• Title/Summary/Keyword: virtual distortion method

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Scalable Coding of Depth Images with Synthesis-Guided Edge Detection

  • Zhao, Lijun;Wang, Anhong;Zeng, Bing;Jin, Jian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4108-4125
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    • 2015
  • This paper presents a scalable coding method for depth images by considering the quality of synthesized images in virtual views. First, we design a new edge detection algorithm that is based on calculating the depth difference between two neighboring pixels within the depth map. By choosing different thresholds, this algorithm generates a scalable bit stream that puts larger depth differences in front, followed by smaller depth differences. A scalable scheme is also designed for coding depth pixels through a layered sampling structure. At the receiver side, the full-resolution depth image is reconstructed from the received bits by solving a partial-differential-equation (PDE). Experimental results show that the proposed method improves the rate-distortion performance of synthesized images at virtual views and achieves better visual quality.

GCP(GROUND CONTROL POINT) FOR AUTOMATION OF THE HIGH RESOLUTION SATELLITE IMAGE REVISION

  • Jo, Myung-Hee;Jung, Yun-Jae
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.219-222
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    • 2007
  • Today, use of high resolution satellite image with at least 1m resolution is expanding into many more areas including forest, river way, city, seashore and so forth for disaster prevention. Interest in this medium is increasing among the general public due to the roll-out to the private sector as Google earth, Virtual Earth and so forth. However, pre-processing process that revises the geometrical distortion that result at the time of photographing is required in order to use high resolution satellite image. The purpose of this research is to search the most accurate GCP(Ground Control Point) information acquisition method that is used for the revision of high resolution satellite image's geometrical distortion through automated processing. Through this, it is possible to contribute to increasing the level of accuracy at the time of high resolution satellite image revision and to secure promptness.

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A Visualization Method for Wood Cracking Phenomenon based on the Moisture Variations (수분변화량에 따른 목재의 균열 현상 가시화 방안)

  • Kang, Jaesin;Kim, Jaewon;Ahn, Eunyoung
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1275-1280
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    • 2016
  • This research is for the visualization of wooden cracking phenomena in the virtual world. Timber supplies has been traditionally used for buildings in the all over the world. Wood has a characteristic that is more prone to be influenced and distorted under the external environments compared with other materials like as stone and concrete. Many related researches say that moisture content change is a largest impact factor for the distortion and crack of timber supplies. This is the reason why we focus on the relationship between the moisture variations and the wood distortion, especially crack. In this research, it is mathematically explained that the diminutions of tensile strength caused by repeated contraction and expansion according to the moisture variations under the changes of weather. Finally, we suggest a way to visualize it for pine timbers.

Novel Telecentric Collimator Design for Mobile Optical Inspection Instruments

  • Hojong Choi;Seongil Cho;Jaemyung Ryu
    • Current Optics and Photonics
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    • v.7 no.3
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    • pp.263-272
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    • 2023
  • A collimator refers to an optical system that images a collimated beam at a desired point. A resolution target located at a near distance can be converted into a virtual image located at a long distance. To test the resolution for mobile cameras, a large target is placed at a long distance. If a collimator system is used, the target can be placed at a near distance. The space required for a resolution inspection can thus be drastically reduced. However, to inspect a mobile camera, the exit pupil of the collimator system and the entrance pupil of the mobile camera must match, and the stop of the collimator system must be located on the last surface. Because a collimator system cannot be symmetrical with respect to the stop, the distortion becomes extremely large, which can be corrected by combining the collimator symmetrically with respect to the object plane. A novel system was designed to inspect an optical lens on a mobile phone. After arranging the refractive power, lenses were added using the equivalent lens design method. The distortion was reduced to less than 1%. This optical system satisfies a half-field angle of 45° and an optical performance sufficient for inspection.

A Robust Digital Watermarking based on Virtual Optics (가상 광학에 기반한 강인한 디지털 워터마킹)

  • Lee, Geum-Boon;Cho, Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1073-1080
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    • 2011
  • In this paper, we propose a novel digital watermarking method by virtual optics which secures multimedia information such as images, videos and sounds. To secure the multimedia data, we use Fresnel transform which describes the diffraction phenomena of the waves. Also, this method attaches the random phase function to Fresnel transform so that original image and watermark image would be gaussian random vectors. The complex numbers of watermark by Fresnel transform are separated the real part and the imaginary part. The former is embedded in original image as a encoding key imperceptibly and the latter is used for detecting the watermark as a decoding key. This method for digital watermarking ensures that watermark can be successfully registered and extracted from the watermarked image. Further, it provides the robustness to signal processing operation and geometric distortion and proves the strong resilience against cropping attack. The performance evaluation of the experiment is carried out with PSNR, and the numerical simulation results show the efficiency of the proposed method.

Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction (3차원 환경 복원을 위한 다수 카메라 최적 배치 학습 기법)

  • Kim, Ju-hwan;Jo, Dongsik
    • Smart Media Journal
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    • v.11 no.9
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    • pp.75-80
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    • 2022
  • Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.

Real-Time Camera Tracking for Virtual Stud (가상스튜디오 구현을 위한 실시간 카메라 추적)

  • Park, Seong-Woo;Seo, Yong-Duek;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.90-103
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    • 1999
  • In this paper, we present an overall algorithm for real-time camera parameter extraction which is one of key elements in implementing virtual studio. The prevailing mechanical methode for tracking cameras have several disadvantage such as the price, calibration with the camera and operability. To overcome these disadvantages we calculate camera parameters directly from the input image using computer-vision technique. When using zoom lenses, it requires real time calculation of lens distortion. But in Tsai algorithm, adopted for camera calibration, it can be calculated through nonlinear optimization in triple parameter space, which usually takes long computation time. We proposed a new method, separating lens distortion parameter from the other two parameters, so that it is reduced to nonlinear optimization in one parameter space, which can be computed fast enough for real time application.

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Enhanced Amplitude Panning for Virtual Source Imaging (가상 음원 이미징을 위한 향상된 진폭 패닝 기법)

  • Hyun, Dong-Il;Park, Young-Cheol;Youn, Dae Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.139-145
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    • 2013
  • In this paper, the problems of the conventional amplitude panning method for a stereophonic panning system are analyzed. We observed that the distortion showed a feedforward comb filter response. As a remedy to this distortion, we propose a stereophonic panning system using a feedback comb filter. The comb filter is designed to minimize the difference between interaural level difference(ILD) of the proposed system and that of HRTF because ILD is most salient cue for the perception of the source direction. The proposed system is configured to operate selectively for the frequency band related to the source direction. The performance of the proposed system is verified by subjective listening tests.

The Thrust and Normal Force Analysis of Hybrid Linear Pulse Motor

  • Yoon, Shin-Yong;Baek, Soo-Hyun;Kim, Yong;Kim, Cherl-Jin
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.11B no.2
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    • pp.34-39
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    • 2001
  • This paper described the forces analysis of a hybrid linear pulse motor (HLPM) with high accuracy and repeatability. The HLPM is fed from a phase current by microstepping drive. The finite element method (FEM) is employed for calculating the force. The forces between mover(forcer) and stator(platen) have been calculated using the virtual work method. The detent force, rate of tooth width to tooth pitch and magnetic saturation were analyzed to considered the distortion characteristics of static thrust. The thrust to displacement produced a high pulsating force while the normal force is much higher than the thrust force.

A Study of the Development of Jacket Patterns for Women in Their 20's (20대 여성을 위한 재킷패턴 개발에 관한 연구)

  • Shin, Jang-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.3
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    • pp.1-13
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    • 2014
  • This study investigated body type among women in their 20s and the development of prototypes for tailored jackets by body type in order to design clothes in consideration of an imbalance in body type caused by the popularity of portable devices such as smartphones and Netbooks. This study aims to create a design of jacket patterns by body type through both actual and virtual wear testing among women in their 20s, who are the major consumer of ready-made clothes and are very sensitive to size fit. This study will provide pattern information for the manufacture of jackets with a goal of securing the latest scientific body type information and establish the grounds for a research method in the manufacture of clothes. According to actual and virtual wear tests of four different body types, a significant difference was found in armhole circumference in most types because it was scanned with the arms slightly apart to prevent the armhole area from being missed during the 3D scanning. This has resulted in a slight distortion in measurements. To correct this problem, it is necessary to verify the precision of the body scanner and its program. In categories in which a large significant difference was found, it is necessary to test them against many subjects. In addition, it would be required to perform a further study on the 3D virtual wear system, which could be useful in the clothing industry.

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