• 제목/요약/키워드: three dimensional tracking

검색결과 218건 처리시간 0.032초

Three-dimensional trajectory tracking for underactuated AUVs with bio-inspired velocity regulation

  • Zhou, Jiajia;Ye, Dingqi;Zhao, Junpeng;He, Dongxu
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제10권3호
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    • pp.282-293
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    • 2018
  • This paper attempts to address the motion parameter skip problem associated with three-dimensional trajectory tracking of an underactuated Autonomous Underwater Vehicle (AUV) using backstepping-based control, due to the unsmoothness of tracking trajectory. Through kinematics concepts, a three-dimensional dynamic velocity regulation controller is derived. This controller makes use of the surge and angular velocity errors with bio-inspired models and backstepping techniques. It overcomes the frequently occurring problem of parameter skip at inflection point existing in backstepping tracking control method and increases system robustness. Moreover, the proposed method can effectively avoid the singularity problem in backstepping control of virtual velocity error. The control system is proved to be uniformly ultimately bounded using Lyapunov stability theory. Simulation results illustrate the effectiveness and efficiency of the developed controller, which can realize accurate three-dimensional trajectory tracking for an underactuated AUV with constant external disturbances.

Particle tracking algorithm for the Lagrangian-Eulerian finite element method

  • 석희준
    • 한국지하수토양환경학회:학술대회논문집
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    • 한국지하수토양환경학회 2004년도 임시총회 및 추계학술발표회
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    • pp.97-100
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    • 2004
  • Multivariate Newton Raphson method is developed to perform the particle tracking in the three dimensional area using four objective functions. In this method, three variables are solved to compute target point and actual and real tracking time. The simulated pathlines in various types of three dimensional elements are well matched with exact pathline.

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Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
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    • 제22권4호
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    • pp.155-162
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    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.

Measurement of Brownian motion of nanoparticles in suspension using a network-based PTV technique

  • Banerjee A.;Choi C. K.;Kihm K. D.;Takagi T.
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2004년도 Proceedings of 2004 Korea-Japan Joint Seminar on Particle Image Velocimetry
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    • pp.91-110
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    • 2004
  • A comprehensive three-dimensional nano-particle tracking technique in micro- and nano-scale spatial resolution using the Total Internal Reflection Fluorescence Microscope (TIRFM) is discussed. Evanescent waves from the total internal reflection of a 488nm argon-ion laser are used to measure the hindered Brownian diffusion within few hundred nanometers of a glass-water interface. 200-nm fluorescence-coated polystyrene spheres are used as tracers to achieve three-dimensional tracking within the near-wall penetration depth. A novel ratiometric imaging technique coupled with a neural network model is used to tag and track the tracer particles. This technique allows for the determination of the relative depth wise locations of the particles. This analysis, to our knowledge is the first such three-dimensional ratiometric nano-particle tracking velocimetry technique to be applied for measuring Brownian diffusion close to the wall.

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삼차원 응시 위치의 실 시간 추적 시스템 구현 (Design and Implementation of Real-time three dimensional Tracking system of gazing point)

  • 김재한
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2605-2608
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    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

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Level Contour Reconstruction 방법을 이용한 다상유동 수치해석 (NUMERICAL SIMULATION OF MULTIPHASE FLOW USING LEVEL CONTOUR RECONSTRUCTION METHOD)

  • 신승원
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2009년 추계학술대회논문집
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    • pp.193-200
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    • 2009
  • Recently, there have been efforts to construct hybrids among the existing methodologies for multiphase flow such as VOF, Level Set, and Front Tracking with the intention of facilitating simulations of general three-dimensional problems. As one of the hybrid method, we have developed the Level Contour Reconstruction Method (LCRM) for general three-dimensional multiphase flows including phase change. The main idea was focused on simplicity and a robust algorithm especially for the three-dimensional case. It combines characteristics of both Front Tracking and Level Set methods. While retaining an explicitly tracked interface using interfacial elements, the calculation of a vector distance function plays a crucial role in the periodic reconstruction of the interface elements in the LCRM method to maintain excellent mass conservation and interface fidelity. In addition, compact curvature formulation is incorporated for the calculation of the surface tension force thereby reducing parasitic currents to a negligible level.

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3차원 시선 추적에 의한 시각 제어 마우스 구현 연구 (Implementation of eye-controlled mouse by real-time tracking of the three dimensional eye-gazing point)

  • 김재한
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2006년도 춘계종합학술대회
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    • pp.209-212
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    • 2006
  • This paper presents design and implementation methods of the eye-controlled mouse using the real-time tracking of the three dimensional gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results are described.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

A local-global scheme for tracking crack path in three-dimensional solids

  • Manzoli, O.L.;Claro, G.K.S.;Rodrigues, E.A.;Lopes, J.A. Jr.
    • Computers and Concrete
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    • 제12권3호
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    • pp.261-283
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    • 2013
  • This paper aims to contribute to the three-dimensional generalization of numerical prediction of crack propagation through the formulation of finite elements with embedded discontinuities. The analysis of crack propagation in two-dimensional problems yields lines of discontinuity that can be tracked in a relatively simple way through the sequential construction of straight line segments oriented according to the direction of failure within each finite element in the solid. In three-dimensional analysis, the construction of the discontinuity path is more complex because it requires the creation of plane surfaces within each element, which must be continuous between the elements. In the method proposed by Chaves (2003) the crack is determined by solving a problem analogous to the heat conduction problem, established from local failure orientations, based on the stress state of the mechanical problem. To minimize the computational effort, in this paper a new strategy is proposed whereby the analysis for tracking the discontinuity path is restricted to the domain formed by some elements near the crack surface that develops along the loading process. The proposed methodology is validated by performing three-dimensional analyses of basic problems of experimental fractures and comparing their results with those reported in the literature.