• Title/Summary/Keyword: update

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Simulation Analysis of Version Up Strategy for Holding Online Game Customers through Update and CRM (MMORPG의 버전업 전략을 통한 이용자 유지: 시뮬레이션 기법을 활용한 업데이트와 CRM전략 분석)

  • Roh, Tae-Woo;Park, Su-Jung;Lee, Sang-Gun
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.281-299
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    • 2008
  • An online game is popular topic due to the increased total online game market volume nowadays. Even though many studies on an online game are released, most studies have used survey method that reveal only section of the situation like a snapshot. For this reason, previous studies have a little limitation that does not show dynamically changing issues like a product life cycle and change in customer's satisfaction. Because of this, we researched on an online game with the system dynamic model which can show dynamic simulation to analysis time series data. We chose MMORPG (Massively Multi-play Online Role Playing Game) in sort of an online game because it has many absorbing factors and enthusiastic users. We assumed that the game developer is ready for updated version game and release that periodically and focused on dormant users who used to be enthusiastic about MMORPG and designed simulation model which analyze how to influence of update and CRM strategy on users. The simulation results showed that the update has positive influences to gather new users and hold established users and CRM strategies help to prevent dormant users from transferring to rivals to offer them re-absorbing factors. Through this study, we confirmed importance of update on a online game and suggested the necessity to introduce CRM strategy in an online game market.

Performance Analysis of a Gravity Gradient Referenced Navigation System

  • Lee, Jisun;Kwon, Jay Hyoun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.3
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    • pp.271-279
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    • 2014
  • As an alternative way to overcome the weakness of the global navigation satellite system (GNSS) in hostile situation, a gravity gradient referenced navigation (GGRN) has been developed. This paper analyzed the performance of GGRN with respect to the initial errors, DB resolution as well as update rates. On the basis of simulations, it was found that the performance of GGRN is getting worse when initial errors exist but the navigation results are rapidly converged. Also, GGRN generates better results when DB resolution is higher and update rates are shorter than 20 seconds. However, it is difficult to deduce the optimal parameters for the navigation because some trajectories show better performance in case low-resolution DB is applied or long update rate is supposed. Therefore, further analysis to derive specific update conditions to improve the performance has been performed. Those update conditions would not be generalized for all cases although maximum improvement rate is over 200% in certain case. In the future, some more developments and tests on the combination of various geophysical data and/or algorithms are necessary to construct more stable and reliable navigation system.

Prefix Cuttings for Packet Classification with Fast Updates

  • Han, Weitao;Yi, Peng;Tian, Le
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.4
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    • pp.1442-1462
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    • 2014
  • Packet classification is a key technology of the Internet for routers to classify the arriving packets into different flows according to the predefined rulesets. Previous packet classification algorithms have mainly focused on search speed and memory usage, while overlooking update performance. In this paper, we propose PreCuts, which can drastically improve the update speed. According to the characteristics of IP field, we implement three heuristics to build a 3-layer decision tree. In the first layer, we group the rules with the same highest byte of source and destination IP addresses. For the second layer, we cluster the rules which share the same IP prefix length. Finally, we use the heuristic of information entropy-based bit partition to choose some specific bits of IP prefix to split the ruleset into subsets. The heuristics of PreCuts will not introduce rule duplication and incremental update will not reduce the time and space performance. Using ClassBench, it is shown that compared with BRPS and EffiCuts, the proposed algorithm not only improves the time and space performance, but also greatly increases the update speed.

An Efficient Algorithm for Dynamic Shortest Path Tree Update in Network Routing

  • Xiao, Bin;Cao, Jiannong;Shao, Zili;Sha, Edwin H.M.
    • Journal of Communications and Networks
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    • v.9 no.4
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    • pp.499-510
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    • 2007
  • Shortest path tree(SPT) construction is essential in high performance routing in an interior network using link state protocols. When some links have new state values, SPTs may be rebuilt, but the total rebuilding of the SPT in a static way for a large computer network is not only computationally expensive, unnecessary modifications can cause routing table instability. This paper presents a new update algorithm, dynamic shortest path tree(DSPT) that is computationally economical and that maintains the unmodified nodes mostly from an old SPT to a new SPT. The proposed algorithm reduces redundancy using a dynamic update approach where an edge becomes the significant edge when it is extracted from a built edge list Q. The average number of significant edges are identified through probability analysis based on an arbitrary tree structure. An update derived from significant edges is more efficient because the DSPT algorithm neglect most other redundant edges that do not participate in the construction of a new SPT. Our complexity analysis and experimental results show that DSPT is faster than other known methods. It can also be extended to solve the SPT updating problem in a graph with negative weight edges.

Update Thresholds of More Accurate Time Stamp for Event Reconstruction (이벤트 재구성을 위한 타임스탬프 갱신 임계치)

  • James, Joshua I.;Jang, Yunsik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.7-13
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    • 2017
  • Many systems rely on reliable timestamps to determine the time of a particular action or event. This is especially true in digital investigations where investigators are attempting to determine when a suspect actually committed an action. The challenge, however, is that objects are not updated at the exact moment that an event occurs, but within some time-span after the actual event. In this work we define a simple model of digital systems with objects that have associated timestamps. The model is used to predict object update patterns for objects with associated timestamps, and make predictions about these update time-spans. Through empirical studies of digital systems, we show that timestamp update patterns are not instantaneous. We then provide a method for calculating the distribution of timestamp updates on a particular system to determine more accurate action instance times.

Laser Spot Detection Using Robust Dictionary Construction and Update

  • Wang, Zhihua;Piao, Yongri;Jin, Minglu
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.42-49
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    • 2015
  • In laser pointer interaction systems, laser spot detection is one of the most important technologies, and most of the challenges in this area are related to the varying backgrounds, and the real-time performance of the interaction system. In this paper, we present a robust dictionary construction and update algorithm based on a sparse model of background subtraction. In order to control dynamic backgrounds, first, we determine whether there is a change in the backgrounds; if this is true, the new background can be directly added to the dictionary configurations; otherwise, we run an online cumulative average on the backgrounds to update the dictionary. The proposed dictionary construction and update algorithm for laser spot detection, is robust to the varying backgrounds and noises, and can be implemented in real time. A large number of experimental results have confirmed the superior performance of the proposed method in terms of the detection error and real-time implementation.

A System Framework for Map Air Update Navigation Service

  • Min, Kyoung-Wook;An, Kyoung-Hwan;Jang, In-Sung;Jin, Sung-Il
    • ETRI Journal
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    • v.33 no.4
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    • pp.476-486
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    • 2011
  • The quality of navigation service is determined by the accuracy of the available data. For existing navigation services, a full map update is provided in order to keep the map data of mobile devices current. As content and services of mobile devices have recently been diversifying, the size of map data managed in mobile devices has increased, reaching several gigabytes in size. It generally takes tens of minutes to write several gigabytes of data into mobile device storage. For traditional navigation systems, a complicated storage structure called a physical storage format (PSF) is used to assure maximum processing performance of map data in mobile devices within limited resources. Consequently, even though modified navigation map data actually affects only a portion of a map, the full map data is updated because partial updates are not possible. In this paper, a navigation system is studied to solve this difficult partial map update problem. The map air update navigation system, which is the result of this study, provides real-time partial map updating using wireless communications.

Contents Adaptive MCTF Using JND (JND를 이용한 적응적 MCTF)

  • Heo, Jae-Seong;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.1C
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    • pp.48-55
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    • 2009
  • In scalable video coding, MCTF plays an important role for time-scalability and SNR-scalability. But there is image quality decreasing as MCTF level is increased because time interval of each frame is extended so that is hard to find suitable motion vector. In this paper, we propose an algorithm to prevent image quality from decreasing with unsuitable motion vector during MCTF update process using JND. We adapt JND to find errors within blocks of image and set a threshold which is used to add high frequency components during update process. We can overcome time-gap between frames and achieve better image quality through the proposed algorithm.

Comparison and Analysis of Protocols for the Secure Binding Updates in MIPv6 (MIPv6의 안전한 바인딩 갱신을 위한 프로토콜 비교 분석)

  • Won, You-Seuk;Cho, Kyung-San
    • The KIPS Transactions:PartC
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    • v.10C no.6
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    • pp.755-762
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    • 2003
  • For the route optimization in the MIPv6, MN(Mobile Node) sends CN(Correspondent Node) a binding update message to notify the binding of is HoA(Home Address) with its new CoA(Care-of Address). However, unautenticated binding updates expose the involved MN and CM to various sucurity attacks. Thus, protecting the binding update process becomes of paramount importance in the MIPv6, and several secure binding update protocols, and the performance of packet exchanges and cryptographic operations. Then, we analyze the four typical binding update protocols based on the presented criterions. In addition, we propose some improvement tips for secure binding updates.

TCP Delayed Window Update Mechanism for Fighting the Bufferbloat

  • Wang, Min;Yuan, Lingyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.4977-4996
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    • 2016
  • The existence of excessively large and too filled network buffers, known as bufferbloat, has recently gained attention as a major performance problem for delay-sensitive applications. Researchers have made three types of suggestions to solve the bufferbloat problem. One is End to End (E2E) congestion control, second is deployment of Active Queue Management (AQM) techniques and third is the combination of above two. However, these solutions either seem impractical or could not obtain good bandwidth utilization. In this paper, we propose a Transmission Control Protocol(TCP)delayed window update mechanism which uses a congestion detection approach to predict the congestion level of networks. When detecting the network congestion is coming, a delayed window update control strategy is adopted to maintain good protocol performance. If the network is non-congested, the mechanism stops work and congestion window is updated based on the original protocol. The simulation experiments are conducted on both high bandwidth and long delay scenario and low bandwidth and short delay scenario. Experiment results show that TCP delayed window update mechanism can effectively improve the performance of the original protocol, decreasing packet losses and queuing delay while guaranteeing transmission efficiency of the whole network. In addition, it can perform good fairness and TCP friendliness.