• Title/Summary/Keyword: user-friendly design

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Design and Implementation of the Payment System using One-time Credit Information (일회용 신용정보를 이용한 전자지불 시스템의 설계 및 구현)

  • Sin, Jong-Cheol;Park, Jong-Yeol;Lee, Hyeong-Hyo;Lee, Dong-Ik;Yun, Seok-Hwan
    • The KIPS Transactions:PartC
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    • v.9C no.3
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    • pp.351-358
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    • 2002
  • Recently, personal business styles have been rapidly changed into e-business due to the rapid progress and deployment of Internet. As a result of the change, new and safe ways of payment such as electronic wallet, electronic money and electronic check have been developed and introduced. In this paper a secure and user-friendly payment method is addressed. One of most important reasons why newly developed safe payment methods are not widely used in e-business is lack of convenience for the users. On the other hand credit card based payment, which is traditional one, is the most prevailing due to the user-friendliness. However this payment also has some problem in sense of security. In this paper, we design and implement a secure credit card-based payment system using one-time credit information. The main features are "payment information must be new", "can use the old credit system", and "do not require client software".

Design of the File Security Function Using Encryption Algorithm in the Windows Operating System (윈도우 운영체제에서 암호화 알고리즘을 이용한 파일 보안 기능 설계)

  • Jang, Seung-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.612-618
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    • 2013
  • The file security function, which this paper suggests, restricts the access of an unauthorized users by using password algorithm and saving file. Saved files that are encrypted are read by decrypting them with decryption algorithm. These features are user interface to design the program for user friendly. The security function implements both file encryption and decryption programs and tests whether the experiment works or not. In addition, when a decryption is progressed and the settings of between decryption and encryption are different each other, the security function also checks the possibility of decryption. We can enhance the security on important files stored in Windows servers or personal computers by developing this program.

A Study on the Operation of Education Using Library Using Flip Learning Techniques: Focusing on ubiquitous E-learning that reflects gaming elements

  • KIM, KiTae;WOO, HoSung
    • Fourth Industrial Review
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    • v.2 no.2
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    • pp.1-9
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    • 2022
  • Purpose - The purpose is to present an efficient library-use education model in the form of flip learning, reflecting traditional teaching methods and gamification elements even in such non-face-to-face and face-to-face situations after COVID-19. Research design, data, and methodology - Research on library use education, research on ubiquitous environment and gamification instructional design, flip the learning, and gamification elements are classified, compared, and analyzed to present educational models for library education, COVID-19 Pandemic situation, and subsequent library use education. Result - We propose an e-learning content development strategy for flipped learning-based library education. First, benchmark and use the existing educational contents. Second, a user-friendly interface is configured so that learners can flexibly organize their learning contents. Third, it allows learners to experience it directly or indirectly in a virtual space. Conclusion - If the e-learning environment can be standardized to the level of schools or educational institutions, a good educational model that can be used not only in library user education but also in other fields will be possible.

A musculotendon model for supporting design and analysis of tendon transfers in the hand

  • Yoon, I.M.
    • Proceedings of the ESK Conference
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    • 1992.10a
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    • pp.54-62
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    • 1992
  • This work has been directed at studying and developing a prototype Computer Aided Design(CAD) tool to be used for planning tendon paths in hand reconstructive surgery. The application of CAD to rehabilitative surgery of the hand is a new field of endeavor. There are currently no existing systems designed to assist the orthopedic surgeon in planning these complex peocedures. Additionally, orthopedic surgeons are not trained in mechanics, kinematics, math modeling, or the use of computers. It was also our intent to study the mechanisms and the efficacy of the application of CAD techniques to this important aspect of hand surgery. The following advances are reported here: Interactive 3D tendon path definition tools., Software to calculate tendon excursion from an arbitrary tendon path crossing any number of joints., A model to interactively compute and display the foirces in muscle and tendon., A workstation environment to help surgeons evaluate the consequences of a simulated tendon transfer operation when a tendon is lengthened, rerouted, or reattached in a mew location., It also has been one of the primary concerns in this work that an interactive graphical surgical workstation must present a natural, user-friendly environment to the orthopedic durgeon user. The surgical workstation must ultimately aid the surgeon in helping his patient or in doing his work more efficiently or more reliably.

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Development of an Analysis Tool for Production Time for Components Machined by Turning (선삭 가공 부품의 생산 시간 분석 툴 개발)

  • Jin-Woo Choi
    • Design & Manufacturing
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    • v.18 no.2
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    • pp.51-56
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    • 2024
  • In this study, a tool was developed for analyzing production lead time in turning operations. It is expected to help to reduce machining time and to identify, for example, tool change intervals. The tool was developed using Visual Basic.Net and features a user-friendly graphical user interface (GUI) that allows users to easily input cutting conditions and calculate the usage time and feeding distance for each cutting tool based on a G-code program. Object-oriented programming techniques were also used to encapsulate and classify complex logic, thereby efficiently organizing and managing the functions and data structures of this analysis tool. The analysis tool provides various outputs. It calculates the use time of each detailed process of the turning operation, the use time of each tool, the use time of each type of feeding, and also generates the data needed for cutting time analysis, which can be visualized in charts. The analysis tool developed in this study is expected to significantly contribute to improving the efficiency of manufacturing processes and increasing productivity, particularly, in the manufacturing of components requiring massive material removal, such as aircraft parts.

The Degree of Age-Friendliness of Living Environments Perceived by the Aged - Focused on the Physical Environments of Busan Metropolitan - (고령자가 인지하는 생활환경의 고령친화정도 - 부산광역시 물리적 환경을 중심으로 -)

  • Kim, Soo young;Lee, Jae jung;Oh, Chan ohk
    • Design Convergence Study
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    • v.15 no.2
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    • pp.203-222
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    • 2016
  • The age-friendly environments have the benefits that they provide not only the elderly, but also the disabled, children, pregnant, and young persons with the convenient environments. The study examined how degree the aged perceived their physical living environments were age-friendly. The data were collected from 525 old peoples living in Busan using by the person to person interview. All 34 items related to the age-friendliness of outdoor space and building, traffic, and housing were analyzed. The aged perceived that the agefriendliness of their living environments were mid-range. This implies that the improvements of their physical living environments were needed. The age-friendliness of housing area was the lowest among three areas. This means that the alternatives for improving the old persons' houses were needed. The characteristics which affected the aged' perception of the age-friendliness of physical living environments were economic level, housing type, home-ownership, and health condition.

Designing Hierarchical User Interface Model for Browsing the Knowledge Structure of a Single Document Using MDS (MDS를 이용한 개별문서의 계층적 지식구조 브라우징 인터페이스 설계)

  • Han, Seung-Hee;Lee, Jae-Yun
    • Journal of Information Management
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    • v.35 no.3
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    • pp.125-138
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    • 2004
  • The purpose of this study is to propose a hierarchical user interfaces for browsing the knowledge structure of a single document. To generate the hierarchical knowledge structure, hierarchical term clustering and cluster representative term selection were performed with a single thesis in information science field, and the result was applied to design the interfaces which browse a single document hierarchically using multidimensional scaling. The interfaces can be applied to develop the user-friendly information retrieval system.

An Interactive Approach Based on Genetic Algorithm Using Ridden Population and Simplified Genotype for Avatar Synthesis

  • Lee, Ja-Yong;Lee, Jang-Hee;Kang, Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.167-173
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    • 2002
  • In this paper, we propose an interactive genetic algorithm (IGA) to implement an automated 2D avatar synthesis. The IGA technique is capable of expressing user's personality in the avatar synthesis by using the user's response as a candidate for the fitness value. Our suggested IGA method is applied to creating avatars automatically. Unlike the previous works, we introduce the concepts of 'hidden population', as well as 'primitive avatar' and 'simplified genotype', which are used to overcome the shortcomings of IGA such as human fatigue or reliability, and reasonable rates of convergence with a less number of iterations. The procedure of designing avatar models consists of two steps. The first step is to detect the facial feature points and the second step is to create the subjectively optimal avatars with diversity by embedding user's preference, intuition, emotion, psychological aspects, or a more general term, KANSEI. Finally, the combined processes result in human-friendly avatars in terms of both genetic optimality and interactive GUI with reliability.

A Study on a Model for Personal Digital Library(PDL): Based on the User's Information Seeking Behavior (PDL 모형 개발에 관한 연구: 이용자 정보추구 행태 기반)

  • Kim, Kyung-Gon
    • Journal of the Korean Society for information Management
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    • v.20 no.2
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    • pp.177-198
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    • 2003
  • The most significant part of this study is in developing an experimental medel of user-friendly PDL. This study proposes both theoretical (conceptual) and physical (operational) models. The theoretical model includes the analysis on various factors and the realtionsips among factors which have a serious impacts on the design, building, and managing of PDL. And the physical model shows the shows the detailed structure and process which could be useful for both PDL designers and managers. Also provided is the images of major user interfaces, of which a PDL would be developed on the basis of the proposed medel in near future.

Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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