• 제목/요약/키워드: user's perspective

검색결과 403건 처리시간 0.024초

Analysis of Narrative for Mobile e-book Applications with Haeinsa Buddhist Tales

  • Lee, Young-Suk;Kim, Sang-Nam;Lee, Jong Dae
    • 한국멀티미디어학회논문지
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    • 제18권3호
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    • pp.429-436
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    • 2015
  • This study describes the humanistic perspective inherent in Korean Buddhism. It is based on a narrative of the establishment of Haeinsa Temple, which is one of the three major Korean traditional temples, and represents the heritage of Korean Buddhism. With this narrative, we developed and implemented mobile content for Android devices titled "Treasures from the Palace of the Dragon King". Its scenario, which is a folktale of the establishment of the Haeinsa Temple, was created using A.J. Greimas' Actantial model as the research method. As a result, the content developed by the reconstruction of the scenario consists of mini-games and animations offering an intuitive user experience (UX), which is implemented in a compound E-BOOK for mobile devices. We aim to promote Korea's traditional culture throughout the world, using this content as a starting point for the future.

빅데이터 선호도 분석 시스템 설계 (Design of Big Data Preference Analysis System)

  • 손성일;박찬곤
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1286-1295
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    • 2014
  • This paper suggests the way that it could improve the reliability about preference of user's feedback by adding weighting factor on sentiment analysis, and efficiently make a sentiment analysis of users' emotional perspective on the big data massively generated on twitter. To solve errors on earlier studies, this paper has improved recall and precision of sensibility determination by using sensibility dictionary subdivided sentiment polarity based on the level of sensibility and given impotance to sensibility determination by populating slang, new words, emoticons and idiomatic expressions not in the system dictionary. It has considered the context through conjunctive adverbs fixed in korean characteristics which are free to the word order. It also recognize sensibility words such as TF(Term Frequency), RT(Retweet), Follower which are weighting factors of preference and has increased reliability of preference analysis considering weight on 'a very emotional tweet', 'a recognised tweet from users' and 'a tweeter influencer'

사물인터넷에서 참여 기기를 고려한 개인화 정보 검색 기법 (Personalized Information Retrieval Method considering Participating Device in Internet of Things)

  • 권준희
    • 디지털산업정보학회논문지
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    • 제16권1호
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    • pp.21-31
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    • 2020
  • Internet of Things is growing rapidly. As it evolves, the amount of data is increasing significantly. It requires a new personalized information retrieval method. Internet of Things is defined as uniquely identifiable interoperable connected object. The first definition of Internet of Things was from Things oriented perspective. However, previous studies about personalized information retrieval method do not consider Things. To meet user's individual needs, previous studies concentrate on only human, not Things. In this paper, we propose a personalized information retrieval method considering participating device in Internet of Things. It provides personalized information using data type preference for each device. Moreover, it provides personalized results by integrating data type preference for set of devices. This paper describes a new personalized retrieval method and algorithm. It consists of five steps. Then, it presents four scenarios using proposed method. The scenarios show our work is more effective and efficient than existing one.

온라인교육 컨텐츠 평가요인이 사용자 만족도에 미치는 영향에 관한 연구: 초등학생 온라인교육 포탈사이트를 중심으로 (The Effect of the Evaluation Factors of Educational Website's Contents on the User Satisfaction: A Perspective of Online Educational Websites for Elementary School Students)

  • 하병환;곽기영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2004년도 추계학술대회 및 정기총회
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    • pp.323-326
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    • 2004
  • In recent years, domestic e-learning market has made rapid progress in its quality and quantity with the astonishing rate growth of internet. Although educational Websites are replacing the traditional second level education market, many of those Websites' contents have poor or unknown quality. To build an effective educational Website, it is essential to have clear evaluation criteria. Therefore, this study aims to examine what evaluation factors influence the satisfaction level of educational Websites for elementary school students. In conclusion, implications are discussed along with limitations and future research direction.

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유비쿼터스 환경에서 공간정보 활용에 따른 고객의 지각된 위험, 서비스 품질과 고객만족의 구조적 관계 연구 (A Study on the Causal Relationship of Perceived Risks, Service Quality and Customer Satisfaction in Ubiquitous Environment by Using Spatial Information)

  • 정남호;김용범
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2007년도 춘계학술대회
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    • pp.373-385
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    • 2007
  • The Location Based Services (LBS) comprise spatial information and mobile technology allow users to receive various services based on Global Positioning Systems (GPS). Although, spatial information based services are very useful, it has lots of possibility to damage privacy protection. But the contents of the legislation by government have problems conflicted between protection of a person's location information and invigoration LBS. Therefore, in this study suggest a causal model to deal with user satisfaction and factors affecting spatial information based services to customer perspective. The proposed research model is tested empirically with one hundred and forty one usable questionnaires and partial least square (PLS) method. Experimental results showed that the usefulness, playfulness, and service quality play a prominent role in influencing the spatial information services satisfaction compared to other factors. But, easy of use and perceived risk are not significant.

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메타버스 상호연동 표준화 동향 (Standardization Trends in Interoperability between Metaverse Platforms)

  • 정희영;강신각
    • 전자통신동향분석
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    • 제38권3호
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    • pp.78-85
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    • 2023
  • This paper presents a review of standardization activities toward the interoperability between different metaverse platforms, which is a research hotspot in the metaverse. The metaverse is often considered as the evolution of the current mobile Internet. Like for the Internet, interoperability is essential to provide continuous user experiences over different metaverse service environments. However, current metaverses have limitations in providing interoperability in terms of portability of services, digital objects, such as identity and avatars, and economic systems. To address these limitations, the metaverse industry and open-source communities have recently begin to develop metaverse interworking standards. We describe activities conducted by various representative standardization bodies such as the Metaverse Standardization Forum, W3C (World Wide Web Consortium) Open Metaverse Interoperability, Open Metaverse Foundation, Open Metaverse Alliance for Web3, and Metaverse Alliance. In addition, we discuss how to counteract interoperability issues from the Korean perspective.

GPS CNAV/CNAV-2 항법메시지에 새롭게 추가된 파라미터와 그 역할 분석 (A Survey on New Parameters of GPS CNAV/CNAV-2 and Their Roles)

  • 이하림;김상현;박종민;정수희;박승현;유재원;최헌호;서지원
    • Journal of Positioning, Navigation, and Timing
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    • 제13권1호
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    • pp.45-52
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    • 2024
  • As part of the Global Positioning System (GPS) modernization program in the United States, Civil Navigation (CNAV) and CNAV-2 messages were developed to introduce flexibility and modern features to the Legacy Navigation (LNAV) message. This paper explores the additional parameters introduced in CNAV/CNAV-2 compared to LNAV, focusing on their roles from the user's perspective. This paper compares the structural and parameter differences among LNAV, CNAV, and CNAV-2. Additionally, we analyze the types and roles of parameters newly incorporated into CNAV/CNAV-2 that were absent in LNAV.

The Development of Information Science in Ibero-America

  • Araujo, Carlos Alberto Avila
    • Journal of Information Science Theory and Practice
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    • 제7권4호
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    • pp.6-19
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    • 2019
  • The purpose of this article is to problematize the existence of a possible Ibero-American informational thinking. It was initially observed that a relative absence of Ibero-America in the international presentations and mappings of information science exists. Below, the reality of the 22 countries that compose Ibero-America is discussed, a region that can be understood from a sociocultural and geopolitical perspective. Then, a mapping of the information science research in these countries is made. The main research topics found are: epistemological studies, relationships with library science, information literacy, representation and organization, bibliometric studies, information management, user studies, technological dimensions, and relationships with archival science and museum studies. Finally, a general epistemological configuration of information science is presented at a global level, highlighting the great trends of study of information that marked the decades of the 1960s and 1970s (physical model), 1980s and 1990s (cognitive model), and the 21st century (sociocultural model), and which manifested themselves in the different subareas that make up the field. The most recent research in information science, in addition to addressing information transfer (physical dimension) and its relationship with data and knowledge (cognitive dimension), has also incorporated aspects related to the social effects of information, its role in the constitution of identities and culture, and the importance of its material conformations. Such expansion reflects attempts to address the complexity of informational phenomena. Therefore, it is concluded that it is important to place the specific contributions of Ibero-America in this context.

디지털 콘텐츠의 확산과 공감 기반 소비행동에서의 경험과 몰입의 의미 (The meaning of experience and immersion to the diffusion of digital contents and consumption behavior based on arousal)

  • 김연정
    • 디지털융복합연구
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    • 제11권12호
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    • pp.387-392
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    • 2013
  • 본 연구는 웹 커뮤니티를 기반으로 한 디지털 콘텐츠 공유와 소비자들의 참여행동에 대한 소비심리, 소비문화의 감성적 요인을 소비자의 정보 콘텐츠 선택행동에 관한 경험론적 관점에서 재해석하고자 하였다. 네트워크상의 많은 소비자들은 도전감, 자기표현감, 인간적 유대감등 사회심리적 요인들에 의해 네트워크에 플로우 되는 것으로 분석된다. 플로우의 발생기저로서 소비자들의 소비문화 및 라이프스타일의 변화, 소비자역할의 변화를 중요 설명배경으로 제시하였고 소비자들의 경험적 가치관과 몰입하고자 하는 니즈를 소비행동의 중요 이론적 기저로 분석하여 명제를 제시하였다. 본 연구는 디지털환경 그리고 향후 변화의 중심에 있는 컨버전스 환경과 소비자들의 소비문화, 소비자선택행동이 어떠한 기저적 맥락에서 상호 연계되어 있는가에 대한 문헌고찰을 통한 이론 연구를 수행하여 기업의 콘텐츠 상품 및 서비스 기획의 기초자료로서 정책응용의 방향을 제시하고자 한다.

모바일 웹 브라우징 서비스 수용에 관한 연구 (An Empirical Study on Mobile Web Browsing Service Adoption)

  • 류성렬;김문오;김효진
    • 한국콘텐츠학회논문지
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    • 제9권2호
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    • pp.270-278
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    • 2009
  • 모바일 웹 브라우징 서비스는 컴퓨터 환경에서의 인터넷 경험을 고객의 휴대기기에서 가능하게 해 주는 새로운 서비스이다. 본 연구는 모바일 웹 브라우징 서비스의 사용 의도를 조사하기 위하여 정보기술 수용을 설명하는데 가장 많이 사용되고 있는 기술수용모형(TAM)을 기반으로 하여, 최근 기술수용 문헌에서 중요한 요인으로 인식되고 있는 자기효능감을 컴퓨터 자기효능감과 모바일 자기효능감으로 구분하여 실증 분석을 실시하였다. 특히, 본 연구에서는 기존의 문헌에서 제시되지 않았던 모바일 자기효능감의 개념을 명확히 하고, 이 개념을 측정하기 위한 측정 도구를 개발하였다. 연구 결과는 컴퓨터 자기효능감과 모바일 자기효능감이 사용 용이성에 영향을 미친다는 것을 제시해 주었으며, 기존의 TAM에서 제시한 연구가설이 모두 유의한 것으로 나타났다. 따라서 본 연구에서 제시한 모바일 효능감에 대한 연구 결과는 향후 지속적으로 출현할 다양한 모바일 서비스에 대한 고객의 사용 의도를 분석함에 있어 중요한 변수로서 활용될 수 있을 것이다.