and have come to be featured in cemeteries. These works were based on bringing landscape-harmony to long unclaimed tombs as well as abandoned tombs. Artists want to communicate with their intentions to their audience by directly reflecting it in their works. Furthermore, if the nature itself and the purpose of the artwork are clear, the viewers can easily maximize their understanding of the work they are viewing. This paper tries to add meaning to my works by introducing my portfolio to date and interpreting in via Daesoon Thought. Therefore, this paper may be considered as an attempt to interpret the chronological ideology behind my art. In order to examine the connection between my works and Daesoon Thought, commentary on the works should be presented first. , are on display in Yeonju Cemetery in Naju, Daegu, Anseong, Gyeonggi-do, and at the Gamyeon Academy in Ansan, Gyeonggi-do. In particular, honors those who lost their lives in April Third Jeju Uprising of 1948-1949. This work is subtitled, . As interpreted through Daesoon Thought, the work (Body Scape) relates to Virtuous Concordance of Yin and Yang (陰陽合德) for the unmarked graves in Naju of pauper's graves. And Sincerity, Respectfulness, and Faithfulness (誠·敬·信) correspond with the unmarked graves for the death-row convicts of Daegu prison house. The unmarked graves related to the scandal involving Ansan Sungam Academy are honored by the work titled . Along with the previously mentioned 'Unnamed Monument' for the Jeju Uprising, corresponds to the Resolution of Grievances for Mutual Beneficence.

  • A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

    • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
      • Journal of Intelligence and Information Systems
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      • v.18 no.1
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      • pp.1-21
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      • 2012
    • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.


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