• 제목/요약/키워드: views on Science-Technology-Society

검색결과 120건 처리시간 0.028초

화성호 간척사업이 어촌 주민의 삶에 미치는 영향 (Effect of Hwasung reclamation project on the life of fishing village resident)

  • 정병곤;장호영
    • 수산해양기술연구
    • /
    • 제53권1호
    • /
    • pp.98-106
    • /
    • 2017
  • In order to investigate the effect of land reclamation on the life of local fishermen, a survey was conducted with the 246 people living in 12 different adjacent villages located in Hwasung District. It was found that income of residents decreased, while the amount of debts increased after reclamation. 65% of the people surveyed answered that their economic situation became worse than before and they blamed the decrease of fishery resources as the main cause. It further led to the loss of the family's means of livelihood. 40% of the people surveyed claimed that they wanted to leave the fishing village and believed that reclamation divested them of all their hope for the future. Regarding to the effect of reclamation project on the image of Hwasung District, most of the respondents have a negative view on the reclamation project. They have negative views even on the tourism, regional welfare, employment of community residents and local infrastructure. Therefore, it can be concluded that local community residents thought that reclamation project had negatively influenced their overall quality of life.

USN 센서 제어 및 정보 취득 시스템 (Control and acquisition system for USN sensors)

  • 남승현
    • 센서학회지
    • /
    • 제18권6호
    • /
    • pp.409-416
    • /
    • 2009
  • A lot of valuable-piece of information are acquisited through ubiquitous sensor network(USN) system composed of man-made sensors. The telemetry system used for communicating to access informations between nature and human-beings monitors and estimates the status of infrastructure, utilities and natural environments to prevent hidden disasters, improving quality of life and productivity in multi-directional views. That would be the reason of USN subsistence. This paper will be a review on how to build long-term USN system. Therefore, this paper focuses on reviewing the sensor interface and the sensor network interface and its significance as the foundation stone for varying USN service profiles and showing its development example, and finally proposing a few of things to set up future-oriented USN open system.

주요 로봇 개발 국가의 로봇 디자인 성향 비교연구 - 인터랙티브 맵핑을 중심으로 (Comparative Study in National Characteristics of Robot Design - with the focus on use of Interactive Mapping -)

  • 김형근;이건표;김상룡;박정미
    • 감성과학
    • /
    • 제8권3호
    • /
    • pp.303-312
    • /
    • 2005
  • 본 연구의 목적은 로봇의 상용화, 어플리케이션 개발에 대한 이해를 높이고 로봇의 평가 척도 간 연관성 및 개발 트렌드 등을 짚어보는 데 있었다. 인터랙티브 맵핑을 통해, 113가지의 로봇 샘플 자료들을 로봇의 평가척도 7가지에 대해 다양한 배치가 가능하고 각각 아이템에 대한 상세 정보가 참조 가능하도록 구현하여, 시각적으로 보다 면밀한 분석이 가능하였다. 또한 인터랙티브 맵핑을 활용하여 국가별 로봇 개발 성향의 차이를 살펴본 결과, 크게 미국, 유럽의 성향과 일본, 한국의 성향으로 나눌 수 있었다. 미국과 유럽은 공통적으로 로봇을 '도구'라 여기고, 이러한 점이 평가 척도의 다양한 부분에서 반영되었음을 알 수 있었다. 일본, 한국의 경우 로봇을 '파트너' 혹은 '공존하는 관계'라고 여기고, 이러한 점을 만족시키도록 개발하고 있는 것을 발견할 수 있었다.

  • PDF

모바일 어플리케이션의 감정 적응형 사용자 인터페이스 저작 프레임워크 (An Authoring Framework for Emotion-Aware User Interface of Mobile Applications)

  • 이은정;김규완;김우빈
    • 한국멀티미디어학회논문지
    • /
    • 제18권3호
    • /
    • pp.376-386
    • /
    • 2015
  • Since affective computing has been introduced in 90s, affect recognition technology has achieved substantial progress recently. However, the application of user emotion recognition into software user interface is in its early stages. In this paper, we describe a new approach for developing mobile user interface which could react differently depending on user emotion states. First, an emotion reaction model is presented which determines user interface reactions for each emotional state. We introduce a pair of mappings from user states to different user interface versions. The reacting versions are implemented by a set of variations for a view. Further, we present an authoring framework to help developers/designers to create emotion-aware reactions based on the proposed emotion reaction model. The authoring framework is necessary to alleviate the burden of creating and handling multi versions for views at the development process. A prototype implementation is presented as an extension of the existing authoring tool DAT4UX. Moreover, a proof-of-concept application featuring an emotion-aware interface is developed using the tool.

An Easy-to-Use Three-Dimensional Molecular Visualization and Analysis Program: POSMOL

  • Lee, Sang-Joo;Chung, Hae-Yong;Kim, Kwang S.
    • Bulletin of the Korean Chemical Society
    • /
    • 제25권7호
    • /
    • pp.1061-1064
    • /
    • 2004
  • Molecular visualization software has the common objective of manipulation and interpretation of data from numerical simulations. They visualize many complicated molecular structures with personal computer and workstation, to help analyze a large quantity of data produced by various computational methods. However, users are often discouraged from using these tools for visualization and analysis due to the difficult and complicated user interface. In this regard, we have developed an easy-to-use three-dimensional molecular visualization and analysis program named POSMOL. This has been developed on the Microsoft Windows platform for the easy and convenient user environment, as a compact program which reads outputs from various computational chemistry software without editing or changing data. The program animates vibration modes which are needed for locating minima and transition states in computational chemistry, draws two and three dimensional (2D and 3D) views of molecular orbitals (including their atomic orbital components and these partial sums) together with molecular systems, measures various geometrical parameters, and edits molecules and molecular structures.

Exploring the Mediating Effect of Readiness for Change on ERP Systems Adoption

  • Kwahk, Kee-Young
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회 2005년도 추계학술대회 및 정기총회
    • /
    • pp.299-320
    • /
    • 2005
  • To rapidly respond to uncertainties in the business environment whilst remaining competitive, every organization needs to be able to successfully introduce and manage organizational change. Cognizant of the role of information systems (IS) as an enabler of organizational change, many organizations have paid attention to Enterprise Resource Planning (ERP) systems for successful organizational change primarily because of their change-driving forces across organizations. In this study, we focus attention on the role of readiness for change in the ERP systems adoption. Readiness for change described as views about the need for organizational change is posited to be and antecedent of two expectancies about the need for organizational change is posited to be an antecedent of two expectancies about the system. performance expectancy and effort expectancy, which lead to actual system use. In order to further establish th relevance of readiness for change as a determinant of two expectancies, computer self-efficacy is considered to be other key predictor as well. In addition, this study proposes that the personal characteristics of organizational commitment and perceived personal competence play roles of important determinants of readiness for change. Based on data gathered from the users of the ERP systems, structural equation analysis using LISREL provides significant support for the proposed relationships. Theoretical and practical implications are discussed along with limitations.

  • PDF

AHP 기법을 활용한 지역 산업생태계 활성화 방안에 관한 연구 -광주 지역 자동차 산업을 중심으로- (A Study on the Activation Plan for Regional Industry Ecosystem Using AHP Technique -Focused on the Automobile Industry in Gwangju-)

  • 김현지;김한국
    • 한국융합학회논문지
    • /
    • 제12권2호
    • /
    • pp.259-269
    • /
    • 2021
  • 국내 지역 산업생태계의 활성화를 위하여 많은 연구자들이 그에 대한 정책수립 등에 대한 논의를 진행하고 있다. 하지만, 각 지역 특성을 고려한 산업생태계 활성화 방안과 그에 대한 우선순위를 고려하는 경우는 드물다. 따라서, 본 연구에서는 광주 지역 자동차 산업을 중심으로 이에 대한 활성화 방안을 도출하기 위하여 문헌조사와 심층 인터뷰를 통하여 전문가 집단의 견해를 모으고 분석하는 정성적 연구를 수행하였다. 일차적으로 문헌조사와 심층 인터뷰를 통해 현재 광주 지역 자동차 산업의 현황 진단과 더불어 어떤 위기가 있는지 알아보고 이를 해결하기 위한 활성화 방안의 11가지의 전략 후보를 도출하였다. 그리고 AHP 기법을 활용하여 도출된 방안들의 상대적 중요도와 우선순위를 알아봄으로써, 어떤 방안부터 우선적으로 적용해야하는지에 대한 5가지 전략을 선별하였으며, 이는 향후 사업 계획 및 전략수립의 기초자료로 활용될 것이다.

Integrating Math and Music: Teaching Ideas

  • NOH, Jihwa;HUH, Nan
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제19권3호
    • /
    • pp.177-193
    • /
    • 2015
  • Mathematical creativity, an important goal in mathematics education, can be promoted through an integrated learning environment where students explore mathematics with other subject areas such as science, technology, engineering and art. Establishing such learning environments is not a trivial task. Therefore, this creates a need for the development of instructional resources promoting meaningful integration. This paper focuses on integration of the fields of mathematics and music. Beginning with some of the historical discoveries and views of the connections between mathematics and music, this paper attends to several musical concepts correlating to middle school mathematical content and then provides ideas for teaching.

View Synthesis and Coding of Multi-view Data in Arbitrary Camera Arrangements Using Multiple Layered Depth Images

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of Multimedia Information System
    • /
    • 제1권1호
    • /
    • pp.1-10
    • /
    • 2014
  • In this paper, we propose a new view synthesis technique for coding of multi-view color and depth data in arbitrary camera arrangements. We treat each camera position as a 3-D point in world coordinates and build clusters of those vertices. Color and depth data within a cluster are gathered into one camera position using a hierarchical representation based on the concept of layered depth image (LDI). Since one camera can cover only a limited viewing range, we set multiple reference cameras so that multiple LDIs are generated to cover the whole viewing range. Therefore, we can enhance the visual quality of the reconstructed views from multiple LDIs comparing with that from a single LDI. From experimental results, the proposed scheme shows better coding performance under arbitrary camera configurations in terms of PSNR and subjective visual quality.

  • PDF

기술의 본성(NOT) 개념 틀 제안 및 이공계 대학생들의 기술의 본성(NOT)에 대한 인식 탐구 (Suggesting Conceptual Framework on the Nature of Technology (NOT) and Investigating College Students' Perceptions Regarding the Nature of Technology(NOT))

  • 백유진;이영희
    • 과학교육연구지
    • /
    • 제43권3호
    • /
    • pp.363-381
    • /
    • 2019
  • 본 연구는 이공계열 대학생들의 기술의 본성(NOT)에 대한 인식 조사를 위하여 기술의 본성(NOT)에 대한 문헌 연구와 선행 연구를 분석하여 통합적이고 포괄적인 기술의 본성(NOT)의 개념 틀을 제안하였다. 또한 이를 바탕으로 수도권 소재 종합대학 이공계열 대학생 약 517명을 대상으로 기술의 본성(NOT)에 대한 인식을 분석하였다. 연구 결과는 다음과 같았다. 첫째, 기술의 본성(NOT)에 대한 문헌 연구를 통해서 제시된 통합적인 NOT개념 틀은 총 5가지 영역으로 1. 인공물로서의 기술(Technology as Artifacts), 2. 지식으로서의 기술(Technology as Knowledge), 3. 실행으로서의 기술 (Technology as Practice), 4. 역사로서의 기술(Technology as History), 그리고 5. 사회의 한 부분으로서의 기술(Technology as a part of Society)이다. 둘째, 본 연구에서 제안한 5개 영역의 NOT 개념 틀을 기준으로 분석한 이공계열 대학생들의 인식조사 결과, 학생들은 기술에 대하여 3. 실행으로서의 기술(26.4%), 5. 사회의 한 부분으로서의 기술(25.8%), 그리고 2. 지식으로서의 기술(24.3%)의 3가지 영역을 중요한 기술의 본성 개념으로 인식하고 있는 것으로 나타났다. 셋째, 학생들이 제시한 기술의 본성 개념의 세부 내용을 분석한 결과 우리나라 이공계 대학생들은 복잡하고 추상적인 기술의 본성(NOT)에 대하여 비교적 구체적이고 다양한 인식을 하고 있다는 것을 확인할 수 있었다. 특히 이공계열 대학생들은 기술을 삶의 편리를 위한 목적으로 기술적 지식을 활용 및 적용하는 능력이면서, 그를 통하여 산출된 결과물이라는 인식하는 것으로 나타났다.