• Title/Summary/Keyword: user-centered interface

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Design and Implementation of High-Resolution Image Transmission Interface for Mobile Device (모바일 환경을 위한 맞춤형 서비스 유비쿼터스 영상전송 시스템의 설계)

  • Lee, Sang-Wook;Ahn, Yong-Beom;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.791-799
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    • 2008
  • An image recognition for surrounding conditions is very important in image transmission. In recently rears, as the information infrastructure is more general, the user-centered demands in which they want to identify by object's states image using wire or wireless environment have increased. However, existing mobile solution could be hard to expect high quality mage, because limitation of software processing according as network based on mobile terminal which has low band width supports software codec. To solve this weak point, this paper describes on hardware codec design based on MPEG-4 which is international video compression standard. Implemented system contains the embedded CPU for optimized design and it works high quality service as transmission speed and resolution in mobile circumstance.

A Study on the Design Change History Management for BIM-based Architecture-Structure Collaboration (BIM 기반 건축-구조분야 협업을 위한 설계변경 이력관리 방안 연구)

  • Park, kyoung Jun;Ock, Jong Ho
    • Korea Science and Art Forum
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    • v.37 no.3
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    • pp.135-145
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    • 2019
  • IFC(Industry Foundation Classes) is used for information exchange in BIM-based collaboration process, and it does not secure reliability of information exchange results between fields due to structural limitations. In the end, it is a realistic problem that we have to use specialized BIM software by field, and we can not secure smooth interoperability in the process of information exchange and change. This study was conducted to find ways to secure the interoperability of BIM work between architecture and structure fields by utilizing Open Source provided by software developers to solve these problems. First, through expert survey and in-depth interview, information and improvement factors required in the process of collaboration between architecture and structure were derived. Second, in order to find a solution to the improvement factors, existing studies related to Open-API and domestic and overseas APIs were investigated and analyzed. Third, Ad-On was developed to secure interoperability by using Open API, mainly BIM S/W, which is mainly used in each field. As a result of the study, the possibility of securing interoperability through the management of the design change history between fields was confirmed by using API. It is judged that the application range of API will be expanded to the construction and maintenance field in the future. Therefore, in order to increase the usability for application diffusion, further research on interface improvement through user-centered verification is needed.

Sex Differences in Preference Style for Navigation Design (네비게이션 디자인에 있어 성별에 따른 선호 스타일 연구)

  • Kim Soon-Deok;Seo Jong-Hwan
    • Science of Emotion and Sensibility
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    • v.8 no.3
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    • pp.221-229
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    • 2005
  • This study aimed to understand the sex differences in cognitive behaviors in website design and demonstrate a practical basis for utilizing these differences into more user-centered design concept. Especially, we focused on the sex-different preference according to the information architecture of website navigation. First, We investigated general differences between men and women in cognitive behaviors through various literature studies. According to our investigation, men's cognitive works generally tend to follow a regular sequence and proceed step by step. On the other hand, women's cognitive style is generally characterized by random generation and simultaneous progress. To examine that these differences can be found in use of website navigation, we made an experiment in website design. We designed several test websites that have same contents but different style of navigation structure. A similar number of men and women were chosen for this test and they implemented given tasks. During the test, participants reported their preference on each websites and their implementing time and number of errors were collected. Based on the analysis of test data, it was possible to conclude that male participants' preference for the navigation with a narrow and deep information structure is relatively higher than female participants' preference for the same navigation, On the other hand, female participants have a preference of the navigation with a broad and swallow information structure. The result of study showed that there is a close correlation between the sex differences in preference of navigation types and the general sex differences in cognitive behavior. This finding can be used as a basis for designing the website navigation in which sex differences are reflected.

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Implementation of Efficient Mobile Monitoring System of the GreenHouse Environment Data (온실 환경 데이터의 효과적인 모바일 모니터링 시스템 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.572-579
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    • 2009
  • A monitoring system needs many parameters to increase devices for monitoring data and to support various services. In particular, monitoring the status of a device in a wireless mobile environment has a difficulty in displaying multi data in a limited screen size, and transfer of the status data of a device into a network is largely related with network traffic. The research aims at designing a control board that collects data in order to effectively manage a greenhouse environment system. Also, the research tries to appropriately operate devices, environment data monitoring, and the control of each device by realizing a multiplexed interface based on a web. Thus, in the case in which a distributed client was a computer, monitoring and control were obtained with a web browser through the Lab VIEW web server of a server or local control module in order to effectively monitor and control according to the status of a user. In the case in which a client was a PDA, application of a wireless mobile considering the scale and data processing capacity of a displayer was connected. As a result of the research, we could confirm a satisfactory outcome from the viewpoint of a human-centered design by supplying adaptability and mobility according to the environment of a user.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

A Research on the Implementation and Estimation of an Integrated System for Information Management in the Field of Nuclear Science and Engineering (원자력분야 학술정보 통합정보관리시스템 구현에 관한 연구)

  • Chun, Young-Choon
    • Journal of Information Management
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    • v.34 no.4
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    • pp.63-84
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    • 2003
  • This research is a case study that describes the NUCLIS21(Nuclear Information System 21), an integrated web-based information management system of KAERI(Korea Atomic Energy Research Institute), implemented to carry out the role of a national nuclear information center with government support as an information infra implementation programme. Through its user-centered single interface, the system aims at building an infrastructure for the national nuclear information center, as well as improving the information management system of the TID(Technical Information Department) within the institute. The system consists of two major parts which are an integrated module of the MIS and six different kinds of system. These include the Integral search system with OPAC, My Library, the Acquisition system, the Catalogue system, the Information Supply system, and the Serial Publication system. The DB is composed of Bibliographical DB, Original text DB and Abstract DB. A special feature of this system was designed as a unified network system through connection to MIS(Management Integration System) of the institute, so users can get research information for projects. Therefore, they have access to available information easily and access to the ongoing service of this system. Furthermore, users can share information by using our system. The survey has it that 75.7%(200 persons), 62.1%(164 persons) and 78.4%(207 persons) of the respondents are satisfied with the fidelity, speediness, and convenience of the system respectively, and the overall satisfaction of the respondents is comparably high.

A Study on Kiosk Satisfaction Level Improvement: Focusing on Kano, Timko, and PCSI Methodology (키오스크 소비자의 만족수준 연구: Kano, Timko, PCSI 방법론을 중심으로)

  • Choi, Jaehoon;Kim, Pansoo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.4
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    • pp.193-204
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    • 2022
  • This study analyzed the degree of influence of measurement and improvement of customer satisfaction level targeting kiosk users. In modern times, due to the development of technology and the improvement of the online environment, the probability that simple labor tasks will disappear after 10 years is close to 90%. Even in domestic research, it is predicted that 'simple labor jobs' will disappear due to the influence of advanced technology with a probability of about 36%. there is. In particular, as the demand for non-face-to-face services increases due to the Corona 19 virus, which is recently spreading globally, the trend of introducing kiosks has accelerated, and the global market will grow to 83.5 billion won in 2021, showing an average annual growth rate of 8.9%. there is. However, due to the unmanned nature of these kiosks, some consumers still have difficulties in using them, and consumers who are not familiar with the use of these technologies have a negative attitude towards service co-producers due to rejection of non-face-to-face services and anxiety about service errors. Lack of understanding leads to role conflicts between sales clerks and consumers, or inequality is being created in terms of service provision and generations accustomed to using technology. In addition, since kiosk is a representative technology-based self-service industry, if the user feels uncomfortable or requires additional labor, the overall service value decreases and the growth of the kiosk industry itself can be suppressed. It is important. Therefore, interviews were conducted on the main points of direct use with actual users centered on display color scheme, text size, device design, device size, internal UI (interface), amount of information, recognition sensor (barcode, NFC, etc.), Display brightness, self-event, and reaction speed items were extracted. Afterwards, using the questionnaire, the Kano model quality attribute classification of each expected evaluation item was carried out, and Timko's customer satisfaction coefficient, which can be calculated with accurate numerical values The PCSI Index analysis was additionally performed to determine the improvement priorities by finally classifying the improvement impact of the kiosk expected evaluation items through research. As a result, the impact of improvement appears in the order of internal UI (interface), text size, recognition sensor (barcode, NFC, etc.), reaction speed, self-event, display brightness, amount of information, device size, device design, and display color scheme. Through this, we intend to contribute to a comprehensive comparison of kiosk-based research in each field and to set the direction for improvement in the venture industry.