• 제목/요약/키워드: three-screen service

검색결과 39건 처리시간 0.029초

Screen time, mealtime media use, and dietary behaviors in Korean preschoolers : a cross-sectional study

  • Young-Hee Han;Saerom Shin;Eun Yeol Woo;Hye-Kyung Park;Taisun Hyun
    • 대한지역사회영양학회지
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    • 제28권3호
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    • pp.206-219
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    • 2023
  • Objectives: Screen time refers to the time spent using screen media, such as televisions, smartphones, computers, or tablets. Excessive exposure to screen media has been reported to negatively impact young children's health and development, including overweight, short sleep duration, and language delays. This study examined the association of screen time and mealtime media use with dietary behaviors among preschool children. Methods: A cross-sectional survey was conducted on parents of children aged three to five years using the online questionnaires of the Nutrition Quotient for Preschoolers (NQ-P) and the Dietary Screening Test (DST). Data from 261 children's parents were analyzed. Results: Of the 261 children, 96.9% used screen media, 55.6% used screen media for two hours or more daily, and 30.7% were exposed to screen media during meals. The NQ-P scores were significantly lower in the children with longer screen time and mealtime media use. Children who used screen media for two hours or more and those exposed to screen media during meals consumed kimchi less frequently and confectionery and sugar-sweetened beverages more frequently than children who used less than two hours and were not exposed to screen media during meals. In addition, they were more likely to be picky about food, refuse to eat, and less likely to feed themselves than children with shorter screen time and no mealtime media use. Conclusions: This study reported an association between unhealthy dietary behaviors, feeding difficulties, and screen time and mealtime media use among preschool children. Further research should explore effective strategies for reducing children's screen time.

User Centric Content Management System for Open IPTV Over SNS

  • Jeon, Seung Hyun;An, Sanghong;Yoon, Changwoo;Lee, Hyun-woo;Choi, Junkyun
    • Journal of Communications and Networks
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    • 제17권3호
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    • pp.296-305
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    • 2015
  • Coupled schemes between service-oriented architecture (SOA) and Web 2.0 have recently been researched. Web-based content providers and telecommunications company (Telecom) based Internet protocol television (IPTV) providers have struggled against each other to accommodate more three-screen service subscribers. Since the advent of Web 2.0, more abundant reproduced content can be circulated. However, because according to increasing device's resolution and content formats IPTV providers transcode content in advance, network bandwidth, storage and operation costs for content management systems (CMSs) are wasted. In this paper, we present a user centric CMS for open IPTV, which integrates SOA and Web 2.0. Considering content popularity based on a Zipf-like distribution to solve these problems, we analyze the performance between the user centric CMS and the conventional Web syndication system for normalized costs. Based on the user centric CMS, we implement a social Web TV with device-aware function, which can aggregate, transcode, and deploy content over social networking service independently.

치과용 CAD 프로그램의 렌더링 화면상 거리측정 비교분석 (Comparative analysis of distance measurement on the rendering screen between dental CAD programs)

  • 차철호;임선영;방주혁;김성아;김성용;이용상
    • 대한치과보철학회지
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    • 제59권1호
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    • pp.11-17
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    • 2021
  • 목적: 본 연구의 목적은 3가지 종류의 CAD 프로그램들에 따라 렌더링 화면 차이가 CAD 프로그램 상의 거리 측정에서의 차이로 나타나는지 알아보고자 함이다. 재료 및 방법: 치과용 스캐너 평가를 위해 제시된 ISO 12836 규격 인레이 모형을 70% 축소한 모델을 제작하였다. 이 모델을 Trios II (3Shape, Denmark)를 사용하여 총 15회 반복하여 연속적으로 스캔을 시행하였다. 출력된 STL 파일을 이용하여 3Shape CAD, inLab 15, ExoCAD 프로그램을 통해 인접한 점각 간 수평 거리(H)와 수직 거리(V)를 각각 측정하는 실험을 수행하였고, 각 실험마다 CAD 프로그램 종류에 따라 3개의 군으로 설정하였다. One-way ANOVA test를 통해 통계 분석하였고, Dunnett T3법으로 사후분석을 시행하였다. 결과: 수평거리와 수직거리 측정에서 모두 CAD 프로그램에 따른 세 군 간의 측정값 평균의 유의한 차이는 없었다 (P > .05). 결론: 치과용 CAD 프로그램상에서 인레이 모형의 수평, 수직 직선거리를 측정할 때, 프로그램 간의 렌더링 화면 차이에 따른 영향은 없다.

교육용 웹사이트의 교사 사용성 분석 사례 연구 - 에듀넷을 중심으로 - (A Case Study of Teachers' Usability Test on the Using Educational Website)

  • 허균;이규민
    • 수산해양교육연구
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    • 제21권1호
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    • pp.161-172
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    • 2009
  • The purpose of this study was to investigate the improvement of the educational web service by using of usability test. For this purpose, a case study was performed with three teachers. They solved three problems, which were linked to the usability of educational web site, with think-aloud. All their actions in the screen and their verbalizations were recorded as computer files. Recoded data were analyzed with the task-performance time analysis, behavior code analysis, and problem behavior graph analysis. From the result of analysis, five improvement strategies were proposed for the development of EDUNET which is an educational information service system and a national teaching & learning center.

클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 - (A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents -)

  • 두일철;백재용;신현욱
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

차량 추적 시스템에서 RMA와 RCP 사이의 다중세션 설계 및 구현 (The Design and Implementation of a Multi-Session Processing Between RMA and RCP within a Vehicle Tracking System)

  • 장청룡;이용권;이대식
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.127-141
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    • 2014
  • A Vehicle Tracking System consists of GPS tracking device which fits into the vehicle and captures the GPS location information at regular intervals to a central GIS server, and GIS tracking server providing three major responsibilities: receiving data from the GPS tracking unit, securely storing it, and serving this information on demand of the user. GPS based tracking systems supporting a multi-session processing among RMA, RM, and RCP can make a quick response to various services including other vehicle information between RSU and OBU on demand of the user. In this paper we design RSU lower layers and RCP applications in OBU for a multisession processing simulation and test message processing transactions among RMA-RM and RM-RCP. Furthermore, we implement the additional functions of handling access commands simultaneously on multiple service resources which are appropriate for the experimental testing conditions. In order to make a multi-session processing test, it reads 30 resource data,0002/0001 ~ 0002/0030, in total and then occurs 30 session data transmissions simultaneously. We insert a sequence number field into a special header of dummy data as a corresponding response to check that the messages are received correctly. Thus, we find that GIS service system with a multi-session processing is able to provide additional 30 services in a same speed of screen presentation loading while identifying the number of session processing of Web GIS service, the number of OBU service, and the speed of screen presentation loading by comparing a single session and a multi-session of GIS service system.

군관리자의 행태에 관한 실증적 연구

  • 김세영
    • 한국국방경영분석학회지
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    • 제9권1호
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    • pp.3-13
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    • 1983
  • This thesis analyzes the behavior of Korean senior officers corroboratively. The subject of research is a group of senior officers who were graduated from the Korea Military Academies of three armed forces, promoted to colonel at their first screen, and served for the duration of active duty on 18-22 years. The study reviews a correlation between the academic record and military promotion, and also between it and the duration of active service. Tri-dimensional leader effectiveness model, which P. Horsey and K.H. Blanchard developed to analyze LEAD (lead effectiveness and adaptability description), is used to evaluate the basic leader behavior styles.

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메타버스와 AI 추천서비스를 활용한 국내 대표 키오스크 사용서비스 안내 개발 (Using Metaverse and AI recommendation services Development of Korea's leading kiosk usage service guide)

  • 최수현;이민정;박진서;서연호;문재현
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.886-887
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    • 2023
  • This paper is about the development of kiosks that provide four types of service. Simple UI and educational videos solve the complexity of existing kiosks and provide an intuitive and convenient screen to users. In addition, the AR function, which is a three-dimensional form, shows directions and store representative images. After storing user information in the DB, a learning model is generated using user-based KNN collaborative filtering to provide a recommendation menu. As a result, it is possible to increase user convenience through kiosks using metaverse and AI recommendation services. It is also expected to solve digital alienation of social classes who have difficulty using kiosks.

환경제어 조건에서 방충망 색과 크기가 담배가루이 및 꽃노랑총채벌레의 물리적 방제에 미치는 영향 (Colors and Sizes of Insect Screen Net Influence Physical Control of Bemisia tabaci and Frankliniella occidentalis under Controlled Environments)

  • 정충렬;윤정범;김광호;이광재;허정욱;김현환
    • 한국환경농학회지
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    • 제35권1호
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    • pp.46-54
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    • 2016
  • 주요 온실해충인 담배가루이와 꽃노랑총채벌레를 대상으로 크기가 다른 백색의 여섯 가지의 방충망(0.2, 0.3, 0.4, 0.6, 0.8 mm과 TW30)과 세 종류의 색상(흑, 백, 적)을 가지고 차단율을 조사하였다. 담배가루이와 꽃노랑총채벌레는 0.2 mm 방충망에서는 각각 100%와 86%의 높은 차단효과를 보였다. 그러나 0.3 및 0.4 mm 망에서 담배가루이는 96% 이상의 높은 차단율을 보인 반면 꽃노랑총채벌레는 40% 미만의 낮은 차단효과를 나타냈다. 담배가루이에 대한 0.6와 0.8 mm의 백색과 적색망의 색상별 차단효과를 조사한 결과 0.6 mm 망에서는 백색이, 0.8 mm 망에서는 적색이 우수하였지만 큰 차이는 보이지 않았다. 꽃노랑총채벌레에 대한 0.2 mm 백색과 흑색망에서는 백색보다 흑색에서 100%의 완벽한 차단효과를 나타낸 반면, 0.6과 0.8 mm의 흑, 백, 적 또는 백, 적의 반응에서 백색보다는 적색의 차단효과가 높았다. 공기 순환과 경제성 측면에서 생각해 보면 담배가루이 방제에는 0.4 mm 백색 방충망을, 꽃노랑총채벌레 방제에는 0.2 mm의 흑색 방충망을 사용하는 것이 효과적이다.

인터넷 쇼핑몰의 의류 상품평 내용과 소비자 인식에 관한 연구 (A Study on the Contents and Consumers' Recognition of Clothing Product Evaluation Statements in the Internet Apparel Shopping Mall)

  • 최은영
    • 복식문화연구
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    • 제12권6호
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    • pp.984-998
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    • 2004
  • The purpose of this study was to analyze contents of clothing product evaluation statements in the internet shopping mall and to discover consumers' recognition and evaluation of it. The data were collected from 151 consumers' statements in the four internet apparel shopping malls and a questionnaire was developed to measure consumers' recognition of clothing product evaluation statements. The questionnaire was administrated 272 consumers over 18 years old. The results of this study were as follows; First, The contents of clothing product evaluation statements in the internet shopping blog, were divided into three categories which were product, service and consumer buying decision process. Product category include evaluation of clothing product, description of difference between real product and product on the screen, and advice of uses. Service category include quickness and kindness in delivery, store preference for good service. For consumer buying decision process, motivation of purchasing, perceived risk, expression of satisfaction from good buying and canvassing for purchasing were included. Second, consumer recognized that clothing product evaluation statements has function of furnishing information, confirmation of purchasing decision, risk reduction of internet shopping, and interesting entertainment. Consumers also were dependent on product evaluation statements for making purchasing decision. And it was trusted by consumers. This recognition & evaluation were correlated with consumer's clothing product knowledge, involvement, risk perception of internet shopping, experiences of internet shopping. Managerial implications are provided for internet shopping mall.

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