• Title/Summary/Keyword: view

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XML Vicw Indexing (XML 뷰 인덱싱)

  • 김영성;강현철
    • Journal of KIISE:Databases
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    • v.30 no.3
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    • pp.252-272
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    • 2003
  • The view mechanism provides users with appropriate portions of database through data filtering and integration. In the Web era where information proliferates, the view concept is also useful for XML, a future standard for data exchange on the Web. This paper proposes a method of implementing XML views called XML view indexing, whereby XML view xv is represented as an XML view index(XVI) which is a structure containing the identifiers of xv's underlying XML elements as well as the information on xv. Since XVI for xv stores just the identifiers of the XML elements but not the elements themselves, when a user requests to retrieve xv, its XVI should be materialized against xv's underlying XML documents. Also an efficient algorithm to incrementally maintain consistency of XVI given a update of xv's underlying XML documents is required. This paper proposes and implements data structures and algorithms for XML view indexing. The performance experiments on XML view indexing reveal that it outperforms view recomputation for repeated accesses to the view, and requires as much as about 30 times less storage space compared to XML view materialization though the latter takes less time for repeated accesses to the view due to no need of materialization.

Design and Implementation of Frontal-View Algorithm for Smartphone Gyroscopes (스마트폰 자이로센서를 이용한 Frontal-View 변환 알고리즘 설계 및 구현)

  • Cho, Dae-Kyun;Park, Seok-Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.199-206
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    • 2012
  • Attempt to use as a marker of natural objects directly in the real world, but there is a way to use the accelerometer of the smartphone, to convert the Frontal-View virtual, because it asks only the pitch of the camera, from the side there is a drawback that can not be converted to images. The proposed algorithm, to obtain the rotation matrix of axis 3 pitch, roll, yaw, we set the reference point of the yaw of the target image. Then, to compensate for the rotation matrix to determine Myon'inji any floor, wall, the ceiling of the target image. Finally, to obtain the homography matrix for obtaining the Frontal-View to account for the difference between the gyro sensor coordinate system and image coordinate system, so we can get the Frontal-View from the captured images through the projection transformation was designed. Was tested to convert Frontal-View the picture was taken in an environment smartphone environment surrounding floor, walls and ceiling in order to evaluate the conversion program Frontal-View has been implemented, in this paper, design and The conversion algorithm implementation, it was confirmed that to convert a regular basis Frontal-View footage taken from multiple angles.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

A PIM/PSM Component Modeling Technique Based on 2+1 View Integrated Metamodel (2+1 View 통합 메타모델 기반 PIM/PSM 컴포넌트 모델링 기법)

  • Song, Chee-Yang;Cho, Eun-Sook
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.381-394
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    • 2009
  • As a technique to enhance reusability for the created artifacts in software modeling process, the model driven method such like MDA has been applied. Unfortunately, the hierarchical and systematic MDA based development technique using UML is poor yet. This causes the problem that the MDA modeling with high consistency and reusability based on MDA metamodel is not being realized. To solve this problem, this paper proposes a MDA (PIM/PSM) component modeling technique using 2+1 view integrated metamodel. At first, the meta-architecture view model which can represents development process view and MVC view is defined. Then, the hierarchical integrated metamodels per view are addressed separately for modeling process and MVC at metamodel level on the hierarchy of the defined meta-architecture view model. These metamodels are defined hierarchically by layering the modeling elements in PIM and PSM pattern for UML models and GUI models. Appling the proposed metamodel to an ISMS application system, it is shown as a component modeling case study based on MDA. Through this approach, we are able to perform a component model with consistency and hierarchy corresponding to development process and MVC way. Accordingly, this may improve more independence and reusability of model.

Compare View Styles in the Smartphone AR Car Driving Game (스마트폰 AR 차 운전 게임에서 사용자 시점 비교)

  • Shin, Ji-Hye;Kim, Seungwon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1009-1011
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    • 2021
  • 게임에서 플레이어에게 시각적으로 제공되는 환경을 View라고 하는데, View의 전환만으로도 전혀 다른 게임의 경험이 가능하다. 본 논문에서는 car racing game에서 View의 전환에 따른 게임의 경험 차이를 비교하였다. 우리는 ARcore 라이브러리를 사용하여 AR car racing game을 구현하였고 virtual joystick을 사용한 Interaction 방법을 구현하였다. Top down view와 first person view의 차이점이 플레이어의 실감에 어떠한 영향을 미치는지 연구하기 위해 두 view을 구현하여 pilot study를 수행하였다.

A Study on the Quantitative Analysis of View by the Projection Method in the Residential Buildings (주거용 건물에서의 투영법에 의한 조망의 정량적 분석에 관한 연구)

  • 김용이;김광우
    • Journal of the Korean housing association
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    • v.14 no.5
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    • pp.37-46
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    • 2003
  • The quantitative analysis of view tells how surroundings and sky are showed, and requires understanding of visual perception and three dimensional information of buildings. The visual perception and the existing projection methods for view analysis are examined. The results of this study are as follows: The visual perception on the size is determined by the visual angle, which can be described as a solid angle. The analysis of view by planar projection can be narrow-sighted according to the size of the window and the location of the viewpoint, which will cause the obstacles in the normal direction of the window interfere the view. For the analysis of view by fisheye projection, the area around the focus point is calculated wider than other areas, and so the view ratio depends on the position of the focus point. When analyzing sky view by dividing the sky vault into the differential area, the distortion by projection can be minimized.

An Analysis of Junior High School Girls' Breast Shape by Plane Photogrammetry (평면사진계측에 의한 유방형태 분석)

  • 김경숙
    • Journal of the Korean Home Economics Association
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    • v.31 no.4
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    • pp.209-214
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    • 1993
  • The purpose of this study is to provide the fundamental data for a dummy design used I read-made clothing and underwear production I terms of a pattern of breast types based o their morphological characteristics in accordance with different pattern of breast types. The breast's side and frontal views of the breast were measured with 90 junior high school girls of age between 13 and 16 residing in the urban area of Seoul using the plan photogrammetry. 1. The correlation between the side view body measurement and the breast's side and front view were analyzed by using the canonical correlation analysis, whereby the side view body measurement is showing a 39% of the breast's side view and frontal view. 2. The breast's side and front view has been classified by cluster analysis. The results of custer analysis for the breast's side and front view would be turned out the four cluster. 1) The cluster Ⅰ, The most volumed breast's side view.(20%) 2) The cluster Ⅱ, The fastest growing breast's front view.(38%) 3) The cluster Ⅲ, the latest growing breast.(3%) 4) The cluster Ⅳ, the middle degree growing breast.(39%)

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Novel Motion and Disparity Prediction for Multi-view Video Coding

  • Lim, Woong;Nam, Junghak;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.3
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    • pp.118-127
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    • 2014
  • This paper presents an efficient motion and disparity prediction method for multi-view video coding based on the high efficient video coding (HEVC) standard. The proposed method exploits inter-view candidates for effective prediction of the motion or disparity vector to be coded. The inter-view candidates include not only the motion vectors of adjacent views, but also global disparities across views. The motion vectors coded earlier in an adjacent view were found to be helpful in predicting the current motion vector to reduce the number of bits used in the motion vector information. In addition, the proposed disparity prediction using the global disparity method was found to be effective for interview predictions. A multi-view version based on HEVC was used to evaluate the proposed algorithm, and the proposed correspondence prediction method was implemented on a multi-view platform based on HEVC. The proposed algorithm yielded a coding gain of approximately 2.9% in a high efficiency configuration random access mode.

A Study on the Planning of Exterior Spaces of Housing Complexes Where Landscape View Corridors Were Planned (통경구간이 지정된 공동주택단지의 외부공간계획에 관한 연구 - 남악신도시 공동주택단지를 중심으로 -)

  • Kim, Jeong-Gyu;Lee, Jang-Hyuk
    • Journal of the Korean housing association
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    • v.21 no.2
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    • pp.11-18
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    • 2010
  • The purpose of this study is to analyze the exterior space designs of housing complexes where landscape view corridors were planned. In addition, the purpose of the study is to propose reference data for planning and designing a new landscape view corridor. The process of this study is as follows: (1) To understand the role of the landscape view corridor, this study investigated cases of district unit plans and classified the landscape view corridors in terms of the types of functions. (2) To extract analysis items on the exterior space design of housing complexes where landscape view corridors were planned, this study investigated guidelines to be set up for the design of landscape view corridors and the present state of the condition of landscape view corridors. (3) This study analyzed the relationship between the landscape view corridor and the courtyard, the roadway and convenience facilities of the housing complex. This study also proposed reference data for planning a new landscape view corridor and designing the exterior space of a new housing complex.

Multi-View Video Processing: IVR, Graphics Composition, and Viewer

  • Kwon, Jun-Sup;Hwang, Won-Young;Choi, Chang-Yeol;Chang, Eun-Young;Hur, Nam-Ho;Kim, Jin-Woong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.333-341
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    • 2007
  • Multi-view video has recently gained much attraction from academic and commercial fields because it can deliver the immersive viewing of natural scenes. This paper presents multi-view video processing being composed of intermediate view reconstruction (IVR), graphics composition, and multi-view video viewer. First we generate virtual views between multi-view cameras using depth and texture images of the input videos. Then we mix graphic objects to the generated view images. The multi-view video viewer is developed to examine the reconstructed images and composite images. As well, it can provide users with some special effects of multi-view video. We present experimental results that validate our proposed method and show that graphic objects could become the inalienable part of the multi-view video.