• 제목/요약/키워드: traditional learning

검색결과 1,785건 처리시간 0.026초

지능형 헤드헌팅 서비스를 위한 협업 딥 러닝 기반의 중개 채용 서비스 시스템 설계 및 구현 (Design and Implementation of Agent-Recruitment Service System based on Collaborative Deep Learning for the Intelligent Head Hunting Service)

  • 이현호;이원진
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.343-350
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    • 2020
  • In the era of the Fourth Industrial Revolution in the digital revolution is taking place, various attempts have been made to provide various contents in a digital environment. In this paper, agent-recruitment service system based on collaborative deep learning is proposed for the intelligent head hunting service. The service system is improved from previous research [7] using collaborative deep learning for more reliable recommendation results. The Collaborative deep learning is a hybrid recommendation algorithm using "Recurrent Neural Network(RNN)" specialized for exponential calculation, "collaborative filtering" which is traditional recommendation filtering methods, and "KNN-Clustering" for similar user analysis. The proposed service system can expect more reliable recommendation results than previous research and showed high satisfaction in user survey for verification.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

A Study of Situated Cognition and Transfer in Mathematics Learning

  • Park, Sung-Sun
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제3권1호
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    • pp.57-68
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    • 1999
  • In this paper, we investigate the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, i.e. situated learning (SL) and the other based on traditional learning (TL). Both classes (of grade 2) studied addition and subtraction of 3-digit numbers. After that, they completed two written tests (Written Test 1 included computation problems, Written Test 2 included computation problems and story problems) and a real situation test. As a result, no significant differences were found between the two groups' performance on computation skill in Written Tests 1 and 2. But the SL group performed significantly better on the performance of story problem and real situation test than TL group. This result indicated that the SL made improvement in transfer of mathematics learning. As a result of interviews with 12 children of the SL group were able to use contextual resources in solving real situation as well as story problems.

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ERP 시스템 구축 관련 조직변화관리 지원을 위한 e-러닝 활용전략 (The Strategic Use of e-Learning for ERP Related Organizational Change Management)

  • 김영렬;한대문
    • 한국산업정보학회논문지
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    • 제11권5호
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    • pp.132-140
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    • 2006
  • ERP 시스템 교육은 새로운 시스템에 대한 구성원들의 교육 및 연수과정에서 많은 문제점을 초래할 수도 있다. 그러한 문제점을 해결하기 위한 방안으로 시간, 장소 등에 구애받지 않고 교육을 할 수 있는 e-러닝을 활용한 ERP 교육이 대두되었다. 본 연구에서는 ERP 시스템 구축관련 조직변화관리 지원을 위한 e-러닝 활용전략으로 ERP 교육컨텐츠의 질 개선, 상호작용(피드백)의 강화, 블렌디드 러닝의 활용, ERP 시스템과 e-러닝 시스템 연계 모델 등을 제시하였다.

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밀도의 개념 변화에 미치는 순환학습의 효과 (The Effectiveness of Learning Cycle Approach to Change the Concept of Density)

  • 홍순경;최병순
    • 한국과학교육학회지
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    • 제11권1호
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    • pp.15-24
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    • 1991
  • The purpose of this study was to investigate the effectiveness of Learning Cycle approach to change the concept of density. The results of the study were as follows : 1) Students already had various types of preconception related to density before formal learning. These preconceptions mostly differ from scientific concepts. 2) Male students were much better than female ones in the development of scientific concepts before formal learning. These differences were found statistically significant(P<0.01). 3) The higher the cognitive level of the students, the better the development of scientific concepts. 4) In the change of preconceptions to scientific concepts by treatment, there was significant difference between control group and experimental group at the 0.05 level. It was found that Learning Cycle approaches were more effective than traditional approaches in acquiring the concept of density. 5) It was found that there was no significant difference On the retention level of the concept of density between control group and experimental group.

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Vygotsky의 근접발달이론에 의한 사회적 상호작용수업이 동기화학습전략 및 학업성취도에 미치는 효과 (The Effects of Scaffolding Instruction by Zone of Proximal Development on Motivated Learning Strategies and Academic Achievement)

  • 황희숙;강진민
    • 수산해양교육연구
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    • 제16권1호
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    • pp.35-49
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    • 2004
  • The purpose of this study is to examine the effects of scaffolding instruction on motivated learning strategies and academic achievement. Subjects of this study were 96 middle school first grade students in Busan, who were randomly assigned to two experimental group and one control group. The one experimental group had received scaffolding instruction by teacher, and the other experimental group had received scaffolding instruction by the interaction of peers. Control group were given traditional lessons only by the method of lecture. Students were given English Academic Achievement Test, Motivated Strategies of Learning Questionnaire. T test and ANOVA were used to analyze date. The results of this study showed that scaffolding instruction by ZPD turned out to have a positive influence on motivated learning strategies and academic achievement.

실내디자인 교육.실무에 있어서의 가상 교육 운영 전략 및 모형 연구 (Distance Learning for Interior Design: Strategies and Instructional Model)

  • 임영숙
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.12-19
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    • 2001
  • The purpose of this study is to develope instructional strategies and assessment model for distance learning in interior design education in Korea. Literature from various sources were examined to provide guidelines for instructional and technical strategies, communication system, and administrative process. Strategies and assessment model for transition to distance learning from goal setting to program evaluation were introduced. The results of this study indicated that distance learning in interior design education is optimized when applied in studio critique, portfolio production, and professional practice and with other traditional programs depending on the characteristics of the instructional materials. It is suggested for further studies that various distance learning programs based on instructional theories to be conducted and evaluated in different areas of interior design education for their maximum application as instructional tool.

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SVM-KNN-AdaBoost를 적용한 새로운 중간교사학습 방법 (Semisupervised Learning Using the AdaBoost Algorithm with SVM-KNN)

  • 이상민;연준상;김지수;김성수
    • 전기학회논문지
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    • 제61권9호
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    • pp.1336-1339
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    • 2012
  • In this paper, we focus on solving the classification problem by using semisupervised learning strategy. Traditional classifiers are constructed based on labeled data in supervised learning. Labeled data, however, are often difficult, expensive or time consuming to obtain, as they require the efforts of experienced human annotators. Unlabeled data are significantly easier to obtain without human efforts. Thus, we use AdaBoost algorithm with SVM-KNN classifier to apply semisupervised learning problem and improve the classifier performance. Experimental results on both artificial and UCI data sets show that the proposed methodology can reduce the error rate.

인천 'I' 여고 영어 전용 구역 인테리어 구축 프로젝트 (Interior Project of INCHEON I Girls' High School English Zone)

  • 이혁준;이종석
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.281-282
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    • 2005
  • The present design, which is the result of English Zone Project for 'I' Girls' High School in Yeonsu dong, Incheon, purposed to produce atmosphere like a cafe so that students can attempt more comfortable and diverse learning methods, breaking away from the structure and atmosphere of traditional language labs while providing functions such as experiential learning, teaching learning and native speaker conversation. In addition, it applied colors close to primary colors so that students throw away their fixed idea of language lab as a special class and access it easily at any time. Moreover, it was designed for the maximum changeability using foldable and portable furniture so that various types of group study can be performed. Ultimately the design project is expected to suggest methods of experiential learning distinguished from existing knowledge delivering education as it provides teaching learning methods beyond simple interior design.

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K_NN 분류기의 메모리 사용과 점진적 학습에 대한 연구 (A Study on the Storage Requirement and Incremental Learning of the k-NN Classifier)

  • 이형일;윤충화
    • 정보학연구
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    • 제1권1호
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    • pp.65-84
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    • 1998
  • 메모리 기반 추론 기법은 분류시 입력 패턴과 저장된 패턴들 사이의 거리를 이용하는 교사 학습 기법으로써, 거리 기반 학습 알고리즘이라고도 한다. 메모리 기반 추론은 k_NN 분류기에 기반한 것으로, 학습은 추가 처리 없이 단순히 학습 패턴들을 메모리에 저장함으로써 수행된다. 본 논문에서는 기존의 k-NN 분류기보다 효율적인 분류가 가능하고, 점진적 학습 기능을 갖는 새로운 알고리즘을 제안한다. 또한 제안된 기법은 노이즈에 민감하지 않으며, 효율적인 메모리 사용을 보장한다.

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