• Title/Summary/Keyword: traditional learning

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Design and Implementation of Agent-Recruitment Service System based on Collaborative Deep Learning for the Intelligent Head Hunting Service (지능형 헤드헌팅 서비스를 위한 협업 딥 러닝 기반의 중개 채용 서비스 시스템 설계 및 구현)

  • Lee, Hyun-ho;Lee, Won-jin
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.343-350
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    • 2020
  • In the era of the Fourth Industrial Revolution in the digital revolution is taking place, various attempts have been made to provide various contents in a digital environment. In this paper, agent-recruitment service system based on collaborative deep learning is proposed for the intelligent head hunting service. The service system is improved from previous research [7] using collaborative deep learning for more reliable recommendation results. The Collaborative deep learning is a hybrid recommendation algorithm using "Recurrent Neural Network(RNN)" specialized for exponential calculation, "collaborative filtering" which is traditional recommendation filtering methods, and "KNN-Clustering" for similar user analysis. The proposed service system can expect more reliable recommendation results than previous research and showed high satisfaction in user survey for verification.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

A Study of Situated Cognition and Transfer in Mathematics Learning

  • Park, Sung-Sun
    • Research in Mathematical Education
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    • v.3 no.1
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    • pp.57-68
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    • 1999
  • In this paper, we investigate the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, i.e. situated learning (SL) and the other based on traditional learning (TL). Both classes (of grade 2) studied addition and subtraction of 3-digit numbers. After that, they completed two written tests (Written Test 1 included computation problems, Written Test 2 included computation problems and story problems) and a real situation test. As a result, no significant differences were found between the two groups' performance on computation skill in Written Tests 1 and 2. But the SL group performed significantly better on the performance of story problem and real situation test than TL group. This result indicated that the SL made improvement in transfer of mathematics learning. As a result of interviews with 12 children of the SL group were able to use contextual resources in solving real situation as well as story problems.

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The Strategic Use of e-Learning for ERP Related Organizational Change Management (ERP 시스템 구축 관련 조직변화관리 지원을 위한 e-러닝 활용전략)

  • Kim, Yeong-Real;Han, Dae-Mun
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.132-140
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    • 2006
  • Implementing ERP system is inherently a very complex task that involves ongoing training employees to use the new system. However, the traditional methods of ERP training and education have presented many problems. A new form of training, e-learning, has emerged. E-learning enables trainees to sign on classes without restrictions of time, distance, and classroom availability. We suggested several usage strategies and e-learning combined model for ERP related organizational change management.

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The Effectiveness of Learning Cycle Approach to Change the Concept of Density (밀도의 개념 변화에 미치는 순환학습의 효과)

  • Hong, Soon-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.11 no.1
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    • pp.15-24
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    • 1991
  • The purpose of this study was to investigate the effectiveness of Learning Cycle approach to change the concept of density. The results of the study were as follows : 1) Students already had various types of preconception related to density before formal learning. These preconceptions mostly differ from scientific concepts. 2) Male students were much better than female ones in the development of scientific concepts before formal learning. These differences were found statistically significant(P<0.01). 3) The higher the cognitive level of the students, the better the development of scientific concepts. 4) In the change of preconceptions to scientific concepts by treatment, there was significant difference between control group and experimental group at the 0.05 level. It was found that Learning Cycle approaches were more effective than traditional approaches in acquiring the concept of density. 5) It was found that there was no significant difference On the retention level of the concept of density between control group and experimental group.

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The Effects of Scaffolding Instruction by Zone of Proximal Development on Motivated Learning Strategies and Academic Achievement (Vygotsky의 근접발달이론에 의한 사회적 상호작용수업이 동기화학습전략 및 학업성취도에 미치는 효과)

  • HWANG, Hee-Sook;KANG, Jin-Min
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.1
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    • pp.35-49
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    • 2004
  • The purpose of this study is to examine the effects of scaffolding instruction on motivated learning strategies and academic achievement. Subjects of this study were 96 middle school first grade students in Busan, who were randomly assigned to two experimental group and one control group. The one experimental group had received scaffolding instruction by teacher, and the other experimental group had received scaffolding instruction by the interaction of peers. Control group were given traditional lessons only by the method of lecture. Students were given English Academic Achievement Test, Motivated Strategies of Learning Questionnaire. T test and ANOVA were used to analyze date. The results of this study showed that scaffolding instruction by ZPD turned out to have a positive influence on motivated learning strategies and academic achievement.

Distance Learning for Interior Design: Strategies and Instructional Model (실내디자인 교육.실무에 있어서의 가상 교육 운영 전략 및 모형 연구)

  • 임영숙
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.12-19
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    • 2001
  • The purpose of this study is to develope instructional strategies and assessment model for distance learning in interior design education in Korea. Literature from various sources were examined to provide guidelines for instructional and technical strategies, communication system, and administrative process. Strategies and assessment model for transition to distance learning from goal setting to program evaluation were introduced. The results of this study indicated that distance learning in interior design education is optimized when applied in studio critique, portfolio production, and professional practice and with other traditional programs depending on the characteristics of the instructional materials. It is suggested for further studies that various distance learning programs based on instructional theories to be conducted and evaluated in different areas of interior design education for their maximum application as instructional tool.

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Semisupervised Learning Using the AdaBoost Algorithm with SVM-KNN (SVM-KNN-AdaBoost를 적용한 새로운 중간교사학습 방법)

  • Lee, Sang-Min;Yeon, Jun-Sang;Kim, Ji-Soo;Kim, Sung-Soo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.9
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    • pp.1336-1339
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    • 2012
  • In this paper, we focus on solving the classification problem by using semisupervised learning strategy. Traditional classifiers are constructed based on labeled data in supervised learning. Labeled data, however, are often difficult, expensive or time consuming to obtain, as they require the efforts of experienced human annotators. Unlabeled data are significantly easier to obtain without human efforts. Thus, we use AdaBoost algorithm with SVM-KNN classifier to apply semisupervised learning problem and improve the classifier performance. Experimental results on both artificial and UCI data sets show that the proposed methodology can reduce the error rate.

Interior Project of INCHEON I Girls' High School English Zone (인천 'I' 여고 영어 전용 구역 인테리어 구축 프로젝트)

  • Lee, Hyok-Jun;Lee, Jong-Suk
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.281-282
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    • 2005
  • The present design, which is the result of English Zone Project for 'I' Girls' High School in Yeonsu dong, Incheon, purposed to produce atmosphere like a cafe so that students can attempt more comfortable and diverse learning methods, breaking away from the structure and atmosphere of traditional language labs while providing functions such as experiential learning, teaching learning and native speaker conversation. In addition, it applied colors close to primary colors so that students throw away their fixed idea of language lab as a special class and access it easily at any time. Moreover, it was designed for the maximum changeability using foldable and portable furniture so that various types of group study can be performed. Ultimately the design project is expected to suggest methods of experiential learning distinguished from existing knowledge delivering education as it provides teaching learning methods beyond simple interior design.

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A Study on the Storage Requirement and Incremental Learning of the k-NN Classifier (K_NN 분류기의 메모리 사용과 점진적 학습에 대한 연구)

  • 이형일;윤충화
    • The Journal of Information Technology
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    • v.1 no.1
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    • pp.65-84
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    • 1998
  • The MBR (Memory Based Reasoning) is a supervised learning method that utilizes the distances among the input and trained patterns in its classification, and is also called a distance based learning algorithm. The MBR is based on the k-NN classifier, in which teaming is performed by simply storing training patterns in the memory without any further processing. This paper proposes a new learning algorithm which is more efficient than the traditional k-NN classifier and has incremental learning capability, Furthermore, our proposed algorithm is insensitive to noisy patterns, and guarantees more efficient memory usage.

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