• Title/Summary/Keyword: various media

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The Optimal Composing the Filter-Bed for Coping with Daily Flow-Rate Fluctuation for the Performance of Sand Filtration Process (일유량 변동에 따른 여과수질 악화에 대처하기 위한 최적 여재구성에 관한 연구)

  • Park, Dong-Hak;Park, No-Suk;Kim, Seong-Su;Bae, Cheol-Ho;Jung, Nahm-Chung;Cjoi, Seung-II
    • Journal of Korean Society of Water and Wastewater
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    • v.21 no.4
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    • pp.485-491
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    • 2007
  • The fluctuation of inlet flow to a water treatment plant makes a serious problem that it can change the filtration rate abruptly, and ultimately occur the breakthrough of the detained particles inside filter media. Also, since it takes very short time (about 10 minutes) for the surface wave occurred from the fluctuation of inlet flow to reach the filtration process, it is impossible to control the filtration rate stably. Therefore, this study was conducted to evaluate the effect of daily flow-rate fluctuation on the performance of sand filtration process, and to suggest the dual media composition for coping with that effect. Comparative column tests have been carried out for various dual media (sand and anthracite) compositions. From the results of column tests, dual media, especially in the case of sand 45cm/anthracite 30cm, is more effective to cope with the effect of flow-rate fluctuation on the performance of filtration than single media (only sand). In addition, irrespective of dual media composition, managing ability to cope with that fluctuation tends to be weak at the end of allowable filtration duration time,

A Real-Time Synchronization Mechanism for Distributed Multimedia Applications (분산 멀티미디어 응용을 위한 실시간 동기화 메카니즘)

  • Park, Young-Sook;Lee, Syung-Won;Chung, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3785-3793
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    • 2000
  • Effective synchronization specification model which can specify temrxlral relationship among media resolving asynchronous problem due to variable network delay is necessary in a distributed multimedia system. Therefore in this paper, we propose RTPN(Real- Time Petri Net) synchronization specification model based on Petri Net for multimedia application in a distributed real time environment. The proposed RTPN model supplies a tlexible decsription of the temporal relationship among various media objects by defining primary key media and relative key media according to delay and importance among media. Firing rule is instantly executed by firing function based on QoS values which supports intra-media and inter-media syncbronization. And asynchronous control algorithm for resynchronization of presentation level is possible more effective supporting of QoS.

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A Study on the Introduction of a Social Media Archive to the Central Government (중앙행정기관의 소셜미디어 아카이브 도입 방안에 관한 연구)

  • Lee, Gwi-Yeong;Kim, Jihyun
    • Journal of Korean Society of Archives and Records Management
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    • v.15 no.3
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    • pp.141-167
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    • 2015
  • Social media is utilized in both personal and public domains in various ways, with a value on being the recorded evidence of modern day's culture and history. Recently, social media is being utilized very actively-domestically and abroad-as an organization's information service domain and as a public communication pipeline. Also, there are case studies released regarding the capturing and archiving of social media records. This research highlights the value that social media has, with an, objective of presenting the implementation of an archival method that captures the social media records in the blind spot of the Central Administrative Organization's Record Management.

The Daily Us (vs. Them) from Online to Offline: Japan's Media Manipulation and Cultural Transcoding of Collective Memories

  • Ogasawara, Midori
    • Journal of Contemporary Eastern Asia
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    • v.18 no.2
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    • pp.49-67
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    • 2019
  • Since returning to power in 2012, the second Abe administration has pressured Japanese mainstream media in various ways, from creating the Secrecy Act to forming close relationships with media executives and promoting anti-journalism voices on social media. This article focuses on the growth of a jingoist group called the 'Net-rightists' ('Neto-uyo' in the Japanese abbreviation) on the Internet, which has been supporting the right-wing government and amplifying its historical revisionist views of Japanese colonialism. These heavy Internet users deny Japan's war crimes against neighboring Asian countries and disseminate fake news about the past, which justifies Prime Minister Shinzo Abe's hostile diplomatic policies against South Korea and China. Over the past years, the rightist online discourses have become powerful to such an extent that the editorials of major newspapers and TV reports shifted to more nationalist tones. Who are the Neto-uyo? Why have they emerged from the online world and proliferated to the offline world? Two significant characteristics of new media are discussed to analyze their successful media manipulation: cultural transcoding and perpetual rewriting of collective memories. These characteristics have resulted in constructing and reinforcing the data loops of the 'Daily Us' versus Them, technologically raising current diplomatic tensions in East Asia.

Performance Analysis of Iterative Detection Scheme for the D-STTD System

  • Yoon, Gil-Sang;Lee, Jeong-Hwan;Cho, In-Sik;Seo, Chang-Woo;Ryoo, Sang-Jin;You, Cheol-Woo;Hwang, In-Tae
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.235-240
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    • 2009
  • This paper combines various detection techniques and analyzes their performances in detecting the transmission information of the D-STTD scheme that uses, in parallel, the STTD scheme known as the Alamouti code. The D-STTD scheme adopts one of the STTD schemes for transmission to acquire diverse effects and uses another form of STTD for multiplexing effects. Due to the multiplexing effect that transmits different data, it is difficult to apply D-STTD to the conventional STTD combining technique. This paper combines the D-STTD system with linear algorithm, SIC algorithm and OSIC algorithm known as multiplexing detection scheme based on MMSE scheme. And we propose the detection scheme of the D-STTD using MAP algorithm and analyze the performance of each system. The simulation results showed that the detector using iterative algorithm has better performance than Linear MMSE Detector. Especially, we can show that the detector using MAP algorithm outperforms conventional detector.

An Analytic81 Study of Children's Book Review Media (어린이 도서 서평 매체에 관한 연구)

  • Jang, Ji-Sug
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.2
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    • pp.213-238
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    • 2004
  • Book review Is a mean that provides Qualitative evaluation and at the same time it plays a role as selection tools for libraries. Therefore, this study Identified various media providing reviews on children's books, evaluated whether the reviews in the media were useful as selection tools of current books, and a desirable model for the book review media that would reform the existing problems was suggested. The efforts to make up for the above suggestions are needed, so that the current children's book review media can properly play a role as selection tools. Above all, at this point in time, it is necessary to publish review media made in the view of libraries and librarians.

The Development of Fashion Design with Korean Images Using Digital Media - 3D Modeling Based On Maya (Qualoth) Program - (디지털 매체를 활용한 한국적 이미지 패션 디자인 개발 - Maya(Qualoth) 프로그램을 활용한 3차원 모델링 -)

  • Lee, Yoon-Kyung;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.58 no.6
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    • pp.42-53
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    • 2008
  • This study is about the development of Fashion Design using of Korean Motive applied Digital Medium. With rapid change during the 21st century, digital media has emerged as the most important communication tool to facilitate speedy and interactive conversation. The recent emergence of 'Mass Customization' is a good reflection of digital transition's interactive features, realizing product variation and customization through flexibility and immediate responsiveness. In this so-called digital era, fashion is a tool that facilitates the use of digital media, while acting as the object, or the purpose, where digital media can be applied. This study looked at the development situations and future utilization method regarding digital fashion, which was recreated through digital media. In this study, a new design process was developed through digital media and actually manufactured Korean image clothing to reflect the motif of plant found in Korean folk paintings. Three-Dimensional(3D) digital shape was dressed in virtual clothing for comparison, thereby adding some features of textile design to three-Dimensional(3D) shape. Through the process, the study can provide various potential accesses to future development of fashion design utilizing digital media.

Development of a virtual studio system for live broadcasting of election results: VdreamSet

  • Ko, Hee-Dong;Kim, Hyun-Suk;Kim, Lae-Hyun;Ahn, Jae-Hong;Park, Kyung-Dong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.213.1-218
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    • 1999
  • A virtual studio is a new video production environment using interactive computer graphics and imaging media technology. The traditional chroma-keying with two-dimensional background is replaced by an advanced keying method with a dynamic computer-generated, three-dimensional background. We have developed a virtual studio system that is practical to use in the real production environment. It has not only essential features that are common among various commercial virtual studio systems, but also unique feature that help the producer to construct virtual studio sets and scenarios efficiently such as span graph, robust backup controller, and 3 dimensional character generator supporting all languages. Our virtual studio system was used in live broadcasting and proved that the system was practical enough. In this paper, we will introduce the structure and the major features of our system, called VdreamSet, and application examples to broadcasting.

Soluble Manganese Removal Using Manganese Oxide Coated Media (MOCM) (산화망간피복여재를 이용한 용존망간 제거)

  • Kim, Jinkeun;Jeong, Sechae;Ko, Suhyun
    • Journal of Korean Society of Water and Wastewater
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    • v.20 no.6
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    • pp.813-822
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    • 2006
  • Soluble manganese removal was analyzed as a function of filter media, filter depth, presence or absence of chlorination, and surface manganese oxide concentration in water treatment processes. Sand, manganese oxide coated sand (MOCS), sand+MOCS, and granular activated carbon(GAC) were used as filter media. Manganese removal, surface manganese oxide concentration, turbidity removal, and regeneration of MOCS in various filter media were investigated. Results indicated that soluble manganese removal in MOCS was rapid and efficient, and most of the removal happened at the top of the filter. When filter influent (residual chlorine 1.0mg/L) with an average manganese concentration of 0.204mg/L was fed through a filter column, the sand+MOCS and MOCS columns can remove 98.9% and 99.2% of manganese respectively on an annual basis. On the other hand, manganese removal in sand and the GAC column was minimal during the initial stage of filtration, but after 8 months of filter run they removed 99% and 35% of manganese, respectively. Sand turned into MOCS after a certain period of filtration, while GAC did not. In MOCS, the manganese adsorption rate on the filter media was inversely proportional to the filter depth, while the density of media was proportional to the filter depth.

Underwater Multi-media Communication Network based on Star Topology and a Fragmentation Technique (성형망 기반의 수중 다중매체 통신 네트워크와 단편화 기법)

  • Lim, DongHyun;Kim, Seung-Geun;Kim, Changhwa
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1526-1537
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    • 2021
  • Due to the difference between the underwater communication environment and the terrestrial communication environment, the radio communication mainly used on the ground cannot be used in underwater. For this reason, in the underwater communication environment, various communication media such as acoustic waves, infrared rays, light and so on has been studied, but there exist several difficulties in operating them individually due to their physical limitations. The concept for overcoming these difficulties is the very underwater multi-media communication, a method to select a communication medium best suitable for the current underwater environment among underwater communication multimedia whenever there occurs underwater communication failure. In this paper, we present an underwater multi-media communication network based on star topology and a fragmentation and reassembly technique to solve the problems caused by the different MTU (Maximum Transmission Unit) sizes among different underwater communication media. We also present the estimations and analysis on processing times in each of fragmentation and reassembly and the total data amount for transmitting fragments in our proposed underwater multi-media communication network.