• Title/Summary/Keyword: via internet

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A Study of Consumers' Buying Behavior on Internet Shopping Mode (인터넷 쇼핑에서의 소비자 구매행동에 관한 연구 -부산지역 직장인을 중심으로-)

  • Kim Woo-Hee;Chun Myung-Hwan
    • Management & Information Systems Review
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    • v.4
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    • pp.349-374
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    • 2000
  • With rapid advances on Interactive technology, and the growing popularity of the Internet, Internet shopping receives considerable attention in both the popular-press and academic journals. The Internet has enormous commercial possibilities. But it is a new and dynamic medium that poses special challenges for marketers. The revolutionary nature of the Internet mandates that established wisdom on consumer marketing along with marketing-mix strategies has to be reexamined and perhaps radically revised. In order to assist marketers in this endeavor it is critical to understand consumers' buying behaviors of Internet shopping. But research in this area still very much its infancy. This study examined previous researches of Internet shopping and developed conceptual framework of Internet shopping modes. Additionally, this study examined empirical investigation of Internet shopping. Preliminary results suggests that there are significant differences in individuals' perceptions of Internet shopping and traditional shopping modes. Various factors influences on consumers' buying behavior on Internet shopping. There are Individuals' factors(personality, lifestyle, prior experience, perceived risk etc), shopping mall factors(trust, vividness, security, promotion, etc), product characteristics(product category, brand, etc), situational factors(time pressure, locational constraints etc), social/cultural factors(Norms, importance of other peoples etc). Additionally, We conducted empirical study of the impact of the Internet on consumer shopping behavior. We gathered consumers' reactions via an open-ended survey using a sample of 90 shoppers. We related the reactions to the factors of consumers' satisfaction or dissatisfaction of the Internet shopping. Consequently, there are many questions regarding factors that might influence Internet shopping. From theoretical and practical perspectives, studies that examine these factors would seem to offer much to the discipline. This paper has attempted th provide insights and direction of future empirical examination of Internet shopping.

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Network Synchronization for Collaborative Work in Distributed Environment (분산 환경에서의 협업을 위한 네트워크 동기화 기법)

  • Song, Jung-Wook;Kwon, Yong-Moo
    • Journal of Information Technology Services
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    • v.10 no.3
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    • pp.203-212
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    • 2011
  • In the every day life of the people, the Internet is widely used. Currently over 1.9 billion people have one or more email addresses and over 600 million people use the Facebook. People are collaborating via the Internet more and more. When people are collaborating through the Internet, the differences of the message delivery delay are the biggest problem that disturbs the collaborative work over the network. To solve the differences of the message delivery delay, we introduce the delay-gap method. An experimental code have been implemented and the efficiency of the delay-gap is presented through the results from the experiment that have many participants.

Development of a Internet-based Dynamic Simulation System for Multibody Systems (인터넷 기반 범용 다물체 동역학 시뮬레이션 시스템 개발)

  • Lee, Jai-Kyung;Han, Hyung-Suk;Seo, Jong-Whi;Park, Tae-Won
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.699-704
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    • 2003
  • A Internet-based dynamic simulation system, called P-DYN, for multibody dynamic systems is developed. All the interfaces of the system are accessible via Web browsers, such as Netscape or Explorer. The system uses a template type P-DYN/Modeler as a preprocessor. The P-DYN postprocessor composed of P-DYN/Plotter and P-DYN/Animator is developed in JAVA. The P-DYN/Solver for predicting the dynamic behavior is run on the server. Anyone who wants to simulate the dynamics of multibody systems or share results data can access the analysis system over the Internet regardless of their OS, platform, or location.

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Development of a Multibody Dynamic Analysis System for Internet-Based Engineering Service (인터넷 기반 공학서비스를 위한 다물체 동역학 해석 시스템 개발)

  • Han, Hyeong-Seok;Sin, Dong-U;Lee, Jae-Gyeong
    • 연구논문집
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    • s.32
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    • pp.95-102
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    • 2002
  • An Internet-based dynamic analysis system, called P-DYN, for multibody dynamic systems is developed. All the interfaces of the system are accessible via Web browsers, such as Netscape or Explorer. The system uses a template type P-DYN/Modeler as a preprocessor. The P-DYN postprocessor composed of P-DYN/Plotter and P-DYN/Animator is developed in JAVA. The P-DYN/Solver for predicting the dynamic behavior is run on the server. Anyone who wants to analyze the dynamics of multibody systems or share results data can access the analysis system over the Internet regardless of their OS, platform, or location.

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Internal Teleoperation of an Autonomous Mobile Robot (인터넷을 이용한 자율운행로봇의 원격운용)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.45-45
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    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

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Multidemia Communications System on the Ingernet

  • Kim, Hyun-Joon;Lee, Huen-Joo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.85-91
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    • 1998
  • Many of the newest network suers are gaining their fist network experience as users of the Internet. Because of the universal nature of this exciting new experience, millions of new users are driving the demand for increasingly multimedia oriented applications, especially in communication area. Since the communication via the Internet can use various media forms including audio, video and graphics, it can e very efficient communication system on the Internet, which allows Internet users to communicate, collaborate, and associate with others. Webber provides various communication services, like ACS(Audio Conference System), VCS(Video Conference System) and Virtual Space, in an integrated environment. Webber consists of Service-PUBs(Processing Unit Plug-in), which process each service, and Framework, which manages these PUPs. PUP is so highly independent of each other that it's easy to add, maintain, delete services and also optimally configure the system to user's terminal performance or network status.

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REALIZING THE INTELLIGENT SURVEY AGENT AND ONLINE APPLICATION FORM IN GUI ENVIRONMENT VIA INTERNET (웹기반 설문조사 및 원서 접수 에이전트(Agent) 구현)

  • 황현보;김석수
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.7-20
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    • 2002
  • Corporate sectors and individuals are in need of valuable and relevant information to swiftly adapt to the Internet-driven business or educational environment. This research employs the intelligent survey agent and online application form to help people to locate the information they would want from internet quickly. Based on Internet GUI environment, this user-friendly outline survey and outline application form program uses the agent concept to provide the customized, individual information to the users who registered their survey answers, to the extent of increasing the interest and participation of users. The system helps along with the decision making process, by quickening the information gathering process.

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Development of an Instruction Support System Using the Internet Technology (인터넷 기술을 이용한 수업지원시스템 개발)

  • Byun, Dae-Ho
    • IE interfaces
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    • v.12 no.1
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    • pp.56-67
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    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

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Influence of User's Behavior about Delay on Media Server

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1150-1158
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    • 2010
  • At present multimedia service composed of voice, data, and video service is prevalent in the Internet. As such, wide-scale penetration of Internet service imposes tremendous pressure to the network infrastructure such as the media servers and links as well as the nodes. In addition, users from a large-scale population require broad bandwidth and high level of QoS. This requires a network with reliable and scalable services to customers, which also necessitates a realistic method for the design of the a media server. In this work, we explore the influence of user's behavior about delay on the performance of media server that takes into account the system and user attributes in a realistic manner. By incorporating user's behavior about the delay-sensitivity, we present an analytic framework for the evaluation of the performance of the media server, via which we illustrate a meaningful intuition in the provision of Internet multimedia service.

Design and Implementation of Internal-based Teleopeartion Control System

  • Park, Jin-Woo;Lee, Jang-Myung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.82.2-82
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    • 2001
  • In this paper, when we design and implement an internet-based teleoperation control, some important points that should be considered (e.g., transmission characteristics, time delay prediction and transmission protocol are inspected and simulated. First, we will investigate data transmission characteristics at the Internet, and build a model for the transmission delay and packet loss through the characteristics of that effect. And then, we inspect how to predict transmission delay, and examine transmission protocols which are proper for the control-oriented Internet protocol. Finally, we apply it to a force-reflective teleoperation control system that consists of a six d.o.f haptic interface and a five d.o.f manipulator via the Internet.

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