• Title/Summary/Keyword: user preference

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A Study on the Color Image of Environment Shape Objects in University -Focusing on the Case of Kongju University- (대학 내 공공 환경조형물 색채 감성이미지 분석 연구 -공주대학교 사례를 중심으로-)

  • Kim, Hye-Jin;Chung, Ji-Bok;Choi, Jung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.349-354
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    • 2019
  • The purpose of this study is to measure and analyze color image scale when viewing the public objects installed in Kongju National University and the installation environment, and preferred colors and color image scale in the color planning. The research was conducted with the analysis of the sculpture installed in the school and the questionnaire for the students. As a result of the study, suggestions were made for points to be considered for user's perception of environmental sculptures in the school and when constructing the sculpture. This study approaches the color of the public environment sculpture installed in the school academically, and proposes factors to be considered in the color planning stage in the future. Therefore, it is expected that this study will provide appropriate guidelines for the installation and planning of the sculpture in the school.

Usability Evaluation between Pen and Touch Method in SmartPhone (스마트폰에서 펜 방식과 터치 방식의 사용성 평가)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.518-519
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    • 2014
  • The smartphone of pen input device makes a stage appearance by the development of the latest technology. Such smartphone chooses both touch method using hand and pen input device simultaneously. This research try to conduct usability evaluation in order to find the user's preference between pen input and touch input method. We recruit five novices and five expert for it. We presented all participants the task of touch input and pen input in series. This research conducts the unstructured interview after doing tasks as a pilot study. As a result, we found that it was influenced according to the feature of the task. However, most of the participants prefer to do touch method overall. Specially the result of this research reveals that the novice group prefers the pen input method. We expect to suggest the design guideline for product development to extend pen input method in smartphone.

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A Multi-Perspective Benchmarking Framework for Estimating Usable-Security of Hospital Management System Software Based on Fuzzy Logic, ANP and TOPSIS Methods

  • Kumar, Rajeev;Ansari, Md Tarique Jamal;Baz, Abdullah;Alhakami, Hosam;Agrawal, Alka;Khan, Raees Ahmad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.240-263
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    • 2021
  • One of the biggest challenges that the software industry is facing today is to create highly efficient applications without affecting the quality of healthcare system software. The demand for the provision of software with high quality protection has seen a rapid increase in the software business market. Moreover, it is worthless to offer extremely user-friendly software applications with no ideal security. Therefore a need to find optimal solutions and bridge the difference between accessibility and protection by offering accessible software services for defense has become an imminent prerequisite. Several research endeavours on usable security assessments have been performed to fill the gap between functionality and security. In this context, several Multi-Criteria Decision Making (MCDM) approaches have been implemented on different usability and security attributes so as to assess the usable-security of software systems. However, only a few specific studies are based on using the integrated approach of fuzzy Analytic Network Process (FANP) and Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) technique for assessing the significant usable-security of hospital management software. Therefore, in this research study, the authors have employed an integrated methodology of fuzzy logic, ANP and TOPSIS to estimate the usable - security of Hospital Management System Software. For the intended objective, the study has taken into account 5 usable-security factors at first tier and 16 sub-factors at second tier with 6 hospital management system softwares as alternative solutions. To measure the weights of parameters and their relation with each other, Fuzzy ANP is implemented. Thereafter, Fuzzy TOPSIS methodology was employed and the rating of alternatives was calculated on the foundation of the proximity to the positive ideal solution.

A Study on the Status of e-Books Usage in Small University Library: Focusing on the D University Library (소규모 대학도서관의 전자책 이용실태에 관한 연구 - D대학교도서관을 중심으로 -)

  • Kim, Jin Young;Han, Sang Woo
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.429-445
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    • 2021
  • The purpose of this study is to analyze the status of e-books usage in small university library and to suggest implications for e-book management policies. To do that, a survey was conducted with students in a local small university, and the valid responses of 259 people were analyzed. As a result of the analysis, the preference of paper books (71%) was higher than that of e-books (12%). However, satisfaction with e-books (45.6%) was higher than that of paper books (27.9%) if they had experience using e-books. In addition, satisfaction was highest when using e-books for general reading, and it was found that the use device preferred to use a tablet. Based on the results of this study, we proposed some suggestions; 1) establishment of e-books service policy and promotion plan, 2) use of e-books dedicated devices and development of user-friendly e-books using environment, 3) providing various topics of e-books, 4) formation of an association for joint use of e-books between small library universities.

A Study on Digital Transformation Competitive Strategy of Accommodation Reservation Service Industry: A Case Study (디지털전환 기반의 숙박예약 서비스 경쟁우위전략: 사례연구)

  • Chin, HeeSoo;Lee, DongWon
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.1
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    • pp.93-109
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    • 2022
  • Today, digital transformation in providing service value to companies that combine service and technology is becoming a necessity. In the transition period of digital transformation, various factors such as data, artificial intelligence technology, and partnerships can become competitive factors. In particular, digital transformation, which combines information and services with customers, creates a new business model that changes the entire industry and is presented as core competitiveness that creates customer value. From these aspects, the purpose of this case study is to derive competitive advantages on digital transformation using the case of company S. First, the study analyzes the same type of industry based on the case of app service. Second, this study presents preference factors in the operational process to enhance competitiveness by expanding user participation in accommodation reservation services. In addition, the customer service value model provides through the analysis of the five competitive factors in the operational process. This study elaborates the implications of the customer service value creation model in terms of new opportunities and challenges in digital transformation as a new customer service strategy.

A Study on the Durability Analysis of Underground parking lot and User Awareness on apartment -Focusing on the Bundang New Town- (공동주택 건축물의 지하주차장 내구성 분석 및 사용자 인식 연구 - 분당 신도시를 중심으로 -)

  • Suhr, Myong-Suk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.727-734
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    • 2021
  • The purpose of this study is to analyze the perception of the residents of the new city by examining the consciousness of the occupants to understand the characteristics of the residents of the city of Bundang. As a result of evaluating and analyzing the durability by visual inspection and some equipment tests at the site of the on-site investigation, it was found that there is a problem with the quality, and continuous maintenance is required to improve the durability and usability of the apartment house. In particular, many cracks appearing in the rapidly deteriorated part should be repaired promptly, and a systematic plan should be formulated and carried out. In the apartment housing perception survey of Bundang new city residents, about 93.4% showed above-average satisfaction, and 43.4% showed a favorable preference toward the residential area.

Brain Correlates of Emotion for XR Auditory Content (XR 음향 콘텐츠 활용을 위한 감성-뇌연결성 분석 연구)

  • Park, Sangin;Kim, Jonghwa;Park, Soon Yong;Mun, Sungchul
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.738-750
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    • 2022
  • In this study, we reviewed and discussed whether auditory stimuli with short length can evoke emotion-related neurological responses. The findings implicate that if personalized sound tracks are provided to XR users based on machine learning or probability network models, user experiences in XR environment can be enhanced. We also investigated that the arousal-relaxed factor evoked by short auditory sound can make distinct patterns in functional connectivity characterized from background EEG signals. We found that coherence in the right hemisphere increases in sound-evoked arousal state, and vice versa in relaxed state. Our findings can be practically utilized in developing XR sound bio-feedback system which can provide preference sound to users for highly immersive XR experiences.

A Study on the UX Design for Satisfaction with Ownership of Autonomous Shared Vehicles - Focusing on Customizing in Boarding Stage (자율주행형 공유차량의 소유 만족감 충족을 위한 UX디자인 연구 - 탑승단계에서의 커스터마이징을 중심으로)

  • Lee, Da-Mul;Kan, Yea-Chan;Kim, Jae-Yeop
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.275-284
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    • 2021
  • In this paper, we study whether customizing at the self-driving shared vehicle boarding stage can satisfy ownership satisfaction. To this end, a preliminary survey was conducted on the general public on the factors of satisfaction/uncomfortable in the current shared vehicle use along with a prior research survey. Subsequently, we validate the preference for customizing elements and their impact on ownership satisfaction through CVT. Pre-investigation has shown that olfactory and interaction elements give greater satisfaction to ownership satisfaction, and CVT results show that the customizing of boarding elements will enable the satisfaction of ownership satisfaction.

Korean Traditional Music Melody Generator using Artificial Intelligence (인공지능을 이용한 국악 멜로디 생성기에 관한 연구)

  • Bae, Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.869-876
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    • 2021
  • In the field of music, various AI composition methods using machine learning have recently been attempted. However, most of this research has been centered on Western music, and little research has been done on Korean traditional music. Therefore, in this paper, we will create a data set of Korean traditional music, create a melody using three algorithms based on the data set, and compare the results. Three models were selected based on the similarity between language and music, LSTM, Music Transformer and Self Attention. Using each of the three models, a melody generator was modeled and trained to generate melodies. As a result of user evaluation, the Self Attention method showed higher preference than the other methods. Data set is very important in AI composition. For this, a Korean traditional music data set was created, and AI composition was attempted with various algorithms, and this is expected to be helpful in future research on AI composition for Korean traditional music.

Searching association rules based on purchase history and usage-time of an item (콘텐츠 구매이력과 사용시간을 고려한 연관규칙탐색)

  • Lee, Bong-Kyu
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.81-88
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    • 2020
  • Various methods of differentiating and servicing digital content for individual users have been studied. Searching for association rules is a very useful way to discover individual preferences in digital content services. The Apriori algorithm is useful as an association rule extractor using frequent itemsets. However, the Apriori algorithm is not suitable for application to an actual content service because it considers only the reference count of each content. In this paper, we propose a new algorithm based on the Apriori that searches association rules by using purchase history and usage-time for each item. The proposed algorithm utilizes the usage time with the weight value according to purchase items. Thus, it is possible to extract the exact preference of the actual user. We implement the proposed algorithm and verify the performance through the actual data presented in the actual content service system.