• 제목/요약/키워드: virtual city model

검색결과 56건 처리시간 0.048초

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권1호
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

A Study on Construction Site of Virtual Desktop Infrastructure (VDI) System Model for Cloud Computing BIM Service

  • Lee, K.H.;Kwon, S.W.;Shin, J.H.;Choi, G.S.;Moon, D.Y.
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.665-666
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In construction site phase, especially the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is enable the cloud computing BIM server to provide several main function such as edit a model, 3D model viewer and checker, mark-up, snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through test-bed server client, developed VDI system's multi-connect control will be evaluated. The performance-test result of BIM server VDI will effect to development direction of cloud computing BIM service for commercialization.

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심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적 (Digital Twin and Visual Object Tracking using Deep Reinforcement Learning)

  • 박진혁;;최필주;이석환;권기룡
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

An Application of RASA Technology to Design an AI Virtual Assistant: A Case of Learning Finance and Banking Terms in Vietnamese

  • PHAM, Thi My Ni;PHAM, Thi Ngoc Thao;NGUYEN, Ha Phuong Truc;LY, Bao Tuyen;NGUYEN, Truc Linh;LE, Hoanh Su
    • The Journal of Asian Finance, Economics and Business
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    • 제9권5호
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    • pp.273-283
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    • 2022
  • Banking and finance is a broad term that incorporates a variety of smaller, more specialized subjects such as corporate finance, tax finance, and insurance finance. A virtual assistant that assists users in searching for information about banking and finance terms might be an extremely beneficial tool for users. In this study, we explored the process of searching for information, seeking opportunities, and developing a virtual assistant in the first stages of starting learning and understanding Vietnamese to increase effectiveness and save time, which is also an innovative business practice in Use-case Vietnam. We built the FIBA2020 dataset and proposed a pipeline that used Natural Language Processing (NLP) inclusive of Natural Language Understanding (NLU) algorithms to build chatbot applications. The open-source framework RASA is used to implement the system in our study. We aim to improve our model performance by replacing parts of RASA's default tokenizers with Vietnamese tokenizers and experimenting with various language models. The best accuracy we achieved is 86.48% and 70.04% in the ideal condition and worst condition, respectively. Finally, we put our findings into practice by creating an Android virtual assistant application using the model trained using Whitespace tokenizer and the pre-trained language m-BERT.

Towards Designing Human Interactions for Learning Support System using Virtual Reality Technology

  • Iwane, Noriyuki
    • International journal of advanced smart convergence
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    • 제3권1호
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    • pp.11-14
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    • 2014
  • We have been designing human interactions for some learning support system or education system. The design is based on a symbol grounding model. The model is applicable to many learning domains using virtual reality technology. The design policy is simple and compact. In order to realize the policy we use/reuse some devices from the viewpoint of virtual reality. This paper introduces basic ideas and explains several example cases based on the idea.

Exploring the Influence of Virtual Reality and Augmented Reality on User Satisfaction in Virtual Tourism

  • Thich Van NGUYEN;Tho Van NGUYEN;Dat Van NGUYEN
    • 유통과학연구
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    • 제22권6호
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    • pp.33-44
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    • 2024
  • Purpose: This study aims to measure how information quality, system quality, security, usefulness, and ease of use of Augmented Reality (VR) and Virtual Reality (AR) influence user satisfaction, motivating intelligent travel technology developers to improve VR/AR quality to meet customer requirements. Research design, data and methodology: This study investigates users interested in travelling in Ho Chi Minh City and Nha Trang City, Vietnam. The research model was implemented using an online questionnaire and face-to-face from 405 valid samples. To evaluate the scale's reliability, the study used the software SPSS 20. Test research hypotheses and evaluate measurement and structural models. This research uses AMOS 20 software. The proposed model is firmly grounded in the Information System Success model (ISS) and the Technology Acceptance Model (TAM), providing a solid theoretical foundation for our research. Results: Results show that consumer perceptions of information quality, system quality, security, usefulness, and ease of use have a positive impact on the perceived quality of VR/AR, thereby influencing tourists' travel intention. Conclusions: The results of this research enrich the theoretical understanding of consumer behaviour toward intelligent technology products in tourism, providing management implications for manufacturers to improve the quality of tourism products and satisfy user requirements in experience before considering choosing a destination.

허브 앤 스포크형 데이터 관리 및 블록체인 기술 융합 스마트도시 거버넌스 로직모델 (Smart City Governance Logic Model Converging Hub-and-spoke Data Management and Blockchain Technology)

  • 최성진
    • 한국BIM학회 논문집
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    • 제14권1호
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    • pp.30-38
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    • 2024
  • This study aims to propose a smart city governance logic model that can accommodate more diverse information service systems by mixing hub-and-spoke and blockchain technologies as a data management model. Specifically, the research focuses on deriving the logic of an operating system that can work across smart city planning based on the two data governance technologies. The first step of the logic is the generation and collection of information, which is first divided into information that requires information protection and information that can be shared with the public, and the information that requires privacy is blockchainized, and the shared information is integrated and aggregated in a data hub. The next step is the processing and use of the information, which can actively use the blockchain technology, but for the information that can be shared other than the protected information, the governance logic is built in parallel with the hub-and-spoke type. Next is the logic of the distribution stage, where the key is to establish a service contact point between service providers and beneficiaries. Also, This study proposes the establishment of a one-to-one data exchange relationship between information providers, information consumers, and information processors. Finally, in order to expand and promote citizen participation opportunities through a reasonable compensation system in the operation of smart cities, we developed virtual currency as a local currency and designed an open operation logic of local virtual currency that can operate in the compensation dimension of information.

3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정 (Adjustment of texture image for construction of a 3D virtual city)

  • 김성수;김병국
    • 대한공간정보학회지
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    • 제10권2호
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    • pp.49-56
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    • 2002
  • 3D 가상도시 구축에 있어 사용자로 하여금 공간 객체 중심으로 지형 지물을 인식할 수 있게 해 줄 수 있는 요소로서 Texture Image를 들 수 있다. 본 연구에서는 디지틀 카메라를 통하여 건물 측면 Texture Image를 획득하고 이렇게 획득한 이미지가 가지고 있는 왜곡을 2D Projective Transformation방법을 사용하여 보정하였다. 보정이 끝난 Texture Image는 OpenGL을 이용하여 3D 건물 모델에 Mapping을 실시하였다. 본 연구를 통해 개발한 응용 프로그램은 가상도시를 구축하는 과정상에 자동화된 방법을 제공할 수 있다.

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Web기반 공간가상체험의 유효성 검증에 관한 연구 (A Study on the valid verification of virtual space experience through the web)

  • 김태환
    • 한국실내디자인학회논문집
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    • 제16권1호
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    • pp.126-134
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    • 2007
  • This study researches the effectiveness of virtual experiences as an evaluation method in design. For the study, I researched the result on the spatial recognition before, abstracted visual objects and factors in recognition process and made up 43 inquiries for the evaluation through the experts group. Besides, set the analytical code between recognition factor and spatial constituents, made analysis the result from it. From April 1st to June 30th in 2004, the virtual model of educational place, college main building and city library was established as a subject of the research and studied the result. The methods that are used for the study are frequent analysis, T-test, reliability analysis, factor analysis etc. and SPSSWIN Package is used for the statistic analysis. There were two times of analysis on the evaluation to analyze the effect of virtual models on the web basis, one group evaluated the virtual building same as real and the other group evaluated the building site. Then analyzed the differences and correlation between the two. In result, college building, the first subject of study, and the second city library shows that made little differences between on the spot evaluation and virtual evaluation. Therefore, it is considered that the design evaluation with virtual model on the web basis has a vantage. But some problems founded that solved between preceding and present research through the feedback. It is as follows, 1. detection of problems that insufficience validity in the first survey. 2. found some not-validity inquiries. 3. detection of necessities that qualitative improvement and technical repletion in virtual environment.

디지털 트윈 기반 스마트 시티 모델 연구 동향 분석 (Research on Digital twin-based Smart City model: Survey)

  • 한군희;홍성혁
    • 융합정보논문지
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    • 제11권11호
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    • pp.172-177
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    • 2021
  • 디지털시대의 일환으로 현실세계를 가상으로 정확하게 옮겨서 현실에서 할 수 없는 어떤 고가의 장비 수명을 저하시키는 스트레스 테스트를 실시하여 제품의 취약부분을 시뮬레이션 하는 디지털 트윈이 제조업에서 활발히 사용되고 있다. IoT의 발전으로 인해 현실세계에서 수집되는 데이터를 정확하게 수집하여 가상의 공간에 동일하게 만드는 디지털 트윈은 교통, 재난, 주거, 방역, 에너지, 환경, 고령화 같은 도시 생활의 문제에 대한 정확한 예측을 할 수 있기 때문에 스마트 시티 건설에 필요한 도구로 자리매김하고 있다. 디지털 트윈은 제조업분야에 적용이 많이 되고 있지만 본 연구에서는 스마트 시티에 적용하여 4차산업혁명시대에 걸 맞는 스마트 시티 모델을 제안하고 제안된 모델을 통한 시민의 안전, 복지와 편리성을 증가시켜 기술의 발전이 삶의 질을 향상시키는 데 기여하고 한다. 또한, 디지털 트윈을 스마트 시티에 적용할 경우 실시간 상호작용을 통하여 현실성과 즉시성을 유지함으로써 현실과 가상간의 실시간 동기화를 통화여 보다 정확한 예측 및 분석을 할 수 있을 것으로 기대한다.