• 제목/요약/키워드: use of emotion

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간호사가 지각한 리더의 감성지능과 자신의 감성지능이 조직몰입 및 조직시민행동에 미치는 영향 (The Effects of Leader's Emotional Intelligence and Nurse's own Emotional Intelligence on Organizational Commitment and Organizational Citizenship Behavior)

  • 주윤수;한상숙
    • 한국간호교육학회지
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    • 제19권2호
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    • pp.194-202
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    • 2013
  • Purpose: The purpose of this study was to identify the effects of leader's emotional intelligence and nurse's own emotional intelligence on organizational commitment and organizational citizenship behavior. Methods: Data were collected by self-administered questionnaires from 346 clinical nurses, and analysed by the SPSS 18.0 program. Results: The Factors which influence organizational commitment were use of emotion of nurse (${\beta}$=.28), other's emotional appraisal of leader(${\beta}$=.25), regulation of emotion of leader(${\beta}$=.16), other's emotional appraisal of nurse(${\beta}$=14). These factors explained 36.7% of organizational commitment. The Factors which influence organizational citizenship behavior were other's emotional appraisal of nurse(${\beta}$=.25), use of emotion of nurse(${\beta}$=.24), regulation of emotion of nurse(${\beta}$=.23), use of emotion of leader(${\beta}$=.20). These factors explained 43.6% of organizational citizenship behavior. Conclusion: The results of this study can be used to develop hospitals' management strategies for enhancement of nurses' organizational commitment and organizational citizenship behavior.

아동의 정서반응 유형, 정서조절 전략 및 효과 탐색: 정서조절 전략 및 효과와 심리적 안녕감간의 관계 (Children's Emotional Response, Emotion Regulation Strategy and Emotion Regulation Effect: Relationships among the Emotion Regulation Strategy, Emotion Regulation Effect and Psychological Well-being)

  • 이혜련;김경연
    • 대한가정학회지
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    • 제44권7호
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    • pp.99-111
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    • 2006
  • This study was conducted to investigate children's emotional response, emotion regulation strategy, and emotion regulation effect (regulation effect of strategies), and to determine the relationships among emotion regulation strategy, emotion regulation effect and children's psychological well-being in anger, (ear, and disappointment situations. Emotion regulation strategy recomposed four strategies through factor analysis based on the children's direct answers to the question inquiring on the method used to regulate anger, fear, and disappointment. A total of 359 elementary school children in glades 5 or 6 selected one strategy use to regulate anger, fear, and disappointment. The effect of that selected strategy were estimated. Psychological well-being is evaluated by a questionnaire. The results of this study showed that most of elementary school children used the attention evocation strategy to regulate anger, fear, and disappointment, and this strategy was confirmed to be the most effective. Children's psychological well-being was associated with only emotion regulation effect in anger, fear, and disappointment situations.

감정 기반 모바일 손제스쳐 애니메이션 제작 시스템 (Emotion Based Gesture Animation Generation Mobile System)

  • 이정숙;변혜원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.129-134
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    • 2009
  • 최근 모바일의 문자 서비스를 사용하여 사람들과 소통하는 사용자가 늘어나고 있다. 하지만 기존 문자 서비스의 문장과 이모티콘 만으로는 자신의 감정을 정확히 표현하기 어렵다. 이러한 점에 착안하여, 본 논문에서는 문자 내용이 나타내는 감정과 분위기 및 뉘앙스를 정확하고 재미있게 전달하기 위해서 캐릭터 애니메이션을 활용하였다. 문자 내용의 감정을 말보다 역동적이고 뚜렷하게 전달하기 위해서 캐릭터의 얼굴 표정과 손제스쳐로 감정과 내용을 나타내는 감정 기반 모바일 손제스쳐 애니메이션 제작 시스템을 제안한다. Michel[1]등은 화자의 스타일을 나타낸 손제스쳐 애니메이션 제작을 위해서 인터뷰 영상을 분석하고 손제스쳐가 자연스럽게 연결되는 애니메이션 생성을 위한 손제스쳐 생성 그래프를 제안하였다. 본 논문에서는 Michel[1]의 논문을 확장하여 캐릭터의 감정을 손제스쳐로 과장되게 표현한 디즈니 애니메이션에서 단어의 감정을 표현하는 손제스쳐를 추출하고 자연스럽게 연결된 모바일 3차원 애니메이션으로 제작하는 것에 초점을 맞춘다. 특히 입력된 문장의 감정에 맞는 손제스쳐를 선택하는 감정 손제스쳐 생성 그래프를 제안하고 감정의 자연스러운 흐름을 반영하는 방법을 제시한다. 제안된 시스템의 타당성과 기존 서비스와의 대체 적정도를 알아보기 위해서 사용자 반응을 조사 분석한다.

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Emotion Recognition Method for Driver Services

  • Kim, Ho-Duck;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제7권4호
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    • pp.256-261
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    • 2007
  • Electroencephalographic(EEG) is used to record activities of human brain in the area of psychology for many years. As technology developed, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study Emotion Recognition method which uses one of EEG signals and Gestures in the existing research. In this paper, we use together EEG signals and Gestures for Emotion Recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both EEG signals and gestures gets high recognition rates better than using EEG signals or gestures. Both EEG signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on the reinforcement learning.

Sliding Factor Development on Mechanical Emotion in Mobile Phone of Slide Type

  • Lee, Jaein;Byun, Jungwoong;Jeong, Jaehwa;Lim, C.J.
    • 대한인간공학회지
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    • 제31권6호
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    • pp.757-764
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    • 2012
  • Objective: The aim of this study is to find the optimal values of sliding factors which influence the mechanical emotion of users when they use sliding type mobile phones. Background: There are various researches that study the emotion of using mobile phones. They focus the correlation between emotion words and design factors and use the commercial products by the subjects in the experiment. However, it has a limit in finding the optimal point of emotional factors because we can search the restricted values in the mass production of the products. Therefore, we will find the optimal points by realizing the full range of the user's mechanical emotion. Method: First, we need to get the detailed factors which can describe the mechanical emotion in sliding up and down the mobile phone. Next, we find the control factors by considering the correlation between the factors of the sliding emotion and the possibility of quantitative design. To find the optimal points on the control factors, we make a sliding evaluation system which can help users feel the sliding mechanical emotion by realizing control factors. Finally, we find the optimal points by doing the experiment the system being used. Results: The critical values of the factors which are the main variables of this study are Open Max Force and Dead point Ratio. The optimal point of the Open Max Force is 200~250g/f, and the Dead point Ratio is 40~50%. Conclusion: In this study we develop the sliding evaluation system to realize the control factors of the sliding type phone and find the optimal values of the critical factors. Application: The results can be used as the criteria for designing sliding type phone.

The study of preference by emoticon types according to the gender of sender, emotion types of message and intimacy with the recipient

  • Kim, Hyun-Ji;Kang, Jung-Ae;Lee, Sang-Soo
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.57-63
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    • 2016
  • The purpose of the study is to investigate the preference by emoticon types according to the gender of sender, emotion types of message and intimacy with the recipient. Results show that women mostly prefer to use dynamic and imaged emoticon than men. However, the preference of using text messages increases when both men and women express uncomfortable emotion. Especially, when users send family messages, they tend to prefer for text message. And when users send close friends messages, the preference for dynamic and imaged emoticon is high. When users send distant friends messages, the similar tendency is shown regardless of emotion. These results can provide the information to use emoticon in the filed of education and take advantage in digital education and mobile education.

사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발 (Development of real-time reactive emotion image contents player system to induce the user's emotion)

  • 이해나;김동근
    • 한국정보통신학회논문지
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    • 제18권1호
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    • pp.155-161
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    • 2014
  • 본 연구는 사용자의 감성을 효율적으로 유도하는 실시간 감성 이미지 콘텐츠 플레이어를 제안한다. 감성 이미지 콘텐츠 플레이어는 실시간으로 이미지 콘텐츠의 명도, 채도에 변화를 줌으로써 사용자의 감성에 따라 효율적으로 감성 유도가 가능하도록 설계하였다. 감성인식 부분은 자율신경계 기반의 맥파, 피부온도, 피부저항의 생체신호를 활용하였다. 사용된 감성 콘텐츠 이미지는 국제적 정서체계(IAPS)에서 분류된 9가지 감성영역의 이미지를 적용하였다. 실험결과로 감성 이미지 콘텐츠 플레이어를 통해 이미지의 감성 상태에 맞는 사용자의 감성이 10% 더 정확하게 유도되었다. 감성 콘텐츠 플레이어는 실시간으로 감성 반영을 통해 사용자와 콘텐츠간의 감성적 교감을 증대시킬 것으로 기대된다.

패션제품 판매원의 감정부조화와 감정지능이 친사회적 행동에 미치는 영향 - 백화점 판매원을 중심으로 - (The effects of fashion product salesperson's emotional dissonance and emotional intelligence on prosocial behaviors - Focused on the salesperson at the department store -)

  • 이경복;정명선
    • 복식문화연구
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    • 제22권5호
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    • pp.794-808
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    • 2014
  • This research aimed to examine the effect of emotional dissonance and emotional intelligence on the prosocial behavior of fashion salespeople in department stores, and whether emotional intelligence mediates the relationship between emotional dissonance and prosocial behavior. Moreover, we aimed to suggest a method to improve the prosocial behavior of salespeople as a strategy to obtain a continuous competitive advantage in an increasingly competitive fashion distribution environment. This research was conducted through a questionnaire survey, and 345 responses were collected from department store salespeople for the final analysis. First, the analysis results showed that the emotional dissonance of salespeople arose from their dealings with their organization and with customers. Prosocial behavior was deduced to be a factor of the cooperation with coworker and extra-role customer service. The emotional intelligence was deduced to be a factor of the use of emotion, regulation of emotion, self-emotion appraisal, and others'emotion appraisal. Second, with a higher level of emotional dissonance against the organization, there was less cooperation with coworker, while a higher emotional dissonance against customers resulted in increased cooperation with coworker. Third, it appeared that with a higher level of emotional dissonance against the organization, there was a higher utilization of use of emotion, self-emotion appraisal, and others'emotion appraisal of emotional intelligence. Fourth, as the regulation of emotion, self-emotion appraisal, and use of emotion were higher, there was more cooperation with coworker, whereas an increase in the utilization of one's own emotion and emotional control resulted in a higher level of extra-role customer service. Finally, emotional intelligence has a significant mediating effect between emotional dissonance and prosocial behavior. The above results suggest that for department stores to improve the prosocial behavior of their sales staff requires the establishment of a method to enhance the emotional intelligence of the staff. The results also indicate that there is a need for department stores to prepare a systemic tool to enable them to select people with a high degree of emotional intelligence when recruiting salespeople.

Emotion Architecture 적용 사례 분석에 관한 연구 (A Study on Analysis of Cases of Application of Emotion Architecture)

  • 윤호창;오정석;전현주
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 추계종합학술대회 논문집
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    • pp.447-453
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    • 2003
  • Emotion을 이용한 컴퓨터 인공 지능, 그래픽, 로봇, 상호 작용 등 다양한 분야에 나타나고 있다. 이에 각 분야에 적용되어진 이론적 배경과, 적용의 특징, 기술 등을 본 글에서 다루고자 한다. 먼저 이론적 접근방식에 있어서는 심리학적 접근과, 사람의 감정 연구, Behavior-Bas설 접근, 생물 행동적 접근, 등이 있으며 이를 구현하기 위한 기술로는 학습 알고리즘, Neural Network 의 Self-Organizing Maps, Fuzzy Cognition Maps등이 있다. 적용 분야로는 Software Agent, Agent Robot과 Entrainment Robot 등이 있다. 본 글에서는 이들의 적용 사례들을 살펴보고 Emotion Architecture에 대해서 분석하고자 한다.

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