• 제목/요약/키워드: virtual destination

검색결과 62건 처리시간 0.028초

심층 강화학습을 이용한 모바일 로봇의 맵 기반 장애물 회피 알고리즘 (Map-Based Obstacle Avoidance Algorithm for Mobile Robot Using Deep Reinforcement Learning)

  • 선우영민;이원창
    • 전기전자학회논문지
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    • 제25권2호
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    • pp.337-343
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    • 2021
  • 심층 강화학습은 학습자가 가공되지 않은 고차원의 입력 데이터를 기반으로 최적의 행동을 선택할 수 있게 하는 인공지능 알고리즘이며, 이를 이용하여 장애물들이 존재하는 환경에서 모바일 로봇의 최적 이동 경로를 생성하는 연구가 많이 진행되었다. 본 논문에서는 복잡한 주변 환경의 이미지로부터 모바일 로봇의 이동 경로를 생성하기 위하여 우선 순위 경험 재사용(Prioritized Experience Replay)을 사용하는 Dueling Double DQN(D3QN) 알고리즘을 선택하였다. 가상의 환경은 로봇 시뮬레이터인 Webots를 사용하여 구현하였고, 시뮬레이션을 통해 모바일 로봇이 실시간으로 장애물의 위치를 파악하고 회피하여 목표 지점에 도달하는 것을 확인하였다.

Metaverse Tourism: Elements and Consequences on Tourism Experience Journey

  • Dawi Karomati Baroroh;Halim Budi Santoso;Dewanti Anggrahini
    • Journal of Smart Tourism
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    • 제3권1호
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    • pp.23-34
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    • 2023
  • Prior research on Extended Reality (XR) has been a starting point for the development of the Metaverse. It is also a concern for researchers in the tourism field since it can enhance the tourist experience. Metaverse Tourism provides a virtual experience of the tourism destination for the users. It is potentially developed and predicted to be the future of tourism, enhancing the tourist experience through communication between humans and avatars and providing a new option for tourists to enjoy leisure activities. Recently, discussion on Metaverse tourism is still emerging, with some open talks from researchers in the intersections between information technology and tourism. This study extends prior studies by proposing six Metaverse tourism elements and categorizing them into core and supporting elements. Then, we analyze the consequences of those elements on the Tourism Experience Journey to enhance each stage with different characteristics. This study can contribute to continuing recent dialogues among scholars on how Metaverse can be applied in the tourism sector by proposing six elements that should be considered in developing and creating Metaverse services.

A Possible Path per Link CBR Algorithm for Interference Avoidance in MPLS Networks

  • Sa-Ngiamsak, Wisitsak;Varakulsiripunth, Ruttikorn
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.772-776
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    • 2004
  • This paper proposes an interference avoidance approach for Constraint-Based Routing (CBR) algorithm in the Multi-Protocol Label Switching (MPLS) network. The MPLS network itself has a capability of integrating among any layer-3 protocols and any layer-2 protocols of the OSI model. It is based on the label switching technology, which is fast and flexible switching technique using pre-defined Label Switching Paths (LSPs). The MPLS network is a solution for the Traffic Engineering(TE), Quality of Service (QoS), Virtual Private Network (VPN), and Constraint-Based Routing (CBR) issues. According to the MPLS CBR, routing performance requirements are capability for on-line routing, high network throughput, high network utilization, high network scalability, fast rerouting performance, low percentage of call-setup request blocking, and low calculation complexity. There are many previously proposed algorithms such as minimum hop (MH) algorithm, widest shortest path (WSP) algorithm, and minimum interference routing algorithm (MIRA). The MIRA algorithm is currently seemed to be the best solution for the MPLS routing problem in case of selecting a path with minimum interference level. It achieves lower call-setup request blocking, lower interference level, higher network utilization and higher network throughput. However, it suffers from routing calculation complexity which makes it difficult to real task implementation. In this paper, there are three objectives for routing algorithm design, which are minimizing interference levels with other source-destination node pairs, minimizing resource usage by selecting a minimum hop path first, and reducing calculation complexity. The proposed CBR algorithm is based on power factor calculation of total amount of possible path per link and the residual bandwidth in the network. A path with high power factor should be considered as minimum interference path and should be selected for path setup. With the proposed algorithm, all of the three objectives are attained and the approach of selection of a high power factor path could minimize interference level among all source-destination node pairs. The approach of selection of a shortest path from many equal power factor paths approach could minimize the usage of network resource. Then the network has higher resource reservation for future call-setup request. Moreover, the calculation of possible path per link (or interference level indicator) is run only whenever the network topology has been changed. Hence, this approach could reduce routing calculation complexity. The simulation results show that the proposed algorithm has good performance over high network utilization, low call-setup blocking percentage and low routing computation complexity.

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수중 센서 네트워크를 위한 채널 특성기반의 협력 통신 기법 (Cooperative Communication Scheme Based on channel Characteristic for Underwater Sensor Networks)

  • 지용주;최학희;이혜민;김동성
    • 전자공학회논문지
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    • 제53권6호
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    • pp.21-28
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    • 2016
  • 본 논문은 수중 음파 센서 네트워크의 패킷 전송률을 높이고 에너지 소모량을 줄이기 위한 협력 전송 기법을 제안한다. 제안하는 기법은 각 노드에서 가상 안테나 배열이라고 부르는 분산 안테나들이 같은 패킷들을 전송하고, 수신노드에서는 수신된 패킷들을 결합하여 패킷 손실률을 낮춘다. 따라서 높은 전송 손실, 전파 지연 및 주위 잡음과 같은 수중 채널의 고유 특성을 고려한 채널 특성 기반의 협력 전송 기법은 중계노드들을 통한 높은 다이버시티 이득을 제공하여 수중 음파 센서 네트워크의 신뢰성을 향상시킨다. 또한 송신노드에서 채널 상태, 거리 비용, 각 노드 당 남은 에너지를 고려하여 이웃노드들 중에서 목적지와 중계노드를 선택하는 알고리즘을 제안한다. 모의실험 결과는 OPNET Moduler를 통해 제안된 방법의 평균 에너지 소비, 패킷 전달 비율, 응답 시간 측면에서 비-협력 기법 및 SPF(Shortest Path First) 기법보다 향상된 성능을 보여준다.

블루투스를 이용한 위치기반 지하철 정보 서비스 (Location Based Subway Information Service Using Bluetooth)

  • 정승호;김대옥;박종광;김광환;이은철;김교선
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.163-165
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    • 2006
  • The subway passengers are usually alert to the current location of the train in order not to miss the destination or transfer stations. The Global Positioning System (GPS), although expensive, can give an alarm if properly programmed, but cannot receive the satellite signals, underground. Therefore, a novel approach to context-aware location-based subway information system is motivated. The passengers, who are equipped with mobile devices such as laptop, PDA, and mobile phone as clients of the Personal Area Network (PAN), request the Bluetooth connection to the server which is installed in each car of the train. While the sorrel broadcasts the location-based information including the previous station, the current velocity of the train, the distance and time to the next station, the clients provide additional services based on the recognized context of the information, and what the passengers individually want. The services are spontaneous and autonomous rather than passive. The services include not only the information on the nearby stations, exit numbers, connection buses but also the location-based alarms which can be set specific to various personal requests, and sounded by the location of the train rather than time. Whereas the arrival time may not be accurate due to the delays of the train, the location can be accurately traced and broadcast by the server. Also, the clients do not need any expensive systems like GFS. Towards validating the proposed approach, we implemented a Bluetooth PAN including a PC server, two PDA clients and a laptop client. We modeled a train on the Incheon Subway Line #1 and a train on the Seoul-to-Incheon Line on the server, simulated the virtual trains together with the real clients. and verified that all the services were successfully provided.

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A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks

  • Brown, Donald Richard III;Fazel, Fatemeh
    • Journal of Communications and Networks
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    • 제13권3호
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    • pp.266-276
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    • 2011
  • In wireless networks, it is well-known that intermediate nodes can be used as cooperative relays to reduce the transmission energy required to reliably deliver a message to an intended destination. When the network is under a central authority, energy allocations and cooperative pairings can be assigned to optimize the overall energy efficiency of the network. In networks with autonomous selfish nodes, however, nodes may not be willing to expend energy to relay messages for others. This problem has been previously addressed through the development of extrinsic incentive mechanisms, e.g., virtual currency, or the insertion of altruistic nodes in the network to enforce cooperative behavior. This paper considers the problem of how selfish nodes can decide on an efficient energy allocation and endogenously form cooperative partnerships in wireless networks without extrinsic incentive mechanisms or altruistic nodes. Using tools from both cooperative and non-cooperative game theory, the three main contributions of this paper are (i) the development of Pareto-efficient cooperative energy allocations that can be agreed upon by selfish nodes, based on axiomatic bargaining techniques, (ii) the development of necessary and sufficient conditions under which "natural" cooperation is possible in systems with fading and non-fading channels without extrinsic incentive mechanisms or altruistic nodes, and (iii) the development of techniques to endogenously form cooperative partnerships without central control. Numerical results with orthogonal amplify-and-forward cooperation are also provided to quantify the energy efficiency of a wireless network with sources selfishly allocating transmission/relaying energy and endogenously forming cooperative partnerships with respect to a network with centrally optimized energy allocations and pairing assignments.

SPMLD: Sub-Packet based Multipath Load Distribution for Real-Time Multimedia Traffic

  • Wu, Jiyan;Yang, Jingqi;Shang, Yanlei;Cheng, Bo;Chen, Junliang
    • Journal of Communications and Networks
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    • 제16권5호
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    • pp.548-558
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    • 2014
  • Load distribution is vital to the performance of multipath transport. The task becomes more challenging in real-time multimedia applications (RTMA), which impose stringent delay requirements. Two key issues to be addressed are: 1) How to minimize end-to-end delay and 2) how to alleviate packet reordering that incurs additional recovery time at the receiver. In this paper, we propose sub-packet based multipath load distribution (SPMLD), a new model that splits traffic at the granularity of sub-packet. Our SPMLD model aims to minimize total packet delay by effectively aggregating multiple parallel paths as a single virtual path. First, we formulate the packet splitting over multiple paths as a constrained optimization problem and derive its solution based on progressive approximation method. Second, in the solution, we analyze queuing delay by introducing D/M/1 model and obtain the expression of dynamic packet splitting ratio for each path. Third, in order to describe SPMLD's scheduling policy, we propose two distributed algorithms respectively implemented in the source and destination nodes. We evaluate the performance of SPMLD through extensive simulations in QualNet using real-time H.264 video streaming. Experimental results demonstrate that: SPMLD outperforms previous flow and packet based load distribution models in terms of video peak signal-to-noise ratio, total packet delay, end-to-end delay, and risk of packet reordering. Besides, SPMLD's extra overhead is tiny compared to the input video streaming.

The Effectiveness of Jeju Island Mixed Reality Tourism Application: Focusing on the Moderating Role of Users' K-Culture Involvement

  • Yoo, Seungchul;Jung, Kwanghee;Nguyen, Vinh T.;Piscarac, Diana
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.116-128
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    • 2020
  • In this study, we introduce a multi-modal mixed reality (MR) application for advertising the main touristic landmarks on Jeju Island, and evaluate its effectiveness based on the Technology Acceptance Model (TAM) with a focus on the user's involvement in Korean culture (K-Culture). Specifically, we deployed several stimuli to enable users to retrieve information, visualize a variety of heritage content such as text, images, videos, virtual artifacts, and immerse in a VR environment to experience the heritage locations. The results of the online survey with 436 participants showed that for consumers with low K-Culture involvement, Perceived Usefulness and Perceived Ease-of-Use did not affect their Intention to Visit the island. Still, it had a significant impact on their Intention to Use the application. On the other hand, for the group with high K-Culture involvement, Perceived Usefulness had no effect on the Intention to Use and Intention to Visit. However, Perceived Ease-of-Use had a significant impact on their Intention to Use the application and Intention to Visit Jeju Island. Therefore, when user involvement in K-Culture is high, convenience of use has played a significant role in sensory media usage and the intention to visit, regardless of the usefulness of the mixed reality content. In contrast, users with low K-Culture involvement primarily focused on the functional aspects of the application. These findings open the path for follow-up studies on K-Culture involvement and immersive media tourism marketing, which will benefit digital tourism marketing and Korea's tourism industry.

Enhancement of UAV-based Spatial Positioning Using the Triangular Center Method with Multiple GPS

  • Joo, Yongjin;Ahn, Yushin
    • 한국측량학회지
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    • 제37권5호
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    • pp.379-388
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    • 2019
  • Recently, a technique for acquiring spatial information data using UAV (Unmanned Aerial Vehicle) has been greatly developed. It is a very crucial issue of the GIS (Geographic Information System) mapping system that passes way point in the unmanned airframe and finally measures the accurate image and stable localization to the desired destination. Though positioning using DGPS (Differential Global Navigation System) or RTK-GPS (Real Time Kinematic-GPS) guarantee highly accurate, they are more expensive than the construction of a single positioning system using a single GPS. In the case of a low-priced single GPS system, the stability of the positioning data deteriorates. Therefore, it is necessary to supplement the uncertainty of the absolute position data of the UAV and to improve the accuracy of the current position data economically in the operating state of the UAV. The aim of this study was to present an algorithm enhancing the stability of position data in a single GPS mode of UAV with multiple GPS. First, the arrangement of multiple GPS receivers through the center of gravity of the UAV were examined. Next, MD (Mahalanobis Distance) is applied to detect instantaneous errors of GPS data in advance and eliminate outliers to increase the accuracy of previously collected multiple GPS data. Processing procedure for multiple GPS reception data by applying the center of the triangular method were presented to improve the position accuracy. Second, UAV navigation systems integrated multiple GPS through configuration of the UAV specifications were implemented. Using the unmanned airframe equipped with multiple GPS receivers, GPS data is measured with the TCM (Triangular Center Method). In addition, UAV equipped with multiple GPS were operated in study area and locational accuracy of multiple GPS of UAV with VRS (Virtual Reference Station) GNSS surveying were compared. The result showed that the error factors are compensated, and the error range are reduced, resulting in the reliability of the corrected value. In conclusion, the result in this paper is expected to realize high-precision position estimation at low cost in UAV using multiple low-cost GPS receivers.

RSU 통신 및 딥러닝 기반 최적화 차량 라우팅 시스템 설계 (A design of Optimized Vehicle Routing System(OVRS) based on RSU communication and deep learning)

  • 손수락;이병관;심손권;정이나
    • 한국정보전자통신기술학회논문지
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    • 제13권2호
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    • pp.129-137
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    • 2020
  • 현재 자율주행 차량 시장은 3레벨 자율주행 차량의 상용화를 넘어 4레벨 자율주행 차량을 연구, 개발하고 있다. 4레벨 자율주행 차량에서 가장 주목되는 부분은 차량의 안정성이다. 3레벨과 다르게 4레벨의 자율주행 차량은 긴급상황을 차량이 직접 대처해야 하기 때문이다. 본 논문에서는 긴급상황에서의 즉각적인 반응보다는 차량의 목적지가 정해진 순간 사고 가능성이 가장 낮은 경로를 결정하는 Optimized Vehicle Routing System (OVRS)을 제안한다. OVRS는 RSU 통신으로 수집한 도로와 주변 차량 정보를 분석하여 도로의 위험성을 예측하여 주행 중인 차량이 더 안전하고 빠른 길로 주행할 수 있도록 경로를 설정한다. OVRS는 네트워크 라우팅 방식처럼 도로에 있는 RSU를 통하여 도로 상황에 따른 경로 안내를 실행하기 때문에 차량의 안정성을 더욱 높일 수 있다. 실험 결과, OVRS모듈 중 하나인 ASICM의 RPNN은 CNN보다 약 17%, LSTM보다 약 40% 더 좋은 연산 시간을 보였다. 그러나 해당 연구가 PC를 이용한 가상환경에서 실행되었기 때문에, VPDM의 사고 가능성을 실제로 검증하지 못했다. 따라서 향후 사고 데이터 수집으로 인한 VPDM의 정확도 높은 실험과 실제 차량 및 RSU에서 실제 도로를 대상으로 한 실험이 진행되어야 한다.