• Title/Summary/Keyword: virtual environments

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OPERATION SKILL ANALYSIS USING PRIMITIVE STATIC STATES IN HUMAN-OPEATED WORK MACHINE

  • Mitsuhiro Kamezaki;Hiroyasu Iwata;Shigeki Sugano
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.230-236
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    • 2009
  • Double-front construction machinery, which was designed for complicated tasks, requires intelligent systems that can provide the quantitative work analysis needed to determine effective work procedures and that can provide operational and cognitive support for operators. Construction work environments are extremely complicated, however, and this makes state identification difficult. We therefore defined primitive static states (PSS) that are determined using on-off data for the lever inputs and manipulator loads for each part of the grapple and front and that are completely independent of the various environmental conditions and operator skill levels. To confirm the usefulness of PSS, we performed experiments with a demolition task by using our virtual reality simulator. We confirmed that PSS could robustly and accurately identify the work states and that untrained skills could be easily inferred from the PSS-based work analysis. We also confirmed in skill-training experiments that advice information using PSS-based skill analysis greatly improved work performance. We thus confirmed that PSS can adequately identify work states and are useful for work analysis and skill improvement.

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A Study on the Integrated Interface for Visualizing Rotor Dynamics Data on VR Environments (가상현실 환경에서의 로터 동역학 데이터 가시화를 위한 통합 인터페이스)

  • Hur, YoungJu;Kim, MinAh;Lee, JoongYoun;Koo, GeeBum
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.389-390
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    • 2009
  • 컴퓨터에서 생성된 시뮬레이션의 결과는 컴퓨터 그래픽스 기술을 이용한 일련의 가시화 과정을 거쳐서 인간이 해석하기 쉬운 형태로 변형되게 된다. 최근에는 고성능 컴퓨터(HPC: High Performance Computer)의 발달로 인해 데이터의 크기가 점점 더 증가하는 추세에 있으며, 이런 복잡한 데이터를 해석하는 데는 클러스터 시스템을 이용한 고해상도의 디스플레이 장치가 필요하다. 하지만 이런 디스플레이 장치에서 사용자 인터페이스를 제공하는 방법은 VR(Virtual Reality, 가상현실) 환경을 활용하는 것이 거의 유일한 해결책이다. 하지만 현재 VR 환경에서 시뮬레이션 데이터 해석에 필요한 적절한 사용자 인터페이스를 제공하는 툴은 존재하지 않는다. 이에, 본 논문에서는 시뮬레이터 데이터, 특히 로터 동역학 분야의 시뮬레이션 데이터를 VR 환경에서 가시화하는 GLOVE 프레임워크의 통합 인터페이스를 소개한다. 이 인터페이스는 VR 환경에서 시뮬레이션 데이터를 실시간으로 상호작용을 통해 분석하는 데 필요한 기반 환경을 제공한다.

Enhanced pruning algorithm for improving visual quality in MPEG immersive video

  • Shin, Hong-Chang;Jeong, Jun-Young;Lee, Gwangsoon;Kakli, Muhammad Umer;Yun, Junyoung;Seo, Jeongil
    • ETRI Journal
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    • v.44 no.1
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    • pp.73-84
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    • 2022
  • The moving picture experts group (MPEG) immersive video (MIV) technology has been actively developed and standardized to efficiently deliver immersive video to viewers in order for them to experience immersion and realism in various realistic and virtual environments. Such services are provided by MIV technology, which uses multiview videos as input. The pruning process, which is an important component of MIV technology, reduces interview redundancy in multiviews videos. The primary aim of the pruning process is to reduce the amount of data that available video codec must handle. In this study, two approaches are presented to improve the existing pruning algorithm. The first method determines the order in which images are pruned. The amount of overlapping region between the source views is then used to determine the pruning order. The second method considers global region-wise color similarity to minimize matching ambiguity when determining the pruning area. The proposed methods are evaluated under common test condition of MIV, and the results show that incorporating the proposed methods can improve both objective and subjective quality.

The Impacts on SLOC Security to Korea's National Economy (해양교통로의 안전 확보가 국가경제 발전에 미치는 영향)

  • Lee, Choon-Kun
    • Strategy21
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    • s.30
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    • pp.31-62
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    • 2012
  • It is a commons sense that the Republic of Korea is a maritime state that depends its survival on International Trade and International Economy. Korea was a peninsula and do it can be both maritime and continental state by its choice. However, after the national division in 1945, South Korea had became a virtual island and pursue a maritime way for national development in the past 60 plus years. Now, South Korea is becoming a world's 12 th largest major trading and maritime state. South Korea has far more ships per capita than any other nations in the world and its economy is heavily depend upon the imports and exports with other nations in the world that pass through the oceans. Therefore, the Koreans regard the security of the sea lanes of communication as vital to the survival of the nation. The SLOC is the life line for Republic of Korea. Since the early 1990s, immediately after the Cold War was over, South Koreans began to recognize the importance of Sea Routes and thus began to build a navy that can handle with the new problems of the post Cold War era. However, the maritime security environments of the Republic of Korea today is shaky and dangerous. Almost every water near the Korean peninsula, some kind of international confrontations are going on. Territorial disputes on Dok do, Senkaku, Scarbrough, Shisha, Nansha and Eodo between and among Korea, Japan, China, Taiwan, Phillipines, Indonesia and Vietnam are the examples. In this essay, the author argues that the S. Korean efforts and capabilities to deal with these challenges are not enough and exhorts more efforts and more powerful navy for the Korean people.

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Robust Sentiment Classification of Metaverse Services Using a Pre-trained Language Model with Soft Voting

  • Haein Lee;Hae Sun Jung;Seon Hong Lee;Jang Hyun Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2334-2347
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    • 2023
  • Metaverse services generate text data, data of ubiquitous computing, in real-time to analyze user emotions. Analysis of user emotions is an important task in metaverse services. This study aims to classify user sentiments using deep learning and pre-trained language models based on the transformer structure. Previous studies collected data from a single platform, whereas the current study incorporated the review data as "Metaverse" keyword from the YouTube and Google Play Store platforms for general utilization. As a result, the Bidirectional Encoder Representations from Transformers (BERT) and Robustly optimized BERT approach (RoBERTa) models using the soft voting mechanism achieved a highest accuracy of 88.57%. In addition, the area under the curve (AUC) score of the ensemble model comprising RoBERTa, BERT, and A Lite BERT (ALBERT) was 0.9458. The results demonstrate that the ensemble combined with the RoBERTa model exhibits good performance. Therefore, the RoBERTa model can be applied on platforms that provide metaverse services. The findings contribute to the advancement of natural language processing techniques in metaverse services, which are increasingly important in digital platforms and virtual environments. Overall, this study provides empirical evidence that sentiment analysis using deep learning and pre-trained language models is a promising approach to improving user experiences in metaverse services.

Analysis of Emotional Responses to Different Graphical Styles of Natural Scenery in Video Games (게임에서의 자연풍경의 그래픽 스타일 차이에 따른 감성 반응 분석)

  • Hansun Hong;Seongsu Kim;Minji Kang;Juyoung Lee
    • Journal of Environmental Science International
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    • v.32 no.12
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    • pp.979-985
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    • 2023
  • After the outbreak of COVID-19, the demand for home-enjoyable video games has surged, driven by extended pandemic conditions and resulting in rapid graphic technology advancements. Consequently, games with diverse expression techniques have emerged, captivating players. Virtual Reality (VR) environments predominantly feature natural landscapes, with advancing graphic technology enabling lifelike scenes. The rise in individuals seeking solace through natural elements in games has followed suit. As VR technology and metaverse interest grow, more people are exposed to digital imagery. However, evidence on the influence of graphic expression methods on emotional response to that is lacking. Our study examined user emotional responses, focusing on natural landscapes in digital graphics of games. Analyzing a group of 47 young adults as frequent digital media consumers, we studied reactions to different image styles (Realism, Semi-Realism, Stylized). In the analysis, Realism-style images were perceived the most positively, while emotional responses to natural landscapes with different graphical expressions showed no significant differences. Results suggest that recognizing digital natural landscapes may outweigh expression style impacting the evaluation of digital nature. This study's empirical analysis enhances the understanding of digital nature's application to actual situations.

A Frame work for Visualization and Exploration of Scientific Data in Virtual Environments (ParaView-VR: 가상현실(VR) 환경에서의 과학 데이터 가시화를 위한 프레임워크)

  • Youngju Hur;Bokhee Keum;Geebum Koo;Joongyoun Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.185-188
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    • 2008
  • 과학 데이터는 대부분 과학 시뮬레이션의 결과로 얻게 되며, 사람이 직관적으로 이해하기 어려운 숫자의 나열인 경우가 많다. 이런 수치 데이터를 가시화하면 보다 쉽게 이해해서 분석할 수 있는 형태가 갖춰지게 되며, 가시화 환경을 VR 환경으로 옮기면 사용자와 상호작용하면서 사용자가 원하는 형태로 데이터를 가시화하는 것이 가능할 뿐만 아니라 몰입형 환경 덕분에 데이터에 대한 이해도도 높일 수 있다. 그러나 VR 환경의 시스템적 한계와 다양한 가시화 알고리즘에 대한 필요성 때문에 VR 환경에서 과학 데이터를 가시화하는 데는 한계가 있다. 본 논문에서는 VR 환경에서 과학데이터를 가시화하는 프레임워크를 제안한다. 이 프레임워크는 VTK에 기반을 둔 애플리케이션인 ParaView를 활용함으로써 과학데이터를 가시화하는 알고리즘을 제공하며, VTK와 CAVELib을 기반으로 하는 VtkCave를 활용해서 시스템에 맞는 VR 인터페이스를 제공한다. 향후에는 이 프레임워크에 보다 다양한 인터페이스와 가시화 기법을 더해서 풍부한 서비스를 제공할 수 있도록 할 예정이다.

Design and Implementation of GT4 based Database Access and Integration Service in Grid Environment (그리드 환경에서 글로버스 툴킷 4 기반 데이터베이스 접근 및 통합 서비스 설계 및 구현)

  • Hyuk-Ho Kim;Ha-Na Lee;Pil-Woo, Lee;Yang-Woo Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1103-1106
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    • 2008
  • Data Grid is a kind of Grid computing provides the cooperative environment through the distributed data sharing, and can manage the massive data easily and efficiently. We designed and implemented Globus Toolkit4 (GT4) based database access and integration service (GDAIS). This service was implemented as Grid service for run on the GT4 which is Grid middleware. And it provides functions which are automatic registration of database in virtual organization, distributed query service, and the unified user interface. Also this system can use components which are provided from GT4. Therefore it can improve the efficiency to distribute and manage databases, can easily access and integrate of the distributed heterogeneous data in Grid environments.

The Impact of Autonomous Virtual Work Environments on Job Satisfaction and Organizational Effectiveness

  • Eun Seo Park;Sung-Byung Yang;Arum Park
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.1043-1057
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    • 2023
  • The objective of this study is to explore the perceptions of justice regarding the implementation of flexible work arrangements, as well as to analyze the effects of such arrangements on job satisfaction and organizational effectiveness. The present study posits three key aspects, namely distributive justice, procedural justice, and interactional justice, which are hypothesized to influence individuals' impression of justice in relation to flexible work systems. To investigate the influence of job types on an R&D organization, specifically comparing R&D employees and office management employees, a dataset of 190 R&D employees and 50 office management employees was collected. The findings of the investigation provide empirical evidence that distributive justice has a significant impact on the level of job satisfaction among employees in both research and development (R&D) and office administration roles. Moreover, the influence of work satisfaction on organizational performance is noteworthy, particularly with regard to factors such as job dedication, organizational citizenship behavior, and knowledge sharing. The aforementioned findings offer significant insights for research and development (R&D) firms that have incorporated flexible work arrangements. These insights underscore the significance of emphasizing specific justice perceptions in order to augment job satisfaction and overall performance within the organization.

Virtual Board based on Location Information for Mobile Environments (모바일 환경에서 위치정보에 기반한 가상 게시판)

  • Lee, Kwang-Jo;Song, Jin-Woo;Han, Jung-Suk;Kim, Ji-Hoon;Lee, Ju-Hee;Yang, Sung-Bong;Kim, Hoo-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.818-821
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    • 2008
  • 최근 위치기반 서비스 기술의 발달로 다양한 위치정보를 활용한 다양한 서비스가 제공되고 있다. 모블로그(Moblog) 서비스는 이러한 위치기반 서비스의 하나로써 모바일 사용자가 위치한 영역에 글을 포스팅하고 검색할 수 있는 서비스이다. 그러나 모블로그 서비스에서는 지역이 시스템에 의해서 임의로 나뉘어져 있기 때문에, 사용자가 동적으로 서비스 영역을 구분할 수 없고 세부적인 검색을 할 수 없다는 단점이 있다. 본 논문에서는 모바일 사용자가 현 위치에서 메모를 하거나 사진을 저장할 수 있는 가상게시판 서비스를 제안하고 구현하였다. 저장된 정보는 시스템의 공간 데이터로써 저장되어 사용자가 복합질의를 통하여 간편하게 검색할 수 있도록 하였다.