• 제목/요약/키워드: video system

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모바일 단말기에서 사용자의 의미기반 검색을 위한 인터페이스 설계 (The Design Interface for Retrieval Meaning Base of User Mobile Unit)

  • 조현섭;오훈
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 제38회 하계학술대회
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    • pp.1665-1667
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    • 2007
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safetyrelated educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Research of Vehicle Navigation Based Video-GIS

  • Feng, Jiang-Fan;Zhu, Guan-Yu;Liu, Zhao-Hong;Li, Yan
    • 한국공간정보시스템학회 논문지
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    • 제11권2호
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    • pp.39-44
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    • 2009
  • In order to make the effect of the navigation system more direct, the paper proposes a thought of vehicle navigation system based on Video-GIS. A semantic framework has been defined whose core is focused on the integration and interaction of video and spatial information, which supports full content retrieval based on multimodal metadata extraction and fusion, and supports kinds of wireless access mode. Furthermore, requirements of prototype system are discussed. Then the design and implementation of framework are discussed. Next, describe the key ideas and technologies involved. Finally, we point out its future research trend.

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Capacity aware Scalable Video Coding in P2P on Demand Streaming Systems

  • Xing, Changyou;Chen, Ming;Hu, Chao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권9호
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    • pp.2268-2283
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    • 2013
  • Scalable video coding can handle peer heterogeneity of P2P streaming applications, but there is still a lack of comprehensive studies on how to use it to improve video playback quality. In this paper we propose a capacity aware scalable video coding mechanism for P2P on demand streaming system. The proposed mechanism includes capacity based neighbor selection, adaptive data scheduling and streaming layer adjustment, and can enable each peer to select appropriate streaming layers and acquire streaming chunks with proper sequence, along with choosing specific peers to provide them. Simulation results show that the presented mechanism can decrease the system's startup and playback delay, and increase the video playback quality as well as playback continuity, and thus it provides a better quality of experience for users.

DESIGN AND FUNCTIONAL TEST OF ON-BOARD FLIGHT ANALOG VIDEO SYSTEM

  • Lee Sang-Rae;Kim Sung-Wan;Lee Jae-Deuk
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2004년도 한국우주과학회보 제13권2호
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    • pp.308-311
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    • 2004
  • This paper describes design, implementation and functional test of on-board flight analog video system. Video system is the part of the telemetry system as a means of providing flight vehicle's image data. Adopting analog video transmission technique, we could design and test the system in a short time and implement the prototype model with simpler circuits. As results of the functional test, we have made the verification and validation of two cameras' switching in time, and frequency modulation and demodulation of NTSC color signals successfully.

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Augmented Reality Annotation for Real-Time Collaboration System

  • Cao, Dongxing;Kim, Sangwook
    • 한국멀티미디어학회논문지
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    • 제23권3호
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    • pp.483-489
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    • 2020
  • Advancements in mobile phone hardware and network connectivity made communication becoming more and more convenient. Compared to pictures or texts, people prefer to share videos to convey information. For intentions clearer, the way to annotating comments directly on the video are quite important issues. Recently there have been many attempts to make annotations on video. These previous works have many limitations that do not support user-defined handwritten annotations or annotating on local video. In this sense, we propose an augmented reality based real-time video annotation system which allowed users to make any annotations directly on the video freely. The contribution of this work is the development of a real-time video annotation system based on recent augmented reality platforms that not only enables annotating drawing geometry shape on video in real-time but also drastically reduces the production costs. For practical use, we proposed a real-time collaboration system based on the proposed annotation method. Experimental results show that the proposed annotation method meets the requirements of real-time, accuracy and robustness of the collaboration system.

Seamless Video Switching System for Service Compatible 3DTV Broadcasting

  • Kim, Sangjin;Jeon, Taehyun
    • ETRI Journal
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    • 제38권5호
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    • pp.847-857
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    • 2016
  • Broadcasting services such as multi/single channel HDTV and 3DTV/2DTV use a multi-channel encoder that changes the bitrate and composition of the video service depending on the time. However, this type of multi-channel encoder could cause a longer latency owing to the variable bitrate and relatively bigger size of the buffers, which results in the same delay as in 3DTV even for a conventional DTV service. On the other hand, systems built based on separate encoders, each of which is optimized for the target service, might not have such latency problems. Nevertheless, there might be a distortion problem in the image and sound at the time of a switchover between two encoders with different output bitrates and group of picture structures. This paper proposes a system that can realize a seamless video service conversion using two different video encoders optimized for each video service. An overall functional description of the video service change control server, which is a main control block for the proposed system, is also provided. The experiment results confirm the seamless switchover and reduced broadcasting latency of DTV services compared with a broadcasting system composed of a multi-channel encoder system.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권4호
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.

DASH 기반 자유시점 비디오 스트리밍 시스템 구현 (Implementation Method for DASH-based Free-viewpoint Video Streaming System)

  • 서민재;백종호
    • 인터넷정보학회논문지
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    • 제20권1호
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    • pp.47-55
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    • 2019
  • Free-viewpoint video (FVV) service provides multi viewpoints of contents and synthesizes intermediate video files which are not captured on some view angles so that enables users to watch as they choose wherever they want. Synthesizing video is necessary technique to provide FVV video service, because every video of the FVV contents for different view angles cannot be stored to the content server physically. For the reason, fast view synthesis can improve the quality of video service and increase user's satisfaction. One of the studies for FVV service, a method was proposed to transmit FVV service based on DASH (Dynamic Adaptive Streaming over HTTP). There is big advantage on using DASH that it is commonly used to transport video service. However, the method was only a conceptual proposal, so it is difficult to implement the system using the proposal. In this paper, we propose an implementation method to provide real-time FVV service smoothly. We suggest a system structure and operation method on the server and client side in detail, which is to be applicable to synthesize video quickly. Also, we suggest generating FVV service map additionally which controls a FVV service overall. We manage real-time information of the whole service through the service map. The service can be controlled by reducing the possible delay from network situation.

Red5와 Node.js를 활용한 실시간 음성 및 영상 시스템의 설계 및 구현 (Design and Implementation of Real-time Audio and Video System Using Red5 and Node.js)

  • 김혁진;곽우영
    • 한국컴퓨터정보학회논문지
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    • 제19권10호
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    • pp.159-168
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    • 2014
  • 웹은 문서를 공유하고 전달하는 방식이다. 그러나 현재는 음성/영상 데이터를 실시간으로 전달이 가능하며, 더욱 발전하여 사물과 연동되는 사물 인터넷으로 발전이 되고 있다. 기존의 음성/영상 데이터를 전달하는 프로그램의 경우 이기종 시스템과의 인터페이스, 확장성, 비용에서 많은 제약이 따른다. 본 논문에서는 음성/영상 전달 시스템이 이기종 운영체제의 제약을 개선하며, 기존 ERP 시스템과 호환성 및 확장성이 좋은 오픈소스 기반 시스템을 연구하여 개발한다. 프로그램은 이기종 시스템과의 인터페이스, 확장성을 고려한 방법론으로 프로그램을 설계 및 개발 하며, 시스템 구성 또한 오픈소스 기반의 비용절감과 확장성을 고려한 시스템으로 구성한다. 그러므로 연구 개발된 시스템은 확장성 및 인터페이스에서 우수함을 보이며, 시스템의 설계 및 개발 방법론은 영상회의, 영상채팅, 실시간 HMI(Human Machine Interface), 영상 SNS 등 여러 분야에서 활용이 가능하다.