• Title/Summary/Keyword: traveling salesman problem

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A New Approach to Solve the TSP using an Improved Genetic Algorithm

  • Gao, Qian;Cho, Young-Im;Xi, Su Mei
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.4
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    • pp.217-222
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    • 2011
  • Genetic algorithms are one of the most important methods used to solve the Traveling Salesman Problem. Therefore, many researchers have tried to improve the Genetic Algorithm by using different methods and operations in order to find the optimal solution within reasonable time. This paper intends to find a new approach that adopts an improved genetic algorithm to solve the Traveling Salesman Problem, and compare with the well known heuristic method, namely, Kohonen Self-Organizing Map by using different data sets of symmetric TSP from TSPLIB. In order to improve the search process for the optimal solution, the proposed approach consists of three strategies: two separate tour segments sets, the improved crossover operator, and the improved mutation operator. The two separate tour segments sets are construction heuristic which produces tour of the first generation with low cost. The improved crossover operator finds the candidate fine tour segments in parents and preserves them for descendants. The mutation operator is an operator which can optimize a chromosome with mutation successfully by altering the mutation probability dynamically. The two improved operators can be used to avoid the premature convergence. Simulation experiments are executed to investigate the quality of the solution and convergence speed by using a representative set of test problems taken from TSPLIB. The results of a comparison between the new approach using the improved genetic algorithm and the Kohonen Self-Organizing Map show that the new approach yields better results for problems up to 200 cities.

Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

Improved Ant Colony System for the Traveling Salesman Problem (방문판매원 문제에 적용한 개선된 개미 군락 시스템)

  • Kim, In-Kyeom;Yun, Min-Young
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.823-828
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    • 2005
  • Ant Colony System (ACS) applied to the traveling salesman problem (TSP) has demonstrated a good performance on the small TSP. However, in case of the large TSP. ACS does not yield the optimum solution. In order to overcome the drawback of the An for the large TSP, the present study employs the idea of subpath to give more irormation to ants by computing the distance of subpath with length u. in dealing with the large TSP, the experimental results indicate that the proposed algorithm gives the solution much closer to the optimal solution than does the original ACS. In comparison with the original ACS, the present algorithm has substantially improved the performance. By utilizing the proposed algorithm, the solution performance has been enhanced up to $70\%$ for some graphs and around at $30\%$ for averaging over all graphs.

Development of Fuzzy Logic Ant Colony Optimization Algorithm for Multivariate Traveling Salesman Problem (다변수 순회 판매원 문제를 위한 퍼지 로직 개미집단 최적화 알고리즘)

  • Byeong-Gil Lee;Kyubeom Jeon;Jonghwan Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.1
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    • pp.15-22
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    • 2023
  • An Ant Colony Optimization Algorithm(ACO) is one of the frequently used algorithms to solve the Traveling Salesman Problem(TSP). Since the ACO searches for the optimal value by updating the pheromone, it is difficult to consider the distance between the nodes and other variables other than the amount of the pheromone. In this study, fuzzy logic is added to ACO, which can help in making decision with multiple variables. The improved algorithm improves computation complexity and increases computation time when other variables besides distance and pheromone are added. Therefore, using the algorithm improved by the fuzzy logic, it is possible to solve TSP with many variables accurately and quickly. Existing ACO have been applied only to pheromone as a criterion for decision making, and other variables are excluded. However, when applying the fuzzy logic, it is possible to apply the algorithm to various situations because it is easy to judge which way is safe and fast by not only searching for the road but also adding other variables such as accident risk and road congestion. Adding a variable to an existing algorithm, it takes a long time to calculate each corresponding variable. However, when the improved algorithm is used, the result of calculating the fuzzy logic reduces the computation time to obtain the optimum value.

A Combined Greedy Neighbor Generation Method of Local Search for the Traveling Salesman Problem

  • Yongho Kim;Junha Hwang
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.1-8
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    • 2024
  • The traveling salesman problem(TSP) is one of the well known combinatorial optimization problems. Local search has been used as a method to solve TSP. Greedy Random Insertion(GRI) is known as an effective neighbor generation method for local search. GRI selects some cities from the current solution randomly and inserts them one by one into the best position of the current partial solution considering only one city at a time. We first propose another greedy neighbor generation method which is named Full Greedy Insertion(FGI). FGI determines insertion location one by one like GRI, but considers all remaining cities at once. And then we propose a method to combine GRI with FGI, in which GRI or FGI is randomly selected and executed at each iteration in simulated annealing. According to the experimental results, FGI alone does not necessarily perform very well. However, we confirmed that the combined method outperforms the existing local search methods including GRI.

The Multiple Traveling Purchaser Problem for Minimizing the Maximal Acquisition Completion Time in Wartime (전시 최장 획득완료시간 최소화를 위한 복수 순회구매자 문제)

  • Choi, Myung-Jin;Moon, Woo-Bum;Choi, Jin-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.3
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    • pp.458-466
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    • 2011
  • In war time, minimizing the logistics response time for supporting military operations is strongly needed. In this paper, i propose the mathematical formulation for minimizing the maximal acquisition completion time in wartime or during a state of emergency. The main structure of this formulation is based on the traveling purchaser problem (TPP), which is a generalized form of the well-known traveling salesman problem (TSP). In the case of the general TPP, an objective function is to minimize the sum of the traveling cost and the purchase cost. However, in this study, the objective function is to minimize the traveling cost only. That's why it's more important to minimize the traveling cost (time or distance) than the purchase cost in wartime or in a state of emergency. I generate a specific instance and find out the optimal solution of this instance by using ILOG OPL STUDIO (CPLEX version 11.1).

New PCR of DNA Computing (DNA 컴퓨팅의 새로운 PCR 연산)

  • 김정숙
    • Journal of the Korea Computer Industry Society
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    • v.2 no.10
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    • pp.1349-1354
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    • 2001
  • In the Traveling Salesman Problem(TSP), a set of N cities is given and the problem is to find the shortest route connecting them all, with no city visited twice and return to the city at which it started. Since TSP is a well-known combinatorial optimization problem and belongs to the class of NP-complete problems, various techniques are required for finding optimum or near optimum solution to the TSP. Especially DNA computing, which uses real bio-molecules to perform computations supported by molecular biology, has been studied by many researchers to solve NP-complete problem using massive parallelism of DNA computing. Though very promising, DNA computing technology of today is inefficiency because the effective computing models and operations reflected the characteristics of bio-molecules have not been developed yet. In this paper, I design new Polymerase Chain Reaction(PCR) operations of DNA computing to solve TSP.

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A Heuristic for Dual Mode Routing with Vehicle and Drone

  • Min, Yun-Hong;Chung, Yerim
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.79-84
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    • 2016
  • In this paper we consider the problem of finding the triplet (S,${\pi}$,f), where $S{\subseteq}V$, ${\pi}$ is a sequence of nodes in S and $f:V{\backslash}S{\rightarrow}S$ for a given complete graph G=(V,E). In particular, there exist two costs, $c^V_{uv}$ and $c^D_{uv}$ for $(u,v){\in}E$, and the cost of triplet (S,${\pi}$,f) is defined as $\sum_{i=1}^{{\mid}S{\mid}}c^V_{{\pi}(i){\pi}(i+1)}+2$ ${\sum_{u{\in}V{\backslash}S}c^D_{uf(u)}$. This problem is motivated by the integrated routing of the vehicle and drone for urban delivery services. Since a well-known NP-complete TSP (Traveling Salesman Problem) is a special case of our problem, we cannot expect to have any polynomial-time algorithm unless P=NP. Furthermore, for practical purposes, we may not rely on time-exhaustive enumeration method such as branch-and-bound and branch-and-cut. This paper suggests the simple heuristic which is motivated by the MST (minimum spanning tree)-based approximation algorithm and neighborhood search heuristic for TSP.

A hybrid tabu search algorithm for Task Allocation in Mobile Crowd-sensing

  • Akter, Shathee;Yoon, Seokhoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.102-108
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    • 2020
  • One of the key features of a mobile crowd-sensing (MCS) system is task allocation, which aims to recruit workers efficiently to carry out the tasks. Due to various constraints of the tasks (such as specific sensor requirement and a probabilistic guarantee of task completion) and workers heterogeneity, the task allocation become challenging. This assignment problem becomes more intractable because of the deadline of the tasks and a lot of possible task completion order or moving path of workers since a worker may perform multiple tasks and need to physically visit the tasks venues to complete the tasks. Therefore, in this paper, a hybrid search algorithm for task allocation called HST is proposed to address the problem, which employ a traveling salesman problem heuristic to find the task completion order. HST is developed based on the tabu search algorithm and exploits the premature convergence avoiding concepts from the genetic algorithm and simulated annealing. The experimental results verify that our proposed scheme outperforms the existing methods while satisfying given constraints.

A Study about Additional Reinforcement in Local Updating and Global Updating for Efficient Path Search in Ant Colony System (Ant Colony System에서 효율적 경로 탐색을 위한 지역갱신과 전역갱신에서의 추가 강화에 관한 연구)

  • Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.237-242
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    • 2003
  • Ant Colony System (ACS) Algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem (TSP). In this paper, we introduce ACS of new method that adds reinforcement value for each edge that visit to Local/Global updating rule. and the performance results under various conditions are conducted, and the comparision between the original ACS and the proposed method is shown. It turns out that our proposed method can compete with tile original ACS in terms of solution quality and computation speed to these problem.