• Title/Summary/Keyword: three-dimensional video

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Application of Video Photogrammetry for Generating and Updating Digital Maps (수치지도 생성 및 갱신을 위한 Video Photogrammetry 적용)

  • Yoo, Hwan-Hee;Sung, Jae-Ryeol
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.2 s.12
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    • pp.11-20
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    • 1998
  • Although aerial photogrammetry has been used to generate or update digital maps. It is difficult to make the spatial and attribute data for all kinds of objects on the ground with only aerial photogrammetry. Therefore, we are getting informations of the object on the ground through an on-the-spot survey In order to improve accuracy and reliability of on-the-spot survey in this study, we obtained stereo images from high resolution digital camera (1152*864 pixels) and developed the video photogrammetry which was able to determine the three dimensional coordinates from stereo images by applying DLT(Direct Linear Transformation). Also, the developed video photogrammetry could generate and update the spatial and attribute data in digital maps by using a function that could connect three dimensional coordinates with the attribute data.

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Three-Dimensional Analysis of Cultural Heritages Using Non-Metric Digital Video Camera (비측량용 디지털 비디오 카메라를 이용한 문화재 3차원 해석)

  • Jang, Ho-Sik;Seo, Dong-Su;Lee, Jong-Chool
    • Journal of Korean Society for Geospatial Information Science
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    • v.11 no.4 s.27
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    • pp.13-19
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    • 2003
  • This paper Non-metric digital video camera against subject of study, stone cultural heritages such as stone pagodas. Non-metric digital video camera can perform functions that metric or quasi-metric camera cm not. Thus we could easily acquire still-images which are for analyzing from moving picture part. When we analyze a location of cultural heritages using a Non-metric digital video camera, we could get a accuracy from 2mm to 4mm. Finally, it can be said that study also suggests the efficient measurement when planning to restore prototype of cultural heritages in the future and providing specific three-dimensional information on them.

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Fast Mode Decision For Depth Video Coding Based On Depth Segmentation

  • Wang, Yequn;Peng, Zongju;Jiang, Gangyi;Yu, Mei;Shao, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1128-1139
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    • 2012
  • With the development of three-dimensional display and related technologies, depth video coding becomes a new topic and attracts great attention from industries and research institutes. Because (1) the depth video is not a sequence of images for final viewing by end users but an aid for rendering, and (2) depth video is simpler than the corresponding color video, fast algorithm for depth video is necessary and possible to reduce the computational burden of the encoder. This paper proposes a fast mode decision algorithm for depth video coding based on depth segmentation. Firstly, based on depth perception, the depth video is segmented into three regions: edge, foreground and background. Then, different mode candidates are searched to decide the encoding macroblock mode. Finally, encoding time, bit rate and video quality of virtual view of the proposed algorithm are tested. Experimental results show that the proposed algorithm save encoding time ranging from 82.49% to 93.21% with negligible quality degradation of rendered virtual view image and bit rate increment.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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3D DCT Video Information Hiding

  • Kim, Young-Gon;Jie Yang;Lee, Hye-Joo;Hong, Jin-Woo;Lee, Moon-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.169-172
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    • 2002
  • Embedding information into video data is a topic that recently gained increasing attention. This paper proposes a new approach for digital watermarking and secure copyright protection of video, the principal aim being to discourage illicit copying and distribution of copyrighted material. The method presented here is based on the three dimensional discrete cosine transform of video scene, in contrast with previous works on video watermarking where each video frame was marked separately, or where only intra-frame or motion compensation parameters were marked in MPEG compressed videos. The watermark sequence used is encrypted, pseudo-noise signal to the video. The performance of the presented technique is evaluated experimentally

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Three-Dimensional Video Microscopy: Potential for Improved Ergonomics without Increased Operative Time?

  • Yasmina Samaha;Edward Ray
    • Archives of Plastic Surgery
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    • v.50 no.1
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    • pp.125-129
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    • 2023
  • Three-dimensional (3D) video exoscopes are high-magnification stereo cameras that project onto monitors mounted in the operating room, viewable from different angles. Outside of plastic surgery, exoscopes have been shown to successfully improve the ergonomics of microsurgery, though sometimes with prolonged operating times. We compare a single surgeon's early experience performing free flap procedures from 2020 to 2021 using either a binocular microscope or a 3D video exoscope. Ten procedures were performed with the standard operating microscope and 8 procedures with the 3D exoscope. The microsurgeon, having minimal prior experience using an exoscope, reported less neck discomfort following the free flap procedures performed with the exoscope compared with the binocular surgical microscope. Total average operating time was comparable between the standard surgical microscope and the 3D exoscope (13.7 vs. 13.4 hours, p = 0.34). Our early experience using a 3D exoscope in place of a standard optical microscope demonstrated that the exoscope shows promise, offering an ergonomic alternative during microvascular reconstruction without increasing overall operating times. Future studies will compare free flap ischemia time between cases performed using the exoscope and the conventional binocular microscope. Medical Subject Headings authorized following words: free tissue flaps; operating rooms; ergonomics; microsurgery.

Effects of 3-dimensional balance trainer in combination with a video-game system on balance and gait ability in subacute stroke patients

  • Ha, Hyun Geun;Ko, Young Jun;Lee, Hwang Jae;Lee, Wan Hee
    • Physical Therapy Rehabilitation Science
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    • v.3 no.1
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    • pp.7-12
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    • 2014
  • Objective: The purpose of this study was to investigate the effects of a three dimensional balance trainer in combination with a video-game system and visual feedback on balance recovery and gait function in subacute stroke patients. Design: Randomized controlled trial. Methods: Twenty-three subacute stroke patients were assigned to either an experimental (n=12) or a control group (n=11) using a random permuted block design and sealed envelopes. The experimental group received additional 3-dimensional balance training combined with visual feedback and a game program for 30 min/day, 5 days/week for 4 weeks. Both groups received 30-min of conservative physical therapy sessions based on neurodevelopmental therapy. Before and after the 20 sessions, walking abilities were evaluated by the the GaitRite system and balances were evaluated using the Berg Balance Scale (BBS). The Trunk Impairment Scale (TIS) was used to assess trunk muscle performances. Results: After the 4-week intervention, BBS and TIS scores were significantly increased in both groups (p<0.05), and increases in these scores were significantly greater in the experimental group (p<0.05). After the 4-week intervention, gait speed and cadence were significantly increased in both groups (p<0.05), and as was observed for BBS and TIS scores, changes of gait speed and cadence were significantly greater in the experimental group (p<0.05). Conclusions: The study shows that the 3-dimensional balance trainer combined with visual biofeedback and a video-game system provides a therapeutic means for improving balance and gait ability in subacute stroke patients.

Three-Dimensional Visualization of Tsunami Propagation and Inundation (지진해일의 전파 및 쳐오름에 관한 3차원 영상화)

  • Cho, Yong-Sik;Philip L.F. Liu
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.7 no.1
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    • pp.70-74
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    • 1995
  • A three-dimensional visualization of the tsunami transoceanic propagation and associated run-up process is described. The visualization is done by using high performance graphic computer and video system. As a case study, a three-dimensional animation of the 1960 Chilean tsunami propagation across the Pacific Ocean and inundation at Hilo Bay, Hawaii is made and presented.

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3D Conversion of 2D Video Encoded by H.264

  • Hong, Ho-Ki;Ko, Min-Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • Journal of Electrical Engineering and Technology
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    • v.7 no.6
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    • pp.990-1000
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    • 2012
  • In this paper, we propose an algorithm that creates three-dimensional (3D) stereoscopic video from two-dimensional (2D) video encoded by H.264 instead of using two cameras conventionally. Very accurate motion vectors are available in H.264 bit streams because of the availability of a variety of block sizes. 2D/3D conversion algorithm proposed in this paper can create left and right images by using extracted motion information. Image type of a given image is first determined from the extracted motion information and each image type gives a different conversion algorithm. The cut detection has also been performed in order to prevent overlapping of two totally different scenes for left and right images. We show an improved performance of the proposed algorithm through experimental results.

Media GIS Web Service Architecture using Three-Dimensional GIS Database

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.117-122
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    • 2002
  • In this paper, we propose Media GIS web service architecture using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical in-formation and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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