• Title/Summary/Keyword: user quality of experience(QoE)

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Framework of Online Shopping Service based on M2M and IoT for Handheld Devices in Cloud Computing (클라우드 컴퓨팅에서 Handheld Devices 기반의 M2M 및 IoT 온라인 쇼핑 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Aazam, Mohammad;Park, Jun-Young;Huh, Eui-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.179-182
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    • 2013
  • We develop Framework architecture of Online Shopping Services based on M2M and IoT for Handheld Devices in Cloud Computing. MapReduce model will be used as a method to simplify large scale data processing when user search for purchasing products online which provide efficient, and fast respond time. Therefore, providing user with a enhanced Quality of Experience (QoE) as well as Quality of Service (QoS) when purchasing/searching products Online from big data.

A Study on the Quality-of-Experience in Mobile Video Adaptive Streaming under Active Bluetooth Connection (와이파이-블루투스 콤보칩 사용이 모바일 비디오 스트리밍 서비스에 미치는 영향 분석)

  • Lee, Jongho;Choi, Jaehyuk
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.46-51
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    • 2020
  • With Wi-Fi and Bluetooth connectivity becoming more common in today's handheld mobile devices, single-chip multi-radio combo-modules, which integrate two or more heterogeneous wireless radios on a single chip, are becoming more and more popular. The key requirement for combo solutions is that the quality of the user experience (QoE) must not be compromised by degrading connectivity performance. Therefore, characterizing and understanding the behaviour of combo-module is of vital importance to ensure this requirement in various environments. In this paper, we investigate the impact of the use of combo-modules on the performance of mobile video streaming over a Wi-Fi network. Our study reveals that the use of combo-modules incurs considerable side effects on QoE for mobile video streaming applications when the Wi-Fi and Bluetooth operate at the same time in the 2.4GHz ISM band. We reveal that rate-based adaptive algorithms, including the most popular adaptive bitrate streaming MPEG-DASH, is more severely affected by this phenomenon than buffer-based adaptive algorithms.

A Video Bitrate Adaptation Algorithm for DASH-Based Multimedia Streaming Services to Enhance User QoE (DASH 기반 멀티미디어 스트리밍 서비스에서 사용자 체감품질 향상을 위한 비트율 적응 기법)

  • Suh, Dongeun;Jang, Insun;Pack, Sangheon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.6
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    • pp.341-349
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    • 2014
  • Dynamic adaptive streaming over HTTP (DASH) is the most recent and promising technology to support high quality streaming services. In dynamic adaptive streaming over HTTP (DASH), a client consecutively estimates the available network bandwidth and decides the transmission rate for the forthcoming video chunks to be downloaded. In this paper, we propose a novel rate adaptation algorithm called quality of experience QoE-enhanced adaptation algorithm over DASH (QAAD), which preserves the minimum buffer length to avoid interruption and minimizes the video quality changes during the playback. We implemented a DASH test bed and conducted extensive experiments. Experimental results demonstrate that under fluctuating network conditions, QAAD provides seamless streaming with stabilized video quality while the previous buffer-aware algorithm (i.e., QDASH[9]) frequently changes the video quality and undergoes the interruption.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.

Socially Aware Device-to-multi-device User Grouping for Popular Content Distribution

  • Liu, Jianlong;Zhou, Wen'an;Lin, Lixia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.11
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    • pp.4372-4394
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    • 2020
  • The distribution of popular videos incurs a large amount of traffic at the base stations (BS) of networks. Device-to-multi-device (D2MD) communication has emerged an efficient radio access technology for offloading BS traffic in recent years. However, traditional studies have focused on synchronous user requests whereas asynchronous user requests are more common. Hence, offloading BS traffic in case of asynchronous user requests while considering their time-varying characteristics and the quality of experience (QoE) of video request users (VRUs) is a pressing problem. This paper uses social stability (SS) and video loading duration (VLD)-tolerant property to group VRUs and seed users (SUs) to offload BS traffic. We define the average amount of data transmission (AADT) to measure the network's capacity for offloading BS traffic. Based on this, we formulate a time-varying bipartite graph matching optimization problem. We decouple the problem into two subproblems which can be solved separately in terms of time and space. Then, we propose the socially aware D2MD user selection (SA-D2MD-S) algorithm based on finite horizon optimal stopping theory, and propose the SA-D2MD user matching (SA-D2MD-M) algorithm to solve the two subproblems. The results of simulations show that our algorithms outperform prevalent algorithms.

TCP-ROME: A Transport-Layer Parallel Streaming Protocol for Real-Time Online Multimedia Environments

  • Park, Ju-Won;Karrer, Roger P.;Kim, Jong-Won
    • Journal of Communications and Networks
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    • v.13 no.3
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    • pp.277-285
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    • 2011
  • Real-time multimedia streaming over the Internet is rapidly increasing with the popularity of user-created contents, Web 2.0 trends, and P2P (peer-to-peer) delivery support. While many homes today are broadband-enabled, the quality of experience (QoE) of a user is still limited due to frequent interruption of media playout. The vulnerability of TCP (transmission control protocol), the popular transport-layer protocol for streaming in practice, to the packet losses, retransmissions, and timeouts makes it hard to deliver a timely and persistent flow of packets for online multimedia contents. This paper presents TCP-real-time online multimedia environment (ROME), a novel transport-layer framework that allows the establishment and coordination of multiple many-to-one TCP connections. Between one client with multiple home addresses and multiple co-located or distributed servers, TCP-ROME increases the total throughput by aggregating the resources of multiple TCP connections. It also overcomes the bandwidth fluctuations of network bottlenecks by dynamically coordinating the streams of contents from multiple servers and by adapting the streaming rate of all connections to match the bandwidth requirement of the target video.

A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

Efficient Transmission Scheme with Viewport Prediction of 360VR Content using Sound Location Information (360VR 콘텐츠의 음원위치정보를 활용한 시점예측 전송기법)

  • Jeong, Eunyoung;Kim, Dong Ho
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1002-1012
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    • 2019
  • 360VR content requires short latency, such as immediate response to viewers' viewport changes and high quality video delivery. It is necessary to consider efficient transmission that guarantees the QoE(Quality of Experience) of the 360VR contents with limited bandwidth. Several research has been introduced to reduce overall bandwidth consumption by predicting a user's viewport and allocating different bit rates to the area corresponding to the viewport. In this paper, we propose novel viewport prediction scheme that uses sound source location information of 360VR contents as auditory recognition information along with visual recognition information. Also, we propose efficient transmission algorithm by allocating a bit rate properly based on improved viewport prediction. The proposed scheme improves the accuracy of the viewport prediction and provides high quality videos to tiles corresponding to the user's viewpoint within the limited bandwidth.

Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.