• Title/Summary/Keyword: user interface process control

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고속 디지탈 퍼지 추론회로 개발과 산업용 프로그래머블 콘트롤러에의 응용

  • 최성국;김영준;박희재;고덕용;김재옥
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.04a
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    • pp.354-358
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    • 1992
  • This paper describes a development of high speed fuzzy inference circuit for the industrialprocesses. The hardware fuzzy inference circuit is developed utilizing a hardware fuzzy inference circuit is developed utilizing a DSP and a multiplier and accumulator chip. To enhance the inference speed, the pipeline disign is adopted at the bottleneck and the general Max-Min inference method is slightly modified as Max-max method. As a results, the inference speed is evaluated to be 100 KFLIPS. Owing to this high speed feature, satisfactory application can be attained for complex high speed motion control as well as the control of multi-input multi-output nonlinear system. As an application, the developed fuzzy inference circuit is embedded to a PLC (Porgrammable Logic Controller) for industrial process control. For the fuzzy PLC system, to fascilitate the design of the fuzzy control knowledge such as membership functions, rules, etc., a MS-Windows based GUI (Graphical User Interface) software is developed.

A Semiconductor Etching Process Monitoring System Development using OES Sensor (OES 센서를 이용한 반도체 식각 공정 모니터링 시스템 개발)

  • Kim, Sang-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.107-118
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    • 2013
  • In this paper, we developed the semiconductor monitoring system for the etching process. Around the world, expert companies are competing fiercely since the semiconductor industry is a leading value-added industry that produces the essential components of electronic products. As a result, many researches have been conducted in order to improve the quality, productivity, and characteristics of semiconductor products. Process monitoring techniques has an important role to give an equivalent quality and productivity to produce semiconductor. In fact, since the etching process to form a semiconductor circuit causes great damage to the semiconductors, it is very necessary to develop a system for monitoring the process. The proposed monitoring system is mainly focused on the dry etching process using plasma and it provides the detailed observation, analysis and feedback to managers. It has the functionality of setting scenarios to match the process control automatically. In addition, it maximizes the efficiency of process automation. The result can be immediately reflected to the system since it performs real-time monitoring. UI (User Interface) provides managers with diagnosis of the current state in the process. The monitoring system has diverse functionalities to control the process according to the scenario written in advance, to stop the process efficiently and finally to increase production efficiency.

Implementation of an Object -Oriented Simulator for the Signal Control of Multiple Crossroads (복합교차로의 신호제어를 위한 객체지향 시뮬레이터 구현)

  • Han, Byeong-Jun;Kim, Jong-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.719-726
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    • 1999
  • 본 논문은 교통 신호 제어 알고리즘들의 성능을 비교하기 위한 복합교차로 시뮬레이터를 구현하였다. 기존의 교통 시뮬레이터들은 단일교차로를 대상으로 하거나 텍스트 모드로 동작하는 경우가 많았다. 논문의 시뮬레이터는 Visual C++의 MFC 라이브러리를 사용하여 n $\times$ n 형태를 갖는 복합교차로에 적합하도록 객체지향적으로 구현되었으며, 성능 비교를 위하여 제어 알고리즘들을 별개의 윈도우에서 처리하기 쉽도록 MDI 방식을 사용하였다. 개발한 시뮬레이터는 그래프 윈도우와 맵 윈도우의 편리한 사용자 인터페이스, 논리시간 설정을 통한 다목적 시뮬레이션, 다양한 성능평가 출력 등의 특징을 갖는다. Abstract In this paper, we implemented a multiple crossroad simulator to evaluate the performance of the traffic signal control algorithms. Most of existing traffic simulators were operated in text-mode or at a single intersection. We developed the object-oriented simulator suitable for multiple crossroads with n $\times$ n intersections by using MFC (Microsoft Foundation Class) library in Visual C++. The simulator was implemented by using MDI (Multiple Document Interface) scheme in order to process both control algorithms in separate windows respectively. Our simulator has the following features: user friendly interface with graph window and map window, multi-purpose simulations by setting logical time, and various forms of performance evaluation.

A Methodology for Consistent Design of User Interaction (일관성 있는 사용자 인터랙션 설계를 위한 방법론 개발)

  • Kim, Dong-San;Yoon, Wan-Chul
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.961-970
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    • 2009
  • Over the last decade, interactive devices such as mobile phones have become complicated drastically mainly because of feature creep, the tendency for the number of features in a product to rise with each release of the product. One of the ways to reduce the complexity of a multi-functional device is to design it consistently. Although the definition of consistency is elusive and it is sometimes beneficial to be inconsistent, in general, consistently designed systems are easier to learn, easier to remember, and causing less errors. In practice, however, it is often not easy to design the user interaction or interface of a multi-functional device consistently. Since the interaction design of a multi-functional device should deal with a large number of design variables and relations among them, solving this problem might be very time-consuming and error-prone. Therefore, there is a strong need for a well-developed methodology that supports the complex design process. This study has developed an effective and efficient methodology, called CUID (Consistent Design of User Interaction), which focuses on logical consistency rather than physical or visual consistency. CUID deals with three main problems in interaction design: procedure design for each task, decisions of available operations(or functions) for each system state, and the mapping of available operations(functions) and interface controls. It includes a process for interaction design and a software tool for supporting the process. This paper also demonstrates how CUID supports the consistent design of user interaction by presenting a case study. It shows that the logical inconsistencies of a multi-functional device can be resolved by using the CUID methodology.

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S/W Development of Flying Qualities Evaluation in Virtual Flight Test using MATLAB GUI (GUI 기반 가상모의시험 비행성 평가 S/W 개발)

  • Cho, Seung-Gyu;Rhee, Ihn-Seok;Kim, Byoung-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.1
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    • pp.61-69
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    • 2013
  • In an evaluation process of aircraft flying qualities, a clear and concise application interface is important since an evaluation process requires numerous repeated evaluation. This flight evaluation program have implemented efficient flight evaluation user interface along with changed trim condition interface and composed of comprehensive evaluation interface have mounted all automated FQ evaluation modules that was selected to be compose of 14 items in respect of an unmanned fixed-wing aircraft. Accordingly when it is necessary to design the flight control system as well as to develop a FQ considered aircraft, this S/W can be utilized as a tool that is a useful test evaluation S/W with scalability and enable to reduce the time and the cost of verification and evaluation process.

Modernization of Education in the Context of Informatization and Automation

  • Moroz, Liudmyla;Shabelnyk, Tetiana;Zelinska-Liubchenko, Kateryna;Varakuta, Volodymyr;Push, Olena;Vysochan, Lesia;Blahun, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.41-46
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    • 2021
  • The article studies the implementation of automation in the education process as a convenient interface of a document management system, on the one hand, which makes it easy to navigate the program, requiring from the user only a small amount of any special skills in working with electronic computers, on the other hand, it provides to the user operational information about all the data of interest to him, taking into account the access rights given to this or that information, stored in the enterprise database.

Human Factors and Evaluation methods of Refrigerator Design (냉장고 설계의 인간요소와 인간공학적 평가방법)

  • 박재희;황민철;박세진;김명석;안영진
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.19.1-24
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    • 1998
  • Designers often hesitate to decide the shape, size, and layout of a product. Though ergonomic principles and data are absolutely needed in this process, they don't have enough guidelines to refer. For the refrigerator designers, they also are not convinced of their decision: the vertical position of the freezing and refrigerating rooms, the height of shelves, the shape of door-handle, and etc. To support the refrigerator design, we applied several ergonomic methods to the evaluation of a refrigerator. EMG measurement was used to evaluate the load of user's lumbar muscle. Based upon the experimental EMG data, we developed a model to predict the relative load according to the height of refrigerator shelves. Two different layouts of a refrigerator, R/F and F/R style, were compared with the model. A three-dimenaional motion analysis method was used to evaluate the user's motion of using a refrigerator. Ten door-handles with the different shapes and positions were evaluated by tracking the rotations of the user's arm. Video protocol analysis was used to evaluate the user interface of a control panel in a refrigerator. Finally, we made several ergonomic design guidelines based on the facts found in this research and the anthropometric data of the Korean adults. The results of this study can be applied to the ergonomic design of a refrigerator.

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Definition and Application of a Layered Avatar Behavior Script Language for Reusability and Simplicity (재사용성 및 용이성을 위한 계층적 아바타 행위 스크립트 언어의 정의)

  • Kim Jae-Kyung;Choi Seung-Hyuk;Sohn Won-Sung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.455-476
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    • 2006
  • An avatar script language consists of commands set which is used to control avatar behaviors in cyberspace. The script language should be abstract from complex low-level concepts, so that a user can write down a scenario script easily without concerning about physical motion parameters. Also, the script should be defined in a standard format and structure to allow reusing in various implementation tools. In this paper, a layered script language is proposed for avatar behavior representation and control, which consists of task-level behavior, high-level motion and primitive motion script language. The script language of each layer represents behavior elements for a scenario scripting interface, an avatar motion sequence, and geometric information of implementation environment, respectively. Therefore, a user can create a scenario script by abstract behavior interface and a script can be applied to various implementations by the proposed translating process. A presentation domain is chosen for applying the proposed script language and the implementation result shows that the script is flexibly applied in several applications.

The Development of EMG-based Powered Wheelchair Controller for Users with High-level Spinal Cord Injury using a Proportional Control Scheme (중증 장애인을 위한 근전도 기반 비례제어 방식의 전동 휠체어 제어기 개발)

  • Song, Jae-Hoon;Han, Jeong-Su;Oh, Young-Joon;Lee, He-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.6-8
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    • 2004
  • The objective of this paper is to develop a powered wheelchair controller based on EMG for users with high-level spinal cord injury using a proportional control scheme. An advantage of EMG is relative convenience of acquisition by a surface electrode to users. Direction information can be easily extracted from two EMG channels and force information can be acquired by proportional relationship between the amplitude of EMG and user's power, respectively. Pattern classification algorithm is a threshold method with a supervised learning process. Furthermore, the emergency situation can be avoided using an interrupt function. We evaluated the performance of powered wheelchair controller by navigating a pre-defined path with three non-handicapped people. The results show the feasibility of EMG as an input interface for powered wheelchair and other devices for the seriously disabled.

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A Implementation of Distributed Microsystem for DC Servo using uC/OS-II (uC/OS-II를 이용한 DC 모터의 실시간 분산 시스템 제어)

  • Lee, Youn-Hee;Kim, Tae-Kang;Yi, Keon-Young
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2415-2417
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    • 2002
  • In this paper, we discuss about the real-time distributed system for the control of to motors using uCOS-II kernel. Real-time kernel needs to process the tasks for two motors in desired time to synchronize motion. We used both semaphore and message mail box for synchronization. In the previous study, we used step motors for the actuator of two axes robot, but could not draw a clear line because of motor resolution and synchronizing step pulse. To resolve the problem we rebuilt the transfer robot with DC motors and the dedicated position servor which had built in out lab. Moreover we developed the PC based graphic user interface for generating planar drawing image control. Experimental results also presented to show the proposed control system is useful.

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