• Title/Summary/Keyword: vector features

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Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

Recognizing the Direction of Action using Generalized 4D Features (일반화된 4차원 특징을 이용한 행동 방향 인식)

  • Kim, Sun-Jung;Kim, Soo-Wan;Choi, Jin-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.518-528
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    • 2014
  • In this paper, we propose a method to recognize the action direction of human by developing 4D space-time (4D-ST, [x,y,z,t]) features. For this, we propose 4D space-time interest points (4D-STIPs, [x,y,z,t]) which are extracted using 3D space (3D-S, [x,y,z]) volumes reconstructed from images of a finite number of different views. Since the proposed features are constructed using volumetric information, the features for arbitrary 2D space (2D-S, [x,y]) viewpoint can be generated by projecting the 3D-S volumes and 4D-STIPs on corresponding image planes in training step. We can recognize the directions of actors in the test video since our training sets, which are projections of 3D-S volumes and 4D-STIPs to various image planes, contain the direction information. The process for recognizing action direction is divided into two steps, firstly we recognize the class of actions and then recognize the action direction using direction information. For the action and direction of action recognition, with the projected 3D-S volumes and 4D-STIPs we construct motion history images (MHIs) and non-motion history images (NMHIs) which encode the moving and non-moving parts of an action respectively. For the action recognition, features are trained by support vector data description (SVDD) according to the action class and recognized by support vector domain density description (SVDDD). For the action direction recognition after recognizing actions, each actions are trained using SVDD according to the direction class and then recognized by SVDDD. In experiments, we train the models using 3D-S volumes from INRIA Xmas Motion Acquisition Sequences (IXMAS) dataset and recognize action direction by constructing a new SNU dataset made for evaluating the action direction recognition.

Managing and Modeling Strategy of Geo-features in Web-based 3D GIS

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.75-79
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3B GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a file format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(eXtensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for. users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Managing Scheme for 3-dimensional Geo-features using XML

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.47-51
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3D GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a fie format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(extensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Authorship Attribution Framework Using Survival Network Concept : Semantic Features and Tolerances (서바이벌 네트워크 개념을 이용한 저자 식별 프레임워크: 의미론적 특징과 특징 허용 범위)

  • Hwang, Cheol-Hun;Shin, Gun-Yoon;Kim, Dong-Wook;Han, Myung-Mook
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.6
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    • pp.1013-1021
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    • 2020
  • Malware Authorship Attribution is a research field for identifying malware by comparing the author characteristics of unknown malware with the characteristics of known malware authors. The authorship attribution method using binaries has the advantage that it is easy to collect and analyze targeted malicious codes, but the scope of using features is limited compared to the method using source code. This limitation has the disadvantage that accuracy decreases for a large number of authors. This study proposes a method of 'Defining semantic features from binaries' and 'Defining allowable ranges for redundant features using the concept of survival network' to complement the limitations in the identification of binary authors. The proposed method defines Opcode-based graph features from binary information, and defines the allowable range for selecting unique features for each author using the concept of a survival network. Through this, it was possible to define the feature definition and feature selection method for each author as a single technology, and through the experiment, it was confirmed that it was possible to derive the same level of accuracy as the source code-based analysis with an improvement of 5.0% accuracy compared to the previous study.

Simulation Study of a New Approach for Field Weakening Control of PMSM

  • Elsayed, Mohamed Taha;Mahgoub, Osama Ahmed;Zaid, Sherif Ahmed
    • Journal of Power Electronics
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    • v.12 no.1
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    • pp.136-144
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    • 2012
  • In this paper, the different techniques for the field weakening, also known as constant power speed range (CPSR) operation, for permanent magnet synchronous motor (PMSM) will be introduced and analysed. Field weakening of PMSM, can be done using either vector control (VC) or conventional phase in advance (CPA). Implementation of these techniques depending on some features and constrains. Most of these features and constrains came from the motor parameters. One of these constrains is the motor inductance which determining whether the motor can be driven in the CPSR or not. A new approach for the field weakening will be discussed and to be verified to overcome this constrain. The new approach will be verified through both techniques VC and CPA.

Discriminative Models for Automatic Acquisition of Translation Equivalences

  • Zhang, Chun-Xiang;Li, Sheng;Zhao, Tie-Jun
    • International Journal of Control, Automation, and Systems
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    • v.5 no.1
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    • pp.99-103
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    • 2007
  • Translation equivalence is very important for bilingual lexicography, machine translation system and cross-lingual information retrieval. Extraction of equivalences from bilingual sentence pairs belongs to data mining problem. In this paper, discriminative learning methods are employed to filter translation equivalences. Discriminative features including translation literality, phrase alignment probability, and phrase length ratio are used to evaluate equivalences. 1000 equivalences randomly selected are filtered and then evaluated. Experimental results indicate that its precision is 87.8% and recall is 89.8% for support vector machine.

3D Reconstruction using three vanishing points from a single image

  • Yoon, Yong-In;Im, Jang-Hwan;Kim, Dae-Hyun;Park, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1145-1148
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    • 2002
  • This paper presents a new method which is calculated to use only three vanishing points in order to compute the dimensions of object and its pose from a single image of perspective projection taken by a camera and the problem of recovering 3D models from three vanishing points of box scene. Our approach is to compute only three vanishing points without this information such as the focal length, rotation matrix, and translation from images in the case of perspective projection. We assume that the object can be modeled as a linear function of a dimension vector ν. The input of reconstruction is a set of correspondences between features in the model and features in the image. To minimize each the dimensions of the parameterized models, this reconstruction of optimization can be solved by the standard nonlinear optimization techniques with a multi-start method which generates multiple starting points for the optimizer by sampling the parameter space uniformly.

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Object-Based Image Search Using Color and Texture Homogeneous Regions (유사한 색상과 질감영역을 이용한 객체기반 영상검색)

  • 유헌우;장동식;서광규
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.6
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    • pp.455-461
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    • 2002
  • Object-based image retrieval method is addressed. A new image segmentation algorithm and image comparing method between segmented objects are proposed. For image segmentation, color and texture features are extracted from each pixel in the image. These features we used as inputs into VQ (Vector Quantization) clustering method, which yields homogeneous objects in terns of color and texture. In this procedure, colors are quantized into a few dominant colors for simple representation and efficient retrieval. In retrieval case, two comparing schemes are proposed. Comparing between one query object and multi objects of a database image and comparing between multi query objects and multi objects of a database image are proposed. For fast retrieval, dominant object colors are key-indexed into database.

Recognition of Handwritten Numerals using Eigenvectors (고유벡터를 이용한 필기체 숫자인식)

  • 박중조;김경민;송명현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.986-991
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    • 2002
  • This paper presents off-line handwritten numeral recognition method by using Eigen-Vectors. In this method, numeral features are extracted statistically by using Eigen-Vectors through KL transform and input numeral is recognized in the feature space by the nearest-neighbor classifier. In our feature extraction method, basis vectors which express best the property of each numeral type within the extensive database of sample numeral images are calculated, and the numeral features are obtained by using this basis vectors. Through the experiments with the unconstrained handwritten numeral database of Concordia University, we have achieved a recognition rate of 96.2%.