• Title/Summary/Keyword: the use of computers

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Intrusion Detection System for Home Windows based Computers

  • Zuzcak, Matej;Sochor, Tomas;Zenka, Milan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4706-4726
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    • 2019
  • The paper is devoted to the detailed description of the distributed system for gathering data from Windows-based workstations and servers. The research presented in the beginning demonstrates that neither a solution for gathering data on attacks against Windows based PCs is available at present nor other security tools and supplementary programs can be combined in order to achieve the required attack data gathering from Windows computers. The design of the newly proposed system named Colander is presented, too. It is based on a client-server architecture while taking much inspiration from previous attempts for designing systems with similar purpose, as well as from IDS systems like Snort. Colander emphasizes its ease of use and minimum demand for system resources. Although the resource usage is usually low, it still requires further optimization, as is noted in the performance testing. Colander's ability to detect threats has been tested by real malware, and it has undergone a pilot field application. Future prospects and development are also proposed.

A Wireless Glove-Based Input Device for Wearable Computers

  • An, Sang-Sup;Park, Kwang-Hyun;Kim, Tae-Hee;Jeon, Jae-Wook;Lee, Sung-Il;Choi, Hyuck-Yeol;Choi, Hoo-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1633-1637
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    • 2003
  • Existing input devices for desktop computers are not suitable for wearable computers because they are neither easy to carry nor convenient to use in a mobile working environment. Different input devices for wearable computers must be developed. In this paper, a wireless glove-based input device for wearable computers is proposed. The proposed input device consists of a pair of chording gloves. Its keys are mounted on the fingers and their chording methods are similar to those of a Braille keyboard. RF (Radio Frequency) and IrDA (Infrared Data Association) modules are used to make the proposed input device wireless. Since the Braille representation for numbers and characters is efficient and has been well established for many languages in the world, the proposed input device may be one of good input devices to computers. Furthermore, since the Braille has been used for visually impaired people, the proposed one can be easily used as an input device to computers for them.

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A Study on the multimedia settings in Kindergarten (멀티미디어 활용(活用)을 위한 유아교육(幼兒敎育) 환경(環境))

  • Joo, Young-Ju;Kwak, Eun-Soon
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.2
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    • pp.37-50
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    • 2002
  • Computers have become an indispensable part of everyday lives in 21st century. This is particularly true in early childhood education; multimedia use in kindergarten has rapidly grown in the last decade. Although ample research had been done on the issues of teachers' role in multimedia settings and selecting quality materials, few studies have been done on the proper environment for multimedia use in early childhood education. In this regard, this research examines the current status of multimedia use-animated illustration films, CD-ROM titles, and internet-in kindergarten. In addition, computer environment in kindergarten is investigated in order to provide guidelines for appropriate facilities and equipments. For smooth integration of computer activities into a school system, computers are located in ordinary classrooms in more than half of kindergarten in Seoul. Computers are used in independent lab settings in the last of the kindergarten in Seoul and there are four different types of lab settings. Among them computer at perimeter style is preferred for the ease of student-teacher, and student-student interactions. The importance of environment for early childhood education cannot be overestimated. It is so critical for early childhood education that the people in this field regard the environment as 'the third teacher' next to parents and teachers. Therefore the multimedia environment should also be considered seriously for the maximum use in early childhood institutions.

Digital Divide: Elementary school students in Taejon, Korea (디지털 격차 : 대전지역 초등학생을 중심으로)

  • 최종인;오광록;박현아
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2000.11a
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    • pp.5-24
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    • 2000
  • Access to computers and the internet and the ability to effectively use this technology are becoming increasingly important for full participation in Korea′s economic, education, and social life. In recent years, access to computers and internet has exploded. Unfortunately, there is strong evidence of "digital divide"-gap between those individual and communities that have access to these information technology and those who don′t. This research focus on the elementary school students in Taejon, Korea. We found that there is digital divide among children and also different result between access to information technology and use of contents to information technology.

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A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model (확장된 혁신기술수용모델을 이용한 웨어러블 컴퓨터의 수용에 관한 연구)

  • Lee, Hyun-Mee
    • The Research Journal of the Costume Culture
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    • v.17 no.6
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    • pp.1155-1172
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    • 2009
  • Wearable computers can be defined as next generation clothing integrated with various digital functions and devices. Unlike existing computers, they are viewed as human-centric computers customized for information utilization and other specific human needs. This study is intended to discover how consumers are accepting wearable computers, which are different from existing computers, based on Technology Acceptance Model(TAM) and to extend the model by adding variable regarding acceptance of wearable computers. A total of 683 copies of questionnaires, distributed to those aged 19 and older, both male and female, were collected online. The data was statistically analyzed for this study using the extended TAM. In order to test hypotheses, the structural equation model using the Lisrel 8.30 version was performed. For analyzing constructs(or traits) of research model, exploratory factor was conducted and the measurement model was assessed from the result. Reliability was assessed through confirmatory factor analysis and the calculation of Cronbach's alpha coefficients. Overall, model fit was assessed by statistical indexes: Chi-square value, GFI, AGFI, and RMR. This study analyzed the process of acceptance of wearable computers with the extended TAM that includes a variable, perceived value, on the basis of previous studies. The results of the analysis revealed that attitude toward wearable computer was directly influenced by perceived usefulness and perceived value but indirectly influenced by perceived ease of use. Acceptance intention of the wearable computer was directly influenced by perceived value and attitude toward wearable computer. To be more specific, perceived usefulness was significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. Perceived value was also significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. The results of this study also suggested that perceived ease of use was actually a causal antecedent to perceived usefulness and perceived value. This research revealed that extended TAM to investigate the acceptance of wearable computer was appropriate. This study is intended to provide a theoretical framework for adoption of wearable computer and suggest empirical analysis that can serve as a guide for wearable computer.

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IOT Intelligent Watering Sensor For Indoor Plant

  • Hana, Mujlid;Haneen Daifallah, Alghamdi;Hind Abdulaziz, Alkharashi;Marah Awadh, Alkhaldi
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.171-177
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    • 2022
  • The number of people who own indoor plants is growing today, but as a result of their busy lifestyles-such as work or travel-as well as a lack of enthusiasm in caring for their plants, their plants wither. The use of an irrigation control system with a surveillance camera can assist such folks in taking care of their plants. Such a device can assist in remotely watering plants at predetermined times and checking on the health of the plants. The proprietors would be able to live comfortably without feeling bad thanks to this change. Internet access is required for this technology in order to monitor the plants and control the watering through apps. A sensor is installed in the soil to monitor soil humidity and send data to the microcontroller for irrigation, allowing the owner to schedule irrigation as they see fit and keep an eye on their plants all day. With the use of a remote irrigation control system, the plants will grow properly and be irrigated with the proper amount of water, and the owners will be so glad and delighted to watch their plants. Knowing the time and quantity of water are vital parts of the plant growth.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

Preservice Teachers' Changing Perceptions of Technology Infusion - The Impact of Web-based Instruction in Mathematics Education

  • Lin, Cheng-Yao
    • Research in Mathematical Education
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    • v.10 no.4 s.28
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    • pp.239-258
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    • 2006
  • This study sought to examine preservice teachers' beliefs about their intent to use computers and Internet resources in mathematics classrooms. Also, web-based instruction on topics in elementary school mathematics was used to foster teachers' confidence and competence in using instructional technology, thereby promoting positive attitudes toward use of computers and Internet resources in the mathematics classroom. The results indicated that students who participated in the web-based instructions exhibited a significantly (p < 0.05) better attitude toward using computers and web-based resources in teaching mathematics than did students in the control group.

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Factors Influencing Teachers' Use of Technology and PBL in Middle School Science Classrooms

  • LIM, Kyu Yon;LEE, Hyeon Woo;NGUYEN, Hien;GRABOWSKI, Barbara
    • Educational Technology International
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    • v.11 no.1
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    • pp.69-92
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    • 2010
  • The purpose of this study is to examine middle school teachers' use of technology and problem-based learning (PBL) in their teaching practice. Factors related to teachers' use of technology and PBL are also investigated including: teachers' computer and Internet skills, feelings of preparedness to use the Internet, attitudes toward the use of web resources, pedagogical beliefs, science teaching efficacy, and the use of general teaching strategies. Twenty-seven middle school science, math, and technology teachers participated in the study. Research results describe the participants as slightly proficient in computer and Internet skills, positive toward use of web resources, and neutral on feelings of preparedness toward use of computer and the Internet. Participants also tended toward constructivist pedagogical beliefs and used various teaching strategies. They, however, reported low science teaching efficacy. Teachers' use of computers and the Internet correlated with pedagogical beliefs and feelings of preparedness toward the use of computers and the Internet. The study also found the relationships between the use of PBL and teachers' computer and internet skills, pedagogical beliefs, and the use of general teaching strategies. Also discussed are meaningful implications for teachers' professional development, especially for the programs designed to facilitate the use of web-enhanced PBL.

컴퓨터보조수업(CAI)이 수학교과 학력신장에 미치는 영향 -고등학교 "미분ㆍ적분" 단원을 중심으로-

  • 장진원;박달원
    • Journal of the Korean School Mathematics Society
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    • v.3 no.1
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    • pp.101-115
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    • 2000
  • Development of new and highly efficient computer technologies are providing schools and homes with faster and multi-functioning computers, and text-oriented education softwares are now being rapidly replaced by multimedia CAI. There are also increasing needs for computer-literate teachers and more effective CAI materials. The goal of this study is to present effective ways to use computers as teaching aids in mathematics classrooms and how computers affect the students' achievement, interest and attitude in mathematics. Theoretical reviews on learning theories of CAI and multimedia were made before designing teaching plans for mathematics classrooms and the plans were applied to classrooms. The result of this study shows that there is a significant difference in achievement between control group and experimental group, and also indicates that CAI increases the students' interest and attitude in mathematics to a certain extent. Although using computers in classrooms are considered to be more effective in teaching than text-oriented lectures, the number of computers in schools is limited and all the students can not take advantage of individualized drill and practice programs or tutorial programs. One way of various solutions to this problem is developing teaching materials for middle or large sized classes and providing teachers with easy-to-carry notebook computers. And also mathematics teachers should be given more chances to train themselves in developing and using CAI materials.

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