• Title/Summary/Keyword: virtual destination

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Relay-assisted Multiple Access Channel Protocol for Cooperative Diversity

  • Kim, Dong-Hyun;Kim, Gil;Lee, Kwang-Bok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.1C
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    • pp.1-8
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    • 2009
  • Cooperative diversity is a novel technique to improve diversity gains, capacity gains, and energy saving. This technique involves multiple terminals sharing resources in order to build a virtual antenna array in a distributed fashion. In this paper, we propose a multi-user cooperative diversity protocol called Relay-assisted Multiple Access Channel(R-MAC) that allows multiple source terminals to transmit their signals simultaneously and the relay terminal forwards the aggregated signal received from the source terminals to the destination terminal. The proposed protocol converts the distributed antenna channels into an effective MIMO channel by exploiting a relay, increasing both diversity gain and system throughput. We investigate the performance of the proposed protocol in terms of outage probability and diversity-multiplexing tradeoff where we assume block fading channel environment. Our simulation results show that the proposed protocol outperforms direct transmission in the high spectral efficiency regime where the conventional cooperative diversity protocols cannot outperform direct transmission.

Cultural Representations and Experience in Tourism: Two Forms of Mimesis

  • Hunter, William Cannon
    • Journal of Smart Tourism
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    • v.1 no.1
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    • pp.65-67
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    • 2021
  • This paper fills a gap in smart tourism research by investigating the link between online representations and their physical counterparts. This sort of phenomenology visualizes a doubled cultural mimesis that can be described by the story of the ship of Theseus, where the original is replaced by an ongoing process of installing new components. In this sense, social reality is conceptualized as having real cultural events and the production of cultural items as well as having digital reproductions that appear and circulate online. These are accessed by a variety of platforms where reality is simulated onsite through augmented reality technology or remotely through forms of virtual reality. This paper seeks to frame and to present this notion and its potential impacts on destination culture particularly during the COVID-19 pandemic in Korea.

Concept of the Cloud Type Virtual Policy Based Network Management Scheme for the Whole Internet

  • Kazuya, Odagiri;Shogo, Shimizu;Naohiro, Ishii
    • International Journal of Computer Science & Network Security
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    • v.23 no.1
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    • pp.71-77
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    • 2023
  • In the current Internet system, there are many problems using anonymity of the network communication such as personal information leaks and crimes using the Internet system. This is why TCP/IP protocol used in Internet system does not have the user identification information on the communication data, and it is difficult to supervise the user performing the above acts immediately. As a study for solving the above problem, there is the study of Policy Based Network Management (PBNM). This is the scheme for managing a whole Local Area Network (LAN) through communication control for every user. In this PBNM, two types of schemes exist. As one scheme, we have studied theoretically about the Destination Addressing Control System (DACS) Scheme with affinity with existing internet. By applying this DACS Scheme to Internet system management, we will realize the policy-based Internet system management. In this paper, to realize it, concept of the Internet PBNM Scheme is proposed as the final step.

Hole-filling Based on Disparity Map for DIBR

  • Liu, Ran;Xie, Hui;Tian, Fengchun;Wu, Yingjian;Tai, Guoqin;Tan, Yingchun;Tan, Weimin;Li, Bole;Chen, Hengxin;Ge, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2663-2678
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    • 2012
  • Due to sharp depth transition, big holes may be found in the novel view that is synthesized by depth-image-based rendering (DIBR). A hole-filling method based on disparity map is proposed. One important aspect of the method is that the disparity map of destination image is used for hole-filling, instead of the depth image of reference image. Firstly, the big hole detection based on disparity map is conducted, and the start point and the end point of the hole are recorded. Then foreground pixels and background pixels are distinguished for hole-dilating according to disparity map, so that areas with matching errors can be determined and eliminated. In addition, parallaxes of pixels in the area with holes and matching errors are changed to new values. Finally, holes are filled with background pixels from reference image according to these new parallaxes. Experimental results show that the quality of the new view after hole-filling is quite well; and geometric distortions are avoided in destination image, in contrast to the virtual view generated by depth-smoothing methods and image inpainting methods. Moreover, this method is easy for hardware implementation.

A Multibit Tree Bitmap based Packet Classification (멀티 비트 트리 비트맵 기반 패킷 분류)

  • 최병철;이정태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3B
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    • pp.339-348
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    • 2004
  • Packet classification is an important factor to support various services such as QoS guarantee and VPN for users in Internet. Packet classification is a searching process for best matching rule on rule tables by employing multi-field such as source address, protocol, and port number as well as destination address in If header. In this paper, we propose hardware based packet classification algorithm by employing tree bitmap of multi-bit trio. We divided prefixes of searching fields and rule into multi-bit stride, and perform a rule searching with multi-bit of fixed size. The proposed scheme can reduce the access times taking for rule search by employing indexing key in a fixed size of upper bits of rule prefixes. We also employ a marker prefixes in order to remove backtracking during searching a rule. In this paper, we generate two dimensional random rule set of source address and destination address using routing tables provided by IPMA Project, and compare its memory usages and performance.

Reliable Group Communication Platform using Virtual Tapologies in a Dynamic High-Speed Network (동적인 초고속통신망에서 가상위상을 이용한 신뢰성있는 그룹통신 플랫폼 개발에 관한 연구)

  • Shin, Yong-Tae;Cho, Min-Soo
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1320-1332
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    • 1998
  • We propose Multiph which is a virtual topology for a reliable group communication platform on dynamic high speed network. We also define group communication primitives for transmission of messages and group management. Multiph consists of a set of nodes which are process groups and a set of edges which are the connection between nodes providing the route of messages. Processes can send and receive messages overlapped in a several multicast groups. Overlapped process organizes non-overlapped logical group, which called meta-group. Multiph guarantees ordering of messages that received at the destination group. It has no extra node that decreases system performance. Although the group has dynamic group change to leave and add process, it does not reconstruct the existing platform structure.

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A Novel Multi-Path Routing Algorithm Based on Clustering for Wireless Mesh Networks

  • Liu, Chun-Xiao;Zhang, Yan;Xu, E;Yang, Yu-Qiang;Zhao, Xu-Hui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.4
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    • pp.1256-1275
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    • 2014
  • As one of the new self-organizing and self-configuration broadband networks, wireless mesh networks are being increasingly attractive. In order to solve the load balancing problem in wireless mesh networks, this paper proposes a novel multi-path routing algorithm based on clustering (Cluster_MMesh) for wireless mesh networks. In the clustering stage, on the basis of the maximum connectivity clustering algorithm and k-hop clustering algorithm, according to the idea of maximum connectivity, a new concept of node connectivity degree is proposed in this paper, which can make the selection of cluster head more simple and reasonable. While clustering, the node which has less expected load in the candidate border gateway node set will be selected as the border gateway node. In the multi-path routing establishment stage, we use the intra-clustering multi-path routing algorithm and inter-clustering multi-path routing algorithm to establish multi-path routing from the source node to the destination node. At last, in the traffic allocation stage, we will use the virtual disjoint multi-path model (Vdmp) to allocate the network traffic. Simulation results show that the Cluster_MMesh routing algorithm can help increase the packet delivery rate, reduce the average end to end delay, and improve the network performance.

An Adaptive Distributed Wavelength Routing Algorithm in WDM Networks (파장분할 다중화 (WDM) 망을 위한 적응 분산 파장 라우팅 알고리즘)

  • 이쌍수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.9A
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    • pp.1395-1404
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    • 2000
  • In this paper, we propose a heuristic wavelength routing algorithm for IP datagrams in WDM (Wavelength-Division Multiplexing) networks which operates in a distributed manner, while most previous works have focused centralized algorithms. We first present an efficient construction method for a loose virtual topology with a connectivity property, which reserves a few wavelength to cope with dynamic traffic demands properly. This connectivity property assures that data from any source node could reach any destination node by hopping one or multiple lightpaths. We then develop a high-speed distributed wavelength routing algorithm adaptive to dynamic traffic demands by using such a loose virtual topology and derive the general bounds on average utilization in the distributed wavelength routing algorithms. Finally, we show that the performance of the proposed algorithms is better than that of the FSP(Fixed Shortest-Path) wavelength routing algorithms through simulation using the NSFNET[1] and a dynamic hot-spot traffic model, and that the algorithms is a good candidate in distributed WDM networks in terms of the blocking performance, the control traffic overhead, and the computation complexity.

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Bandwidth-efficient Cooperative Diversity with Rotated Constellations and Its Performance Analysis

  • Lei, Weijia;Xie, Xianzhong;Li, Xiangming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.989-1005
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    • 2010
  • Cooperative diversity is a technique with which a virtual multiple antenna array is established among the single antenna users of the wireless network to realize space diversity. Signal space diversity (SSD) is a bandwidth-efficient diversity technique, which uses constellation rotation and interleaving techniques to achieve diversity gain. A new cooperative diversity scheme with rotated constellations (RCCD) is proposed in this paper. In this scheme, data are modulated by using a rotated constellation, and the source and the relays transmit different components of the modulated symbols. Since any one of the components contains full information of the symbols, the destination can obtain multiple signals conveying the same information from different users. In this way, space diversity is achieved. The RCCD scheme inherits the advantage of SSD - being bandwidth-efficient but without the delay problem of SSD brought by interleaving. The symbol error rate of the RCCD scheme is analyzed and simulated. The analysis and simulation results show that the RCCD scheme can achieve full diversity order of two when the inter-user channel is good enough, and, with the same bandwidth efficiency, has a better performance than amplify-and-forward and detect-and-forward methods.

Path Planning Algorithm for UGVs Based on the Edge Detecting and Limit-cycle Navigation Method (Limit-cycle 항법과 모서리 검출을 기반으로 하는 UGV를 위한 계획 경로 알고리즘)

  • Lim, Yun-Won;Jeong, Jin-Su;An, Jin-Ung;Kim, Dong-Han
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.471-478
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    • 2011
  • This UGV (Unmanned Ground Vehicle) is not only widely used in various practical applications but is also currently being researched in many disciplines. In particular, obstacle avoidance is considered one of the most important technologies in the navigation of an unmanned vehicle. In this paper, we introduce a simple algorithm for path planning in order to reach a destination while avoiding a polygonal-shaped static obstacle. To effectively avoid such an obstacle, a path planned near the obstacle is much shorter than a path planned far from the obstacle, on the condition that both paths guarantee that the robot will not collide with the obstacle. So, to generate a path near the obstacle, we have developed an algorithm that combines an edge detection method and a limit-cycle navigation method. The edge detection method, based on Hough Transform and IR sensors, finds an obstacle's edge, and the limit-cycle navigation method generates a path that is smooth enough to reach a detected obstacle's edge. And we proposed novel algorithm to solve local minima using the virtual wall in the local vision. Finally, we verify performances of the proposed algorithm through simulations and experiments.