• 제목/요약/키워드: used media

검색결과 6,256건 처리시간 0.03초

클라우드 기반 미디어 서비스 플랫폼을 위한 DRM 마켓 시스템 (DRM Market System for Cloud-based Media Service Platform)

  • 조득연;황석찬;정근호
    • 한국멀티미디어학회논문지
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    • 제20권6호
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    • pp.918-926
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    • 2017
  • Various types of media services are emerging due to the development of Internet and digital media production and distribution technologies. Various DRM technologies are being developed to prevent illegal copying of media contents and to protect the rights of content creators. There is a problem that the DRM provider and the content service provider must provide services in a mutually dependent manner through individual contracts. In this paper, we propose a cloud-based DRM market system which can be used only by content service providers when necessary for various DRM. The DRM market system is expected to show the effect of service activation for related small and medium sized companies by providing an interface that satisfies the requirements of DRM providers and contents service providers by using multi DRM technology.

Scalable Extension of HEVC for Flexible High-Quality Digital Video Content Services

  • Lee, Hahyun;Kang, Jung Won;Lee, Jinho;Choi, Jin Soo;Kim, Jinwoong;Sim, Donggyu
    • ETRI Journal
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    • 제35권6호
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    • pp.990-1000
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    • 2013
  • This paper describes the scalable extension of High Efficiency Video Coding (HEVC) to provide flexible high-quality digital video content services. The proposed scalable codec is designed on multi-loop decoding architecture to support inter-layer sample prediction and inter-layer motion parameter prediction. Inter-layer sample prediction is enabled by inserting the reconstructed picture of the reference layer (RL) into the decoded picture buffer of the enhancement layer (EL). To reduce the motion parameter redundancies between layers, the motion parameter of the RL is used as one of the candidates in merge mode and motion vector prediction in the EL. The proposed scalable extension can support scalabilities with minimum changes to the HEVC and provide average Bj${\o}$ntegaard delta bitrate gains of about 24% for spatial scalability and of about 21% for SNR scalability compared to simulcast coding with HEVC.

멀티미디어를 이용한 Authoring Tool 개발에 관한 연구 (A Research on Authoring Tool Employing Multimedia)

  • 김행구;이춘근
    • 한국컴퓨터정보학회지
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    • 제2권2호
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    • pp.27-40
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    • 1996
  • During the 21st century of informational society, in the learning of various field will utilize the education using multi-media more extensively than ever before. The biggest question is how effective the education using multi-media will be. For effective education, wide-spread supply of not only the hardware and various kinds of CBT or CAI that are being developed in the learning of various fields. It is also felt that the skill for application of more convenient multi-media authoring tool is needed. If the producter of such multi-media authoring tool can store various types of information in a form of data bank, accessing the right information at right time and its application would be possible. It can also provide a lot of information to many out-of town learmers. As seen above, the scope of usage for multi-media authoring tool will be broadened. However, no matter how excellent the Authoring Tool is, the results can be very different depending on the method employed. In order to develop CBT or CAI that can be better used in the learning of various fields, examination and on-site training, more reseach should be done in Authoring Tool using virtual reality and artifical intelligence technology.

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The statistics of isothermal turbulence in stratified medium

  • 이혜승;류동수;김종수;조정연
    • 천문학회보
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    • 제35권1호
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    • pp.67.1-67.1
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    • 2010
  • Understanding the nature of MHD turbulence is of fundamental importance in astrophysics. The results of these studies can be used to develop the star formation theory. While most of previous studies have considered turbulence in uniform media, the stratification of media can play an important role. We performed three-dimensional numerical simulations of isothermal, compressible, MHD turbulence with different plasma beta's and different flow Mach numbers in stratified media to study the effects of stratification on turbulence. We found Statistics of turbulent flow in stratified media is different from in uniform media. In this talk, we present the statistical properties of the MHD turbulence, such as the PDF, power spectrum, and structure function.

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MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현 (Design and Implementations of Protection System for MPEG-4 Streaming Media)

  • 김정현;박지현;윤기송
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.183-186
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    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

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디지털 미디어를 이용한 종합병원 디자인에 관한 연구 (A Study on the Design by using Digital Media of the General Hospital)

  • 김길채
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제13권1호
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    • pp.45-52
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    • 2007
  • The purpose of this study is to suggest the design by using digital media the general hospital. The important result and advantage of the study are as follows; At first, applicability and maintenance of form and function design are enhanced and the digital media could be used for development of better and economical design. Secondly, the 3D CAD system useful for communication media and instructional tool for hospital planners and designers. Thirdly, fast and economical evaluation are obtained through the study of experimental simulation. Finally as a new tool in architectural field, the system helps to enhance the relationship between digital media and human. New concept and tools of hospital design are being developed in terms of its function, environment, and psychology. The computational design system should be improved for user friendly in the future.

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다수 배지의 사용에 따른 방선균의 중복 분리빈도 (Reisolation Frequency of Soil Actinomycetes on Multiple Isolation Media)

  • 김창진;이강현;아끼라 시마즈;유익동
    • 한국미생물·생명공학회지
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    • 제22권3호
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    • pp.329-331
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    • 1994
  • For effective screening research, to isolate many different strains not duplicated would be essential. Three kinds of media were used for selective isolation of actinomycetes to test the reisolation frequency. Sixty species were isolated on Bennet's agar, 47 were on glycerol-asparagine agar and 77 were on humic acid-vitamin agar from 10 domestic soil samples. All of these isolates were identified to the genus level based on morphological characters and examined the sameness on each medium. The reisolation frequency between two different media was 10% or so(8.3~16.7%) and among three different media was 25% or so(22.1~27.7%).

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가상 스튜디오 배경화면 구성 물질 비교에 관한 연구 (A Study on Comparison of Background Material for Virtual Studio)

  • 이충구;김인선;이영화;박구만
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2006년도 학술대회
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    • pp.275-278
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    • 2006
  • In this paper we have compared three materials which are used for background in virtual studio. Each material reflects the illumination in different ways. In our experimental comparison, the 'chromatte' have the best quality in making good background image. Without predetermined light condition, chromatte provides wide range of adaptability.

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소셜 미디어를 학습플랫폼으로 활용한 소셜 러닝 (A Social Learning as Study Platform using Social Media)

  • 조병호
    • 한국정보전자통신기술학회논문지
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    • 제5권4호
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    • pp.180-185
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    • 2012
  • 소셜 러닝은 미래 지식정보사회의 새로운 학습모델로 기존의 학습과 달리 개인의 능동성과 타인과의 관계 형성을 강조한 것으로, 블로그, SNS, 위키, UCC, 마이크로블로그 등과 같은 소셜 미디어를 학습플랫폼으로 활용하여 소셜의 효과가 학습으로 연결될 수 있도록 설계할 수 있다. 본 논문에서는 소셜 러닝을 이해하기 위한 세가지 키워드인 맥락, 연결, 협업을 중심으로 소셜 러닝 특성을 기술한다. 각 소셜 미디어 특징을 조사하여 소셜미디어가 소셜 러닝에 어떻게 활용이 될지를 알아보고 페이스북을 활용한 소셜러닝 시스템 구축 방법을 제시한다.

2D Adjacency Matrix Generation using DCT for UWV contents

  • Li, Xiaorui;Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2016년도 추계학술대회
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    • pp.39-42
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    • 2016
  • Since a display device such as TV or signage is getting larger, the types of media is getting changed into wider view one such as UHD, panoramic and jigsaw-like media. Especially, panoramic and jigsaw-like media is realized by stitching video clips, which are captured by different camera or devices. In order to stich those video clips, it is required to find out 2D Adjacency Matrix, which tells spatial relationships among those video clips. Discrete Cosine Transform (DCT), which is used as a compression transform method, can convert the each frame of video source from the spatial domain (2D) into frequency domain. Based on the aforementioned compressed features, 2D adjacency Matrix of images could be found that we can efficiently make the spatial map of the images by using DCT. This paper proposes a new method of generating 2D adjacency matrix by using DCT for producing a panoramic and jigsaw-like media through various individual video clips.

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