• 제목/요약/키워드: virtual example

검색결과 253건 처리시간 0.028초

가상 버퍼를 이용한 공평성을 지원하는 확장된 FRED 기법 (Extended FRED(Fair Random Early Detection) Method with Virtual Buffer)

  • 우희경;김종덕
    • 한국정보처리학회논문지
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    • 제6권11S호
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    • pp.3269-3277
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    • 1999
  • To promote the inclusion of end-to-end congestion control in the design of future protocols using best-effort traffic, we propose a router mechanism, Extended FRED(ex-FRED). In this paper, we catagorize the TCP controlled traffics into robust and fragile traffic and discuss several unfairness conditions between them caused by the diverse applications. For example, fragile traffic from bursty application cannot use its fair share due to their slow adaptation. Ex-FRED modifies the FRED(Fair Random Early Drop), which can show wrong information due to the narrow view of actual buffer. Therefore, Ex-FRED uses per-flow accounting in larger virtual buffer to impose an each flow a loss rate that depends on the virtual buffer use of a flow. The simulation results show that Ex-FRED uses fair share and has good throughput.

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운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어 (Motion Control of 3D Human Character Using Motion Database)

  • 김시중;국태용
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 1998년도 춘계학술발표논문집
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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VIRTUAL TELEMATICS SERVICE PROVIDER SYSTEM

  • Jang, In-Sung;Lee, Jun-Wook
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume II
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    • pp.836-839
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    • 2006
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportation. To provide telematics service, Telematics service provider have to connect with various Contents Provider or Service Provide server - for example - LBSS(Location Based Service Server), ASPS(Application Service Provider Server), TELICS(TELematics Information Center Server), GMS(Geo-mobility Server), WTPS(World Telematics Protocol Server) and MAUS(Map Air Update Server). Presently, It is nearly impossible or very difficult for the company that are manufacturing and testing telematics device to develop and test telematics solution without connecting Telematics Service Provider, Service Provider, Contents Provider. And, it is very difficult to connect in TSP, CP, SP having the product to be developed. In this paper, we proposed virtual telematics service provider. The proposed Virtual Telematics Service Provider is to provide telematics services and functionalities by integrating telematics servers into TSP gateway virtually. In other words, VTSP is performs with the role of TSP, CP, SP. And the VTSP support integration of telematics servers, interfacing and monitoring between terminal and the integrated servers.

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조립 및 정비에 대한 가상 모의 기술 (Virtual Simulation for Assembly and Maintenance Tasks)

  • 박영근;주현준;김천영;정나현;이준규;이인원
    • 한국시뮬레이션학회논문지
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    • 제21권4호
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    • pp.75-80
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    • 2012
  • 본 논문에서는 가상현실 기술을 기반으로 정비성 모의 시스템에 대한 개발 기술 및 적용 사례에 대해 기술하였다. 정비성 모의를 위해 가상현실 장비를 기반으로 한 몰입형 시뮬레이터가 개발되었으며, 상용 소프트웨어인 DELMIA를 활용한 조립 시뮬레이션이 공대지 유도무기를 대상으로 수행되었다. 개발된 시스템은 설계 단계에서 군수지원 요소 개발에 다양하게 활용이 가능하였으며 효용성을 확인할 수 있었다.

RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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Virtual Screening and Biochemical Evaluation of Mitogen-activated Protein Kinase Phosphatase 4 Inhibitors

  • Park, Hwangseo;Jeon, Jeong-Yi;Ryu, Seong Eon
    • Bulletin of the Korean Chemical Society
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    • 제33권11호
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    • pp.3772-3776
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    • 2012
  • Mitogen-activated protein kinase phosphatase 4 (MKP4) has proved to be a promising target for the development of therapeutics for the treatment of diabetes and the other metabolic diseases. Here, we report an example for a successful application of the structure-based virtual screening to identify three novel inhibitors of MKP4. These inhibitors have desirable physicochemical properties as a drug candidate and reveal a moderate potency with $IC_{50}$ values ranging from 4.9 to $32.3{\mu}M$. Therefore, they deserve consideration for further development by structure-activity relationship studies to optimize the inhibitory and antidiabetic activities. Structural features relevant to the stabilization of the newly identified inhibitors in the active site of MKP4 are discussed in detail.

가상 커뮤니티 공간에서 블로거를 위한 추천시스템

  • 김재경;오혁;안도현
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 공동추계학술대회
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    • pp.415-424
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    • 2005
  • The rapid growth of blog has caused information overload where bloggers in the virtual community space are no longer able to effectively choose the blogs they are exposed to. Recommender systems have been widely advocated as a way of coping with the problem of information overload in e-business environment. Collaborative Filtering (CF) is the most successful recommendation method to date and used in many of the recommender systems. Therefore, we propose a CF-based recommender system for bloggers in the virtual community space. Our proposed methodology consists of three main phases: In the first phase, we apply the "Interest Value" to a recommender system. The Interest Value is a quantity value about user preference in virtual community, and can measure the opinion of users accurately. Next phase, we generate the neighborhood group based on the Interest Value. In the final phase, we use the Community Likeness Score (CLS) to generate the top-n recommendation list. The methodology is explained step by step with an illustrative example and is verified with real data of a blog service provider.

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A study on the applicability of interactive technology in VR video content production

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.71-76
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    • 2022
  • The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie , which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life.

환경조건(습도,바람(풍),온도)에 따른 연소특성의 이해

  • 임홍순
    • 방재기술
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    • 통권10호
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    • pp.19-26
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    • 1991
  • This reoprt intended to apprehend the principle for combustible phenomena in the environments and the prediction of its hazard in the virtual fire. So we first explained the basic machanism for the combustion, and discovered the tendency of the conbustion in the condition of the environmental factors(Humidity, Wind, Temperature) by means of some sxperiments about the wood as example.

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