• 제목/요약/키워드: using environment

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VHDL 환경 설계 및 구현 (Design and Implementation of VHDL Environment)

  • 김충석;표창우;원유헌
    • 한국통신학회논문지
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    • 제17권11호
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    • pp.1247-1263
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    • 1992
  • IEEE에서 표준화된 하드웨어 설계언어인 VHDL은 하드웨어 설계분야에서 그 사용이 점차 확산되고 있다. 본 연구에서 개발된 VHDL환경은 VHDL지원환경(Support Environment)과 VHDL 사용환경(Using Environment)으로 구성되었다. VHDL 지원환경은 분석기, 상위수준합성을 위한 CDFG(Ccontrol/Data Flow Graph) 생성기, CDFG를 입력으로 하는 합성기, CDFG로부터 VHDL을 생성하는 VHDL생성기로 구축되었다. 이러한 지원 환경을 사용자가 보다 편리하게 사용할 수 있게 VHDL 사용환경을 개발하였다. VHDL사용환경은 VHDL 지원환경의 각 도구들을 그래피컬 사용자 인터페이스를 통하여 사용할 수 있게 하였고, 설계된 하드웨어의 구조로부터 VHDL프로그램을 자동생성한다.

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ICT를 활용한 家政科 Web기반 문제해결 학습환경의 개발 (Development of a Web Based Learning Environment for Problem Solving using ICT in Home Economics Education)

  • 박미정;채정현
    • 대한가정학회지
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    • 제40권7호
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    • pp.69-82
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    • 2002
  • The objective of this study was to develop a Web based learning environment for Home Economics Education(HEE) using ICT (Information & Communication Technology). For the study, the following procedures were performed: 1) the review of literature, 2) development of teaming environment and questionnaires based on Web for HEE using ICT. The Web based learning environment was investigated and designed, and evaluated by the users. The problems indicated through the evaluation were revised and complemented. In addition, 13 sets of Learning questionnaires, which were verified using the same procedure as above, were developed to provide problem solving ability through the Web based learning environment. Learning environment based on the Web entitled "Together with the classroom of HEE" has a main menu, which is composed of rooms for HEE, students, teachers, various topics, recommendation sites, chatting, and e-mail. A room for HEE, in which teaming activity mainly occurs by following the sequences of learning procedures, includes other sub-rooms for the guidance of Loaming, discussion, directories for reference, question and answer, submission of homework, evaluation, and an encyclopedia. Therefore, this study implicates: 1) achievement of teaming environment using the ICT mainly made by students who solve problems closely related to daily life, 2) development of practical learning questionnaires fitted in the present state, 3) preparation for the curriculum. Finally, from this study, I suggested that further studies are needed to develop models for learning, interaction between students and teachers, and the learning materials under the Web based loaming environment.

토픽모델링을 활용한 실내환경 분야 연구동향 파악 : 실내환경학회지 초록 사례연구 (An analysis of indoor environment research trends in Korea using topic modeling : Case study on abstracts from the journal of the Korean society for indoor environment)

  • 전형진;김도연;한국진;김동우;손승우;이철민
    • 실내환경 및 냄새 학회지
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    • 제17권4호
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    • pp.322-329
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    • 2018
  • The objective of this study is to identify the research trend in the field of indoor environment in Korea. We collected 419 papers published in the Journal of the Korean Society for indoor environment between 2004 and 2018, and attempted to produce datasets using a topic modeling technique, Latent Dirichlet Allocation(LDA). The result of topic modeling showed that 8 topics ("VOCs investigation", "Subway environment", "Building thermal environment", "School health", "Building particulate matter", "Asbestos risk", "Radon risk", "Air cleaner and treatment") could be extracted using Gibbs sampling method. In terms of topic trends, investigation of volatile organic compounds, subway environment, school health, and building particulate matter showed a decreasing tendency, while the building thermal environment, asbestos risk, radon risk, air cleaners, and air treatment showed an increasing tendency. The results of this topic modeling could help us to understand current trends related indoor environment, and provide valuable information in developing future research and policy frameworks.

교육 연극을 활용한 감성 중심 환경교육이 초등학생의 환경 소양에 미치는 영향 (Effects of the Emotional Environmental Education Salovey through Educational Theatre on Elementary School Students' Environmental Literacy)

  • 최혜란;이상원
    • 한국환경교육학회지:환경교육
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    • 제22권1호
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    • pp.43-55
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    • 2009
  • The purpose of this study was to investigate the influences of environmental education program through educational theatre on student's environmental literacy of 5th graders in an elementary school in Seoul. The students were divided into an experimental group and a control group. Then, the experimental group had the emotion-centered environmental education program using educational theatre, and the control group had the regular education process, which is a general lecture about the environment. The SPSS 12.0 program was used to analyze the results. The major result of the study was as follows. First, the researcher was able to develop and apply professor-learning model for the environment education using the educational theatre by abstracting and recreating environment-related contents from the 5th grade curriculum. Second, the study has showed that applying the emotion-centered program using the education theatre for the environment education certainly contributes to the improvement of the environment knowledge of the elementary students. Third, the emotion-centered environment education program has influenced evenly on the elements of the environment knowledge divided by the four goal levels of the environment education. Finally, the higher the student's emotional quotient is, the more improvement of the environment knowledge the student gets when using the emotion-centered environment education program using the education theatre. In conclusion, the emotion-centered environment education program using the education theatre is a usable method to the elementary schools, and has a positive effect on increasing the environment knowledge of 5th grade students. In the time of requiring the diverse environment education methods, this program is worth to try as a new education method. Therefore, it is necessary to research more on the professor-learning activities related to this study.

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환경지향적 소비자 행동에 관한 연구 -제주시 주부를 대상으로- (A study on the Environment Oriented Consumer Behavior of Housewives -As Related to Wives in Cheju City-)

  • 김영재;김정숙
    • 대한가정학회지
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    • 제37권3호
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    • pp.157-174
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    • 1999
  • The purpose of this study is to investigate かe factors related to the environment-oriented consumer behavior, and to analyze the effects of environmental knowledge, perception of environmental problems, and environment-oriented attitude on the environment-oriented consumer behavior. The data used in this study were collected through questionnaires on 535 wives living in Cheju City. The data were analvzed by using SPSS WIN program. The summaries of this study are as follows. Using behaviors was influenced by age and family income, but buying and disposing behavior are not influenced by socio-economic variables of wives. Environmental knowledge only has effects on disposing behaviors, and environment-oriented attitude behavior has effects on buying, using, and disposing behavior. But the perception of environmental problems hasn't effects on them. Wives' environment-oriented behavior are more effected by environment-oriented attitude than perception of environmental problems. In buying behavior, environment-oriented attitude is the most influential factor, and the reference group is the second influential factor. But in disposing behavior, the reference group is the most influential factor, and environment-oriented attitude is かe second influential factor.

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다중 영상으로부터 생성된 분할 기반 환경 모델들의 통합 (The Integration of Segmentation Based Environment Models from Multiple Images)

  • 류승택;윤경현
    • 한국멀티미디어학회논문지
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    • 제6권7호
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    • pp.1286-1301
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    • 2003
  • 본 논문은 현실감 여는 실시간 영상 기반 환경 탐색을 위해 영상 분할 기반 환경 모델링에 의한 시점 변경이 가능한 환경 탐색, 다중 환경 맵을 이용한 환경 모델의 통합 및 확장에 의한 환경 탐색 방법들을 제안한다. 영상 분할 환경 모델링 방법은 환경 맵에 적용하기 용이하며 환경의 특성에 따른 깊이값 추출 방법으로 손쉽게 환경 모델링이 가능하다. 또한, 시점이 이동되고 시차를 갖는 환경의 표현이 가능하다. 그러나, 환경 맵의 단일 해상도에 의해 발생하는 영상의 흐림 현상과 가리움에 의해 환경 맵에서 없는 정보가 나타날시 발생하는 구성된 3차원 환경 모델의 늘어짐 현상이나 정보의 부족으로 인한 영상의 구멍이 발생한다. 이러한 문제를 제거하기 위해서는 다중 환경맵에 바탕을 둔 3차원 환경 모델의 재구성이 필요하다. 본 연구에서는 세밀한 환경 모델링을 통한 시차 표현과 주변 환경의 자유로운 확장을 위해 대응선 기반 환경 모델 통합 방법을 사용한다. 다중 환경맵에 의한 환경 모델링 방법은 최적의 해상도를 갖는 상세한 환경 모델을 생성할 수가 있어 시점이 자유로운 고화질의 탐색 영상 생성이 가능하다.

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친환경 소재 RFID Tag 제작 방법에 관한 연구 (A Study on Design of RFID Tag Using Environment Material)

  • 장원태;황기현;손종훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.731-732
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    • 2008
  • Recently we are limiting use of toxic material of lead, mercury, cadmium, hexavalent chromium, PBB, etc. by a nation environment regulation guidance in Europe, the United States, China and Japan. In this paper, we developed manufacture method and RFID tag of environment material using Hanji, Broussonetia Kazinoki Siebold, and PLOYCABONATE, etc. The developed RFID tag stick to each layer interval using environment material which is minimized environment pollutant.

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모바일 환경에서 에이전트를 이용한 설계자원의 통합 (A Study for agent-based Integration Framework in mobile environment)

  • 옥형석;이수홍
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.193-196
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    • 1997
  • A mobile computing environment has many difference in character from conventional communication over wired network. These include very presents distributed design system based the mobile agent for mobile computing environment. To integrate design resource, we presented ISA(Integration Service Agent, which allows a designer to build integrated application using distributed resources, and to collaborative by exchanging service. Also we propose ICM(XML based Intelligent Connection Manger) using mobile agent. And suggested new intelligent data and process transfer architecture using ICM to implement an agent based design system in mobile environment.

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환경교육 콘텐츠 시각화 연구: 빗물을 소재로 한 애니메이션 개발 (Study on Visualization of Environment Education Contents: Development of Animation using the Rainwater)

  • 이영숙
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.970-978
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    • 2016
  • This study suggests the visual contents of environment education using the Rainwater, Visual contents is more effective than writings in terms of delivering information. Environment education needs to be performed from the stage of early childhood as environment can be dealt throughout the overall daily life of learners. This study is to utilize animation contents for environment education to shift recognition of user on environment and deliver the information. For this purpose, virtual space, a theme park with motif of rain city operated by Rainwater was established. Then the process of utilizing Rainwater was shown using rides. Imaginary animal, a dragon and endangered animals were visualized as characters. So this paper is to suggest the possibility of visualization of environment education contents and stimulate 'interest' and provide educational information' on utilizing the Rainwater.

Model Adaptation Using Discriminative Noise Adaptive Training Approach for New Environments

  • Jung, Ho-Young;Kang, Byung-Ok;Lee, Yun-Keun
    • ETRI Journal
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    • 제30권6호
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    • pp.865-867
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    • 2008
  • A conventional environment adaptation for robust speech recognition is usually conducted using transform-based techniques. Here, we present a discriminative adaptation strategy based on a multi-condition-trained model, and propose a new method to provide universal application to a new environment using the environment's specific conditions. Experimental results show that a speech recognition system adapted using the proposed method works successfully for other conditions as well as for those of the new environment.

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