• Title/Summary/Keyword: tree construction algorithm

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Multicast Routing Algorithm for QoS Improvement in the Wire/wireless Integrated Environment (유무선 통합 환경에서 QoS 향상을 위한 멀티캐스트 라우팅 알고리즘)

  • 김미혜
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.5
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    • pp.525-532
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    • 2004
  • In this paper, we proposed a multicast routing algorithm for QoS improvement in the wire/wireless integrated environment. We analyzed requests and characteristics of QoS, and then proposed a new algorithm that can improve QoS by adding node mobility to wire environment. This new algorithm constructs a dynamic multicast tree that can prevent a loss of packet and save the bandwidth. As a result of simulations comparing to another multicast algorithms, we showed that this new algorithm can simply and dynamically adjusts the construction of multicast tree with little delay and the most reducible bandwidth resources.

An Energy Efficient Localized Topology Control Algorithm for Wireless Multihop Networks

  • Shang, Dezhong;Zhang, Baoxian;Yao, Zheng;Li, Cheng
    • Journal of Communications and Networks
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    • v.16 no.4
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    • pp.371-377
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    • 2014
  • Localized topology control is attractive for obtaining reduced network graphs with desirable features such as sparser connectivity and reduced transmit powers. In this paper, we focus on studying how to prolong network lifetime in the context of localized topology control for wireless multi-hop networks. For this purpose, we propose an energy efficient localized topology control algorithm. In our algorithm, each node is required to maintain its one-hop neighborhood topology. In order to achieve long network lifetime, we introduce a new metric for characterizing the energy criticality status of each link in the network. Each node independently builds a local energy-efficient spanning tree for finding a reduced neighbor set while maximally avoiding using energy-critical links in its neighborhood for the local spanning tree construction. We present the detailed design description of our algorithm. The computational complexity of the proposed algorithm is deduced to be O(mlog n), where m and n represent the number of links and nodes in a node's one-hop neighborhood, respectively. Simulation results show that our algorithm significantly outperforms existing work in terms of network lifetime.

Tire Tread Pattern Classification Using Fuzzy Clustering Algorithm (퍼지 클러스터링 알고리즘을 이용한 타이어 접지면 패턴의 분류)

  • 강윤관;정순원;배상욱;김진헌;박귀태
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.2
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    • pp.44-57
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    • 1995
  • In this paper GFI (Generalized Fuzzy Isodata) and FI (Fuzzy Isodata) algorithms are studied and applied to the tire tread pattern classification problem. GFI algorithm which repeatedly grouping the partitioned cluster depending on the fuzzy partition matrix is general form of GI algorithm. In the constructing the binary tree using GFI algorithm cluster validity, namely, whether partitioned cluster is feasible or not is checked and construction of the binary tree is obtained by FDH clustering algorithm. These algorithms show the good performance in selecting the prototypes of each patterns and classifying patterns. Directions of edge in the preprocessed image of tire tread pattern are selected as features of pattern. These features are thought to have useful information which well represents the characteristics of patterns.

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Efficient Multicast Tree Algorithm for Acceptable Delay and Minimum Delay Variation (지연시간 한계의 만족과 효율적인 최소 지연변이 멀티캐스트 트리 생성 알고리즘)

  • Kim Moon-Seong;Choo Hyun-Seung;Lee Young-Ro
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.105-110
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    • 2005
  • With the proliferation of multimedia group applications, the construction of multicast trees satisfying QoS requirements is becoming a problem of prime importance. In this paper, we study the delay- and delay variation-bounded multicast tree (DVBMT) problem which is NP-complete. The problem is to construct a spanning tree for destination node, which has the minimized multicast delay variation, and the delay on the path from the source to each destination is bounded. A solution to this problem is required to provide decent real-time communication services such as on-line games, shopping, and teleconferencing. Performance comparison shows that the proposed scheme outperforms DDVCA which is known to be effective so far in any network topology. The enhancement is up to about $3.6{\%}{\~}11.1{\%}$ in terms of normalized surcharge for DUVCA. The time complexity of our algorithm is $O(mn^2)$.

Construction of Octree for Depth Images using Optimal Quadtree (최적 4진 트리와 깊이 영상을 이용한 3차원 물체 표현 방법에 관한 연구)

  • Song, Yu-Jin;Hong, Min-Sug;Choi, Yun-Ho;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1990.07a
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    • pp.55-59
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    • 1990
  • This study presents new algorithm for generating octree by volume intersection with pseudo-octrees which are constructed for each orthogonal face views in order to represent 3D objects exactly. In this algorithm, optimal quadtree is constructed for depth images in which distance information is represented in gray level, and then pseudo-octrees are constructed by using optimal quadtree in each orthogonal face view. It is shown that 3D object with concave parts can be reconstructed exactly by our suggested algorithm, and that memory space and tree construction time are also reduced compared with other algorithms.

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An UDT(Up-Down Tree) Routing Algorithm for Energy-Efficient Topology Construction in Wireless Sensor Networks (무선 센서 네트워크에서 에너지 효율적인 토폴로지 구성을 위한 Up-Down Tree 라우팅 알고리즘)

  • Roh, Tae-Ho;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.360-369
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    • 2007
  • Since wireless sensor networks consist of nodes with the constrained battery, it is important to construct the topology performing energy-efficient routing while maximizing the whole network lifetime. Previous works related to this do not take into consideration the specific communication pattern in wireless sensor networks. In this paper, we propose a novel routing algorithm, called Up-Down Tree(UDT), which first constructs the tree topology based on distance and then adjusts the transmission range determined by the two different phases, tree setup and data gathering, to adapt the specific communication pattern in wireless sensor networks. Therefore, the UDT can improve energy efficiency, maximize the network lifetime, and block network partition Simulation results show that the UDT has the improved energy efficiency by constructing the optimal topology.

DQDMR Algorithm for Improved QoS of VoIP Services (VoIP 서비스의 QoS 향상을 위한 DQDMR 알고리즘)

  • 서세영;지홍일;최승권;조용환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1100-1105
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    • 2003
  • In this paper, we propose a solution, called DQDMR, for generating delay-constrained bandwidth- appropriated multicast routing trees to reduce end-to-end delay and conserved bandwidth resources. At the current router system the router keep the information of link which neighboring node in the routing table to guarantee QoS(Quality of Service). When we construct multicast tree, DQDMR algorithm dynamically adjusts the path in the least delay and appropriate bandwidth. Through simulations comparing to another multicast algorithms, we reach a conclusion that DQDMR algorithm can simply and dynamically adjusts the construction of multicast tree in hight-speed and conserve bandwidth resources.

IP Multicasting Scheme in ATM Networks (ATM망에서 다중 멀티캐스팅 서버를 이용한 IP 멀티캐스팅 방안)

  • Byeon, Tae-Yeong;Jang, Seong-Sik;Han, Gi-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.9
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    • pp.1145-1157
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    • 1999
  • 본 논문에서는 RFC 2022에서 제안한 MARS 모델을 기반으로 하여 단일 대규모 클러스터를 가지는 ATM 망에서 다중의 멀티캐스팅 서버(MCS)를 이용한 멀티캐스팅 방안을 제안하고 그 성능을 평가하였다. 클러스터 내의 한 ATM 호스트가 특정 IP 멀티캐스트 그룹에 가입할 경우 ATM 호스트의 위치와 이미 존재하는 멀티캐스팅 서버들 사이의 전송 지연을 고려하여 가능한 한 종단간 전송 지연을 최소화하는 멀티캐스팅 서버를 선택하는 방안을 기술하였다. 이 방안은 최단거리 경로 알고리즘(shortest path algorithm)에 기반하여 최적의 MCS를 선정하고 송수신자 사이의 최소 지연을 가지는 멀티캐스트 트리를 구성한다. 다양한 망 위상에서 MCS의 분포 패턴을 다르게 할 경우에도 이 방안은 멀티캐스트 트리의 평균 전달 지연을 줄이는 것을 시뮬레이션을 통하여 확인하였다.Abstract In this paper, we proposed a scheme to support multiple MCSs over a single and large cluster in ATM networks, evaluated its performance by simulation. When an ATM host requests joining into a specific multicast group, the MARS designate a proper MCS among the multiple MCSs for the group member to minimize the average path delay between the sender and the group members. This scheme constructs a multicast tree through 2-phase partial multicast tree construction based upon the shortest path algorithm.We reduced the average path delay in multicast tree using our scheme under various cluster topologies and MCS distribution scenarios.

Virtual Direction Multicast: An Efficient Overlay Tree Construction Algorithm

  • Mercan, Suat;Yuksel, Murat
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.446-459
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    • 2016
  • In this paper, we propose virtual direction multicast (VDM) for video multicast applications on peer-to-peer overlay networks. It locates the end hosts relative to each other based on a virtualized orientation scheme using real-time measurements. It builds multicast tree by connecting the nodes, which are estimated to be in the same virtual direction. By using the concept of directionality, we target to use minimal resources in the underlying network while satisfying users' quality expectations. We compare VDM against host multicast tree protocol.We simulated the protocol in a network simulator and implemented in PlanetLab. Results both from simulation and PlanetLab implementation show that our proposed technique exhibits good performance in terms of defined metrics.

A Linear Time Algorithm for Constructing a Sharable-Bandwidth Tree in Public-shared Network (공유 네트워크에서 공유대역폭 트리 구성을 위한 선형 시간 알고리즘)

  • Chong, Kyun-Rak
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.93-100
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    • 2012
  • In this paper we have proposed a linear time algorithm for solving the minimum sharable-bandwidth tree construction problem. The public-shared network is a user generated infrastructure on which a user can access the Internet and transfer data from any place via access points with sharable bandwidth. Recently, the idea of constructing the SVC video streaming delivery system on public-shared network has been proposed. To send video stream from the stream server to clients on public-shared network, a tree structure is constructed. The problem of constructing a tree structure to serve the video streaming requests by using minimum amount of sharable bandwidth has been shown to be NP-hard. The previously published algorithms for solving this problem are either unable to find solutions frequently or less efficient. The experimental results showed that our algorithm is excellent both in the success rate of finding solutions and in the quality of solutions.