• Title/Summary/Keyword: user adaptive design

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Development of an User Interface Design Method using Adaptive Genetic Algorithm (적응형 유전알고리즘을 이용한 사용자 인터페이스 설계 방법 개발)

  • Jung, Ki-Hyo
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.3
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    • pp.173-181
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    • 2012
  • The size and layout of user interface components need to be optimally designed in terms of reachability, visibility, clearance, and compatibility in order for efficient and effective use of products. The present study develops an ergonomic design method which optimizes the size and layout of user interface components using adaptive genetic algorithm. The developed design method determines a near-optimal design which maximizes the aggregated score of 4 ergonomic design criteria (reachability, visibility, clearance, and compatibility). The adaptive genetic algorithm used in the present study finds a near-optimum by automatically adjusting the key parameter (probability of mutation) of traditional genetic algorithm according to the characteristic of current solutions. Since the adaptive mechanism partially helps to overcome the local optimality problem, the probability of finding the near-optimum has been substantially improved. To evaluate the effectiveness of the developed design method, the present study applied it to the user interface design for a portable wireless communication radio.

An Adaptive Web Surfing System for Supporting Autonomous Navigation (자동항해를 지원하는 적응형 웹 서핑 시스템)

  • 국형준
    • Journal of KIISE:Software and Applications
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    • v.31 no.4
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    • pp.439-446
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    • 2004
  • To design a user-adaptive web surfing system, we nay take the approach to divide the whole process into three phases; collecting user data, processing the data to construct and improve the user profile, and adapting to the user by applying the user profile. We have designed three software agents. Each privately works in each phase and they collaboratively support adaptive web surfing. They are IIA(Interactive Interface Agent), UPA(User Profile Agent), and ANA(Autonomous Navigation Agent). IIA provides the user interface, which collects data and performs mechanical navigation support. UPA processes the collected user data to build and update the user profile while user is web-surfing. ANA provides an autonomous navigation mode in which it automatically recommends web pages that are selected based on the user profile. The proposed approach and design method, through extensions and refinements, may be used to build a practical adaptive web surfing system.

Cognitive Factors in Adaptive Information Access

  • Park, Minsoo
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.309-316
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    • 2018
  • The main purpose of this study is to understand how cognitive factors influence the way people interact with information/information systems, by conducting comprehensive and in-depth literature reviews and a theoretical synthesis of related research. Adaptive systems have been built around an individual user's characteristics, such as interests, preferences, knowledge and goals. Individual differences in the ability to use new information and communication technology have been an important issue in all fields. Performance differences in utilizing new information and communication technology are sufficiently predictable that we can begin to coordinate them. Therefore, it is necessary to understand cognitive mechanisms to explain differences between individuals as well as the levels of performance. The theoretical synthesis from this study can be applied to design intelligent (i.e., human friendly) systems in our everyday lives. Further research should explore optimization design for user, by integrating user's individual traits (such as emotion and intent) and system modules to improve the interactions of human-system in data-driven environments.

Requirements Elicitation and Specification Method for the Development of Adaptive User Interface (적응형 사용자 인터페이스 개발을 위한 요구사항 도출 및 명세 기법)

  • Park, Kibeom;Lee, Seok-Won
    • Journal of KIISE
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    • v.44 no.1
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    • pp.27-35
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    • 2017
  • Many studies have addressed 'Adaptive User Interface (AUI)', wherein the user interface changes in accordance with the situation and the environment of each user at runtime. Nevertheless, previous papers for AUI barely reflected the viewpoints from requirements engineering field, since most of them focused on proposing the architecture and design. In this study, we outline AUI with the perspective of requirements engineering and propose the requirements elicitation and specification method based on concepts which have been researched in the area of self-adaptive system. Step by step, we first redefine and reinterpret the well-known concepts of self-adaptive software, after which the AUI requirements are elicited and specified. Finally, we illustrate a case study, which demonstrates the effectiveness of our method.

An Adaptive, Personalised Chording Keyboard

  • Pham, Tuan;Kim, Kang-Il;McKay, Bob;Nguyen, Xuan Hoai
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.245-252
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    • 2009
  • We present a design for personalisation of a chording keyboard. There are two primary design goals. Firstly, the keyboard layout should be easy to learn, and easy to use, taking into account the background and physical constraints of the user. Secondly, the keyboard layout should be readily extensible, based on the previous behaviour of the keyboard user. The design proposal accomplishes these goals, and can be simply implemented on cost-effective hardware. In addition, we present preliminary experimental results on optimising the initial keyboard layout.

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An Adaptive Learning System based on Learner's Behavior Preferences (학습자 행위 선호도에 기반한 적응적 학습 시스템)

  • Kim, Yong-Se;Cha, Hyun-Jin;Park, Seon-Hee;Cho, Yun-Jung;Yoon, Tae-Bok;Jung, Young-Mo;Lee, Jee-Hyong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.519-525
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    • 2006
  • Advances in information and telecommunication technology increasingly reveal the potential of computer supported education. However, most computer supported learning systems until recently did not pay much attention to different characteristics of individual learners. Intelligent learning environments adaptive to learner's preferences and tasks are desired. Each learner has different preferences and needs, so it is very crucial to provide the different styles of learners with different learning environments that are more preferred and more efficient to them. This paper reports a study of the intelligent learning environment where the learner's preferences are diagnosed using learner models, and then user interfaces are customized in an adaptive manner to accommodate the preferences. In this research, the learning user interfaces were designed based on a learning-style model by Felder & Silverman, so that different learner preferences are revealed through user interactions with the system. Then, a learning style modeling is done from learner behavior patterns using Decision Tree and Neural Network approaches. In this way, an intelligent learning system adaptive to learning styles can be built. Further research efforts are being made to accommodate various other kinds of learner characteristics such as emotion and motivation as well as learning mastery in providing adaptive learning support.

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Design and Application of User Preference Information Structure and Program Information Structure (사용자 적응적 방송 수신을 위한 사용자 선호도 정보구조와 프로그램 정보구조의 설계 및 응용)

  • 윤경로;이진수;이희연
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.94-101
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    • 2000
  • User adaptive reception of broadcast programs includes the functionality such as the user adaptive filtering and browsing functionality. The user adaptive filtering means that the user can limit the list of programs to include only his/her favorite programs among hundreds of available programs. The user adaptive browsing means that the user can view a short summary of his/her selection in the way that he/she prefers. When the receiving system include the random access storage device, the automatic recording functionality of users favorite programs can be included. The user adaptive reception requires support from various meta-data such as user preference data and content description data. TV Anytime forum is a standardization effort to enable user adaptive TV reception, which means that the user can watch what s/he wants when s/he want in the way s/he wants. MPEG-7 includes not only the content description for broadcast applications but also other content descriptions such as structure information. This paper addresses the relationship between MPEG-7 and TV Anytime and investigates how MPEG-7 should be designed and be used to satisfy the requirements of the user adaptive reception of broadcast program.

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Design and Implementation of Ontology-Based Context Reasoning System for Adaptive Multimedia Service Migration (적응형 멀티미디어 서비스 이동을 위한 온톨로지 기반의 상황 추론 시스템 설계 및 구현)

  • Kim Jae-Heon;Lee Suk-Ho;Lee Jung-Tae;Hwang Won-Joo
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.460-469
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    • 2006
  • Recently, a demand of adaptive multimedia service, which supports multimedia service migration according to user's location and characteristics of user device, is increased. In this paper, we propose a service migration system, which becomes aware of user device using intelligent agent. And we design and implement the ontology-based intelligent agent, which is aware of the context in its environment. Moreover, we implement a context reasoning system using location information.

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A Comparison of Usability between the Height Adjustable Keyboard and the Adaptive Touch Keyboard on Smartphones

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.2
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    • pp.145-156
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    • 2017
  • Objective: This study aims to compare the usability of the adaptive touch design method with that of the height adjustable design method that are applied to the Korean QWERTY keyboard and Naratgul keyboard on smartphones, examine the results, and present practical implications. Background: Smartphone manufacturers have failed to satisfy every user with their uniform touch keyboard designs that do not consider the high use rates of keypad use. In reality, touch keyboard designing customized for every individual is impossible, but there need to be researches on was to improve usability by having touch areas changed automatically depending on user behaviors or having users adjust the keyboard height depending on their hand size. Method: As for the design methods, an object group was given smartphones with the adaptive touch design method and the other group those with the height adjustable design method. As they entered the same characters in the smartphones, typing error rates and text input speed were measured and the average values were compared. 35 individuals who would frequently use smartphones in daily life participated in the experiment. The group variable was the type of touch keyboards, and the test variables were typing error rates and text input speed, for which a T-test was implemented. Results: As for the QWERTY keyboard, the significant improvement effect was verified as the typing error rate of the adaptive touch design method was 4.21% but that of the height adjustable design method was 3.28% although there was no significant difference in terms of text input speed. As for the Naratgul keyboard, in contrast, the typing error rate of the adaptive touch design method was 2.5% while that of the height adjustable design method was 1.48%, which indicates a measure of improvement, but the effect was not significant. On the other hand, the text input speed per minute was improved as much as 22.2%, which is significant. Conclusion: First, the Korean touch keyboard usability of the adaptive touch design method and that of the height adjustable design method, when applied to Model A of Company L, showed significant difference from each other. Second, the height adjustable design method was applied to the QWERTY keyboard, the typing error rate was improved significantly. This indicates that as the keyboard height was raised, the number of buttons within the range of fingering decreased, decreasing the touch bias was reduced. Third, the height adjustable design method was applied to the Naratgul keyboard, the text input speed was improved. Application: When the QWERTY keyboard was applied to a smartphone as small as 5.5inch or less, it is highly probably that the height adjustable design method decreases the typing error rate. It may be considered to develop additional UX functions to make the keyboard font larger or give users the option to adjust button intervals in utilization of the SW advantages of the height adjustable design method.

Design of the XML Based Educational Adaptive Hypermedia System (XML 기반의 교육용 동적적응 하이퍼미다어 시스템 설계)

  • Baek, Yeong-Tae;Lee, Se-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.67-76
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    • 2004
  • The problems of developing web based adaptive hypermedia for education using XML are discussed in this paper. We define two different markup languages using XML. The one structures the domain model and the another describes the user model. These language can be easily extended and authored, with the result of obtaining a simple methodology for data structuring in the field of web based educational adaptive hypermedia. Also, We have suggested three learning rules that automatically restructures hypertext networks according to their user browsing behavior. The user profile is contained in a user model, while the knowledge about the domain can be represented in the form of a concept based domain model. Accordingly.

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