• 제목/요약/키워드: the product categorization model

검색결과 10건 처리시간 0.024초

A Study on the Product Categorization Model for Efficient Search in On-line Chartering

  • Choi, Hyung-Rim;Park, Nam-kyu;Park, Young-Jae;Park, Yong-Sung;Kang, Si-Hyeob
    • 한국항해항만학회지
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    • 제27권3호
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    • pp.307-313
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    • 2003
  • Off-line ship chartering is done nearly through the brokers. Because of the international scale of chartering market, brokers spend too much times and costs on searching the most appropriate product which the consumers want. In this research, we propose the on-line Charter Product Categorization Model to search the products efficiently in the Cyber Chartering System. This Model will make concerned parties of the ship chartering to get unified product information efficiently, and the select the most appropriate product. In this research, we classified the ship chartering products into categories of cargo, ship type, and sea routes, and defined mutual relation of each products, and we verified that this classification is necessary to search the products through the product searching experiment.

하이브리드 IT신제품의 범주화에 따른 보완재 번들링의 효과성에 관한 연구 (A Study on the Effect of Complementary Bundling Based on the Categorization of the New Hybrid IT Product)

  • 박윤서;김용식
    • 한국IT서비스학회지
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    • 제13권4호
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    • pp.19-43
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    • 2014
  • Categorization means the process labeling or identifying an object based on what people already know or its similarity for people to be easily perceptible in external environment. If it is categorized, it is schematically conjectured from typical characteristic of the category. In this sense, the categorization of new products has an important effect upon the market performance. Nevertheless, the categorization of innovative new products is not easy and occasionally very ambiguous. In this study, we discuss how to strengthen the categorization strategy of new hybrid IT products through complementary bundling. The model of this study is based on Technology Acceptance Model (TAM) with resistance variable and verifies the statistical significance by undertaking a survey on consumers' awareness. In addition, we review the moderating effects of prior knowledge in the adoption process of complementary bundling. Through this analysis, we find out the structural relationship among the factors affecting adoption of complementary bundling. Also, it show that the influence of prior knowledge in respect of the adoption process is greater than others in case that there exists significant heterogeneity among strategic categories and complements. In conclusion, these findings suggest the following managerial implication. The categorization strategy of new hybrid IT product can be enhanced by complementary bundling, but the suitability among strategic category and complements should be evaluated exhaustively.

온라인 용선거래에서 상품분류체계 기반의 검색 효율성에 관한 연구 (A study on The Product Categorization Model based efficient search in on-line chartering)

  • 최형림;박남규;박영재;박용성;강시협
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2003년도 춘계공동학술대회논문집
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    • pp.265-272
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    • 2003
  • 오프라인에서 용선거래는 대부분 중개인을 통해 이루어지고 있으며, 용선 시장의 글로벌한 특성으로 인해 중개인들은 원하는 상품정보를 탐색하는 것에 많은 시간과 비용을 투자하고 있다. 본 연구에서는 사이버 용선거래시스템에서 효율적으로 상품을 검색할 수 있도록 온라인 용선거래 지원용 용선상품분류체계(The Charter Product Categorization)를 제안하였다. 이러한 상품 분류체계는 용선거래 당사자들로 하여금 통합적이고 효율적으로 상품정보를 획득할 수 있게 하며, 가장 적절한 상품 선택을 지원하게 된다. 본 연구에서는 용선거래상품을 ‘화물별’, ‘선형별’, ‘항로별’로 분류하고, 각 분류상품간의 상관관계를 정의하였다. 그리고 이러한 상품분류체계가 상품검색에 필요하다는 것을 상품검색 실험을 통해 검증하였다.

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A Deep Learning Model for Extracting Consumer Sentiments using Recurrent Neural Network Techniques

  • Ranjan, Roop;Daniel, AK
    • International Journal of Computer Science & Network Security
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    • 제21권8호
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    • pp.238-246
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    • 2021
  • The rapid rise of the Internet and social media has resulted in a large number of text-based reviews being placed on sites such as social media. In the age of social media, utilizing machine learning technologies to analyze the emotional context of comments aids in the understanding of QoS for any product or service. The classification and analysis of user reviews aids in the improvement of QoS. (Quality of Services). Machine Learning algorithms have evolved into a powerful tool for analyzing user sentiment. Unlike traditional categorization models, which are based on a set of rules. In sentiment categorization, Bidirectional Long Short-Term Memory (BiLSTM) has shown significant results, and Convolution Neural Network (CNN) has shown promising results. Using convolutions and pooling layers, CNN can successfully extract local information. BiLSTM uses dual LSTM orientations to increase the amount of background knowledge available to deep learning models. The suggested hybrid model combines the benefits of these two deep learning-based algorithms. The data source for analysis and classification was user reviews of Indian Railway Services on Twitter. The suggested hybrid model uses the Keras Embedding technique as an input source. The suggested model takes in data and generates lower-dimensional characteristics that result in a categorization result. The suggested hybrid model's performance was compared using Keras and Word2Vec, and the proposed model showed a significant improvement in response with an accuracy of 95.19 percent.

AraProdMatch: A Machine Learning Approach for Product Matching in E-Commerce

  • Alabdullatif, Aisha;Aloud, Monira
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.214-222
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    • 2021
  • Recently, the growth of e-commerce in Saudi Arabia has been exponential, bringing new remarkable challenges. A naive approach for product matching and categorization is needed to help consumers choose the right store to purchase a product. This paper presents a machine learning approach for product matching that combines deep learning techniques with standard artificial neural networks (ANNs). Existing methods focused on product matching, whereas our model compares products based on unstructured descriptions. We evaluated our electronics dataset model from three business-to-consumer (B2C) online stores by putting the match products collectively in one dataset. The performance evaluation based on k-mean classifier prediction from three real-world online stores demonstrates that the proposed algorithm outperforms the benchmarked approach by 80% on average F1-measure.

감성지향적 범주화를 통한 장류제품의 디자인.마케팅 전략 (The Design.Marketing Strategies for Korean Traditional Sauces by emotion-oriented Categorization)

  • 이유리;양종열;박상준
    • 감성과학
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    • 제10권3호
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    • pp.491-502
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    • 2007
  • 범주화는 제품디자인에 있어서 매우 중요하다. 범주화의 유형에 따라 소비자의 감성이 다르고 감성의 차이에 따라 디자인 컨셉이 다르며 이에 따라 디자인요소가 다르게 배합되어야 하기 때문이다. 특히 요즘처럼 제품라인이 확대되어 제품의 차별화가 모호한 경우에는 범주화과정이 필요하다. 즉 감성의 유사성 정도를 바탕으로 정확한 범주를 정하고 컨셉화하여 소비자 지향적인 디자인을 제공해야 하는 것이다. 본 연구는 특정의 제품범주(장류) 안에 유사한 하위범주(고추장, 된장, 청국장, 쌈장, 간장)를 구성하고 있는 각 제품에 대한 소비자의 감성이미지를 추출하고 그 유사성정도를 바탕으로 범주를 결정하여 디자인방향을 어떻게 결정해야 할지를 제시하는 데 목적이 있다. 본 연구를 통해 살펴본 결과, 장류는 선호하는 이미지로부터 차별화되어있지 않다는 것을 알 수 있다. 장류에 대한 감성 이미지 조사에서, "웰빙의", "감칠맛나는"의 감성 이미지는 선호에 긍정적인 영향을 미치는 반면, "지저분한", "냄새나는"의 감성 이미지는 선호에 부정적인 영향을 미치는 것으로 나타났다. 따라서 우리는 장류제품을 개발할 때 "감칠맛 나는"과 같은 긍정적인 감성이미지는 부각시키고, "지저분한" 이미지와 같은 부정적인 감성이미지를 제거할 수 있는 디자인 및 마케팅 전략을 제안한다. 본 연구는 학문적 측면과 실무적 측면에서 제품디자인에 대한 다양한 통찰력을 제공할 것이다.

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Identification of Demand Type Differences and Their Impact on Consumer Behavior: A Case Study Based on Smart Wearable Product Design

  • Jialei Ye;Xiaoyou He;Ziyang Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권4호
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    • pp.1101-1121
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    • 2024
  • Thorough understanding of user demands and formulation of product development strategies are crucial in product design, and can effectively stimulate consumer behavior. Scientific categorization and classification of demands contribute to accurate design development, design efficiency, and success rates. In recent years, e-commerce has become important consumption platforms for smart wearable products. However, there are few studies on product design and development among those related to promoting platform product services and sales. Meanwhile, design strategies focusing on real consumer needs are scarce among smart wearable product design studies. Therefore, an empirical consumer demand analysis method is proposed and design development strategies are formulated based on a categorized interpretation of demands. Using representative smart bracelets from wearable smart products as a case, this paper classifies consumer demands with three methods: big data semantic analysis, KANO model analysis, and satisfaction analysis. The results reveal that analysis methods proposed herein can effectively classify consumer demands and confirm that differences in consumer demand categories have varying impacts on consumer behavior. On this basis, corresponding design strategies are proposed based on four categories of consumer demands, aiming to make product design the leading factor and promote consumer behavior on e-commerce platforms. This research further enriches demand research on smart wearable products on e-commerce platforms, and optimizes products from a design perspective, thereby promoting consumption. In future research, different data analysis methods will be tried to compare and analyze changes in consumer demands and influencing factors, thus improving research on impact factors of product design in e-commerce.

상품 범주별 온라인 구매도 -인터넷 동기와 온라인 구매성향 기능- (Online Purchase Intentions for Product Categories -The Functions of Internet Motivations and Online Buying Tendencies-)

  • 김은영
    • 한국의류학회지
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    • 제32권6호
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    • pp.890-901
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    • 2008
  • 본 연구는 소비자의 인터넷 사용동기, 온라인 구매성향과 제품구매의도 사이의 관계를 밝힘으로써 온라인 상품 범주화의 기초 개념을 밝히고자 하였다. 조사대상은 미국 남서부 지역에 거주하는 대학생 총 217명으로 구성되었으며, 자료분석을 위해 요인분석과 경로모델을 추정하였다. 분석결과, 소비자의 인터넷 동기는 기분전환, 경제적, 정보적, 사회적 동기의 4개 요인으로 분류되었다. 또한 온라인 제품은 구매의도에 따라 감각상품, 인지상품과 탐색상품의 3개 범주로 분류되었다. 경로모델의 추정결과, 인터넷 사용의 기분전환과 경제적 동기요인이 충동구매성향에 영향을 주는 반면, 경제적, 정보적, 사회적 동기요인은 계획구매성향에 영향을 주는 것으로 나타났다. 온라인 구매의도에 있어서, 감각상품은 충동구매성향과 더 높은 관계를 나타낸 반면, 인지상품과 탐색상품은 계획구매성향과 더 높은 관계를 나타냈다. 또한, 인지상품은 경제적 동기에 근거한 계획구매성향에 의해 더 강한 효과를 보였으며, 탐색상품은 정보적 동기에 의한 계획구매성향에 의해 더 강한 효과를 나타났다. 따라서 본 연구는 특정 상품 범주에 따른 이론적 정립과적절한I-마케팅 전략의 관리적 측면이 논의되었다.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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UX 전문가의 역량 모델에 기반한 수행역량유사도에 따른 UX 방법론 분류에 대한 연구 (Categorization of UX method based on UX expert's competence model)

  • 이아름;강효진;권규현
    • 디자인융복합연구
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    • 제16권4호
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    • pp.1-16
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    • 2017
  • 국내 제조업이 성장정체기에 접어들면서 사용자의 경험에 기반한 서비스 및 제품 디자인이 혁신을 위한 도구로써 제시되고 있다. 하지만 중소기업은 사용자경험에 대한 인지도가 낮을뿐더러 검증된 사용자 경험 컨설팅 전문회사 및 전문가와의 접점을 갖기 어려워 UX라는 새로운 기회영역에 투자하는 데 한계를 갖기 때문에 여전히 어려움을 겪고 있다. 이러한 중소기업의 난점을 극복하기 위해 본 논문은 중소기업과 UX 전문가 간의 사용자 경험 컨설팅 프로젝트 체결 및 수행 지원 사이트 구축에 있어서 수요기업이 가지는 문제를 해결할 수 있는 검증된 역량을 가진 전문가를 추정할 수 있는 기반 연구를 제시하고자 한다. 이를 위해 본 연구에서는 수요기업의 문제를 해결할 수 있는 도구로써 사용되는 UX 방법론과 이를 수행하는 데 필요로 하는 UX 전문가의 역량을 선행연구와 전문가 워크숍을 통해 도출하였다. 또한, 방법론 수행 시 필요로 하는 역량의 중요도에 따라 방법론을 분류하기 위해 추가 전문가 워크숍과 군집분석을 진행하여 총 5가지의 UX 전문가 역량 단위를 도출하였다. 본 연구 결과는 향후 사용자 경험 컨설팅 프로젝트 체결 및 수행 지원 사이트 운영에 있어서 UX 전문가의 포트폴리오를 구성하고 수요기업이 원하는 전문가를 추천할 수 있는 메커니즘을 구현하기 위한 기반으로 활용하고자 한다.