• Title/Summary/Keyword: virtual WLAN system

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FingerPrint building method using Splite-tree based on Indoor Environment (실내 환경에서 WLAN 기반의 Splite-tree를 이용한 가상의 핑거 프린트 구축 기법)

  • Shin, Soong-Sun;Kim, Gyoung-Bae;Bae, Hae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.173-182
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    • 2012
  • A recent advance in smart phones is increasing utilization of location information. Existing positioning system was using GPS location for positioning. However, the GPS cannot be used indoors, if GPS location has an incorrectly problem. In order to solve indoor positioning problems of indoor location-based positioning techniques have been investigated. There are a variety of techniques based on indoor positioning techniques like as RFID, UWB, WLAN, etc. But WLAN location positioning techniques take advantage the bond in real life. WLAN indoor positioning techniques have a two kind of method that is centroid and fingerprint method. Among them, the fingerprint technique is commonly used because of the high accuracy. In order to use fingerprinting techniques make a WLAN signal map building that is need to lot of resource. In this paper, we try to solve this problem in an Indoor environment for WLAN-based fingerprint of a virtual building technique, which is proposed. Proposed technique is classified Cell environment in existed Indoor environment, all of fingerprint points are shown virtual grid map in each Cell. Its method can make fingerprint grid map very quickly using estimate virtual signal value. Also built signal value can take different value depending of the real estimate value. To solve this problem using a calibration technique for the Splite-tree is proposed. Through calibration technique that improves the accuracy for short period of time. It also is improved overall accuracy using predicted value of around position in cell.

A Study on the Mutual Coexistence between Virtual Reality Bluetooth Devices and WLAN on the Monte-Carlo (몬테카를로 기반의 가상현실 블루투스 기기와 무선랜 사이의 상호 공존 연구)

  • Yun, Hye-Ju;Yu, Chul-Hee;Kim, Byung-Duk;Jo, Young-Do
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.33-38
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    • 2016
  • As a communications system and using the wireless devices is increased at the world, the interference among devices at 2.4GHz band become issue. New complex content technology as education, concert, broadcast, thema-park are developed between Virtual Reality technology and tradition. That is expect an annual growth rate of more than 14%. Almost Virtual Reality devices use motion sense or a wireless joystick. Therefore it is necessarily to analyze the coexistence between Virtual Reality devices and Wi-Fi in the ISM band. The interference scenario and propagation of the Extended Hata Model was established to analyze the interference from WLAN into Virtual Reality devices. Through simulation results based on Monte-Carlo principle, separation frequency was obtained to protect WLAN interference from Virtual Reality devices.

An SDN-based Bandwidth Control Scheme considering Traffic Variation in the Virtualized WLAN Environment (가상화된 WLAN 환경에서 트래픽 변화를 고려한 SDN 기반 대역폭 제어 기법)

  • Moon, Jaewon;Chung, Sanghwa
    • Journal of KIISE
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    • v.43 no.11
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    • pp.1223-1232
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    • 2016
  • A virtual network technology can provide a network reflecting the requirements of various services. The virtual network can distribute resources of the physical network to each virtual slice. An efficient resource distribution technique is needed to reflect the requirements of various services. Existing bandwidth distribution techniques can only control downlink traffic without taking traffic conditions on the network into account. Downlink and uplink share the same resources in a wireless network. The existing bandwidth distribution techniques assumed that all stations generate saturated traffic. Therefore, the existing bandwidth distribution technique cannot make traffic isolation in a virtual wireless network. In this paper, we proposed a traffic-based bandwidth control techniques to solve these problems. We applied Software-Defined Networking(SDN) to the virtual wireless network, monitored the traffic at each station, and searched for stations that generated unsaturated traffic. We also controlled both uplink and downlink traffics dynamically based on monitoring information. Our system can be implemented with legasy 802.11 clients and SDN-enabled APs. After the actual test bed configuration, it was compared to existing techniques. As a result, the distribution performance of the proposed technique was improved by 14% in maximum.

Multicast Scheduling Scheme in Dense WLAN Systems (밀집 무선랜 시스템에서의 멀티캐스트 전송 스케줄링 기법)

  • Kim, Namyeong;Kim, Wonjung;Pack, Sangheon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.441-450
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    • 2015
  • Nowadays, many WLAN access points (APs) are deployed in hotspot areas such as shopping malls and stations. As the number of WLAN APs deployed increases, how to manage densely deployed APs in an efficient manner becomes one of the most important issues in WLANs. In this environment, uncoordinated multicast services can lead to frequent collisions due to simultaneous transmissions among APs. In this paper, we propose a multicast scheduling algorithm that can exploit simultaneous transmissions in multiple sectors and avoid redundant transmissions in dense networks. Simulation results demonstrate that the proposed scheme can reduce the multicast transmission latency compared to comparison scheduling schemes.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.297-302
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    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.