• Title/Summary/Keyword: toggle button

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Exploring Low-Cost Grid-based Tactile Instruments for Understanding and Reproducing Shapes for People with Visual Impairments

  • Yeojin Kim;Jiyeon Han;Uran Oh
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.127-140
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    • 2023
  • While tools exist for blind people to understand shapes, these are not commercially available nor affordable and often require the assistance of sighted people. Thus, we designed two low-cost grid-based tactile tools using toggle buttons (TogGrid) and cotton balls (CottonGrid). To assess the potential of these as an educational tool, we conducted a user study with 12 people with visual impairments where they were asked to understand and reproduce shapes under different conditions. Although CottonGrid is relatively cheap and easy to make, findings show that TogGrid was perceived to be better in terms of perceived easiness, task completion time, accuracy, and preference in general. Particularly, participants valued TogGrid for enabling them to identify and correct errors. Based on the findings, we provide implications for utilizing toggle buttons for designing educational instruments for learning and expressing shapes for blind people.

Study on Type Classification and Design Characteristics of Coats (코트의 유형분류와 디자인 특성에 관한 연구)

  • 이혜숙;김재임
    • The Research Journal of the Costume Culture
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    • v.12 no.3
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    • pp.339-353
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    • 2004
  • Purposes of this study were to analyzed coat types and characteristics of coat of young persons, and search whether fashion trend is reflected on coat. Data collected pictures that they are wearing dress in street of Daejeon city 3 places that there are much the rising generations at November, 1999. This study target was from teens latter half to 20 opening part, 154 women. Data analyzed content analysis, frequency analysis, crossing and the result is as following. First, classification standard of coat was textile fabric, form of detail and ornament. Second, coat could classify in three types, type 1 was traditional duffle coat style that is distinguished by form of detail and ornament(hood and button). Type 2 was classified property of textile fabric that used leather, padding, fur etc., and type 3 was classified by collar detail of woolen fabric coat. Specially, ornamental fur of woolen coat perceived visually strong. And design detail of coat showed significant difference in coat type. That is, duffle coat type was designed patch pocket and toggle, woolen fabric coat type was hidden button and seam pocket. Third, fashion tendency of coat was proved that is reflecting part of predicted fashion trend.

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Change of Biomagnetic Field around Acupoints of Kigong Master during Qi radiation (발공중인 기공자 경혈주위의 미소자기장 관찰)

  • Jang Kyeong Seon;Choi Chan Hun;Jeong Chan Won;Lee Yoon Ho;Yoon Yoo Sik;So Cheal Ho
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.16 no.3
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    • pp.537-541
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    • 2002
  • When a Kigong master concentrates the Qi at Yintang, Laogong(P8), Qihai(CV6) meridian points during Kigong state, the change of magnetic field around acupoints Yintang, Laogong points has been measured using DROS-SQUID apparatus. After smoothing process of the continuously measured magnetic signal around acupoints for a few minutes, we could observe that a series of peaks, magnitude of 1~2 pT and period of 5 sec, appeared and find that these peaks were clearly changed as if switch on and off according to Qi concentration state. Before Qi radiation, a series of the peaks measured on Yintang or Laogong point of a Kigong master shows one of either SW-ON state or SW-OFF state as initial state. During Qi radiation, its state becomes inverse of initial state. After Qi radiation, it returns to the initial state for some cases (called P type ; push button switch type) or it remains inversion state for other cases (called T type; toggle switch type). From the data of peaks measured at different position from the Qi concentration acupoint, we found that the Qi radiation on an acupoint makes the switching effect even not at the acupoint that Qi is concentrated but at the other acupoints that Qi is not concentrated.

Design and Implementation of Virtual Reality Prototype Crane Training System using Unity 3D (Unity 3D를 이용한 가상현실 프로토타입 크레인 훈련 시스템 설계 및 구현)

  • Heo, Seok-Yeol;Kim, Geon-Young;Choi, Jung-Bin;Park, Ji-Woo;Jeon, Min-Ji;Lee, Wan-Jik
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.569-575
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    • 2022
  • It is most desirable to build a crane training program in the same evvironment as the actual port, but it has problem such as time constraint and cost. To overcome these limitations, next-generation training programs based on AR/VR are receiving a lot of attention. In this paper, a prototype of a harbor crane training system based on virtual reality was designed and implemented. The system implemented in this paper consists of two elements: an Arduino-based IoT terminal and an HMD equipped with a Unity application program. The IoT terminal consists of 2 controllers, 2 toggle switches, and 8 button switches to process data generated according to the user's operation. The HMD uses Oculus Quest2 and is connected to the IoT terminal through wireless communication to provide user convenience. The training system implemented in this paper is expected to provide trainees with a training environment independent of time and place through virtual reality and to save time and money.