• Title/Summary/Keyword: user scheduling

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A Development of Intelligent Service Robot System for Store Management in Unmanned Environment (무인화 환경 기반의 상점 자동 관리를 위한 지능형 서비스 로봇 시스템)

  • Ahn, Ho-Seok;Sa, In-Kyu;Baek, Young-Min;Lee, Dong-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.539-545
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    • 2011
  • This paper describes an intelligent service robot system for managing a store in an unmanned environment. The robot can be a good replacement for humans because it is possible to work all day and to remember lots of information. We design a system architecture for configuring many intelligent functions of intelligent service robot system which consists of four layers; a User Interaction Layer, a Behavior Scheduling Layer, a Intelligent Module Layer, and a Hardware Layer. We develop an intelligent service robot 'Part Timer' based on the designed system architecture. The 'Part Timer' has many intelligent function modules such as face detection-recognition-tracking module, speech recognition module, navigation module, manipulator module, appliance control module, etc. The 'Part Timer' is possible to answer the phone and this function gives convenient interface to users.

Optimal Scheduling of Electric Water Heater Considering User Comfort For HEMS (편의성을 고려한 HEMS 전기온수기 최적스케줄링에 관한 연구)

  • Lee, Hyun-Seung;Shin, Je-Seok;Oh, Do-Eun;Lee, Jung-Il;Kim, Jin-O
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.501-502
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    • 2015
  • 매년 증가되는 전력소비량에 대응하여 스마트그리드 기술을 기반으로 수용가 측의 에너지관리 중요성이 부각되고 있으며, 홈 에너지관리시스템(HEMS, Home Energy Management System)은 전기요금 절감과 효율적인 전력소비의 중요한 체계로써 기대되고 있다. 일반적으로, 가정에서 높은 전력소비를 가진 가전제품은 계절성 부하로 전기온수기, 냉/난방기를 일컫는다. 즉, 계절성 부하에 적절한 에너지관리, '최적부하 스케줄링'은 전기요금 절감과 직결되는 것을 의미한다. 본 논문은 Modified Branch-and-Bound 기법을 사용하여 사용자의 편의성을 고려한 전기온수기(EWH, Electric Water Heater)의 스케줄링을 실시하겠다. 여기서 사용자의 편의성이란, 외부의 온도변화 또는 습관에 따라 그 부하를 사용하는 것을 의미한다. 온수사용량, 수온 설정온도 변화의 편의성 제약조건을 고려하여 온수기를 효과적으로 운영하는 스케줄링을 실시한다. 이러한 편의성 내에서 온수기를 운영하며, 작동모드는 3가지(정지, 일반/급속가열) 모드가 존재하며, 다양한 요금제도에서의 스케줄링 결과를 절감된 전기요금으로 비교하겠다.

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Exploiting Packet Semantics in Real-time Multimedia Streaming

  • Hong, Sung-Woo;Won, You-Jip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.118-123
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    • 2009
  • In this paper, we propose packet selection and significance based interval allocation algorithm for real-time streaming service. In real-time streaming of inter-frame (and layer) coded video, minimizing packet loss does not imply maximizing QoS. It is true that packet loss adversely affects the QoS but one single packet can have more impact than several other packets. We exploit the fact that the significance of each packet loss is different from the frame type it belongs to and its position within GoP. Using packet dependency and PSNR degradation value imposed on the video from the corresponding packet loss, we find each packet's significance value. Based on the packet significance, the proposed algorithm determines which packets to send and when to send them. The proposed algorithm is tested using publicly available MPEG-4 video traces. Our scheduling algorithm brings significant improvement on user perceivable QoS. We foresee that the proposed algorithm manifests itself in last mile connection of the network where intervals between successive packets from the source and to the destination are well preserved.

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Design and Performance Evaluation of Attitude Control System for Unfixed Levitation Sculptures (무 고정 공중부양 조형물의 자세 제어장치 설계 및 성능평가)

  • Kang, Jingu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.11-17
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    • 2017
  • The aerial support air sculptures currently exhibited in indoor spaces are similar to simple ad balloons, using multiple rope strands. Users now want more advanced unfixed sculptures, and hope these will develop into buoyant sculptures that can maintain the attitudes that users want on their own. This study investigated an attitude control system for unfixed levitation sculptures that can levitate with no rope and continuously maintain a certain attitude at a height specified by the user. To facilitate levitation, the exterior part of the sculpture was made of lightweight fibers, and the interior part was filled with helium gas. The controller was composed of a microprocessor of the dsPIC30F line from microchip, gyro, acceleration, and earth magnetic field sensors, and a highly efficient brushless DC (BLDC) electric motor. The attitude and position control system requires scheduling considering the trajectories of the sculpture and the control system, because the roles of the overall components are more important than those of a single controller. Furthermore, the system was designed like a fusion system that is expanded and controlled as a total controller, because it is interconnected with various sensors. The attitude control system of buoyant sculptures was implemented in this study, such that it can actively cope with the position, direction, stopping, and time aspects. The system performance was then evaluated.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.

Capacity Analysis of Centralized Cognitive Radio Networks for Best-effort Traffics

  • Lin, Mingming;Hong, Xuemin;Xiong, Jin;Xue, Ke;Shi, Jianghong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.9
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    • pp.2154-2172
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    • 2013
  • A centralized cognitive radio (CR) network is proposed and its system capacity is studied. The CR network is designed with power control and multi-user scheduling schemes to support best-effort traffics under peak interference power constraints. We provide an analytical framework to quantify its system capacity, taking into account various key factors such as interference constraints, density of primary users, cell radius, the number of CR users, and propagations effects. Furthermore, closed-form formulas are derived for its capacities when only path loss is considered in the channel model. Semi-analytical expressions for the capacities are also given when more realistic channel models that include path loss, shadowing, and small-scale fading are used. The accuracy of the proposed analytical framework is validated by Monte Carlo simulations. Illustrated with a practical example, the provided analytical framework is shown to be useful for the strategic planning of centralized CR networks.

CReMeS: A CORBA COmpliant Reflective Memory based Real-time Communication Service

  • Chung, Sun-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.10B
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    • pp.1675-1689
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    • 2000
  • We present CReMeS a CORBA-compliant design and implementation of a new real-time communication service. It provides for efficient predictable and scalable communication between information producers and consumers. The CReMeS architecture is based on MidART's Real-Time Channel-based Reflective Memory (RT-CRM) abstraction. This architecture supports the separation of QoS specification between producer and consumer of data and employs a user-level scheduling scheme for communicating real-time tasks. These help us achieve end-to-end predictability and allows our service to scale. The CReMeS architecture provides a CORBA interface to applications and demands no changes to the ORB layer and the language mapping layer. Thus it can run on non real-time Off-The-Shelf ORBs enables applications on these ORBs to have scalable and end-to-end predictable asynchronous communication facility. In addition an application designer can select whether to use an out-of-band channel or the ORB GIOP/IIOP for data communication. This permits a trade-off between performance predictability and reliability. Experimental results demonstrate that our architecture can achieve better performance and predictability than a real-time implementation of the CORBA Even Service when the out-of-band channel is employed for data communication it delivers better predictability with comparable performance when the ORB GIOP/IIOP is used.

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Product Model for the Integration of Design and Manufacturing Information in Shipbuilding (선박의 설계 및 생산 정보의 통합을 위한 Product Model 의 구축)

  • S.B. Yoo;J.W. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.1-12
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    • 1993
  • The role of product model in CIM environemt(where such heterogenous application programs as CAD, CAE, CAM, Database, and Expert Systems are included) is system integration. Product model manages all the information related to manufacuring activities. This information includes shapes, operation, process, scheduling, quality, and mangement. Product model architecture includes product model kernel, object schema, model manipulation language, and user interface. Objects to be shared are defined using the model manipulation luage and the defintions are saved in the object schema. In this paper, we present the design and implementation of a prototype. In this prototype, application programs for CAPP(Computer Aided Process Planning) are used.

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Shipyard Spatial Scheduling Solution using Genetic Algorithms

  • Yoon Duck Young;Ranjan Varghese
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.11a
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    • pp.35-39
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    • 2004
  • In a shipyard, there exist various critical decision making components pertaining to various production hindrances. The most prominent one is best-fit spatial arrangement for the minimal spatial occupancy with better pick-ability for the erection of the ship in the dock. During the present research, a concept have been conceived to evade the gap between the identification oj inter-relationships among a set of blocks to be included on a pre-erection area, and a detailed graphical layout of their positions, is called an Optimal Block Relationship Diagram A research has been performed on generation of optimal (or near Optimal) that is, with minimal scrap area. An effort has been made in the generation of optimal (or near-optimal) Optimal Block Relationship Diagram with the Goldberg's Genetic Algorithms with a representation and a set of operators are 'trained' specifically for this application. The expected result to date predicts very good solutions to test problems involving innumerable different blocks to place. The suggested algorithm could accept input from an erection sequence generator program which assists the user in defining the nature and strength of the relationships among blocks, and could produce input suitable for use in a detailed layout stage.

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Groupware Current Status Analysis Ⅰ (그룹웨어의 현황 분석 Ⅰ)

  • Kim, Sun-Uk;Gim, Bong-Jin
    • IE interfaces
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    • v.10 no.3
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    • pp.75-93
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    • 1997
  • Unlike individual applications, it is extremely hard to obtain user requirements for group systems, since there exists very complicated dynamics in group. This may result in spreading a great amount of products with a broad range of contents. Thus, this study presents a comparative analysis of groupware products. As a result, these products have been categorized into three areas which include cooperation/document management systems, collaborative writing systems, and decision-making/meeting systems. While the systems reviewed here focus on the cooperation/document management systems, the other two areas will be dealt in details in part Ⅱ. The first area ends up with two large categories such as proprietary groupware products and intranet groupware products. However, it has been observed that there is a natural convergence between these two categories. Consequently, the comparative analysis has been performed in terms of functions provided on the two categories and a combined category. Each group of the functions has been divided into three parts which consist of basic functions, quasi-basic functions, and others. Such a decision has been made based on the frequency rate of the functions provided in the products. With a more strict rule, the basic functions comprise electronic mail, sanction, bulletin board, document management, scheduling, security, Web browser, and Internet connectivity. This study also provides a framework for integrated functional model of groupware systems. The basic functions are merged into the model. However, the model is so flexible that it can partially include the quasi-functions in addition to the basic functions. In the future, it is expected that a large number of products will stem from the modification of the functional model.

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