Young-Hoon;Kim, Jin-Kyu;Ra, In-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.223-229
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    • 2008
  • In this paper. we propose the real-time vision system which judges drowsiness driving based on levels of drivers' fatigue. The proposed system is to prevent traffic accidents by warning the drowsiness and carelessness using face-image analysis and fuzzy logic algorithm. We find the face position and eye areas by using fuzzy skin filter and virtual face model in order to develop the real-time face detection algorithm, and we measure the eye blinking frequency and eye closure duration by using their informations. And then we propose the method for estimating the levels of drivel's fatigue based on measured data by using the fuzzy logic and for deciding whether drowsiness driving is or not. Finally, we show the effectiveness and feasibility of the proposed method through some experiments.

Design and Implementation of Web-based Virtual Makeup Simulation System (웹 상에서의 가상 메이크업 시뮬레이션 시스템 설계 및 구현)

  • Shon, Hyung-Do;Lee, Jae-Hyub
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.2
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    • pp.167-173
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    • 2002
  • The VMSS(Virtual Makeup Simulation System) is a virtual simulation system which can apply makeup, hair style, accessory to user's own face image through internee connection. The simulation result can be stored to server side DB and also can be printed out on client side printer. It is implemented using Java so, clients don't need any other client program to run the VMSS except Web browser and Java Plug-in installed on browser. IIS (Internet Information Server) Web server of Window 2000 and MS-SQL 7 are used to develop the overall system. Commercial JDBC Driver Type 4 is used to connect the applet and DB. It suggests a new direction of Web-based contents service development and can be applied to many other areas.

Interactive Rehabilitation Support System for Dementia Patients

  • Kim, Sung-Ill
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.221-225
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    • 2010
  • This paper presents the preliminary study of an interactive rehabilitation support system for both dementia patients and their caregivers, the goal of which is to improve the quality of life(QOL) of the patients suffering from dementia through virtual interaction. To achieve the virtual interaction, three kinds of recognition modules for speech, facial image and pen-mouse gesture are studied. The results of both practical tests and questionnaire surveys show that the proposed system had to be further improved, especially in both speech recognition and user interface for real-world applications. The surveys also revealed that the pen-mouse gesture recognition, as one of possible interactive aids, show us a probability to support weakness of speech recognition.

Compact near-eye display for firefighter's self-contained breathing apparatus

  • Ungyeon Yang
    • ETRI Journal
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    • v.45 no.6
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    • pp.1046-1055
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    • 2023
  • We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space. Thus, we used a thin head-mounted display (HMD) with a light field and folded optical system, aiming to both minimize the volume for integration in front of the face into a breathing apparatus and maintain adequate visibility, including a wide viewing angle and resolution similar to that of commercial displays. We developed the optical system testing modules and prototypes of the integrated breathing apparatus. Through iterative testing, the thickness of the output optical module in front of the eyes was reduced from 50 mm to 60 mm to less than 20 mm while maintaining a viewing angle of 103°. In addition, the resolution and image quality degradation of the light field in the display was mitigated. Hence, we obtained a display with a structure consistent with the needs of firefighters in the field. In future work, we will conduct user evaluation regarding fire scene reproducibility by combining immersive VR fire training and real firefighting equipment.

Mutual Gaze Correction for Videoconferencing using View Morphing (모핑을 이용한 화상회의의 시선 맞춤 보정 방법)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • Smart Media Journal
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    • v.4 no.1
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    • pp.9-15
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    • 2015
  • Nonverbal communications such as eye gazing, posture, and gestures send forceful messages. In regard to nonverbal communication, eye gazing is one of the most strong forms that an individual can use. However, lack of mutual gazing occurs when we use video conferencing system. The displacement between locations of the eyes and a camera gets in the way of eye contact. The lack of eye gazing can give unapproachable and unpleasant feeling. In this paper, we propose an eye gazing correction for video conferencing. We use two cameras installed at the top and the bottom of the television. The captured two images are rendered with 2D warping at virtual position. We implement view morphing to the detected face, and synthesize the face and the warped image. The result shows that eye gazing is corrected and correctly preserved and the image was synthesized seamlessly.

The Expressive Characteristics of the Posthuman Body in Fashion Illustration (패션 일러스트레이션에 반영된 포스트휴먼의 신체 표현특징)

  • Choi, Jung-Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1085-1098
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    • 2011
  • In the $21^{st}$ century, technology is a tool for the expansion of the five senses and physical ability that works as an element for posthuman identity. This study analyzes and theorizes on the characteristics of the posthuman body in fashion illustration. The method of this study analyzes documentaries about posthuman and fashion illustration. The results are as follow. Posthuman body types are classed as hybrid body, plastic surgery body, and digital body. The characteristics of the posthuman body are categorized as ultra- functional prosthetic, mythical undifferentiated, radical plastic surgery type and post-physical digitization type. The ultra-functional prosthetic type shows a restored body and upgraded functional body through a machine hybrid, cyborg suit and mannequin hybrid. It is a break from classical gender identity to form a nerve sense extension that displays physical and abstract power. The mythical undifferentiated type shows a therianthropic form, parts of an animal body, radical skin and gender bending. It represents the return to an undifferentiated world, the desire of a powerful being and the possibility of radical transformation. The radical plastic surgery type shows a photomontage of an ideal body, transgendered body, grotesque body marking, absence of partial or overall face organ and the expansion of abnormal body organs. It represents the expression of narcissism, unconscious desire, fantasy, fear and suggests an alternative ideality, sexual attachment and ambiguous gender identity. The post-physical digitization type shows an imperfect form or duplicated ego image through the omission of the body silhouette or detailed form, fragmented image using net, representative self like optical illusion using typography, an imperfect vague silhouette and immaterial body outline through the use of virtual light. It represents the lack of desire, narcissism, fluidity in a virtual space, the continued creation of a new self, ambiguous gender identity and the liberation of environment, sex, and race. Likewise, the posthuman in fashion illustration shows the absence of a species boundary, destruction of classical gender identity, a new personality and virtual self image.

Development of Smart Mirror System for Hair Styling (헤어 스타일링을 위한 스마트 미러 시스템 개발)

  • Kim, Seong-Deok;Song, Min-Seok;Joo, Hyun-Jin;Park, Hyun-A;Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.93-100
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    • 2020
  • In this paper, we implemented a smart mirror that helps users to measure the results before the procedure by reflecting various hairstyles on the head. When the camera is used to capture a face in real time and recognize the face, the stored hair image is uploaded to provide a virtual image. In addition, the high production cost, which is a problem of the existing smart mirrors, was reduced by using Raspberry Pi, Open CV, and half mirror film, and various functions were implemented through touch control. It is also designed to provide information such as weather, calendar and time.

Synchronizationof Synthetic Facial Image Sequences and Synthetic Speech for Virtual Reality (가상현실을 위한 합성얼굴 동영상과 합성음성의 동기구현)

  • 최장석;이기영
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.7
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    • pp.95-102
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    • 1998
  • This paper proposes a synchronization method of synthetic facial iamge sequences and synthetic speech. The LP-PSOLA synthesizes the speech for each demi-syllable. We provide the 3,040 demi-syllables for unlimited synthesis of the Korean speech. For synthesis of the Facial image sequences, the paper defines the total 11 fundermental patterns for the lip shapes of the Korean consonants and vowels. The fundermental lip shapes allow us to pronounce all Korean sentences. Image synthesis method assigns the fundermental lip shapes to the key frames according to the initial, the middle and the final sound of each syllable in korean input text. The method interpolates the naturally changing lip shapes in inbetween frames. The number of the inbetween frames is estimated from the duration time of each syllable of the synthetic speech. The estimation accomplishes synchronization of the facial image sequences and speech. In speech synthesis, disk memory is required to store 3,040 demi-syllable. In synthesis of the facial image sequences, however, the disk memory is required to store only one image, because all frames are synthesized from the neutral face. Above method realizes synchronization of system which can real the Korean sentences with the synthetic speech and the synthetic facial iage sequences.

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Digital approach integrating 3D facial scan and a virtual mockup for esthetic restorative treatment: A case report (심미보철 수복을 위한 3차원 안면스캔과 가상 보철물 시각화를 이용한 디지털 치료 증례)

  • Mai, Hai Yen;Choi, Yong-Do;Lee, Du-Hyeong
    • The Journal of Korean Academy of Prosthodontics
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    • v.57 no.4
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    • pp.425-431
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    • 2019
  • This clinical case report describes the digital workflow that combines a face scan, cone beam computed tomography and an intraoral scan to visualize the outcome of prosthodontic treatment in the anterior region. This approach improves communication between clinic, laboratory and patients. A patient with healthy general condition came for a restorative treatment to treat post-traumatic central incisors of maxilla. A virtual patient replica was made by incorporating a face scan, cone beam computed tomography and an intraoral scan. Design mockup of definitive restorations was shown to the patient and modified according to the patient's desire. This digital workflow facilitates the fabrication of optimal esthetic restorations, and enhances the predictability of outcome of restorations.