• Title/Summary/Keyword: three-dimensional motion analysis

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Motion Recognition using Principal Component Analysis

  • Kwon, Yong-Man;Kim, Jong-Min
    • Journal of the Korean Data and Information Science Society
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    • v.15 no.4
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    • pp.817-823
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    • 2004
  • This paper describes a three dimensional motion recognition algorithm and a system which adopts the algorithm for non-contact human-computer interaction. From sequence of stereos images, five feature regions are extracted with simple color segmentation algorithm and then those are used for three dimensional locus calculation precess. However, the result is not so stable, noisy, that we introduce principal component analysis method to get more robust motion recognition results. This method can overcome the weakness of conventional algorithms since it directly uses three dimensional information motion recognition.

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Reliability and Validity of Measurement Using Smartphone-Based Goniometer of Tibial External Rotation Angle in Standing Knee Flexion

  • Jeon, In-Cheol;Kwon, Oh-Yun;Weon, Jong-Hyuck;Ha, Sung-Min;Kim, Si-Hyun
    • Physical Therapy Korea
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    • v.20 no.2
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    • pp.60-68
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    • 2013
  • The purpose of this study was to assess the intra-rater test-retest reliability of tibial external rotation angle measurement using a smartphone-based photographic goniometer, DrGoniometer (DrG) compared to a three-dimensional motion analysis system (Vicon). The current study showed an interchangeable method using DrG to measure the tibial external rotation angle in standing knee flexion at $90^{\circ}$. Twelve healthy subjects participated in this study. A rest session was conducted 30 minutes later for within-day reliability and five days later for between-day intra-rater test-retest reliability. To assess the validity of the measurement using DrG, we used a three dimensional motion analysis system as a gold standard to measure the angle of tibial external rotation. Intra-class correlation coefficient (ICC) and the standard error of measurement (SEM) values were used to determine the within- and between- day intra-rater test-retest reliability of using DrG and a three dimensional motion analysis system. To assess validity, Pearson correlation coefficients were used for two measurement techniques. The measurement for tibial external rotation had high intra-rater test-retest reliability of within-day (ICC=.88) and between-day (ICC=.83) reliability using DrG and of within-day (ICC=.93) and between-day (ICC=.77) reliability using a three-dimentional motion analysis system. Tibial external rotation angle measurement using DrG was highly correlated with those of the three-dimensional motion analysis system (r=.86). These results represented that the tibial external rotation angle measurement using DrG showed acceptable reliability and validity compared with the use of three-dimensional motion analysis system.

Analysis of 3D Motion Recognition using Meta-analysis for Interaction (기존 3차원 인터랙션 동작인식 기술 현황 파악을 위한 메타분석)

  • Kim, Yong-Woo;Whang, Min-Cheol;Kim, Jong-Hwa;Woo, Jin-Cheol;Kim, Chi-Jung;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.925-932
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    • 2010
  • Most of the research on three-dimensional interaction field have showed different accuracy in terms of sensing, mode and method. Furthermore, implementation of interaction has been a lack of consistency in application field. Therefore, this study is to suggest research trends of three-dimensional interaction using meta-analysis. Searching relative keyword in database provided with 153 domestic papers and 188 international papers covering three-dimensional interaction. Analytical coding tables determined 18 domestic papers and 28 international papers for analysis. Frequency analysis was carried out on method of action, element, number, accuracy and then verified accuracy by effect size of the meta-analysis. As the results, the effect size of sensor-based was higher than vision-based, but the effect size was extracted to small as 0.02. The effect size of vision-based using hand motion was higher than sensor-based using hand motion. Therefore, implementation of three-dimensional sensor-based interaction and vision-based using hand motions more efficient. This study was significant to comprehensive analysis of three-dimensional motion recognition for interaction and suggest to application directions of three-dimensional interaction.

Modeling and Simulation of Human Knee Joint in Three Dimension By Using the Method of Optimal Triangular Patches (최단 거리 삼각형 패치 형성법을 이용한 무릎 관절의 3차원 형상 모델링과 시뮬레이션)

  • Moon, Byung-Young;Son, Kwon;Kim, Kwang-Hoon;Seo, Jung-Tak
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.205-212
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    • 2003
  • Many people are exposed to accidents by vehicles or sports. The most frequent injuries by these accidents is concerned with a knee joint. The three-dimensional surface model of a knee is needed for dynamic analysis of knee motion and knee reconstruction. three-dimensional motion data of a knee joint were obtained using X-ray and precise magnetic sensors. The surface data of a femur and a tibia were obtained using cross-sectional pictures by CT. The three-dimensional surface models of a femur and a tibia were made by the method of optimal triangular patch. Using obtained motion data, we simulated the motion of three-dimensional knee joint model.

Analysis of the Motion Picture Quality of Stereoscopic Three-dimensional Images

  • Choi, Hee-Jin;Jung, Jae-Hyun;Kim, Hwi;Lee, Byoung-Ho
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.383-387
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    • 2010
  • The stereoscopic three-dimensional (3D) display provides a 3D image by inducing binocular disparity for the observers who wear special glasses. With the rapid progress in flat panel display technologies, the stereoscopic 3D display is becoming a new benefit-model of the current display industry, and several kinds of commercial stereoscopic 3D products have been released and are attracting people. Nowadays, the motion picture quality of the 3D image becomes as important as resolution or luminance since most of the commercial 3D products are 3D televisions or 3D monitors which are required to display a clear motion 3D image. In this paper, an analysis and simulation of the motion picture quality of stereoscopic 3D image is proposed, and a comparison of the motion picture performance among the current stereoscopic 3D technologies is also provided.

Comparison of Three-Dimensional Dynamic Simulation with Falling Gait Analysis (헛디딤 보행특성과 3 차원 모의해석결과 비교)

  • 명성식;금영광;황성재;김한성;김영호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.359-363
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    • 2004
  • Numerous studies have been performed to analyze various phenomena of human's walking, gait. In the present study, unrecognized walking and recognized walking were analyzed by three dimensional motion capture system(VICON motion system Ltd., England) and simulated by computer program. Two normal males participated in measuring the motion of unrecognized and recognized walking. Six infrared cameras and four force plates were used and sixteen reflective markers were attached to the subject to capture the motion. A musculoskeletal model was generated anatomically by using ADAMS(MSC software corp., USA) and LifeMOD(Biomechanics Research Group Inc, USA). The inverse dynamic simulation and forward dynamic simulation were also performed. The result of simulation was similar to the experimental result. This study provides the base line for dynamic simulation of the falling walking. It will be useful to simulate various another pathologic gaits for old peoples.

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Three-Dimensional Field Equations, Equations of Motion, and Energy Functionals for Thick Shells of Revolution with Arbitrary Curvature and Variable Thickness (임의의 곡률과 변두께를 갖는 두꺼운 축대칭 회전 셸의 3차원적 장방정식, 운동 방정식, 에너지 범함수)

  • 강재훈;이은택;양근혁
    • Journal of KSNVE
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    • v.11 no.1
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    • pp.156-166
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    • 2001
  • This work uses tensor calculus to derive a complete set of three-dimensional field equations well-suited for determining the behavior of thick shells of revolution having arbitrary curvature and variable thickness. The material is assumed to be homogeneous, isotropic and linearly elastic. The equations are expressed in terms of coordinates tangent and normal to the shell middle surface. The relationships are combined to yield equations of motion in terms of orthogonal displacement components taken in the meridional, normal and circumferential directions. Strain energy and kinetic energy functionals are also presented. The equations of motion and energy functionals may be used to determine the static or dynamic displacements and stresses in shells of revolution, including free and forced vibration and wave propagation.

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Analysis to the Visual Expression Types and Characteristics of New Materials Utilizing the Lighting (조명을 활용한 신소재의 시각적 표현유형 및 특성분석)

  • Jung, Sun-Hee;Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.25-32
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    • 2014
  • The purpose of this study is to analyze the expression method and visual characteristics of material utilized the lighting in terms of a visual aspect. The method of study is to establish standards for analysis and to classify type of visual effect and expression of that focused on preliminary study. And It is to grasp the visual expression characteristics of new materials. through analysis standards. The results of the study are as follows. First, 'decorativeness', 'symbolization', 'motion-images' and 'interactivity' were selected as the type of visual expression through the precedent studies. And it was classified the visual effects as 3 types like 'a light-emitting effect', 'steric effects' and 'movement effect'. Second, We could know that 'light-emitting effect' was expressed in 7-new materials, 'three-dimensional effect' was expressed in 3-new materials, and 'motion effect' in 4-new materials. Through that. We could know that the new materials represented with 'light-emitting effect' are much more than the other new materials. Third, the results of this study show that 'decorativeness' in the visual types was appeared to 'light-emitting effect' and 'three-dimensional effect'. 'symbolization' to 'light-emitting effect' and 'motion effect', 'motion-images' to 'three-dimensional effect' and 'motion effect' and 'interactivity' to 'light-emitting effect', 'three-dimensional effect' and 'motion effect'. And It was appeared to three effects in 'interactivity'. We could know that it is more effective to be presented the visual effect simultaneously to communication with the visual perception.

The Motion Analysis of the Scaphoid, Capitate and Lunate During Dart-Throwing Motion Using 3D Images (3차원 영상을 이용한 다트 던지기 운동에서의 주상골, 유두골, 월상골의 움직임 분석)

  • Park, Chan-Soo;Kim, Kwang-Gi;Kim, Yu-Shin;Jeong, Chang-Bu;Jang, Ik-Gyu;Lee, Sang-Lim;Oh, Su-Chan;Yu, Do-Hyun;Baek, Goo-Hyun
    • Journal of Biomedical Engineering Research
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    • v.32 no.2
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    • pp.144-150
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    • 2011
  • The primary purpose of this study was to analyze the motion of the scaphoid, capitate, and lunate during dart-throwing motion by three-dimensional modeling. Five series of CT images of five normal right wrists were acquired from five motion steps from radial extension to ulnar flexion in the dart-throwing motion plane. Segmentation and three-dimensional modeling of bones from CT images was performed using Analyze. Distances among centroids of the scaphoid, capitate and lunate and angles between principal axes of three carpal bones were calculated to analyze the motion by using MATLAB. As the wrist motion changed from radial extension to ulnar flexion, the distance between two adjacent bones decreased. The scaphoid and lunate rotated less than the capitates during dart-throwing motion. This study reports the Three-dimensional in vivo measurement of carpal motion using CT images.

Dimensional Syntheris and Kinematic Analysis of RSCS-SSP Spatial Mechanism with use of the Displacement Matrix Method (변위행렬법을 이용한 RSCS-SSP 공간기구의 치수합성과 운동해석)

  • 강희용
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.113-118
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    • 1997
  • This paper presents the dimensional synthesis and kinematic analysis of the RSCS-SSP motion generating spatial mechanism using the displacement matrix method. This type of spatial mechanisms is used for the Mcpherson suspension in small automobiles. It is modeled for the wheel bump/rebound and steering motion. First, the suspension is modeled as a multiloop spatial rigid body guidance mechanism for the two major motions. Then the design equations for SSP, RS, and SC strut links are applied to synthesize an RSCS-SSP for up to three prescribed positions for the steering motiom from the suspension design specification. Thus a RSCS-SSP mechanism which is synthesized is also analyzed for the displacement during the steering motion.

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